Charles and Charles are joined by Arlyn Murphy in the last podcast of 2020. The trio review the season finale of The Mandalorian and then the Charleses talk the rest of the minor Marvel Studios news bits and recap the shitty year that was. Eat shit, 2020!
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Jon Favreau Confirms Season 3 of ‘THE MANDALORIAN’ Will Follow ‘THE BOOK OF BOBA FETT’
During an interview this morning with Good Morning America, Jon Favreau put a lot of minds at ease when he confirmed that the newly announced series, The Book of Boba Fett, which was revealed in a post credit scene of the season finale of The Mandalorian, is its own entity and separate from Season 3 of The Mandalorian.
Fans found themselves a little confused in the days since the season finale aired as misinformation framed as facts made its way around social media. Favreau reiterated that The Book of Boba Fett, which is in production now, will air in December of 2021 and that production on Season 3 of The Mandalorian would begin shortly after production on Boba’s solo series ends.
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Taking a Closer Look at the ‘Cyberpunk 2077’ Controversy
Cyberpunk 2077 was considered one of the most anticipated games of the decade. It even won the Gamescom 2020 RPG of the Year, Best of Gamescom, Best PC, and Best PlayStation Game Award long-before it even hit store shelves. Everything seemed to be going CD Project Red’s way as they started to prepare for the game’s imminent release. Now, just a little over a week later, the company may be facing legal action. It seems that a Warsaw-based lawyer and investor in the company, Mikolaj Orzechowski, has started exploring options to sue the gaming studio for misrepresentation to secure funds. New York-based Wolf Haldenstein Adler Freeman & Herz LLP also intends to take legal action to represent shareholders. With everything going on so far, it might be a good idea to take a closer look at what has happened with one of the most anticipated games of the year.
When Cyberpunk 2077 launched, it got rave reviews with a Metacritic average of 87 on PC. Yet, the reviews started to reveal some strange pre-requirements for the review’s release. Tom Marks states in his review for IGN that they weren’t allowed to use their footage, and were only provided with the PC version to review. So, shortly before release, there was a notable absence of the console version.
There was also quite a bit of controversy surrounding some of the few negative reviews. Most notably surrounding one major problem the game had in its approach. Game Informer shared a piece regarding the game that highlights how it includes epileptic triggers. This issue started to make the rounds, as there were no disclaimers included. Once the review embargo lifted, there were many findings of the game’s standing. Various PC bugs were starting to pop up, such as floating assets, UI issues, and many more. What pushed it even further was the issues surrounding last-gen games, which couldn’t hold a candle with the PC version. When IGN released their updated review for consoles, it got downgraded to a 4/10.
There is a general trend with recent releases facing multiple bugs and issues, but all this didn’t stop CD Project Red to have a successful launch from a financial standpoint. They took to Twitter to announce they had 8 million pre-orders with 59% on PC alone. These were massive numbers for the company and quite a success. Yet, as the issues started to pile on, they released a statement a few days later highlighting that they would offer refunds to players facing these issues. Sony even stated to lower their usually strict refund policy to allow players to get a full refund. Not just that, they even pulled the game from the PlayStation Store while Microsoft added a warning into their store. In a web call with investors, Board meetings with CDPR did not help matters, as VP of Business Development Michal Nowakowski stated regarding how the game passed Sony and Microsoft’s certification process:
In terms of the certification process and the third parties – this is definitely on our side. I can only assume that they trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned.
Bloomberg also shared an article highlighting internal issues, as the development team dropped blunt questions in an internal call. They discussed unrealistic deadlines, the immense requirement of overtime building up to its release. It got delayed three times that led to an additional necessity for crunch. Some reports even stating the development team went through all year. It even got delayed after the game had “gone gold” in October, which means that the game’s final code was up for certification. As such, the team had to work more overtime. The issue was that the company claimed it was against these business practices and offered humane working conditions.

How does this all lead to investors seeking legal action? Well, the consequences of these controversies have led to its stock plunging by a third. Their reputation has been strongly affected and led to the company’s founders and investors to lose around $1 billion in stock. It’s future development also heavily depending on how they manage to fix the bugs. It may pushback the planned release of a multiplayer component. As such, the initial plans for 2021 are vital to avoid further plunges in their stock. For now, these lawsuits seem to be just considerations without actually being brought to court. So, only time will tell if actual consequences follow but this seems like a current reaction towards recent investor calls and statements.
There still does not seem to be an end in sight for now, as a recent save corruption bug was uncovered. Still, the bones are there for a great experience and game, especially with the beautifully futuristic world that was built. CD Project Red has highlighted they will be releasing major updates in January and February to address as many issues as possible. These patches will especially try to fix the Xbox One and PlayStation 4 versions of the game. Hopefully, these can address the major aspects so players on the console can share the experience that PC players are having. If you have been facing issues so far, they have uploaded the Hotfix 1.05 on all platforms, so you can check out what has been fixed here:
Source: Game Medium, The Hollywood Reporter, The New York Times via PC Gamer and EuroGamer, Metacritic (PC), YouTube (IGN), Inverse, Happy Gamer, Twitter (IGN), Twitter (Pre-Orders), Twitter (Sales Split), Twitter (Refund), The Verge, EuroGamer, Gaming Bible, Bloomberg, Polygon
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Review: Pixar’s ‘SOUL’
When Pixar released its first feature film. Toy Story, in 1995, the studio also made its opening argument for animated films to stop being considered as “kid’s movies.” Sure your kids are going to fall in love with the characters and have a great time, but in many cases, truly understanding the lessons that are conveyed through these films requires having shared some of the experiences that we see the characters going through on-screen and most children just haven’t been down those roads. This is one of the reasons that society has latched on to these films and that they’ve become so cherished over time: as we move through life and experience, the movies come to mean different things to us. Simply put, as we change, so does what we take away from these films. Pixar has created modern-day fables meant not just to be enjoyed, but to impart wisdom that can help guide us through life. Their latest entry, Soul, does just that, delivering an eye-opening message at the end of a soul-crushing 2020. This film couldn’t have come at a better time and jumps into the top tier of Pixar films for me.

Soul is directed by Pete Docter who previously helmed Pixar classics Monsters Inc., Up and Inside Out and has definitely hit the mark here as his latest entry certainly stands tall among an already impressive body of work. Up, which was nominated for 5 Academy Awards and took home the Oscar for Best Animated Feature, stands as Pixar’s most adult-oriented feature to date; Inside Out, which also won the Oscar for Best Animated Feature, was one of 2015’s most heartwrenching films as we watched the all-too-real danger that teens face in losing themselves in depression. Soul carries on that adult conversation from Up and, in a good way, seems derivative of Inside Out; in fact, I wouldn’t be surprised if the DNA of Soul came together during the production of Inside Out. Whatever the case, Docter’s direction of the screenplay that he co-wrote with Mike Jones and Kemp Powers, takes us on an existential journey that leaves us wondering what it is that truly makes life worth living and reminds us that we often take for granted what it truly means to be alive. Like Up and Inside Out before it, Soul is bound to find itself nominated in the appropriate categories.

Soul follows middle-aged middle-school band teacher and lifelong music lover Joe Gardner (Jamie Foxx) as he follows up the biggest break of his life with the biggest misstep of his life. Shortly after landing his dream gig playing piano for the incredible Dorthea Williams quartet at the Half Note, the club where his passion for music was first unlocked, Gardner falls into an open manhole and enters the Great Beyond. Not ready to move on to the afterlife on the biggest day of his actual life, Gardner escapes the Great Beyond and finds himself in the Great Before: the place where souls attain the aspects of their personalities (like Boy Scout badges) before gaining their Earth passes and “living.” Gardner’s escape offsets the “count” and alerts the Great Beyond’s accountant, Terry (Rachel House). As Gardner tries to avoid discovery and find his way back to Earth, he unknowingly becomes the mentor of Soul 22 (Tina Fey). Mentors are tasked with helping their mentees fill in the final spot on their Earth passes by helping them find their “spark”, the thing that makes life worth living, something that 22 has no interest in every doing.

Joe and 22 go on a wild adventure that involves a bunch of Jerrys, body-swapping, a cat, a fantastic hippie named Moonwind (Graham Norton), a terrifying desert of lost souls and a race against time. As 22 experiences life through Joe’s eyes through a series of firsts, she grows more and more open to the idea that life is worth living. 22’s chance to finally find her spark, Joe’s role as a mentor, his lifelong fears and his future all rest in the balance as Terry is intent on setting the count right.

Foxx and Fey both give incredibly strong performances and work well off one another, but not just when it’s time to be funny. Their journey runs us through the full spectrum of emotions, including a montage where Foxx’s Joe reminisces both about his own life and his time with 22 that’s going to cause a lot of tears to be shed. While none of the other voice actors steal the show, Norton’s Moonwind and House’s Terry are great and, along with Alice Braga’s Jerry, give us plenty to chew on. Stunning visuals are a trademark of Pixar, but what they’ve pulled off here in their depiction of the Great Before is something entirely unprecedented. The way it looks, the way the inhabitants look and the way they move through it make the Great Before one of Pixar’s most incredible creations to date.

Of course, a setting is just a setting and ultimately the quality of this film rests on the story it tells and the impact it has on the audience and it’s here that Soul hits the hardest, especially as we approach the end of 2020, a year we’d all love to forget. Soul makes no bones about it: so many of us are so busy living, that we forget to live. It reminds us that the little things, the “ordinary living”, the experiences that we come to take for granted are what make life truly wonderful and sometimes it takes a shift in perspective to remind us to appreciate them. In a time when so many lost so much, Soul reminds us that in a world that seems to be obsessed with the next big thing and is full of bad news, slowing down and appreciating the world full of wonders in which we all live can put us back in touch with what it means to truly LIVE!
Pixar’s Soul will stream on Disney Plus beginning on December 25th.
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2023 Slate
In late October 2021 Sony slated two new, untitled Marvel films, for 2023. There are several possibilities for the projects eyeing these specific release dates. From projects already known to be in active development and with talent attached (Spider-Woman), sequels to already established IPs banking in on previous box office success (Venom 3) or even something from the list of other Spidey-related Marvel projects Sony has been trying to get off the ground.
June 23, 2023: Untitled Sony Marvel Film
October 6, 2023: Untited Sony Marvel Film
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Other Projects in Development
Sony has, over the past several years, had plans to develop a number of live-action films set in their SUMC. Here is an attempt at a comprehensive list of what’s still alive and kicking:
THE SINISTER SIX
MADAME WEBB
While not clear, it is believed that director S.J. Clarkson may have been hired to helm Sony’s greatly anticipated Madame Web film. It is also rumored that Sony may have a couple of big-name actresses lined up for the role in Charlize Theron and Amy Adams.
JACKPOT
Sony has turned to comic book scribe and Arrow screenwriter, Mark Guggenheim, to pen the script for their solo Jackpot film.
BLACK CAT
SILVER SABLE

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‘Spider-Woman’
Premiere: TBD
In early February 2020, Sony scheduled a release date for an untitled live-action Marvel film on October 8, 2021. That date has since been moved due to the COVID-19 pandemic and as of this time, no information about the film is available, but it has been widely speculated that is might be Sony’s Spider-Woman film. Sony is searching for an actress, 25-35 for the lead role of Jessica Drew. In August of 2020, Olivia Wilde signed on to helm the film and will be working with screenwriter Katie Silberman to develop the project.
Cast
- Unknown actress as Jessica Drew / Spider-Woman

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‘Silk’
Premiere: TBD
In early September of 2020, it was announced that Phil Lord and Christopher Miller were working with writer Lauren Moon to develop a live-action streaming series based on Cindy Moon, aka Silk. The series appears to be the first of a suite of original programming being developed by the duo under their agreement with Sony. Amazon was believed to be the leader in the clubhouse to land the series though the complicated rights situation with Disney might mean it airs on a traditional TV channel first.
Cast
- Unknown actress as Cindy Moon / Silk

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‘Kraven, The Hunter’
Premiere: October 6, 2023
After being in development for years, Sony moved forward with Kraven the Hunter in August of 2020 when director J.C. Chandor came on to the project with Richard Wenk writing.
In what was seen as an unexpected move, Aaron Taylor-Johnson was cast as Sergei Kravinoff / Kraven himself in late May 2021. This will mark Taylor-Johnson‘s return to comic book adaptations after a short stint as Quicksilver in Avengers: Age of Ultron and as Dave Lizewski in the Kick-Ass duology.
Early 2022 saw a couple of names being added to the cast, with Russell Crowe being the clear stand-out. The Academy Award winner will play an, as of yet, undisclosed role. A few weeks afterward it was Ariana DeBose who joined the project as voodoo priestess Calypso, alongside Alessandro Nivola who will play the movie’s main villain. This character’s name hasn’t been announced at this point.
Four months ahead of its January 2023 release date Sony decided to push the project back a further ten months, with the premiere now set for October of the same year.

Cast
- Aaron Taylor-Johnson as Sergei Kravinoff / Kraven
- Russell Crowe in an unknown role
- Alessandro Nivola in an unknown role
- Ariana DeBose as Calypso
- Fred Hechinger in an unknown role

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‘Morbius’
Premiere: April 1, 2022
After Venom‘s success, Sony increased its efforts to develop its own shared universe, populated by Spider-Man characters whose rights were in their possession. Development began on a Morbius feature and in June 2018 Jared Leto was brought on board as the titular character. Early 2019 marked the beginning of principal photography as production wrapped up later that year, around June.
The first trailer was released in January 2020, as the studio eyed a July release date. Due to the COVI-19 pandemic, this was later changed to March 19, 2021. With the pandemic still far from being under control, and with cinemas still closed in most countries, the release date was once again shifted, this time to October 8, 2021, then to January 21, 2022, before settling on January 28.
In yet another pandemic-related delay, mostly due to the worldwide dissemination of the COVID-19 Omicron strain, Morbius‘ premiere was moved to April 1, a full 21 months after its original release date.


Cast
- Jared Leto as Michael Morbius
- Matt Smith as Loxias Crown
- Adria Arjona as Martine Bancroft
- Jared Harris as Emil Nikos
- Al Madrigal as Alberto Rodriguez
- Tyrese Gibson as Simon Stroud
- Michael Keaton as Adrian Toomes
Promotional Material
- Jan 13, 2020 Teaser Trailer
- Nov 2, 2021 Official Trailer

