Tag: Mortal Kombat

  • MORTAL KOMBAT 11 is About Reinvent Itself in a Huge Way

    MORTAL KOMBAT 11 is About Reinvent Itself in a Huge Way

    Mortal Kombat is reinventing itself once more. In last week’s Kombat Kast presentation for their upcoming Kombat Pack 3 DLC, Netherrealm Studios confirmed that a bombshell of an update was coming to the Mortal Kombat 11 in a couple of days: Ranked Kustom Kombat. For the uninitiated, you might think this is just another idea that sounds as nonsensical as it is spelled. For the fans, it means an entirely new game unto itself. 

    The tenth game in the series, aptly titled Mortal Kombat X, introduced the idea of unique character variations: predetermined movesets that allowed a specific character to function uniquely. Mortal Kombat’s variation system can be traced back to the franchise’s sixth-generation console games like Deadly Alliance and Deception but didn’t fully materialize until the tenth game. The idea behind the variation system is this: each character had 3 variations meaning you could play Sub-Zero in three different ways. These variations had its own set of special moves that you won’t get access to in another. One variation might require more strategy and defensive playing while one could be more offense-centric with not much leeway. These combinations were determined by the developers as to not make characters too overpowered.

     

     

    It was so well-received that it would’ve been a crime for Netherrealm Studios not to include it in Mortal Kombat 11. The eleventh game in the franchise introduced the next logical step in the progression system but with a catch: you can make your own variation with all kinds of crazy moves but you can only play it in low-stakes-whatever Kasual mode but not in the game’s official Ranked mode. 

    This catch drew mixed reactions for a few reasons. For one, Mortal Kombat 11 was in many ways, the antithesis to its two predecessors. The ninth and tenth installments were absolutely rush down, unforgiving, fast-paced fighting games; a well-executed combo would leave you helplessly watching half your lifebar drain in a span of seconds. Moves were over-the-top and characters were practically broken. Mortal Kombat 11 made it a point to change all of that and made a slowed-down, more accessible fighting game for players of all levels. That meant cutting down on some of the craziness and brokenness which is an understandable fix given the studio’s desire for more player inclusion but in the face of the game’s two predecessors, some saw this change as a step-down. You’d often read on message boards, “Mortal Kombat 11 is okay to play but really boring to watch.”

    Another reason why the restrictive kustom variations in Mortal Kombat 11 drew mixed reactions was because it handicapped certain characters that did not have the most viable variations. Balance issues aren’t a novel thing in the fighting game industry but the variation system shed light on some of these imbalances in an unflattering way. Some variations were laughably unusable in an online setting while some were just too good not to use, so much so that you’d end up fighting the same characters with the same variations fifty times a day. Top 8 tournament characters would always end up playing the same: Liu Kang’s Luohan Quan, Jacqui Briggs’ Upgraded, Johnny Cage Outtake. The restrictive variation system, ironically, took out the variety in the game. 

    With a neverending list of variation imbalances and a noob-friendly and, dare I say, scrub-friendly gameplay system, things were starting to slow down for the game in recent months. Fans started to get frustrated about the lack of updates from the developers which led to the trending of #DearNRS on Twitter. While fighting games like Tekken and Street Fighter had clear and concise roadmaps on what was next, Mortal Kombat fans were left to scour the internet for rumors and datamined leaks. The pandemic certainly didn’t help as offline tournaments promoting the game were thrown out the window. The last few months even saw a handful of popular players of Netherrealm Studios games share on Twitter their dissatisfaction with the then-current state of Mortal Kombat 11.

     

     

    Now, it seems like the collective pent-up frustrations have gone away with the additions of fan-favorites Rain and Mileena and more importantly, the announcement of Ranked Kustom Kombat. Described as the Wild Wild West, the customs change will allow fans to build their own version of Scorpion to play him however they want with whatever combination of moves they want and actually play it in an official high-stakes Ranked competitive match. The idea has apparently been on Netherrealm Studios’ horizon for quite some time as Mortal Kombat community figureheads Ketchup and Mustard revealed on one of their most recent streams that during Final Kombat 2020, they and a few professional competitors were asked by the game’s co-creator himself Ed Boon what they thought about Ranked Kustom Kombat.

    Of course, people already have all sorts of things to say about it. In the days since the announcement, fans have already been rabidly debating the pros and cons of such a change. Some are worried, some don’t quite know what to expect and some are already preparing to leave the game. But if there was one constant thing I’ve noticed, it’s that there’s an excitement in the air for the game that hasn’t been seen since its release. Mortal Kombat pundits have already taken to Youtube to give their followers a primer of what to expect. I’ve seen lengthy Twitter threads of fans sharing their desired custom variations and analyzing them. Heck, just today I spent more than 2 hours trying to figure out how to optimize my Raiden and Shang Tsung while catering to my specific playstyle. 

     

     

    With this change inevitably comes all kinds of brokenness to an already imbalanced game but Netherrealm Studios already seems prepared to deal with it. In the aforementioned Kombat Kast,  Senior Quality Analyst Stephanie Brownback alluded that some moves deemed too crazy even for the Wild Wild West that is Kustom Kombat were getting prohibited. Add to that their plans to fix some of the balance issues and their plans to scale down some of the defensive mechanics such as the delayed wake-up options, it sounds like the new meta of the game will have the best of both worlds: some over-the-top craziness with some safety mechanics to anchor it. I gotta admit, dialing the brokenness to 11 wasn’t the fix I imagined when thinking about how to balance the game, but hey, it’s hard to deny how bold and exciting the prospect is. What do you do when a handful of characters are too powerful? In Mortal Kombat 11’s case, you make everyone else powerful as fuck.

    Mortal Kombat 11 has always been a blast to play. I’ve been playing it every single day since the new year started and I’ve clocked it about 300 hours so far, the most time I’ve spent ever playing any video game. I missed out on playing the two games before it so the Wild Wild West is something I have yet to experience. There’s an anxiousness I’m feeling. A worry that the game might leave me behind as I’ve become too accustomed to the status quo of a slowed down, noob-friendly game. But there’s also the anticipation of playing a completely new game once the update arrives. This update is such a brilliant move on Netherrealm Studios’ part as it will finally allow players to explore each character’s depth to their full potential and overall just make the game more exciting. It’s the perfect transitional move to breathe new life into the game as we enter the next-generation of console gaming. 

     

     

  • MORTAL KOMBAT 11: First Look at Mileena Gameplay

    MORTAL KOMBAT 11: First Look at Mileena Gameplay

    Finally, the first look at Mortal Kombat 11’s most requested character, Mileena, is here! Shang Tsung’s evil creation and Kitana’s estranged sister is back with a vengeance and boy, are her moves absolutely insane to watch. Check it out below!

     

     

    The biggest thing that stands out to me is how stylish her moves are. I’ve never paid attention to her as a character and I’m just completely blown away by how amazing she moves. The forward throw she does where she licks the opponent is fun as hell. Her classic hedgehog rolls look really great reimagined. That Shao Kahn costume looks sick on her. And goddamn that fatality is so over-the-top that it works. I can’t wait to see how she actually plays when the latest Kombat Kast comes.

     

  • MORTAL KOMBAT 11: First Look at Rambo Gameplay

    MORTAL KOMBAT 11: First Look at Rambo Gameplay

    October has been real kind to us Mortal Kombat fans. First, we get the Kombat Pack 2 announcement confirming three new characters, and last night, we got a good look at Rain’s gameplay in the Kombat Kast stream. Today, Netherrealm Studios is blessing us with the first look at John Rambo’s gameplay to coincide with the 38th anniversary of the first Rambo film. Check out the footage below!

     

     

    So the devs weren’t lying when they said that the character wasn’t going to be a straight-up zoning character. Right from the get-go, we see that Rambo’s main weapon of choice is his knife. With all his traps, he’s got an array of set-ups which I think will convince skeptics to give him a chance. He does seem a little bit on the slow side akin to the Terminator but I’m sure his frame data will say otherwise. As someone who plays Nightwolf, I’m seeing a lot of the character in Rambo, with the bow, knife, and the crouching roll he does.  His prone position crawl looks insane and I wonder how it’ll fare in an actual game. Overall, I think NRS did a fantastic job making the character’s moveset super fun.

  • MORTAL KOMBAT 11: First Look at Rain Gameplay

    MORTAL KOMBAT 11: First Look at Rain Gameplay

    Last week, Netherrealm Studios gave Mortal Kombat 11 fans a taste of what’s to come in the anticipated Kombat Pack 2. Fans were treated to the return of fan favorites Rain and Mileena and newcomer Rambo. Today, the studio has released the first gameplay footage centered on the Edenian prince, Rain.

     

     

    Right from the get-go, we see just how revamped the character is since he was last playable in Mortal Kombat 9. His classic moves like Super Sick and Weatherball look super modernized which I love. One move that is particularly surprising is his liquid phasing form, which I hope has an amount of risk to execute because I can already see those people spamming the hell out if it just to get out of an attack. Those skins showcased in the trailer look absolutely sick and I’m particularly fond of the horned royal garb he has fighting Sindel. There are tiny details in his moveset that really enrich the character such as the raindrops and thunder during his Fatal Blow. Overall, a fantastic modernized take on a classic character.

  • New ‘MORTAL KOMBAT’ Trailer for Kombat Pack Reveals Rain, Mileena, and Rambo

    New ‘MORTAL KOMBAT’ Trailer for Kombat Pack Reveals Rain, Mileena, and Rambo

    Finally!

    After months of waiting to hear or see what’s next for Mortal Kombat 11, a game I’ve been playing every day this year, Netherrealm Studios has released the trailer for their upcoming Kombat Pack. The trailer confirms the datamine leak from last week with revealed the inclusion of characters like Rain, Mileena and John Rambo. Titled Mortal Kombat 11: Ultimate just like the old days, the DLC comes in a little over a month Take a look at the trailer below!

     

    I’m sort of whelmed at the whole thing. While the announcement looks sick, I’m sure if NRS released this before someone was able to datamine the information last week, my reaction would be way different. NRS has been really bad at giving us information regarding the future of this game while the rest of the fighting game community has been constantly inundated with information on games like Tekken and Street Fighter. I’m really curious how Rambo’s moves will look like. A lot of fans seem to be up in arms with another gun-toting character so I’m hoping they do something really interesting with it.

     

     

  • New Datamine Leak Confirms Rain, Mileena, and John Rambo in Upcoming ‘MORTAL KOMBAT 11’ DLC

    New Datamine Leak Confirms Rain, Mileena, and John Rambo in Upcoming ‘MORTAL KOMBAT 11’ DLC

    It’s been a while now since Mortal Kombat 11’s smash-hit DLC Aftermath came out. Since then, fans have been heavily anticipating any new information on the game’s next kharacter offerings. Game director Ed Boon gave us hints all through the past week which fans lost their minds over trying to figure out what Boon’s cryptic teases were. Well, thanks to the MK community’s resident dataminer, thethiny, we now know that not only are fan-favorites Rain and Mileena returning but the next DLC is also set to feature the debut of John Rambo.

     

     

    As one of those MK fans biting at the chomp for any news on what’s next for this game, holy shit. Rain was last playable in the game’s reboot Mortal Kombat 9 but made an appearance in the subsequent Mortal Kombat X’s story mode. Until now, Rain’s presence in MK11 was limited to some easter egg, skins, and one of Shang Tsung’s special moves. Mileena is arguably the most requested kharacter in this game, with her stans flooding the mentions of any person remotely connected to Netherrealm Studios asking for her return. Those fans will undoubtedly be very happy. John Rambo is by far the biggest surprise here. Everyone’s predictions for the guest kharacters were generally limited to horror icons like Ash from Evil Dead. But with 80s action icons Terminator and Robocop already in the roster, it makes a ton of sense to add Rambo into the mix.

     

    Now if only Netherrealm would give us some actual news on this!

     

    Source:  Twitter

     

  • UPDATE: Ed Boon Denies ‘Mortal Kombat 11’ Bruce Campbell Addition

    UPDATE: Ed Boon Denies ‘Mortal Kombat 11’ Bruce Campbell Addition

    Update: Looks like series creator Ed Boon took to Twitter yesterday to deny the confirmation of Bruce Campbell joining Mortal Kombat 11. In a tweet, he stated that many of the leaks are wrong with the video in question attached. There has been much discussion around the addition of Ash Williams to the game. At one point, it was heavily rumored until some pointed to RoboCop being added instead due to rights issues. Hopefully, one day we will see the icon join the franchise.

     

    It has been getting crazy with how easy information gets online about upcoming releases or DLC. Mortal Kombat 11 is the next on the chopping block. This time data miner thethiny got their hands on the games’ files that revealed a total of 19 DLC characters. Unlike the Marvel’s Avengers data leaks, these don’t name the various characters. As such, it is likely possible that this includes the first Kombat Pack and the Aftermath DLC. Still, that means 10 more are currently planned. It was already teased that fan-favorite Mileena would be included but the rest were uncertain.

    That’s not where this story ends. the voice actor behind Raiden, Richard Epcar recently held an Instagram live video to answer questions. During this video, he may have accidentally leaked another fan-favorite addition to the game’s roster. He openly states that Bruce Campbell will appear in the game in the next Kombat pack. The only thing that isn’t confirmed is if he will return as his Evil Dead character, Ash Williams.

    Ash makes a lot of sense as an additional character. We’ve seen some amazing additions of third-party characters in MK11. As Epcar points out, Peter Weller returned to voice his iconic character RoboCop for the game. They even were allowed to recreate Arnold Schwarzenegger‘s Terminator with his face. Sadly, he did not voice the character as well. Either way, Campbell is a fantastic addition to the game. There may be a chance that Epcar was only informed that they plan on adding him but he seemed pretty sure it was already a done deal. We will see if they announce him as part of the next Kombat Pack in the coming weeks.

    Source: GameRant (DLC), GameRant (Bruce Campbell), YouTube