Author: Joseph Aberl

  • ‘SHAZAM 2’ Eyeing Spring 2021 Production Start

    ‘SHAZAM 2’ Eyeing Spring 2021 Production Start

    Last year’s Shazam offered the world a great coming-of-age story. Young Billy Batson had to come to terms with his past and the fact that he can transform into Zachery Levi. Director David F. Sandberg managed to five us a fun-loving tale of a kid turning into a superhero. He somehow also managed to sneak in some gruesome moments with Dr. Sivana and the Seven Deadly Sins. It was certainly a great addition to the DC line-up but this was only the beginning of his story. It was announced that Dwayne Johnson would play his arch-nemesis Black Adam in his own spin-off film. Now, we are anticipating the build-up to the moment these two titans finally clash.

    Last year, we got the official release date for the sequel on November 4th, 2022. In an interview with Sandberg back in April, he did state that initially the plans were to start production sometime this year. As everything is currently delayed, it was uncertain when they could start production again. Luckily, Illuminerdi found out that they are currently eyeing Spring 2021 to start production. This still could change depending on how the current situation develops.

    Unlike most films, Shazam has only a limited amount of time to film its sequels. The film’s young cast could end up outgrowing their roles if they take too much time, so the delays could have impacted this forcing them to write a time skip between films. WE don’t know much about the sequel and there is no confirmation if Black Adam will appear in the sequel, or if they will build it up until the third. It will be interesting to see how this develops. Perhaps we get an update on the sequel in the upcoming DC FanDome event on August 22nd.

    Source: CinemaBlend, Digital Spy, Illuminerdi

  • SEGA to Port Older Games After ‘Persona 4 Golden’s Success on Steam

    SEGA to Port Older Games After ‘Persona 4 Golden’s Success on Steam

    It’s always interesting to see how a success story can shape a company’s future business practices. SEGA just recently launched a port of the PSP exclusive Persona 4 Golden on Steam. This was a huge surprise, as it was the first time the franchise has left the realm of PlayStation. Luckily, this paid off for them in record time. It is now Steam’s most-played non-MMO JRPG. As a fan of the franchise, this was fantastic to see, as it could entice SEGA to release ports of older entries. I never had a chance to play the third installment and always was hoping to get a chance to do so. Sadly, the game is not available where I live and some used copies can fetch a price of up to €250.

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    Luckily, this gamble paid off so well that SEGA has confirmed this notion moving forward. In a recent investor Q&A, they confirmed that they plan on broadening their approach to porting past releases. That means not only through Steam but also through other platforms. This could indicate that dormant franchises could finally make a return. We already have seen the first steps of this strategy. In a recent Nintendo Direct Mini, they announced a remaster of the cult classic Shin Megami Tensei III: Nocturne for the Switch. This is a perfect opportunity to potentially reignite interest for new entries in these franchises.
    A personal hope would be to see the return of Skies of Arcadia Legends. It was one of the best-reviewed games on the Dreamcast but it sadly under-performed on a dying console. While it did get an expanded port to the GameCube, the dwindling interest in JRPGs at the time sadly disheartened any further development. Even the creator has been vocally pushing for the franchise’s return. Persona 4 Golden‘s success proved that there is a noticeable market for this genre once again. If a port of this game could draw in an audience, there is a chance we could see this franchise make a return after almost 20 years. This is just one example of what SEGA could accomplish with this strategy and am looking forward to what the future will bring.

    Source: VG24/7, Push Square, Nintendo, IGN, EuroGamer

  • Lego and Data Leaks Have Revealed ‘Marvel’s Avengers’ DLC Characters

    Lego and Data Leaks Have Revealed ‘Marvel’s Avengers’ DLC Characters

    All eyes are on Square-Enix’s ambitious service-based Avengers. We are only one month away from its official release. The Beta this weekend finally gave people a feeling for how it plays. Some of their business practices have also been shrouded in controversies. No matter where one stands on the issue, it still will be a game to keep an eye out for. If the developers can keep their promises, we could see a game with an ever-growing roster of iconic characters. Even before the official launch, they confirmed that Hawkeye would appear as their first DLC character post-launch. No exact info is given but there is an interesting visual tease of what we can expect. In the July War Table, they confirmed the DLC concept to be titled the “Avengers Initiative” that would take continue beyond the “Reassemble” storyline of the game. Keen eyes will notice that they have added four distinctive placeholders for the icons.

    Screenshot 2020-08-10 at 18.23.24

    The odd thing is, Hawkeye is described as the first DLC release but is placed as the second. So, the obvious reason could be that Spider-Man will be the first official post-launch character. He is exclusive to the PlayStation and the deal wasn’t official at the time. Still hoping that there is a chance it is a timed exclusive, as it would be a waste not to share this experience with everyone. Hopefully, we get a bit more information on those plans shortly before launch. Now, the only question remains who are the other characters? There might be a chance that this was already spoiled back in April through the leak of the Lego sets for the game.

    https://twitter.com/Jsig212James/status/1255240570601078787?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1255240570601078787%7Ctwgr%5E&ref_url=https%3A%2F%2Fwww.vg247.com%2F2020%2F04%2F29%2Fmarvels-avengers-new-characters-lego%2F

    Lego sets haven’t always been the most reliable source. Many might remember the Iron Man 3 set that had the Mandarin shooting at our titular hero in a scorpion wagon. Naturally, this never took place in the film but the characters were always the common link between the sets and films. What captures our attention is that two months before the M.O.D.O.K. reveal, we see him included in one of the sets alongside our first DLC character. So, the characters that stand out as potential future inclusions would be War Machine, Captain Marvel, and Black Panther. There is also just a good chance they have brief cameos in the story. and there are no definite plans for now. Well, that was until a recent data mining leak from the Avengers Beta was posted on Reddit.

    https://www.reddit.com/r/MarvelAvengersProject/comments/i69bpa/kate_bishop_she_hulk_and_war_machine_references/

    This leak showcases the data set-up for the characters “hero card”. Those that played the Beta might know that each character has a unique season pass. It lets you unlock costumes or goodies throughout the game. Every one of the main six is present in this list alongside some other additions. If you look closely the list contains Hawkeye titled “Clint Barton” rather than his superhero moniker. Alongside him, there are also the following characters that have not officially been revealed yet:

    • Kate Bishop
    • She-Hulk
    • War Machine

    At first, one could just assume these are character-specific cards for the user profiles. Yet, the first line in the programming reveals that there is a War Machine specific Emote. Thinking back at the Lego set, he is also present alongside M.O.D.O.K. as a character. Also, why is Clint included not as Hawkeye but by his actual name? The only reason would be to include a secondary character that shares the same moniker and logo to avoid confusion.

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    Going by this, there is a good chance we will see these characters in a way that resembles the Super Smash Bros. echo fighters. Iron Man and War Machine are very similar in their basic design and attacks. So, instead of creating him from scratch, they can easily add him as a clone character. His skill tree can be pretty similar with a few new additions that fit the character. War Machine has his shoulder turret, which is included in the Lego set, that is used in a special attack. Personally, this is a great idea to round out the cast and keep a consistent stream of updates. Not every character can be unique so why not just use what is available. The hero card would confirm it’s not just an extra reskin, as these characters deserve some attention.

    The additional point is that it could verify the Lego set as a reliable source for the DLC. This would point to Captain Marvel and Black Panther as the last two teased additions to the game. There is only one loose end that feels like it was forgotten. At E3 2019, there was a tease of the inclusion of Ant-Man. It seemed like he would be the first DLC character in how it was built-up. We know he is included in the game’s story but that was it. He also didn’t get a big logo reveal like the Hawkeye trailer. Perhaps he was initially going to be included but was postponed for some unknown reason. He could also be the reason why he is only placed second. Fan-demand for Barton was huge so they postponed Ant-Man’s inclusion. Whatever it may end up being, this is the fun aspect of this game. It includes references to Daisy Johnson and Spider-Man, so who knows how far in advance they mapped it out. Here’s hoping we some kind of confirmation or, as I point out in my Beta deep dive, a roadmap of where this game is heading. The above overview could be used as a template to offer some more details. Well see if this gets confirmed but it is quite exciting to think how much will be added in the future.

    Source: IGN, Twitter, Reddit, YouTube

  • UPDATE: Director Garth Davis Attached to Direct ‘Tron: Ares’

    UPDATE: Director Garth Davis Attached to Direct ‘Tron: Ares’

    UPDATE: Now this is an unexpected reveal. As mentioned below, Jared Leto is attached to star and produce the upcoming Tron film. Little was known about the project and there was no title released. Well, it looks like Leto may have accidentally revealed that the upcoming threequel will be titled Tron: Ares in his announcement tweet. He did change it to just TRON shortly after the tweet went online. Ares is an interesting subtitle choice. The obvious connection would be to the God of Greek mythology. So, we may see the war from Legacy between the real and digital worlds. It also works as nod to the Ares Network, a peer-to-peer file-sharing application. Whatever it could be, it is exciting to know that the Tron franchise is back.

    https://twitter.com/JaredLeto/status/1292938162495397888

    There is hope that the wait between Tron: Legacy and a third installment won’t take another 28 years. It’s already been ten years since Legacy released and fans have been patient for an official update. There was hope that Disney+ would offer the possibility to explore this digital world without the fear of another live-action film underperforming. Rumors started circulating that a new film was back in development back in July. Jared Leto had been involved with the project since 2017 but it never really picked up steam. The only thing that was missing was a director. Well, it seems they finally found someone to continue this legacy franchise.

    Deadline reported that Disney has now hired Garth Davis to direct the new Tron film. This would be the director’s first major blockbuster film, as he is mostly known for his indie productions. His film Lion even received six Oscar nominations back in 2017 putting him on everyone’s radar. What stands out is that the director seems to have been pursuing this film quite aggressively. We don’t know if he is a fan of the franchise, or simply wanted to explore the world but the enthusiasm is great to see. It seems this will still be based on an existing script by Jesse Wigutow with Leto producing. Justin Springer and Emma Ludbrook are also attached as producers. Here’s hoping that this film could potentially breathe new life into the franchise, as it has the potential to expand with a series on Disney+. My only hope is that they keep the amazing designs from Legacy and explore the Grid.

     

    Source: DisInsider, Deadline

  • Adria Arjona Joins ‘Rogue One’ Spin-Off

    Disney+’s The Mandalorian was a great start to highlight what is possible with this new streaming service. It especially opened up so much potential for exploring the different parts of a galaxy far, far away. While news on the Kenobi show has been rather sparse, Deadline just got its hands on some interesting casting news. It seems that Adria Arjona, who recently appeared in 6 Underground, will join series star Diego Luna in the upcoming Rogue One spin-off. She rounds out the cast alongside Denise Gough, Genevieve O’Reilly, Alan Tudyk, Stellan Skarsgard, and Kyle Soller.

    No details are given by Deadline but she will have a lead role in the series which will follow Cassian Andor’s early days as a Rebel agent. So far, the only returning cast members of Rogue One are Diego Luna as the titular character and Alan Tudyk as K-2SO. While the announcement caught many off-guard at the time, it offers a unique perspective into this galaxy. As a spy, he can pretty much end up in many different scenarios. This could give us a closer look at how the Empire operated during this time. Maybe also introduce other factions besides the Rebels that were fighting for their freedom. We only got glimpses so far, so this show may offer a closer look at the daily life under the Empire’s thumb.

    Source: Deadline

     

  • ‘Marvel’s Avengers’ Beta: Promising or Worrying?

    ‘Marvel’s Avengers’ Beta: Promising or Worrying?

    It has been a steep hill for Square-Enix’s ambitious Avengers project. People have been quite jaded by service-based games. The controversies surrounding Anthem, Fallout 76, and Final Fantasy XIV played a big part in that. They were sold as the next major AAA game that would keep players invested for many years. Yet, they ended up never delivering on their promises. As such, by the time they were able to solve these issues most players have already stopped playing. So, it is rather risky for a massive IP like Marvel to enter such a market, especially when facing their own set of controversies surrounding exclusivity deals. Now, all eyes are on the first closed Beta for PlayStation per-orders. This could determine if the game will deliver on its promises and offer a good first look at what is to come.

    Avengers Assemble

    The game’s story looks promising as a single-player experience, especially the reveal trailer for M.O.D.O.K. which hyped me up for what it could offer. A misstep, however, was their marketing only focusing on A-Day. This created this feeling of a lack of content that wasn’t addressed until a video in June. It is unsure how much of the game will be story-based missions, but they have been a bit more transparent. Why is it important? This will probably be a major selling point. Unlike other service-games, this IP already has years worth of potential story content and characters. If most of the missions just consist of dialogue without any animations, it could undersell the work put into it. The Beta throws us into a shortened version of A-Day, the search for Jarvis and Nick Fury. This highlighted a bit more of the story that was hidden up until this point and seemed quite promising. A personal highlight was the battle against Abomination that offered a great set-piece and teased the potential of future boss fights.  Hopefully, they will stay true to their statement and continue the story even beyond AIM.

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    The War Zone missions you unlock after the story are limited. They do show a bit of variety, even if there could be more. We get character missions, like Hulk’s “Condition: Green.” Here we have to infiltrate a gamma-lab to avoid it becoming a weapon. Sadly, there weren’t any animations to give this mission more life. We got some voice-over from various characters but didn’t actually see much of the villain of this vision. Maybe it’s due to this being a Beta but I really hope they give character-specific stories more attention. Don’t want them to be just another War Zone mission with some extra dialogue. Another highlight was “To Tame a Titan.” After you infiltrated an AIM facility, you see something looming in the distance only for you to realize it’s a boss battle against a giant Warbot. There was some actual build up to this moment. Hope to see more of this in the game.

    Most of the other missions consisted of combat. Sometimes they add variety by having siege-like areas you need to secure. After a few missions, however, you did start to notice the same corridor repeating. It’s a Beta, so they probably limited the environments and game styles. Still, they will need to offer some variety to truly give the game legs. Luckily, open areas did give you freedom to find secret little missions that offered some additional incentive. If they do have to reuse assets, it would be good if they space it out accordingly. Would be best to avoid a constant feeling of déjà-vu.

    Focus on Character

    Let’s talk about the playable characters. As soon as you unlock the Helicarrier, you have access to four characters. The Beta lets you play Ms. Marvel, Hulk, Iron Man, and Black Widow. Thor and Captain America are only playable during A-Day as a short tease of what they offer. Thor plays a lot like Kratos from God of War with how he uses his hammer. Captain America seems to take some inspiration from the Batman Arkham Games in how he in combat. Even if they do feel unique and play different, the controls are standardized. Each character has a light and heavy attack. They can dodge and even counter enemies to avoid damage. Everyone has a third-person targeting function that depends on the character’s unique abilities. If you play right, you can even juggle enemies to create some interesting combos that fit your play style. Their approach is especially highlighted through the gear system. It is a bit too much like Destiny‘s design. So, you’ll probably invest resources to upgrade an item only to find a better one shortly after. The cool idea though is that you can add special effects to attacks. For example, Iron Man can use his beam to shrink enemies through Pym tech.

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    Here is a quick rundown of the four main playable characters and how they differ from each other:

    • Kamala Khan a.k.a. Ms. Marvel gets the most spotlight in this game. She is the easiest to start with, mostly because she gets the most gear in the story missions. Her attacks take down a wide area thanks to her stretching abilities. You can also target your punch to take enemies out from the distance. The best part is that after upgrading you can even grab them. She also uses her stretching powers to maneuver the environment. It is a great touch even if it isn’t always as responsive as it should be.
    • Hulk is really heavy in comparison to the others. He is the only one that can cling unto specific walls. What is odd is that he can only jump off of those areas instead of the classic wall running mechanic. Given his focus on combat, he cannot block attacks. Instead, he uses his rage to heal and take less damage. These kinds of small changes fit the characters and force you to change your approach with each character.
    • Iron Man‘s heavy attacks are his iconic beams. The action meter decreases with each use, so you cannot spam them. You can’t just camp out enemies while hovering over them. When you dash from a hover you will end in the flying animation. It is sadly very restrictive and needs some practice to get right, especially shooting while flying is difficult due to a lack of a lock-on function. It probably is the one thing I hope they expand in the future. Still, you can instantly switch between flying, fighting, and hovering which handles great.
    • Black Widow is a fun character to play but could be fleshed out more. She can pull out her guns at any time to take down enemies from a distance. Found myself switching quite a bit when I was low on health. Sadly, no stealth functions to hide from enemies. Her special ability to cloak is mostly so you can avoid a few hits. So, you can’t sneak up bad guys to take them down instantly. Would like to see them use her unique abilities in interesting ways for unique mission types potentially.

    Question of Villainy

    You get to try out these abilities on a variety of enemy types. At first glance, it could seem like you are just pounding away on damage sponges (won’t deny that some are). AIM’s focus on tech allowed them to add some diversity to the enemy types. You have your classic enemies with guns, staffs, and shield. Some also have their own abilities to use against you. there are turrets and drones are there to distract you. We see some variations of comic enemies like the Adaptoids. Then there are also heavy types like the Aliens-inspired mech suits, spider-mechs, and the before-mentioned giant Warbot. The Beta probably showcases some enemies from later in the story. I do hope we get some more surprises in enemy types in the full game.

    marvels-avengers-screenshot-06-ps4-06feb20-en-us

    Yes, they do recycle throughout the Beta but depending on the mission they also have unique properties. These are similar to how your own upgrades. This adds some nice world building to what happened after the Avengers disbanded. In the “Condition: Green” mission, most enemies are infused with gamma radiation. These return while facing villains with cryo weapons. So, you have to avoid getting frozen and being poisoned. It’s a small touch but it does mix up battles in an interesting way to make you strategize a bit more. In my mind, this keeps it from just being a button-smasher as you need to pay attention to what is happening. You can easily get ganged up while focusing on one specific enemy. That got me killed more often than I am willing to confess throughout my playtime.

    The only thing that stands out is that all enemies so far are AIM’s goons and robots. We barely spend time with the mercenaries, so hope they will also return. Marvel has such a large world to be inspired by. It would be a waste to just focus on one singular organization. We could see a mission suddenly interrupted by HYDRA or even Flag-Smasher’s ULTIMATUM. We get to visit New York City for a bit, so they could introduce minor villains for special missions. You could play as Kamala Khan trying to race the Hood through the city after a robbery. The advantage of this IP is that the different characters from the comics can help create unique mission types to avoid repetition. The multiplayer’s function should not limit what is possible with this game.

    Room for Potential

    In the end, it’s still a Beta that only reflects a small portion of the actual game. There are some noticeable bugs. A personal favorite was Kamala’s hair just vanishing into thin air during a cut scene. Didn’t even realize it was here until it was over. The multiplayer aspect faced some connection issues. It is nowhere as bad as it could be in a Beta. My only major gripe was that twice I got kicked out due to a connection error. I was playing with AI companions, so there was no reason for it. If this happens in the actual game, I hope your party just gets replaced with AI. Imagining a two hour mission being interrupted at the last second would be infuriating. Overall, the game has some rough edges but with the service-concept, I believe this can be fixed easily. The developer Crystal Dynamics has been very on point listening to player feedback. This is one of the reasons why Hawkeye was announced as the first DLC character. Still, here are some things I noticed while playing the game that I hope will be updated sooner rather than later:

    • The menus need a complete overhaul. It was the only thing that really bothered me throughout the game. There are a lot of different menus with additional sub-menus that just become disorienting. For example, they could just turn the collectibles could just be added into the Helicarrier as a special museum area. Could add a Stan Lee cameo as a silent SHIELD agent, who works there. Would give it a bit more flair and a sense of progression. I noticed that the character card wasn’t in the War Table stream, so it might just be for the Beta. I just think a lot of functions that aren’t necessary for missions should be added to the base.

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    • Speaking of menus, the start menu is quite bland. Instead of just starting the game with a click of my controller, I have to select a button. It is just an unnecessary additional step in my opinion. The update page could be kept on the main page as a notification menu. The marketplace I think would work better as an actual shop in the Helicarrier. I know, it’s probably there so they can entice people when starting to game but it’s very lackluster.
    • I think this is due to the Beta skipping a lot of sequences but some important information is just revealed very late. It is one of the reasons I kept dying throughout the second mission. I didn’t know that there are healing containers, or that there were any benefits to going into rage mode. I didn’t realize willpower was the game’s name for health. The counter was only revealed around two to three hours into playing, which would’ve saved my life countless times. Hope that the actual A-Day mission spreads this out much better.
    • The dynamic camera is a great idea on paper. It makes a lot of action sequences look great but it becomes quite disorienting at times. Motion blur especially adds to that. Sometimes when a lot is happening it just goes crazy. I noticed especially with Hulk this to be the case. It starts shacking every time he slams to the ground. Maybe just an option to change it a bit would be helpful.
    • Levels are a bit strange in this. I think they only really add to the skill tree. The character card also has levels but I couldn’t unlock anything. I don’t know if you get more willpower through it. I think it should add to your stats in addition to the gear. Whatever it does and how the character card works (outside of paying to unlock in advance) just wasn’t well communicated in the game.
    • It would be good to add the length of the mission in the War Zone briefing. If you want to just jump in for a quick mission, you might accidentally end up in one that lasts about 30 minutes to even two hours.
    • Also, I hope they rename the difficulty settings, as “Challenge II” or “Challenge III” doesn’t really say anything. I would love to see threat levels such as “Venom” or “Thanos” as an indicator and to add to the world-building of the game.
    • This is more a personal pet-peeve but I think the character’s health meter should be in the bottom left corner. Most of the action is below and it just feels unnatural to constantly look up. Also, it is a waste that their power bar only includes an almost unrecognizable icon. Why not make the symbol a unique aspect of the character (Kamala’s is drawn, Hulk’s is punched into the screen) to just add some flair to the HUD. It being placed in the corner with the various meters coming out of it. As of now with the menu design, it feels very by-the-numbers and could use some spice.

    Great Potential

    These are just improvements I hope to see. In general, I had a blast playing this game. Even though it is just probably 10% of the actual product, I already invested around ten to twelve hours. Each character gives you a new experience and offers some variety. I underestimated how much the skill tree changed my approach to combat as I leveled up. I cannot wait to develop the Helicarrier back to its former glory. Really hope you have a lot of freedom to do so. This is something I have always wanted n a Marvel game. Hope it gets expanded as it continuous to grow. Once you have the Helicarrier built and defeated AIM, maybe you get to build your own Avengers mansion or even a Triskellion. The teased faction concept also sounds like a fun way to expand the world. There is just a lot to be excited about.

    Marvels-Avengers-MODOK-890x520-min-700x409

    While I say that, I do have my worries. The most important thing moving forward is transparency. One of the driving factors for these service games failing was that there was no real communication. All you were stuck with was a bare-bones game with the empty promise of a better future. Avengers already laid the groundwork with the tease of Hawkeye as the first DLC character but how long will we wait? Is this a matter of half a year or a few months? All that is currently in the air.

    My hope is that we get a road map. Street Fighter V recently revealed one for their latest season pass, which offered a good overview of what is to come. We don’t need to know the exact release date but just to get a feeling how this game will continue to expand. This game consists of so many elements that you can easily underwhelm your audience. People will stop caring if the story missions you promise are just two pieces of dialogue with re-used assets. There is still a month to go and hopefully another War Table to reveal what the future has in store for us. As of now, I am really excited to get my hands on the game and find out how this game will continue to develop.

  • Scoob! and the Hanna Barbera Family: The Potential For The Next Big Cinematic Universe

    Scoob! and the Hanna Barbera Family: The Potential For The Next Big Cinematic Universe

    As part of the relaunch of Murphy’s Multiverse we invited several friends, old and new, to write some guest features. This was written by MCUExchange’s Joseph Aberl.

     

    There is something rather fascinating about the direction modern cinema has taken. Just having a successful trilogy was once the main goal for any franchise. There was only a handful that truly managed to break beyond that border, but it came at the sacrifice of quality. One can only look at the many sequels that films like A Nightmare on Elm Street or Friday the 13th managed to gather alongside their pop culture acclaim. As the franchise went on, they did start getting a bit campier in nature and they started to veer the franchise off of what made it unique, to begin with. Characters like Freddy Krueger became more known for the comedic aspects as the series went on. It wasn’t until the release of Freddy’s Nightmare that it managed to return to the roots that defined him.

     

    This approach changed when in 2008 Marvel Studios kickstarted their cinematic universe with Iron Man. At the time, it still seemed like a crazy concept that could’ve fallen apart at any time. If any films in the lead up to The Avengers bombed, it would’ve remained a one-time experiment. Somehow, the major crossover turned into a cultural success story that would just mark the beginning. After eleven years, the franchise is going stronger than ever with 23 films. They try to keep things fresh by focusing on a different genre with each film. It became a template that many sought to copy.

     

    Naturally, a variety of new franchises were banking on advertising themselves as future “cinematic universes”. There was the infamous Dark Universe. It would’ve seen the return of classic Universal monsters that crossover with each other. After a botched outing with The Mummy, the franchise was dead on arrival. This short-lived concept is rather ironic given its history. The original 1930s monster movies established the first inklings of a shared universe with crossover films.

     

    Tom Cruise's Vise Grip Might Have Ruined The Mummy | Vanity Fair

     

    Even Warner Bros. faced some troubles when kickstarting their cross-cinematic franchise. Using DC characters like Batman, Superman, Wonder Woman, and many more, they had a foundation to build upon. While Man of Steel gave them a unique and darker approach, they started to rush to catch up with Marvel. Luckily, they decided to change their strategy. By utilizing a slightly disconnected concept, iconic characters are receiving their franchises. Some are more independent like Joker while others continue from the established universe. Moreover, they are looking at elements from a self-contained story that have potential to expand. This is what led to Aquaman getting a spin-off focused on the Trench. As such, it feels more like an expansion of an existing world rather than forcing one into existence. Warner Bros. can test the waters before rushing into it.

     

    Just recently, a new contender threw their hat into the ring hoping to bank on this concept. Warner Animation tried their hand at establishing a franchise built around the characters created by Hanna-Barbera Productions. The recently released film SCOOB! includes a variety of famous characters that can splinter off into their films. In a way, this does highlight Warner Bros. general approach. The film mainly focuses on the duo of Scooby-Doo and Shaggy, but we are also introduced to a variety of childhood icons like Blue Falcon, Dynomutt, Dick Dastardly, and Captain Caveman. The post-credit stinger even adds to that list to tease other projects. To balance it all, the film moves away from the classic formula of the Scooby-Doo franchise by adding superhero elements to the story.

     

    New SCOOB! Clip Introduces Mark Wahlberg as Blue Falcon and Ken ...

     

    Hanna-Barbera is no stranger to this concept. Their various iconic characters ended up crossing over multiple times. They even joined for a sport-centric show. The Laff-A-Lympics series was the point where the shared universe was fully realized. This was even taken to its natural extreme in a the show, Harvey Birdman, Attorney at Law. The self-aware series parodied the original line-up by twisting them into modern sensibilities.  All encapsulated in an adult meta-comedy that functions as a connected universe. The show introduces a lot of characters but adapts them to abide by the show’s internal logic. The first episode eases the viewer in by using characters from Jonny Quest, who are a bit more grounded than say a talking shark from the future, before escalating it. Also, the focus remains on Harvey Birdman as the glue that keeps everything together.

     

    Sadly, when watching the film, even nostalgia cannot hide the feeling that this was rushed. A twist on the classic formula has been done before but it can easily become muddled. Scooby-Doo is a legacy series with a very established genre behind it. It still going strong since its initial inception in 1969. The new direction was teased but there is a mental connection one makes with such an established franchise. The main focus of the film repeats mistakes we’ve seen happen before, e.g. when Sony tried to spin-off the Amazing Spider-Man 2 into a shared universe. Trying to include as many potential franchises in one film can distract from the actual plot, a mistake even Marvel Studios is not completely innocent of repeating. The Spider-Man sequel did exactly that by rushing through iconic villains without much build-up.

     

    SCOOB! repeats that mistake with characters that haven’t truly seen the limelight in quite some time. Scooby-Doo could’ve worked as an introduction into a world full of copy-cat mystery solvers, superheroes, and talking animals. Yet this film isn’t even about Scooby and the gang. Most of the film focuses on Dick Dastardly villainous plot and the Blue Falcon trying to escape the shadow of his father’s legacy. Daphne, Velma, and Fred are relegated to side-characters in their own film. In comparison, films like Iron Man and Man of Steel kept their focus on their main cast. There may have been minor hints but it wasn’t until the sequels that the universe started to truly expand.

     

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    Let’s be honest, the fact that Marvel Studios was able to establish a shared universe for this long is a miracle. It could’ve fallen apart at any time. There is a reason why it is commonly compared to a TV show, as it requires a showrunner that makes sure that every gear is in place. Each film can turn into a pothole for another. The view of the entire franchise as one also creates the habit of generalizing every new entry even if it tries to change up the formula. They are limited because most of their characters are defined as superheroes.

     

    The Hanna-Barbera line-up could’ve avoided this issue. Not every character dabbles into same genre. Yes, they have countless groups of mystery-solvers but most of their IPs are unique. You could split up SCOOB! into multiple films that are connected through an overarching plot. Scooby-Doo introduces us to the more grounded world with a mystery that lays the groundwork. This is then continued in a film following Blue Falcon’s world-trotting adventure as a superhero. Dastardly could be the mastermind that was manipulating different events from the shadows. As it stands now, a sequel to SCOOB! will have to reinvent the franchise again. The ending tries return to its roots but there could be a disconnect moving forward, It either has to return to the formula it tried to leave behind or continue as a Blue Falcon franchise.

     

    There shouldn’t be a rush to establish a cinematic universe. Already existing IPs have a enough options to work with. If that is all stockpiled into one singular film, they start to blend together and lose their identity. It may have worked for Marvel Studios but they are also looking into ways to tell stories in new and interesting ways. Sony ended up partnering with them to make use of that existing franchises. Warner Bros. meanwhile decided to go a different route with DC. Universal just dropped the concept entirely to return to the classic structure. Even large IPs like Pokémon didn’t even think about advertising a shared universe until their first entry, Detective Pikachu, proved that there was an audience.

     

    There is a good chance for the Hanna-Barbera universe to take off. The foundation may be rocky but there is a reason Scooby-Doo is an icon. Even with the film being released on video-on-demand rather than the traditional route, it was a financial success. SCOOB! managed to even beat out the recently released Troll: World Tour that saw similar success via streaming. From that standpoint, Warner Animation has a good reason to continue working on expanding this universe. Iit is an opportunity to introduce a new generation to characters like Secret Squirrel, Jabberjaw, Space Ghost, Top Cat, and many more. If they truly want to make this a unique experience, here’s hoping we get the ultimate crossover with a return of the Laff-a-Lympics.

     

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