After the reveal of God of War: Ragnarok‘s first gameplay, we found out that the second entry will end the so-called Norse series. Of course, it doesn’t mean we might not see Kratos and Atreus visit other pantheons in the future, but, surprisingly, Santa Monica Studio is moving away from the trilogy structure. Luckily, the game’s producer and director of the 2018 game, Cory Balrog, offered some more insight into why they chose to take this path and it has to do with the extended production time with modern game adaptations.
In the interview with Kaptain Kuba on YouTube, Balrog alongside director Eric Williams revealed it was his idea initially and that they’ve realized that the amount of time it took to produce the first entry in the game would make the wait to finish the story. While it’s only one of multiple reasons, he does highlight it in the interview:
There are several reasons. I think, one of the most important reasons is. The first game took 5 years. The second game, I don’t know how long it’ll take, but I’ll through it it’ll take close to a similar time to do this. When you think: ‘Wow, a third one in that same, we’re talking about a span to close of 15 years of a single story.’ And I feel like that is just too stretched out like we’re asking too much to say for the actual completion of the story taking that long, just feels too long.Cory Balrog
It’s a great approach to not drag out the story. The first entry was a bit more intimate and built up the world filled with Norse creatures. As we enter Ragnarök, the core will remain on Kratos and Atreus moving forward. He also points out that the sequel will expand upon the first game’s biggest criticism of a lack in enemy variety. We’ll also meet a variety of new NPCs and the Blades of Chaos will get more of a focus moving forward. So, it’s exciting to see what the sequel has to offer, and hopefully, the wait isn’t too long.
If you’re interested, you can check out the full interview here: