Tag: Comic Features

  • The 5 Best Daredevil Stories You’ve Probably Never Read

    The 5 Best Daredevil Stories You’ve Probably Never Read

    With a murderer’s row of writers and artists throughout the years, it’s no surprise that Daredevil has consistently been one of the best titles from Marvel. The title, in many ways, has served as a platform for writers and artists to explore a wide spectrum of storytelling opportunities. Some of them have gone on to be benchmarks that transcend the medium – Frank Miller’s run is still highly regarded as one of the medium’s best – while some have gone on to achieve massive critical acclaim. And with an array of good stories to his name, it’s understandably easy for some stories to get overshadowed by their more popular cohorts. So here are some of the best Daredevil stories you may have never read.

    DAREDEVIL: REDEMPTION

     

    In a small hick town in the backwoods of Alabama, a child is murdered in what is believed to be a Satanic ritual. Local law enforcement is quick to charge three outcast goth kids with the crime. The mother of one of the suspects pleads for New York bigshot Matt Murdock to give her son, who she claims to be innocent, a chance to fight for the truth. 

    Based on the true events of the West Memphis Three, Daredevil: Redemption is a haunting portrait of a hysteric God-fearing town’s faith and the rotting corruption underneath it. The story stands among Daredevil stories not for the spectacle but for how focused it is on Matt Murdock’s character as a man of faith, law, and righteousness and how it challenges those tenets of his being. In fact, there’s barely any Daredevil in the story nor is Matt Murdock the star of it. 

    If you’re a fan of neo-noir detective mysteries like True Detective or Zodiac, this is an absolute must-read. Artist Michael Gaydos and writer David Hine absolutely knock this one out of the park, writing a Daredevil story that’s wholly unforgettable.

    DAREDEVIL: FATHER

     

    As the son of a single dad, stories about fathers hit differently. It’s a big reason why Daredevil’s journey resonates so much for me. So it probably shouldn’t come as a surprise that Joe Quesada’s tribute to his late father in the form of a Daredevil comic named Father is one that I highly recommend. 

    In the midst of a terrible heatwave crippling Manhattan, a killer on the loose goes on a rampage and mutilates the eyes of his victims. Matt Murdock is hired by an ailing cancer patient to sue a  company for poisoning her land. Meanwhile, a new group of mystical vigilantes has a territorial dispute with Daredevil. 

    Joe Quesada fires on all cylinders as he flexes his storytelling prowess by masterfully weaving these seemingly unrelated moving parts into a shocking revisionist tale of the circumstances behind Matt’s accident. Seriously, this story contains one of the biggest twists I’ve seen in a comic. Plus, if you’ve ever wondered what a hulking Daredevil looks like, look no further. 

    DAREDEVIL: DECALOGUE 

     

    Brian Michael Bendis’ Daredevil run is arguably my favorite run of all time. I think it surpasses *gasp* Frank Miller’s on every level that it’s become the modern gold standard on how gritty Marvel crime stories should be. Over the course of 80 plus issues, Bendis and Alex Maleev took Matt Murdock to new lows and had him rise up from the pits of hell. That said, I think there’s one particular story in Bendis’ 80-issue run that stands out like a diamond in a sea of gold; Decalogue.

    Decalogue stars a group of Hell’s Kitchen locals attending a support group in the wake of Matt Murdock’s ascent into the Kingpin of their borough. The comic dissects the essence of Hell’s Kitchen, the people in it, and Matt Murdock’s place in their lives as its self-appointed protector. Some lives have changed for the better, while some have irrevocably worsened.  Layer by layer, the grime, and muck that binds each person to this fabled New York borough unravels as each member in the support group tells the story of the time they crossed paths with the Devil of Hell’s Kitchen. 

    Another thing I love about the comic is how it sheds light on not just Matt Murdock, the superhero, but also Matt Murdock, a practitioner of Eastern mysticism. I feel like the idea of Daredevil being a ninja first and foremost gets overlooked by a lot of interpretations. 

    DAREDEVIL: ANGELS UNAWARE 

     

     

    There’s never a shortage of superheroes punching their way through their problems so it’s always nice to see a comic that puts the superhero in a scenario where conflict is futile. In Angels Unaware, Daredevil is faced with the insurmountable task of getting a donor’s frozen heart across a terrible blizzard engulfing Manhattan to a dying child.

    It’s a beautiful story that shows the full extent of Matt Murdock’s resilience to save lives. It doesn’t matter to Matt that he’s on the brink of hypothermia or that Kingpin’s armed forces are after him. The Devil of Hell’s Kitchen will move mountains to save someone’s life even at the cost of his own. 

    3 JACKS & GAME ROOM 

     

    I’m lumping these two stories together because a) they’re both really short stories and b) they’re by Ann Nocenti and David Aja, two of the most prolific comic creators of their generation. Nocenti, some of you may know as one of the watershed writers for Daredevil, having created characters like Typhoid Mary and Aja as the star of the fabled Hawkeye run of Matt Fraction. That creative pairing alone merits a place in this but that’s not the sole reason why these two stories are in this. 

    In Game Room, Aja and Nocenti ditch the comic format and craft a short story with Aja’s subdued art serving as flourishes to the story. With no paneled art, Nocenti does the heavy lifting and tries her damnedest to have the audience visualize every single detail in the comic through prose. She does it in spades and the result is a nice little story about Daredevil investigating a suicide that might have been foul play. 

    3 Jacks captures Matt Murdock at a point in time at the height of his beef with Bullseye. Two bystanders witness Daredevil get brutally beaten by Bullseye and spend the day nursing him back to health. It’s a heartwarming encounter amidst a bloodied backdrop that surprisingly tugs the heartstrings as much as it satisfies anyone looking for a good comic fight. Aja, as always, destroys with his art as he crafts an amazing fight with Bullseye that’s one for the books as far as visuals go.

  • Our Pitch For a ‘Superior Foes’ Series In the MCU

    Our Pitch For a ‘Superior Foes’ Series In the MCU

    I promised myself I’d swear off writing one of these on account of them taking so much of my headspace for weeks at a time but I just had to write it down because I dug the idea so much. One of the best things I’ve read in the past 5 years was Nick Spencer‘s Superior Foes of Spider-Man, a screwball spin-off featuring the Seinfeld version of the Sinister Six. The comic saw several D-list villains come together to try tried to make it as a supervillain team all the while dealing with each other’s bullshit. The comic’s unique tone reminded me of the works of the Coen Brothers and shows like Better Call Saul. How it deftly bridged the wacky irreverence of characters, the despicability of their actions, and the absurdity of the situations they get themselves in. So it was only natural for me to imagine this show as a dark comedy, in the vein of the shows I mentioned above, should it ever make it to the MCU. And yeah, I went the extra mile and tried to plot an entire season.

    SETTING

    Ever wondered what it was like to live in the 5 years when half of the universe disappeared? I have, which is why this Superior Foes story is set in that timeframe, approximately a year before Scott Lang escapes the Quantum Realm. That time gap is so ripe for interesting stories and themes. The main thing I wanted to figure out was what the quality of living was like in a world that essentially nosedived into chaos and oblivion. Does it feel post-apocalyptic? Does the world look like an episode of The Walking Dead? With half of the world gone, imagine how crippled law enforcement would be and how remaining criminal organizations would fill the void left by their rivals.  How does one make a living in a period like this? It already sets up an immensely intriguing arc. This story tries to address those ideas while staying true to the spirit and irreverence of Nick Spencer‘s comic.

    Mind you, this iteration of the team is a reimagined one with none of the characters from the comics with the exception of Beetle. Because the comic was super Spidey-centric, I wanted a team made of up villains that didn’t necessarily belong to one particular rogue’s gallery. Also given how finicky the live-action rights of Spidey characters are, I figured to just try to keep most of the characters within the legal rights of Marvel Studios. However, l think what made the comic so good was the type of characters it included; Overdrive and Boomerang are legit D-listers that added a fun irreverence to the story. The characters that show up in this story are in that vein and are some of the most ridiculous characters in Marvel’s history.

    PLOT

    EPISODE 1

    Prologue: Paladin’s origins

    Arms dealer and crime syndicate boss Sonny Burch gets word that a highly dangerous, “world-changing” piece of hardware is stashed in an abandoned AIM base in Arizona. Fearing the hardware falling into the hands of rival organizations, he commissions washed-up mercenary Paladin to form an extraction team of his own. Paladin brings his partner-in-crime Jeb into the fold along with four down-on-their-luck schmucks – Stilt-Man, Paste Pote-Pete, Jester, and Beetle. Jester is quickly kicked out of the team for being an asshole. Expecting some resistance from rival factions, Sonny Burch contacts former Stark employee William Riva to arm the team. The team heads to the hidden AIM base in Montana where they encounter a rival faction led by Grizzly. The two groups engage in a piss-poor firefight with Paladin’s team escaping with the hardware. The group takes shelter in one of Nick Fury’s hidden bases in the state. They open the hardware and see that it’s the severed head of Ultron. It awakens instantly and becomes sentient.

    EPISODE 2

     

    Prologue: Paste-Pot Pete origin story

    The robot’s awakening sends the entire team into a panic. They angrily debate on whether to surrender Ultron to Burch, who they think is planning to use the robot to take over the world. Fearing another world-ending catastrophe just after the snap, conscience strikes the team and they all agree to betray Burch and come up with a new plan: bring the head to the Avengers HQ and get compensated handsomely. The team departs Fury’s hidden base and soon after that, Burch gets an anonymous message informing them of their plans. 

    EPISODE 3

     

    Prologue: Stilt-Man origin story

    Tensions rise between the team as they make their way to Roswell, New Mexico, where Jeb has set up a rendezvous with a contact, a former Hammer Industries agent codenamed K, to get them to New York as soon as possible. Paladin and Beetle grow distrustful of one another, believing each other to have their own agendas while Stilt-Man and Paste-Pot Pete take a liking to Ultron, who is now an active participant in the team’s discussions, helping them navigate through the trip. They also meet Gary the Cameraman, last seen in Iron Man 3, who they befriend. The team makes an effort to keep Ultron a secret from K to stay out of trouble but is futile as K manages to see Ultron. Learning the full extent of their situation, K agrees to take them to New York. As they prepare to depart for New York, the team is ambushed by Jester and Grizzly’s crew, who are now working for Burch. The fight goes poorly once again and much to everyone’s dismay, Beetle escapes with Ultron in the middle of the fight.

    EPISODE 4

     

    Prologue: Beetle origin story

    The fight abruptly ends as everyone races to find Beetle. Both Paladin and Jester’s team make several attempts to outpace one another. Beetle rushes through the streets of Roswell when she is suddenly stopped by K, who reveals himself to be a Skrull named K’ravt. Both teams arrive in the nick of time just as K’ravt is about to steal Ultron from Beetle, much to their shock at the revelation. Nonetheless, they band together and have their own little Endgame moment, a posse of ragtag misfits against one evil alien. That sense of relief quickly goes away when a small Skrull aircraft hovering above them decloaks and beams down three more Skrulls, revealing the Skrull Kill Krew. Jester’s team zooms past everyone leaving Paladin’s team to fight them. Against all odds, the Skrulls are defeated by Paladin’s team but not without repercussions. Stilt-Man and Paladin are wounded in the fight. The aircraft they were supposed to use to fly to New York, which is actually a Skrull ship, has been destroyed. But most important of all, Jeb makes an earth-shattering revelation and reveals himself to be a Skrull.

    EPISODE 5

     

    Prologue: Jeb origin story

    With two members injured, having no resource to move on with their plan, Beetle having just betrayed them, and the revelation that Jeb is a Skrull, the team reaches an all-time low. They are helped by Iron Man 3’s Gary the Cameraman, who they meet in Roswell earlier. Gary helps them find shelter in a warehouse outside the city. This episode mostly has the team dealing with their trust issues and coming to terms with how screwed up they are. Paladin gets outed by Beetle for trying to secretly contact Burch throughout their trip. Paladin comes clean with his debt problems with Burch, but claims he didn’t sell the team’s location to him. Jeb is confronted by the team on whether he planned to surrender Ultron to the Skrulls. 

    Ultron helps them devise a plan on how to deal with their two dilemmas: getting to New York and dealing with Burch chasing them. They decide to have Burch come to them under the pretense of surrendering Ultron. In actuality, they plan to steal Burch’s repurposed Quinjet, who has been seen using it in the first episode. They make the call and set a rendezvous. Burch makes several calls to various mercenaries to help him out but is unsuccessful. With no other option, Burch brings out a mysterious weapon. As Ultron helps the team strategize, we cut to an undisclosed laboratory where we see a kid sitting in front of several huge monitors mimicking and controlling what Ultron is saying through a mouthpiece in real-time. The kid turns out to be Amadeus Cho. 

    EPISODE 6

     

    Prologue: Amadeus Cho origin story

    The episode opens with 8-year old Amadeus Cho walking around the Avengers compound. He peeks out of a window to see Captain America and Falcon boarding a Quinjet. He walks by Bruce Banner’s office and looks inside to see if his favorite Avenger is in the room. Jump to 3 years later where he, his sister, and his mom, Helen, are living in the city. The snap happens and his sister and mom disappear. Cut to 3 years later, Amadeus is in a makeshift laboratory tinkering with something on his computer. We see him help law enforcement raid an illegal arms cache through remote hacking. Satisfied with the raid, Amadeus continues with studying the schematics of a redacted Ultron file he uncovers. He tracks the file’s origin to Arizona. On his computer, he parses through files of wanted active crime bosses. On the list is Sonny Burch among several others. Amadeus manages to remotely access the head of the Ultron bot and anonymously puts the word out that the head is up for grabs.  

    We then see various points of the season through Amadeus’ perspective; the heist, talking to the team, manipulating them to go through certain routes and locations, pinging Burch on their whereabouts, the arrival of the Skrulls until we get to the present. The team is now holed up in a bunker in Arizona awaiting Burch’s arrival. Expecting Burch to arrive with a slew of mercenaries, the team prepares a plan to take down Burch’s crew efficiently with Jeb masquerading as Paladin and Paste-Pot Pete planting a slew of traps. Things turn upside quickly when Burch arrives with his secret weapon: the Super Adaptoid. Of course, the fight doesn’t go as well as Burch had hoped as the Adaptoid doesn’t have any formidable abilities to adapt from his enemies. 

    The tide turns in favor of the team as they gain the upper hand. But just as they’re about to defeat the Super Adaptoid, the fight is interrupted by the intervention of an unexpected challenger: Bruce MF Banner, who is now Smart Hulk. The Adaptoid’s power level increases and the fight becomes a lot harder. But the team manages to come together and help Professor Hulk destroy the Super Adaptoid. Burch tries to make his escape but is stopped by Gary. The destroyed head of Ultron is uncovered in the rubble. 

    Burch is arrested once more and is shipped off to the Raft. Professor Hulk tracks down Amadeus Cho’s location where they meet in person for the first time. It is revealed that Cho was instrumental in Bruce’s success in merging both his and Hulk’s personalities as he anonymously corresponded with Bruce and sent formulas. Cho admits to taking a liking to Paladin’s crew and asks Hulk what happened to the team. Bruce reveals that he let the team go under the condition they attend Steve Rogers’ group counseling session on a weekly basis. Cut to the team sitting in a circle with Steve Rogers. 

    CHARACTERS

    Paladin – a former S.H.I.E.L.D. agent who excelled in the boot camp and wowed superiors but failed to be amount to anything on the field. Needless to say, Paladin peaked way too early. His days on the field as a SHIELD agent were a dud as several missions he was involved in were botched due to his incompetence. The collapse of S.H.I.E.L.D. became Paladin’s opportunity to prove himself elsewhere so he turned to private military contracting where he failed as well. Desperate to finally win in life, he sets up an elaborate operation with the help of his friend Sonny Burch’s finances where his team is intended to come out successful. Paladin, once more, takes another L as the snap happens during the mission, leaving him as the only survivor. Paladin becomes in debt to Burch.

    Jeb/J’bronii – A shy soft-spoken Skrull who has assimilated on Earth for several years. Jeb was originally sent to Earth alongside countless others to help facilitate the pending Skrull Invasion.  His task was to infiltrate Hydra to learn the ins and outs of the organization. However, a misunderstanding leads Jeb to join an industrial company called Hydro. Jeb manages to work his way up the career ladder and is an assistant regional manager when the snap happens. Having not heard from his superiors or allies in years, Jeb starts feeling guilty – thinking the Skrull Empire has somehow failed the invasion of Earth – and starts a journey of self-discovery to reclaim the Skrull in him once more.

    Stilt-Man – A henchman whose claim to fame was that he squared off with Captain America in the Lemurian Star, an encounter that left him permanently injured. He befriends Jeb and Paste-Pot Pete after a chance encounter and the three begin hanging out regularly. When he gets the invite to join Paladin’s team, he is given a suit of armor that allows him to extend his height. Neither malicious nor decent, Stilt-Man is a bit of a dummy who thinks hanging out with supervillains would elevate his chances of being a famous superhero one day. Gets along with Ultron and Paste Pot Pete really well.

    Paste-Pot Pete – The everyman of the group. Paste Pot Pete began dressing up and fighting crime in his youth inspired by the adventures of Captain America. Unlike his teammates, Paste-Pot Pete has no ambition in power or wealth. Now, he’s a mild-mannered 60-year old man urged his late grandson who perished in the snap to relive his glory days as a cheesy costumed fighter from the 80s. Arguably the nicest member of the group.

    Beetle – Daughter of a retired crime boss called the Beetle. The Beetle in his heydey was one of the west coast’s most powerful crime bosses until the 21st century came along, where his traditional organization was left in the wind by the more tech-centric organizations like AIM. The Beetle eventually had to sell off most of his assets to a rival group, leaving him and his family broke. The power struggle left by the snap convinces the now-retired Beetle to urge his daughter to help rebuild his criminal organization. He sends her on a path that leads her to Paladin’s team.

    Amadeus Cho – a boy-genius who grew up in close proximity with the Avengers thanks to his mother Helen Cho’s involvement with the team. Cho exhibited breathtaking intellect at a young age, impressing the likes of Bruce Banner. Cho is instrumental in Bruce’s eventual transformation into Professor Hulk, anonymously corresponding with Bruce in every step of the experimental process. With no one left to assist the Avengers after the snap, Cho takes it upon himself to round off the remaining criminal organizations as a vigilante hacker. His masterplan essentially is to put a stop to Burch’s operation so he comes up with an elaborate scheme to entrap Burch.

    Sonny Burch – Since getting arrested by Jimmy Woo and the FBI, Burch has managed to slither back into society and is up to no good once more. Since we last saw him in Ant-Man and the Wasp, Burch has gone up the ranks of criminality and is now the top dog in his organization.

     

     

    Bruce BannerAvengers: Endgame glossed over the finer details of how Bruce managed to merge his personality with the Hulk so I thought it neat to fill in some of the blanks of his transformation and build Bruce’s world a little bit. An Endgame deleted scene also showed Bruce rescuing a family in a burning building, which would have teased the Hulk actually doing some day-to-day superheroics. I figured what better way to showcase Bruce’s full transformation into a real hero by him going on missions himself to stop bad guys.

  • Charles V’s CAPTAIN AMERICA 4 Pitch: Apocalypse Now, A Blind Ronin, and Gods in the Pacific

    Charles V’s CAPTAIN AMERICA 4 Pitch: Apocalypse Now, A Blind Ronin, and Gods in the Pacific

    In a previous episode of Murphy’s Law, Charles and I talked about our pitches for Captain America 4 on the podcast. The caveat we agreed upon was to set the story during WW2 which gave us a lot of leeway on what stories to tell. Suffice to say, both our ideas of what we wanted the next Captain America adventure to be were very different and for good reason. We talked about eventually writing up and have fans compare the two. Well, here’s mine.

     

    SETTING

    1944. Leyte, Philippines.

    Yes, this Cap story of mine is set in my home country. For all those unaware, the entire Philippines was ground zero for countless battles between Americans and the Axis Powers, specifically the Japanese, with my people pretty much caught in the middle. The Philippines was under Japanese occupation for 3 years and in those 3 years, the Filipinos suffered inexplicable horrors. A chunk of my life growing up was spent listening to horror stories experienced first-hand by my elders, like my grandmother. These stories were nothing short of horrifying and to be a descendant of Filipinos who suffered directly under Japanese cruelty makes this piece of fanfiction hit close to home. There are two Filipino characters here that are more or less based on my great-grandfather, who worked as a translator for the Japanese and who, according to my grandmother, had to kill a few of them to save his own ass when he overheard something that wasn’t supposed to be heard.

     

     

    The story, in particular, takes place around the last months of 1944 and the Battle of Leyte Gulf, an event widely considered to be one of the turning points in the Allied Forces’ liberation of the Philippines. It doesn’t necessarily deal with the actual naval battle but has the events going on in the backdrop. Despite this being a war story, there’s a bit of a folkloric component to the premise which is a far cry from the science fiction action of Captain America: The First Avenger. Because the Philippines is a deeply animistic country and mostly made up of dense forests and rural mountains, local myths, and folklore have always been prevalent. To this day, I still hear stories of paranormal experiences involving spirits and mythical beasts, and the atrocities suffered by the Filipinos during the Japanese occupation have only amplified such stories. Plus, I thought it’d be cool for Cap to deal with larger-than-life things early on in his career.

     

    Not the actual treasure.

     

    The MCU has had more than its fair share of McGuffins and my pitch is shamelessly no different. It revolves around the fabled Yamashita treasure, alleged war loot stolen by the Japanese throughout their campaign in Asia. As the story goes, the treasure, comprised of gold and all kinds of artifacts, was rumored to be scattered and buried all throughout the Philippines and was to be shipped to Japan as soon as the war ended. Things didn’t go as planned for Japan in the history books and the treasure never made its way back. To this day, there is no clear answer as to whether the treasure actually existed. Some experts have debunked it as a myth while some treasure hunters still think it’s a real thing hidden somewhere in the country. In my pitch, the treasure plays an important part though I take a ton of liberties to tailor it to the movie.

    Tonally, think of the story as an Apocalypse Now-type movie where Cap and his friends venture deep into a jungle behind enemy lines. The elements are against them, the terrain is unfamiliar, and they’re chasing their own Colonel Kurtz. Thematically, I want a story that delves into Cap’s relationship with the Howling Commandos, what the friendships were like for these people who were sent on the most dangerous missions in WW2, and what war does to people who are victims of it. Think Band of Brothers or Saving Private Ryan.

    PLOT

    In 1923, a blind Japanese child is awakened by visions of Japan engulfed in smoke and flame, corpses of his people turned into ash, his nation in complete ruins. In the final months of 1944, American ground troops successfully land in the province of Leyte after a grueling naval and aerial skirmish with the Imperial Japanese forces. Leading the frontlines are Dum Dum Dugan and the Howling Commandos. Meanwhile, Steve Rogers and Bucky Barnes are covertly parachuted deep into the jungles of Leyte, behind enemy lines,  to extract a Filipino translator working for the Japanese claiming to have crucial information that could turn the tide of war. 

     

     

    After a night of fighting through Japanese platoons and freeing POWs along the way, Rogers and Barnes locate the translator, Alejo, hiding under an abandoned guerilla bunker. Alejo retells the events of the past week; he and his brother, Eden, witness the massacre of a Japanese platoon committed by Tomi Shishido, a lone blind Japanese assailant with the ability to petrify, demanding the location of a rumored cache of stolen artifacts and gold.  Alejo narrowly escapes capture but his brother is unsuccessful. Barnes is apprehensive to track down the assailant until Alejo shows them an emblem resembling HYDRA’s. Fearing a wide-scale operation happening in the Pacific, similar to the one in Europe under HYDRA, Rogers and Barnes decided to track down the assailant.

    The following morning, the Howling Commandos arrive at Rogers and Barnes’ planned extraction point where they encounter delirious Japanese soldiers surrendering to a small Filipino guerilla unit. Jim Morita overhears the soldiers mention demons and ghosts in the surrounding valley. Rogers, Barnes, and Alejo take control of a guarded Japanese communications outpost to message the Commandos but are ambushed by three assassins with seemingly supernatural abilities. Rogers and Barnes are quickly outmatched but the fight is interrupted by the arrival of Dark Wind, who kidnaps Alejo and escapes into the night, along with his agents. The resulting commotion attracts the attention of platoons of Japanese forces, who pin down Rogers and Barnes until the Howling Commandos arrive.

     

     

    Rogers and the Howling Commandos take a boat further into the island and coordinate on a plan to retrieve the two translators and prevent Shishido and Dark Wind from stealing the treasures. However, the team is split on what to do with the treasure; Duggan argues about the merits of the US gaining that amount of gold to end the war while Steve sees it as bloodied spoils of war. Upon arriving at their destination, the team splits into two. 

    Rogers’ team trek towards a Japanese outpost, where they find several Japanese soldiers murdered. The team overhears a commotion in a nearby armory and see a Japanese officer get impaled. Shishido emerges from an armory, dragging Eden behind him. Rogers’ team engages Shishido and rescues Eden. Shishido initially has the upper hand but yields when Rogers and Barnes overpower him. Shishido explains the existence of a clandestine transhumanistic cult among Japan’s most elite and Dark Wind’s plan to secure an ancient powerful artifact to unlock the Emperor’s latent divine abilities, based on the belief that Japan’s emperors are direct descendants of the sun goddess Amaterasu. Shishido pleads for the Commandos to help stop him from retrieving the relic.

     

     

    With Eden to help him navigate, Rogers ventures further deep into the island to locate Dark Wind’s vessel. Reaching a lake at the center of the island, they see a large amphibious landing craft surface. Rogers infiltrates the ship and rescues a brutally beaten Alejo. Just as he makes his escape, Rogers is incapacitated by Dark Wind. Dugan’s team arrives at the foot of a mountain where they find an abandoned church. They investigate and uncover an entrance to a series of catacombs leading to a large cavern. In the cavern, they uncover a massive tomb filled with gold and relics. They form a garrison surrounding the area and radio the rest of the Howling Commandos which Dark Wind hears from Rogers’ radio.

    A huge firefight commences as soon as Dark Wind and his forces arrive at the church garrison. The Commandos are outnumbered despite Bucky’s team, along with Shishido, arriving to defend the garrison. Dark Wind gains the upper hand and defeats Shishido brutally in battle. The Commandos are rounded together by Dark Wind’s remaining forces but are saved by the Filipino guerilla soldiers they met earlier and a rescued Captain America. Dark Wind is killed by Shishido. 

     

     

    As the remaining survivors regroup, the Howling Commandos and Shishido head to the catacombs to survey the cache. On their way, Shishido tells them of the story of Hiruko, the firstborn child of the deities of creation, Izanami and Izanagi, and how the child was banished for its weakness and replaced by another named Amaterasu. He further reveals that, like Amaterasu, Hiruko had descendants. As he unearths the relic, Shishido reveals to them his intent to save Japan and his home of Hiroshima from a premonition and unleashes his power on the Commandos, leaving Rogers, Dugan, and Barnes left to fight. Rogers is almost killed by Shishido but is saved by Barnes when he uses Shishido’s own petrifying powers against him, turning Shishido into stone. 

    Alejo succumbs to his wounds. The Commandos decide in secret to leave the gold in the hands of the Filipinos as reparations while the relics are returned to their rightful countries by the SSR. 

    ARCS/THEMES

    Steve Rogers

    It’s always hard to think of an arc for Steve Rogers to go through when the man is so set in his heroic and selfless ways, especially in a period like World War 2. Ultimately, this is the story where you get to Steve, for the first time, deal with the bleakness of war and the world. Captain America: The First Avenger depicts Cap and the Commandos having a swell time as they take out HYDRA bases. They laugh and shrug at enemy soldiers dying and have a beer right after. This story has them witnessing what the war is like for people who are merely caught in the crossfire. Cap comes off this movie having a few realizations about people and the world. In Captain America: The Winter Soldier, Steve tells Nick Fury, “We compromised. Sometimes in ways that made us not sleep so well. But we did it so people could be free.” This story details that part of Rogers’ experience.

    Bucky Barnes

    One thing that was sorely lacking in the first Cap movie was an exploration of Steve and Bucky’s friendship. When you watch Winter Soldier, it’s evident that they tried to compensate by giving us flashbacks of pre-serum Steve and Bucky spending time with each other. My story has Steve and Bucky as a duo, like it was in the Golden Age of comics, going on missions and bantering with each other. We also get to see a glimpse of who Bucky really is outside of being the Winter Soldier. You have a Bucky who hasn’t gone through the wringer, who hasn’t committed all sorts of heinous crimes, and who, by and large, is still the kid Steve grew up with.

    The Howling Commandos

     

     

    These guys actually get to play a big part in the story for once. We get to see Dum Dum Dugan’s leadership skills rival Captain America’s and more importantly, the nuanced dynamic the team has with one another. You’ll see that some of them get along better with others while some aren’t as close. The story explores all their personalities, what they mean to each other, and how their experiences in the war shape their friendships.

    Alejo and Eden

    Two Filipino brothers who set the events of the film in motion when they witness Shishido murdering the Japanese officers they work for. A lot of Filipinos were historically forced into working with the Japanese in exchange for their family’s safety. The experiences of my own great-grandfather as a Japanese translator was the primary inspiration for including these two characters. I also thought it important to view this superhero larger-than-life war story through the lenses of the people caught in the middle of it. The story takes place at the height of Cap’s WW2 tour, before he was an Avenger, before he became the legend that he is, and you get to see what a figure like Captain America was to common folk like Alejo, who are so far removed from all the crazy superhero happenings in the opposite end of Earth.

    Tomi Shishido/Gorgon

     

    Shishido is the Colonel Kurtz of this story; a madman our heroes have to go after. Like Kurtz, Shishido is an enigmatic presence all throughout the story. His backstory is merely hinted at and much of it left unsaid. What we do know is that he is one of the Four Lotus of Dark Wind’s cult who goes rogue upon learning the existence of the treasure. We know he was born blind and his petrifying powers were given to him by Dark Wind in an experiment. We know that he is motivated by premonitions of a catastrophe befalling Japan, which we know to be the Hiroshima and Nagasaki bombing.

    As for his origins, I’m taking a lot of liberties to fit this version of Gorgon in my story. Comic fans know Gorgon to be a mutant (and a big bad of Wolverine) but in this story, he has latent mystical abilities due to his divine heritage. Shishido is a descendant of Hiruko, the crippled firstborn god of the deities of creation, Izanami and Izanagi. Shishido seeks to use his divine heritage and power to usurp the Emperor, whom he believes to be the primary catalyst for Japan’s defeat in his visions, and have Japan win the war completely.

    Akin to what Sarah Connor was in the Terminator films, he’s a bit of a sympathetic figure in that you understand his desperation to stop something as horrific as the Hiroshima bombing. Despite it not yet happening in the story, we, the audience, are fully aware of how catastrophic that event was to humankind and that real-life perspective shifts our feelings towards a character wanting to stop it, no matter the cost. The lines of morality are even more blurred when Cap and his team successfully stop Shishido from his plan, inadvertently letting nature and history take its course.

    Kenji Oyama/Dark Wind

    Not actually Dark Wind as it is Mortal Kombat art of Shang Tsung. However, I did write Dark Wind with Cary Hiroyuki Tagawa’s Shang Tsung as the inspiration.

     

    Another Wolverine villain (why does the X-Men have carte blanche on all the best Japanese Marvel characters?!) tailored to fit my story. Dark Wind in the comics is known as the father of Lady Deathstrike. In this story, he is the head of Dawn of the White Light, a clandestine cult dedicated to human enhancement whose existence is only known to the Japanese royal family. One of their goals is to unlock the Emperor’s divinity. The Emperor has mostly refrained from using the cult and its assassins to help in the war to ensure the utmost secrecy. That all changes when the whereabouts of a cache of mystical artifacts buried in the Philippines surface, prompting the Emperor to send Dark Wind and his forces to secure it before anyone else.

    Dark Wind and his cult are deeply loyal to the throne of Japan. He’s a brilliant scientist and a cunning warrior in his own right. He views HYDRA as inferior to his cult and Red Skull as a foe. He has a closeness with the Four Petals, his cabal of experimented assassins, and a fondness in particular towards Shishido, with whom he has a tempestuous relationship with.