It appears Marvel’s Avengers video game experiment is coming to an end. Developed by Crystal Dynamics and published by Square Enix, Marvel’s Avengers was an ambitious attempt at launching Marvel’s biggest superhero brand in the digital marketplace. The game was first teased on YouTube in 2017, with several brief images of damaged Marvel iconography effectively tantalizing fans for years before an official reveal at E3 2019 finally detailed the plot. Set in a world where a tragic event disbanded the Avengers and put A.I.M. in power, the story follows Kamala Khan as she discovers her Inhuman powers and sets out to regroup Earth’s Mightiest Heroes. Expansions have dropped consistently in the years since the game released in 2020, but according to a new report from industry insider Miller Ross, that will no longer be the case after 2023.
On behalf of eXputer, Ross has claimed that Marvel’s Avengers will “sunset” in the new year, with support for the game and new content slowly ceasing to exist as 2023 goes on. There are reportedly no plans for any further additions or DLC expansions in 2024. Servers would supposedly stay active after support ends, allowing players to continue accessing the massive multiplayer mode designed for the project and enjoying some play time for a long while to come. There are still several rumored characters that have yet to be added to the game, which could make for some entertaining final content in the next 365 days. Of course, none of this is officially confirmed by the developers, so take the information with a grain of salt. That being said, the original plan for the game was apparently a “3-5 year” lifespan, and a quiet death in 2023 would match this concept pretty well.
We just got our first official content update for Marvel’s Avengers. It was a bit underwhelming, but we did hype it up a lot more than we probably should’ve. Their State of the Game blog confirmed that we are facing some delays with Kate postponed. We still will get some minor updates to tide us over until then, such as the A.I.M. Cloning Lab. I still firmly believe that the game has faced some challenges that made its release a much more harrowing experience for both developers and players. Games-as-a-Service have plagued with Day One issues, so this experience was nothing new for veterans.
Their latest blog also confirmed that they were hit pretty hard by the ongoing pandemic and the California wildfires. It is crazy to think about how much they were able to get out within the given timeframe with such hurdles. It doesn’t excuse the game’s launch issues, but it puts everything into perspective. This genre is all about the community and ongoing developments. The Twitter user @mmmmmmmmiller has been very active in sharing what he found through data mines. Now, he also appeared in a podcast on the game by Assembly Podcast, where he teases some future developments. If you want to hear the entire thing be sure to check out the podcast below but you’ll find a summary of the biggest insights below.
Keep in mind, Miller does not work for Crystal Dynamics, so he doesn’t have the insight into what happened. He purely can base his assumptions on the data he has uncovered through the game’s code. Still, it gives a somewhat feeling of how exactly the original plans looked like when the game initially launched. The recent release of the SHIELD Substation Zero alongside the Tachyon Rifts seemed to have planned for September. Even the first major event the AIM Cloning Lab was going to release during that time. It is possible that the bug fixing, the current conditions, and some internal meddling due to the reception have created a chaotic environment. In my opinion, CD’s focus on fixing bugs was the right move though current updates feel a bit lackluster.
There is one aspect that Miller gets into more detail on, and that is the Omega Threats. He kind of grounds our expectations for the AIM Cloning Lab. This new mission type was probably part of the original operation for that addition. We now know they changed that to ensure that expectations for Kate Bishop’s story wouldn’t be affected, as she will have an actual storyline that is set-up by the Tachyon rifts. I do hope we will see more new mission types that add more reasons to return to the game.
While discussing it, Miller does tease how expansive the Wakandan’ event will be. He teases a crazy boss fight, which he leaked to be Ulysses Klaue a long time ago. Black Panther is a popular character, and the addition of endgame content could get people back into the game. He described it as a potential to “soft launch” the game, which seems possible. He also confirms that Shuri, Okoye, and the Dora Milaje will have a role in this event. So, we will see how large this raid will end up being with hopefully a tease in the upcoming November War Table. He also says that it should be something to look forward to once it releases, which they believe could be the beginning of 2021.
This reveal doesn’t downplay the upcoming operations, as we still get new playable characters with unique missions. Kate Bishop’s delay was a bit disheartening for some, but with the release being the end of October and the wording, it seems realistic to expect her early November. In CD’s first stream, they confirmed it won’t release during Thanksgiving, which is towards the end of the month. The chat did reveal that we will get some unique arrows with Kate that will add some fun alongside her teleporting skill. Miller does state that Clint was the one to utilize unique status effects, so he was surprised with this reveal. He does, however, confirm that these two characters will play different from each other, which is a good sign for future additions. He describes Kate as a Ranger while Clint is a Hunter. Kate has a drone that she uses in the fight while her former mentor can utilize traps.
We are facing a delay for now. These small glimpses into what the game will offer us in the future showcase that Crystal Dynamics truly has a plan. Yes, the player base, especially on Steam is low right now, but that doesn’t mean it won’t grow again. We have seen support since the first day, so this isn’t another Anthem scenario. It is easy to make comparisons, but sadly, the negative press has not been helping. I do believe that a lot of it is connected to the general discomfort with the AAA GaaS standards. Marvel’s Avengers has a very popular that just put it into the spotlight. Hopefully, as Miller pointed out, the Black Panther release could be the change this game needs in the public eye.
It’s always interesting to see how a success story can shape a company’s future business practices. SEGA just recently launched a port of the PSP exclusive Persona 4 Golden on Steam. This was a huge surprise, as it was the first time the franchise has left the realm of PlayStation. Luckily, this paid off for them in record time. It is now Steam’s most-played non-MMO JRPG. As a fan of the franchise, this was fantastic to see, as it could entice SEGA to release ports of older entries. I never had a chance to play the third installment and always was hoping to get a chance to do so. Sadly, the game is not available where I live and some used copies can fetch a price of up to €250.
Luckily, this gamble paid off so well that SEGA has confirmed this notion moving forward. In a recent investor Q&A, they confirmed that they plan on broadening their approach to porting past releases. That means not only through Steam but also through other platforms. This could indicate that dormant franchises could finally make a return. We already have seen the first steps of this strategy. In a recent Nintendo Direct Mini, they announced a remaster of the cult classic Shin Megami Tensei III: Nocturne for the Switch. This is a perfect opportunity to potentially reignite interest for new entries in these franchises. A personal hope would be to see the return of Skies of Arcadia Legends. It was one of the best-reviewed games on the Dreamcast but it sadly under-performed on a dying console. While it did get an expanded port to the GameCube, the dwindling interest in JRPGs at the time sadly disheartened any further development. Even the creator has been vocally pushing for the franchise’s return. Persona 4 Golden‘s success proved that there is a noticeable market for this genre once again. If a port of this game could draw in an audience, there is a chance we could see this franchise make a return after almost 20 years. This is just one example of what SEGA could accomplish with this strategy and am looking forward to what the future will bring.
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