Tag: The Last of Us

  • Bella Ramsey Hesitated to Play Ellie in HBO’s ‘The Last of Us’

    Bella Ramsey Hesitated to Play Ellie in HBO’s ‘The Last of Us’

    The Last of Us is almost here, as HBO brings the iconic gaming franchise to life. While they originally planned for it to be a film adaptation, Chernobyl‘s Craig Mazin ended up becoming an important part of pushing it toward a full-on HBO series. Now, we’re about to see Pedro Pascal and Bella Ramsey bring the iconic roles of Joel and Ellie to life. Surprisingly though, it seems that actress Ramsey was hesitant to take on the role.

    I seriously considered that maybe I don’t want to be famous so I’m not going to do this show because it’s going to propel me to a place I don’t want to go to in terms of being seen and being known. I like to blend in and hide.

    Bella Ramsey

    Yet, it seems that Neil Druckmann, the creator of the original game series, instantly saw Ellie in her, which led to her getting the role for the HBO adaptation within a short period of time.

    Bella felt so real. It was like Ellie realized in live action. It didn’t feel like watching an actor.

    Neil Druckmann

    We still have a little time before we get to see what Druckmann saw, but the teasers and trailers have been promising. She has the same energy that the character had in the original game, but she also has proven to have the range that may lead to an adaptation of the second season as well.

    Source: The Hollywood Reporter

  • The Last of Us: Apocalypse 101 – Rules #13-17, When You Kill Them Make Sure They’re Dead

    The Last of Us: Apocalypse 101 – Rules #13-17, When You Kill Them Make Sure They’re Dead

    If you missed Rule #1, Cuties Are Bad, read through it here.

    February 25, 2019

    -Iggy Bigby

    “Martial law” is such a funny phrase. At first glance, it definitely looks like “marital law”, but “marital law” and “martial law” are too very different ideas.

    “Marital law” is something I joke about with Alex* – if you make me a promise, you stick to it.

    “Martial law” is what happened to the country after Outbreak Day – a bunch of military assholes come steamrolling into town and take over, ranting about “maintaining order” and some other “here to keep peace” bullshit.

    Unfortunately, their version of “peace” is what my political science classes would have described as “militant oppression.” The Federal Disaster Response Agency – FEDRA, if you’re lazy – and what was left of the government set up military rule in every Quarantine Zone nationwide once it was clear the situation was out of hand. We’re still in Buffalo, at the “Canalside QZ”, but we’ve heard about similar set-ups in Atlanta, Pittsburgh, Salt Lake City, Seattle, Denver, and Boston. Some of them are worse than others, and not all of them are still standing.

    I’ve spent the better part of the last 6(!) years in QZ. Once the dust settled at UB, FEDRA raided the campus. I was huddled in that abandoned wing writing “Apocalypse 101”, the Great American Novel. According to the crumpled pages I just found at the bottom of an old bag, I made it to Rule #12 before I was forced into QZ and life regained a deranged sense of normalcy. I stopped thinking about “survival” and started thinking about keeping my head down. I watched FEDRA shoot innocents in the street. People I knew. For no real reason. All in the name of “civility.”

    Now, though, it seems like I should start writing again. There’s a palpable sense of unrest in the QZ. They’ve told us there’s a food shortage, and we should only expect to receive half-rations for the foreseeable future. Anyone without the proper ration cards is on their own. Those of us they consider “able-bodied” are drafted and forced to work details inside and outside of the city. I work the wall. Shoot infected on sight. It’s pretty miserable, but these days, what isn’t?

    Alex made friends with (smuggles alcohol to) one of the FEDRA agents, and when he drinks, he talks. QZ radio signals are dropping like flies. Recons say it’s hordes of infected and folks who’ve had enough. We’ve heard more and more about a rogue militia group attacking QZ’s, calling themselves “the Fireflies”. They want democracy back, and they want a cure for whatever the hell all of this is. Them and everyone else.

    Thing is, if something like that happens here, Alex and I won’t be able to rely on QZ walls to keep us alive anymore. As bad as this place is, at least it’s kept out the infected. Luckily, should we end up on our own, my time faithfully guarding our hollowed grounds has taught me a thing or two about what we’d be up against. I was thinking about jotting down a guide for Alex to have, keep him safe, and then I remembered this journal. So, without further ado, my latest additions to “Apocalypse 101.” For everyone to enjoy. Six years in the making.

    Types of Infected and How to Kill Them

    There are really only a couple ways to be infected. You get bit, or you breathe in a bunch of parasitic spores that make you hack up a lung and turn your brain into plant-powered, flesh-eating mush. Once you’re infected, there’s no going back. That’s why FEDRA agents normally just shoot suspected infectees where they stand. False positive or not.

    Runners

    If you’ve got that Cordyceps in your system, you’ve got two days left of being you. After that, you’re one of them. You’ll lose control of yourself. Irritable, violent, twitchy. Skin pale, covered in lesions. Eyes glossed over, hair falling out. We call infected in this early stage “Runners“, because, well, they’re still fast. Agile. Erratic.

    Runners are the easiest type of infected to kill, so long as you’re able to keep them separated. A horde of them will overrun you quick. It’s too much flailing at the same time. If you see more than a few Runners in any area, approach with caution and take them out silently.

    Silence and patience are the keys to everything outside the walls.

    All types of infected are triggered by loud noises; they make them go nuts. Most of them can’t see, but Runners can. Stay out of their line of sight unless you think you can take them on. Like I said, they’re pretty easy to bury. Aside from an insatiable need to eat every living thing they can find, they’re still mostly human. That means anything that could kill a person will kill a Runner. Gun to the torso, knife to the throat, baseball bat to the head. You name it.

    It’s smart to clear your area of Runners because if you don’t, they’ll become something a lot worse. That being said, killing them has probably been the least enjoyable experience of my life. They’re still mostly human, which means a little bit of who they used to be is still in there somewhere. Runners cry, and they moan, and they screech. They know what they are now, but they can’t stop it. Some of them won’t even attack. They just stand there, hunched over, fighting themselves. It’s horrible. Like putting down a sick dog.

    Stalkers
    The Last of Us™ Part II_20200708100013

    Honestly, my least favorite infected type. Insanely creepy. This is what you become in the weeks and months after infection. Somewhere between human and monster. You’ll likely hear a “Stalker” before you see them, and by the time you see them, it may be too late.

    At this point in their infection, the Stalkers have begun growing a sort of fungal armor on their bodies. They’re stronger too, so you’re not gonna be able to kill them with your fists like a Runner, or sneak up behind them for a choke-out. In fact, stealth is probably not an option for you here at all. That’s their game, and they’re great at it.

    Stalkers still have a little eyesight and they’ve got their speed. They love dark rooms and places to hide. The Cordyceps has spread to their neck and faces, so they can’t make human noises anymore. It’s just croaking sounds, and they use them as a form of echolocation. Once they know you’re there, they’ll start up their modus operandi. They hide behind corners, in walls, and crouch where you can’t see them. That croaking is the only thing that gives them away. When you turn your back, they’ll sprint to the next hiding spot. Closer and closer.

    The best way to combat them is with a strategy of your own. Don’t charge them, or try to fight them head-on. You’ll lose. They travel better than you. Stay back, set traps, and plan every movement. If you can lure them out of hiding and into a pipe bomb, do that. If you can’t, strap up with the heaviest weapon you’ve got and wait until they jump at you. Follow the croaks and the one glowing eye until they’re near enough to fire a shotgun at. Just know what else might be in the room with you, and what the sudden sound of an explosive might do when it goes off.

    You can throw bricks and bottles around to confuse them if you’d like. Make them think you’re somewhere else. But that doesn’t always work.

    Clickers

    These are the famous ones. The way people talk about them in QZ’s, you’d think they were the only ones. They’re certainly the most annoying. “Clickers” are what you get after about a year of letting human DNA stew with Cordyceps fungus. Stronger than the average person and nastier than a toilet after Mardi Gras.

    Clickers get their name from the way they survive. With no eyes, they make clicking sounds to get around and hunt for prey. Echolocation, like the Stalkers. Only at this point, they’re more plants than humans. Shocking to look at. Usually very little clothing, on account of the fungal growths tearing through it all. No faces, just mushroom-like masses on top of wet cryptid bodies. They do have teeth, though. And they’re sharp.

    All those growths make for a pretty solid form of protection. You could shoot one point-blank in the head, and the shrapnel wouldn’t even puncture the skull. You either need a lot of ammo or incredible precision to bring a Clicker down. If you can move quietly and get close, you can slip a knife, or shiv, under their fungal plating for an instant kill. This also applies to immaculate arrow shots. With no vision, you don’t have to hide from them. You just might want to avoid making a peep if they’re turned in your direction. Typically, a Clicker will just stand there and claw at it’s own face until it thinks about dinner. If it knows food is nearby, it won’t leave until it’s full.

    Like any tree or garden before them, Clickers are very susceptible to fire. A well-tossed Molotov cocktail or fully-functional flamethrower will put an end to their misery if you can manage to get your hands on that sort of thing. Otherwise, it’s recommended you don’t engage unless well-equipped to blow through fungus. Especially if there’s more than one Clicker in the area. That’s just asking to die.

    Bloaters

    A “Bloater” is a Clicker left to rot for too long. Years of fungal build-up. Incredibly rare, and something you should hope never to see. Their name is well-earned. Massive, big-old turds. I’m talking bear-sized or bigger. Like, “you-stand-very-little-chance-of-walking-away” large.

    Most of the tactics that apply to Clickers also apply here, only on steroids. Nobody has the kind of ammo needed to shoot one of these things to death, so your best route of action is to turn tail and get your ass out of wherever you are. If that’s not in the cards, you better hope you have specific, armor-piercing bullets loaded (a hunting rifle is surprisingly effective) or another tank for that flamethrower. Don’t even think about going hand-to-hand with a Bloater. It will literally rip your jaw out of your face and start beating you with it. These guys are brutal, physical, and hungry.

    Keeping your distance won’t work against Bloaters either. It’s better than facing them up close, but they’ve got a special kind of growth that feels designed by Satan just to screw with us. A Bloater can grow bulbs of mycotoxin on its body, and if it knows you’re there, it will start whipping them across the room at you until you can’t breathe anymore. Rough.

    Their only real weaknesses are these: they’re dumb and slow. You can trick them into hurting themselves if you’re smart enough about it. Let them ram into walls or walk into pools of gasoline. Fun stuff if you’re sick in the head.

    Others

    We’ve covered the main four stages of infection, but I have heard tell of other variants roaming different parts of the country. “Shamblers” are essentially just soaked Bloaters, which apparently exist in coastal cities. They’re so full of liquid they just spray their mycotoxin directly from their torso, no bulbs required. They explode when they die, too. So stay clear after they hit the ground.

    The craziest rumor I’ve heard is that some infected can get all tangled up with each other, and grow into a single terrifying mass. Never seen it myself. No idea how you’d handle that predicament. Would probably have to take myself out if I ever came across it.

    Rules #13-17, When You Kill Them Make Sure They’re Dead

    Still reading? Good. All of that was wildly important. The infected are no joke, and knowing how to deal with them is one of the most important survival skills a person can have. In order to emphasize this, I’ve grouped the last four rules – each type of infected and how to kill them – under one umbrella. I’ve also named this section of “Apocalypse 101′ after something I make Alex promise every time he sneaks out of QZ. It’s part of our “marital law.”

    When you kill them, make sure they’re dead.

    *(I guess it’s been a while since I last wrote in here. I’ve got some life updates! Remember that shuffling I heard in the abandoned wing of UB? That was Alex. I wasn’t alone in there. He found himself a hiding spot and stuck to it, only leaving for supplies at night. He’s like a very handsome Stalker, who never once tried to kill me. We agreed to help each other survive, and found ourselves sharing a bed not long after. He’s been the one thing I’ve had since Outbreak Day. My only family. He hasn’t been drafted yet, but he keeps his days busy smuggling supplies in and out of the QZ. Big network of that growing underground. I hate it, but I trust him. We both know what we’re doing.

    Almost makes me think we’d be better off living with the Clickers than FEDRA…)

  • The Last of Us: Apocalypse 101 – Rule #1, Cities Are Bad

    The Last of Us: Apocalypse 101 – Rule #1, Cities Are Bad

    December 27th, 2013

    -Iggy Bigby

    I never really liked living in a city. Too many people. Too many germs. Too many people with germs.

    I guess I was right to be worried. People are already calling it “Outbreak Day”, which is kind of dumb. Why does history always give it’s biggest moments the silliest names? So self-serious. “The Plantdemic” was right there. Anyway, there’s a good chance writing this won’t matter. By the time anyone else gets their hands on it, “Outbreak Day” will either be in every history book or history books won’t exist.

    I’m not really sure what’s happening, but it doesn’t feel good. It feels really bad, actually. It started with a few nerve-wracking headlines and flashing news tickers. But it was always so easy to ignore. I mean, who really pays attention to the news? None of it seems to matter until it’s changing your life. Then, oh boy, does it matter.

    Alright, here it goes. The truth. Or at least what I’m pretty sure is the truth. Picture me clearing my throat here, for dramatic effect –

    Most people are dead. The ones that aren’t are suffering.

    That being said, momma didn’t raise no quitter. So, for the sake of my own sanity, and maybe yours, I’m putting together this little guide to surviving the apocalypse. “THE APOCALYPSE“, I can’t hardly believe it. Is this really the apocalypse? I don’t know. I’m just not really sure how long I’m gonna make it, and if I can’t make it, I hope someone else finds this and makes it themselves. Although, if I don’t make it, maybe this survival guide isn’t really worth reading? Fingers crossed.

    Rule #1, Cities Are Bad

    Spending my entire life surrounded by fields felt like a curse until it wasn’t. I grew up in New York, but not the part you’re thinking of. I’m from Western New York, where there’s room to roam. A couple years ago, when it was time to pick a college, I went with the University of Buffalo. Close to home, but far enough to feel independent. I had some friends ahead of me who already lived there. Plenty of things to do. It was safe. It made sense. It was densely populated.

    I was supposed to graduate from college this semester. A big celebration. Years of hard work. I was only on campus for about a month before I noticed the chaos on every screen.

    “CORDYCEPS BRAIN INFECTION REACHES CRITICAL MASS”

    Remember when you learned about the Cordyceps fungus in high school? Of course, you don’t. It never happened. Literally, not a single person cared about Cordyceps, unless they loved ants. That, like the name “Outbreak Day”, was pretty stupid. Its whole thing is getting on the brain and growing until it takes over. Should have been a red flag. For the longest time, it only infected insects. Turned them into zombies, made their corpses move on their own. A fun YouTube video, at most.

    Then, at some point this year (2013 if you’re keeping track)*, Cordyceps managed to evolve. It spread through contaminated food, like the worst case of salmonella you’ve ever had. It started infecting people, making them act all funny. They became violent and mindless. Tearing people apart. I’m not sure if they’ve been eating anyone, but I wouldn’t rule it out. The “Infected”, or whatever we end up calling them, are pretty hard to reason with.

    On the morning of September 26th, this is what The Buffalo News had to say:

    The Food and Drug Administration’s investigation of crops potentially tainted with mold continues across the country. Initial lists distributed to vendors nationwide warned against crops imported from South America, but now the scope has extended to include Central America and Mexico. Several companies have already voluntarily recalled their food products from the shelves.

    Buffalo News

    By nightfall, Channel 4 was claiming a 300% increase in area hospital admittance. By the next day, there weren’t many normal people left. There was a lot of screaming. Crashes and bangs. Fire. Tears. There’s always snow in Buffalo. I’ll never forget realizing the white flakes outside my window were ash.

    I remember it all so clearly. I was supposed to get an apartment off-campus with a few friends, but that fell apart last minute. I was in the dorms. So compact. Every footstep felt like it was coming for me. Pure anxiety. If one person was infected, an entire hall was infected. Nowhere was safe. Nothing made sense. It was densely populated.

    I was lucky enough to live on the second floor and fled out the window. Short drop, didn’t hurt. I could hear them screeching and banging on my door. Wood broke as I hit the ground. I ran until I couldn’t anymore. I’ve been held up in an abandoned wing of the school ever since. Looks like one of the janitors was doomsday prepping in his closet. Glad it worked out for one of us.

    I haven’t seen my family since they dropped me off on campus. Cell service isn’t a thing anymore, so I have no idea if they’re alive. If they’re thinking about me, wondering the same thing. Downtown is too full of – whatever those are – to make an escape. I think I’m all alone at the moment, though sometimes I think I hear shuffling at night. I don’t sleep much.

    Enough with the sad stuff, though.

    I’ve decided the first session of “Apocalypse 101” is about cities. They’re bad. Don’t go to them. Don’t go anywhere with a lot of bodies. If you have supplies to survive in open spaces, stay where you are. If you found this note in the city of Buffalo, get the hell out. More people means a higher infection rate, and a much lower chance of you keeping your human brain.

    Even what I’m doing right now isn’t sustainable. I need to be somewhere I can move, and I need a volleyball I can draw eyes on. Living by yourself isn’t all it’s cracked up to be.

    Good news, though. There’s a radio in here, and it just started picking up a military frequency. Only a little unsettling. Looks like they might be showing up soon, making UB a “Quarantine Zone”. Maybe I won’t have to keep this up very long after all…

    (*I do intend to keep track)

  • ‘The Last of Us’ Premiere Runtime Revealed

    ‘The Last of Us’ Premiere Runtime Revealed

    Ever since it was announced The Last of Us would receive a television adaptation on HBO, fans have wondered how much of the game’s story could fit into a single season. Past comments made by creator Neil Druckmann and showrunner Craig Mazin have indicated the show will cover pretty much the entirety of the first video game in its initial nine-episode run, with elements from the second game included as well, and the marketing for the show thus far seemed to confirm this. With only nine episodes to pull the whole of The Last of Us off, it’s natural that anticipatory viewers wonder how long each first season installment will be.

    An early schedule listing from HBO Latino has revealed the first episode will be a whopping 85 minutes in length. As discovered by YouTuber DomTheBomb, the January 15th premiere event is set to run almost feature-length, giving audiences a fair amount of time to become acquainted with the characters and world of The Last of Us.

    HBO is known for producing series with large-scale episodes, with Game of Thrones famously averaging 72 minutes per episode in its final season. While it’s neither confirmed nor likely that every episode of the upcoming Naughty Dog adaptation will be an hour and a half long, The Last of Us following Game of Thrones‘ example means there should be plenty of space for Druckmann and Mazin to retell the tale of Joel and Ellie. The original video game takes about 15 hours to complete, and nine increments of 90 minutes would result in a 13-hour season. Not as far off as people might have expected.

    The Last of Us premieres on HBO on January 15th.

  • Jensen Ackles Campaigned for a Role in ‘The Last of Us’

    Jensen Ackles Campaigned for a Role in ‘The Last of Us’

    The Last of Us is almost upon us and luckily, it means we’ll finally get to see Pedro Pascal‘s take on the iconic character of Joel. Though, as often is the case, you never know who else might’ve almost had the role to define their take on a popular character. As it turns out, The Boys and Supernatural alum Jensen Ackles was campaigning quite a bit to take on the role of Joel Miller but seemingly never truly got into the running.

    I was really pushing hard, but I don’t think I was really in the mix or even had a shot at Pedro Pascal’s role in the Last Of Us. but that was high up on my radar.

    Jensen Ackles

    Ackles is a big name but he got a second boost when he finished his work with The Boys‘ latest season. Plus, who knows if he was what they were looking for at the time, as Joel is more an older character that represents the hardship of when time passes by them and they somewhere gave up. Ackles has a lot of energy and likely might’ve not fallen into what they were looking for.

    The first trailers were quite promising with the adaptation of the classic Naughty Dog gaming franchise. It would be hard to imagine Ackles in the role, but it’s a shame he didn’t get a chance to tackle a different role in the series. Perhaps they are mapping out multiple seasons and are interested in adding him after all.

    Source: Reddit via Twitter

  • HBO’s ‘The Last of Us’ Eyeing a January Premiere

    HBO’s ‘The Last of Us’ Eyeing a January Premiere

    The Last of Us video game was released in 2013 to unbelievably good reviews. Taking place in 2033, 20 years after a highly contagious fungus almost wipes out the entire population of the United States, it follows Joel, a man that lost his daughter when the outbreak first began, living his life with no real purpose until faced with the possibility of a cure. He then has to lead a young girl, Ellie, said to be immune, across the country in hopes of finding someone who can develop a vaccine from her unique set of antibodies.

    In March 2020, it was announced that HBO was planning a TV show based on the events of the first and possibly second game of the series, and later that same year it was announced that the project had been officially picked up for a full season. A year later, we are getting confirmation of the series’ premiere date, which, according to the official HBO Max website/app, will take place on January 15, 2023.

    The Last of Us will feature Pedro Pascal (Game of Thrones, The Mandalorian), Bella Ramsay (Game of Thrones), Gabriel Luna (Agents of S.H.I.E.L.D., Terminator: Dark Fate), Nico Parker (Dumbo), Ana Torv (Fringe, Mindhunter), Nick Offerman (Parks and Recreation, Devs) among others. Argentinian composer Gustavo Santaolalla is set to compose the score of the series, after being the one to score both the original game and its sequel. Neil Druckman, who directed both games, will also return to The Last of Us‘ world to write the entirety of the first season, alongside Craig Mazin, which will consist of ten episodes.

    Source: Twitter

  • HBO’s ‘The Last of Us’ Finds its Sam and Henry, Reveals Major Story Change

    HBO’s ‘The Last of Us’ Finds its Sam and Henry, Reveals Major Story Change

    The Last of Us cast is expanding in a big way. IGN is exclusively reporting that brothers Sam and Henry, who play an important role in the original video game’s story, will be played by Keivonn Woodard and Lamar Johnson, respectively. Set photos of the pair with Pedro Pascal’s Joel and Bella Ramsay’s Ellie circulated the internet a few months back, but no confirmation of the actor’s identities could be made at the time. In addition to Woodard and Johnson, the live-action adaptation has also cast Graham Greene and Elaine Miles as new characters Marlon and Florence. This duo is an entirely new creation for the show and did not play a part in Naughty Dog’s virtual series of post-apocalyptic adventures.

    The report says Woodard and Florence will be portrayed as a married couple living alone in the Wyoming wilderness, a state familiar to gamers as the home of Gabriel Luna’s Tommy and the basis of his survivalist community. Interestingly, the press release that came with the casting announcements included a bit of information that reveals a major story change for the HBO series. In the video game, Joel and Ellie meet Sam and Henry while on the run from a group of deadly scavengers in Pittsburgh, but in the show, they will instead meet the brothers while hiding from a revolutionary movement in Kansas City. While the movement itself remains unnamed, the group will supposedly be “seeking vengeance” when they encounter the protagonists on their cross-country journey.

    This is a departure from the events of The Last of Us Part 1, but it does sound a lot like the Washington Liberation Front from The Last of Us Part II. Perhaps this change was made to better connect the stories for a potential second or third season. It could also be that this revolutionary movement is a branch of the Fireflies, who play a large role in both games and may have reason to want revenge on Pascal’s Joel.

    Source: IGN

  • HBO’s ‘The Last of Us’ Adaptation Adds Troy Baker and Ashley Johnson 

    HBO’s ‘The Last of Us’ Adaptation Adds Troy Baker and Ashley Johnson 

    HBO’s The Last of Us is doubling up on familiar faces. It was revealed during a panel at Summer Game Fest that Troy Baker and Ashley Johnson will both have major roles in the upcoming television adaptation of Naughty Dog’s iconic franchise. The pair originated the protagonist roles of Joel and Ellie in 2013’s hit PlayStation exclusive, and both returned in 2020 for the acclaimed sequel The Last of Us Part II. It’s been known for some time that The Mandalorian star Pedro Pascal and Game of Thrones breakout Bella Ramsey will take over as the leads for the live-action show, and it was confirmed during the panel that Baker and Johnson will indeed be playing different characters than they do in the game series. They join Merle Dandridge in the exclusive club of performers both in the original project and it’s adaptation.

    Also revealed at the panel is the increased role of franchise creator Neil Druckmann in HBO’s creative process. After directing both video game installments, Druckmann will helm an episode of the series on top of writing and executive producing. It was promised that with Druckmann’s help, the show would ensure a faithful retelling of the story and it’s intricately detailed world. This information is in direct contrast to earlier claims from Druckmann that the HBO series would differ from the original game in significant ways. However, it’s always possible both statements are true in their own right, with changes being made while the overall story stays true to it’s initial design. Either way, the fact Baker and Johnson want to be involved is probably a good sign.

    Source: Naughty Dog

  • ‘The Last of Us’ PS5 Remake Reportedly Coming in September

    ‘The Last of Us’ PS5 Remake Reportedly Coming in September

    It looks like Naughty Dog isn’t done with The Last of Us. After what seemed like years of rumored development, PlayStation Direct inadvertently confirmed that Naughty Dog was indeed releasing a remake of their original masterpiece for the PlayStation 5 and PC. The revelation was uploaded today before being quickly taken down, indicating the company was not yet ready for the information to be known. According to the now-deleted post, the remake will be branded as The Last of Us Part 1, and will release for the PS5 on September 2nd of this year. The PC release will come at a later, unknown date.

    A salvaged description of the game reveals that Naughty Dog intends it to be “a total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay, improved controls and expanded accessibility options”. It will also feature improved effects, exploration, and combat. The “Firefly Edition” of the re-release will come with the full game as well as the prequel chapter Left Behind, a steel book display case, early in-game unlocks, and the complete The Last of Us: American Dreams comic series with brand new art.

    This will be the third official release of the initial The Last of Us story. It originally dropped on the PS3 in 2013, before being remastered for the PS4 a year later in 2014. The Last of Us Part II released to equally critical acclaim in 2020.

    Source: IGN

  • Pedro Pascal Promises HBO’s ‘The Last of Us’ Will “Include Things That You Wouldn’t Expect”

    Pedro Pascal Promises HBO’s ‘The Last of Us’ Will “Include Things That You Wouldn’t Expect”

    Pedro Pascal has been quite busy, as not only did he recently finish work on The Mandalorian‘s third season, will appear in The Unbearable Weight of Massive Talent but also has been busy working on the HBO adaptation of Naughty Dog’s The Last of Us. He’ll take on the role of Joel and has revealed in an interview with CQ that he watched his nephew play through the game. Yet, he was worried he’d try to emulate the cahracter too much instead of giving it his own spin.

    What stood out in the interview is that he mentioned that showrunners Craig Mazin and Neil Druckman, the man who created the games, have brought some impressive ideas to the table. Especially in how they may be trying to catch fans of the games off-guard so that playing the 2013 game won’t giveaway everything in the adaptation.

    There’s a very, very creative way of honouring what’s important and also preserving what is iconic to the experience of the video game, and also [to include] things that you wouldn’t necessarily expect. And then directions that you would expect it to go, and it might not… they’re doing some really smart things, is all I can say.

    Pedro Pascal

    The Last of Us franchise is no stranger to surprising its audiences, especially with the release of the second entry including some ratehr heavy sequences. It’s unclear if the series will also closely focus on the first game’s story or even incldue some references to the sequel. They could even go a completely different direction and tell a unique take that only connects with the originals through the game’s general plot.

    Source: CQ