Based on the viewership of its premiere, HBO has its next major hit series on its hands with The Last of Us. The video game adaptation garnered 4.7 million viewers during its Sunday night premiere between the linear cable channel and the HBO Max streaming service. This officially became the second-largest debut for an HBO original series since 2010, with the Steve Buscemi-led Boardwalk Empire drawing in 4.81 million viewers in its debut.
Of course, the one series that drew in higher debut viewerships was House of the Dragon from this past summer. The Game of Thrones prequel debuted to a remarkable 9.986 million viewers between the HBO network and HBO Max. The monstrous debut drew in the largest audience in pay cable history.
Based on the Playstation video game series of the same name, The Last of Us follows Joel, a survivor of a mass societal apocalypse, being hired to smuggle 14-year-old Ellie away from a dangerous situation. From there, the series will follow a cross-country odyssey with the two characters in their struggle to survive the widespread infection.
The series stars Pedro Pascal and Bella Ramsey as the two leads with the ensemble cast including Gabriel Luna, Anna Torv, Nico Parker, Murray Bartlett, and Nick Offerman. Craig Mazin and Neil Druckmann serve as writers and executive producers for the series.
New episodes for The Last of Us premiere every Sunday at 9:00 pm EST. The first season will consist of nine episodes. You can read Murphy’s Multiverse review of the premiere here.
Scooby-Doo is back with an animated series that explores Mystery Inc. before they united to take on mysteries across the United States. Yet, this time around, the series will not include the iconic cartoon dog and also takes some cues from popular R-rated series. Velma is trying to be the most unique take of a classic franchise, but somehow loses its way in trying way too hard and also overcompensates with its meta-humor.
There’s one thing worth praising about Velma and that is the animation. The character designs are surprisingly detailed and the hallucination sequences are actually quite impressive visually. Once they add some shading, the animation suddenly pushes the series to shine beyond just being Scooby-Doo meets Family Guy. There are also some surprisingly creative shot composition that make this series visually stand out from others.
Yet, not even some of its most visually stunning moments can’t cover the series’ general issue of just trying too hard. The series opens with a sequence of supposedly 15-year-olds naked in the showers talking about clichéd plotlines. Theere’s no subtlety in this series that seems quite desperate on showcasing that it’s subverting expectations by repeating some we’ve seen with other shows.
Many compare it to Harley Quinn, but that series has the advantage of feeling like a DC Comics adaptation first and a meta-commentary second. In the case of Velma, it feels like the series was written to subvert the storylines and expectations of these characters before looking at its characters. There’s an overarching mystery but it feels like the series is more interested in making fun of TV storylines rather than telling an actual story.
We have a murder mystery at its core, but it seems more like an afterthought. There’s no real hint at who might actually be the murderer. So, you as a viewer have no incentive to get invested and just wait for the reveal. Plus, we have a mystery built around her mother going missing that also doesn’t really feel relevant. Velma’s big character struggle is she feels guilt over her mother leaving in the form of hallucinations when she solves “mysteries.”
Yet, it also changes the rules of when and how they appear; something pointed out in the series. Telling the audience that a clichéd plotline is the way it is while still doing it takes away from the experience. It falls flat as a joke and the subversion isn’t as poignant as it may have seemed at first. The running gag built around Glenn Howerton‘s take on Fred Jones goes on for too long and overstays its welcome; once again taking away any commentary it was trying to make. It’s stumbling something that Be Cool, Scooby-Doo managed better back in 2015.
Mindy Kaling gives a decent performance as Velma Dinkley, who is constantly sarcastic and not a very likable character most of the time. Her dynamic with Constanze Wu‘s Daphne is the most interesting part of the show, but they also try so hard to subvert expectations that they end up repeating old cliches, such as with Norville’s attempts to woo him. The fact they are desperately trying to avoid the character’s well-established name showcases how it takes away elements we’ve come to love without honoring them along the way.
The diverse cast is great and could’ve been used for great effect to further explore these characters. Making good use of their backgrounds to establish what they have in common and how they differ to create a strong bond for the future members of Mystery Inc. It’s not even original in this attempt, as even the film SCOOB! that released in 2020 when Gina Rodriguez voiced the character, which added elements to the character from her new cultural background.
Meta humor can be funny, but if used reasonably. The risk of using this kind of humor is that it comes at the cost of an interesting story arc or an abundance of cynicism. Most of the cast is extremely one-note and besides the before-mentioned duo, there’s not much development here. They took very specific character traits from the original and blew them up in a way that loses what made these characters so memorable.
Subsequently, the humor doesn’t truly land because most of it is trying to be clever. Norville making a comment he doesn’t like drugs isn’t funny, because the whole running gag was never alluded to in the first place. Hell, the original live-action Scooby-Doo movie made a better joke around that jokey assumption back in 2002. That same film was built around the idea of subverting the clichés that developed around the series. So, the show’s core premise isn’t as original as it’s trying to be.
It tried too hard to be clever while doing a schtick we’ve come to expect once “meta-humor” is alluded to even for a second. Outside of its animation, the series sadly falls flat even if it could’ve been so much more. There’s nothing wrong with a more adult take on Scooby-Doo and it could’ve worked with this cast of characters. Yet, the show’s cynical take on subversion is overshadowing any of that potential leaving us with an uninteresting mystery to watch.
HBO’s The Last of Us is still a week away, but showrunner Craig Mazin already has his sights set on the future. The live-action show is set to adapt the events of 2013’s iconic video game, and based on marketing, it looks like the entirety of Naughty Dog’s groundbreaking story will find its way into the network’s 9-episode series.
Luckily for Mazin and the fans, there is an equally acclaimed sequel ripe for adapting should HBO want more seasons. The Last of Us Part II was released in 2020 and takes place several years after its predecessor. The game is notably longer, and features more characters than the first installment, meaning Mazin and franchise creator Neil Druckmann could likely get multiple seasons out of it.
In an exclusive interview with Comic Book, Mazin revealed he’s fully on board to adapt Part II:
Personally, I don’t have a great desire to go beyond what’s there currently but I know that the story of the second game is way bigger and far more complicated than the story of the first game which means there’s more story to adapt.
Craig Mazin
He did go on to clarify, however, that he would not take the story past the end point of the games. The Last of Us Part III has been rumored to be in development for some time, but as of now, has not been officially announced. As such, it could be a while before fans see any live-action The Last of Us past two or three initial seasons.
So, if folks show up and watch this season of The Last of Us, everybody on our side and on HBO is excited to keep going and tell that story but, again, I’m a believer in endings. I don’t want to feel like we’re suddenly just treading water. I think every episode of television, if you’re going to make a television show, it’s kind of a crazy, arrogant thing to do, to expect people to watch your show. Every episode has to deliver. Every single one.
The Last of Us is almost here, as HBO brings the iconic gaming franchise to life. While they originally planned for it to be a film adaptation, Chernobyl‘s Craig Mazin ended up becoming an important part of pushing it toward a full-on HBO series. Now, we’re about to see Pedro Pascal and Bella Ramsey bring the iconic roles of Joel and Ellie to life. Surprisingly though, it seems that actress Ramsey was hesitant to take on the role.
I seriously considered that maybe I don’t want to be famous so I’m not going to do this show because it’s going to propel me to a place I don’t want to go to in terms of being seen and being known. I like to blend in and hide.
Bella Ramsey
Yet, it seems that Neil Druckmann, the creator of the original game series, instantly saw Ellie in her, which led to her getting the role for the HBO adaptation within a short period of time.
Bella felt so real. It was like Ellie realized in live action. It didn’t feel like watching an actor.
Neil Druckmann
We still have a little time before we get to see what Druckmann saw, but the teasers and trailers have been promising. She has the same energy that the character had in the original game, but she also has proven to have the range that may lead to an adaptation of the second season as well.
Shortly before the first season of House of the Dragon aired, one of its showrunners, Miguel Sapochnik, left the series. At the time, it left many scratching their heads on why exactly he ended up leaving the sure-fire hit series behind but most assumed he might have other projects he’s looking forward to tackle. Yet, it seems that the story is quite a bit different than initially expected.
Puck has revealed that the reason Sapochnik left House of the Dragon was due to his wife, Alexis Raben. HB seemingly denied her request of once again joining the producing team for the next season, which is surprising considering she already had a role in the first. She also appeared throughout four episodes of the series, but it seems that not allowing her to join the production was his main reason for leaving the HBO series.
There might be more details to the reasoning he left and why HBO would deny her involvement, but the show is still moving forward with a second season. Sapochnik’s farewell to the project was shared in a more positive light, but that could’ve just been a way to ensure this information doesn’t find its way online. It should be noted that Alan Taylor, a long-time Game of Thrones veteran, has joined the production around the time Sapochnik‘s leave was announced, but Ryan Condal remains as its sole showrunner now.
“Martial law” is such a funny phrase. At first glance, it definitely looks like “marital law”, but “marital law” and “martial law” are too very different ideas.
“Marital law” is something I joke about with Alex* – if you make me a promise, you stick to it.
“Martial law” is what happened to the country after Outbreak Day – a bunch of military assholes come steamrolling into town and take over, ranting about “maintaining order” and some other “here to keep peace” bullshit.
Unfortunately, their version of “peace” is what my political science classes would have described as “militant oppression.” The Federal Disaster Response Agency – FEDRA, if you’re lazy – and what was left of the government set up military rule in every Quarantine Zone nationwide once it was clear the situation was out of hand. We’re still in Buffalo, at the “Canalside QZ”, but we’ve heard about similar set-ups in Atlanta, Pittsburgh, Salt Lake City, Seattle, Denver, and Boston. Some of them are worse than others, and not all of them are still standing.
I’ve spent the better part of the last 6(!) years in QZ. Once the dust settled at UB, FEDRA raided the campus. I was huddled in that abandoned wing writing “Apocalypse 101”, the Great American Novel. According to the crumpled pages I just found at the bottom of an old bag, I made it to Rule #12 before I was forced into QZ and life regained a deranged sense of normalcy. I stopped thinking about “survival” and started thinking about keeping my head down. I watched FEDRA shoot innocents in the street. People I knew. For no real reason. All in the name of “civility.”
Now, though, it seems like I should start writing again. There’s a palpable sense of unrest in the QZ. They’ve told us there’s a food shortage, and we should only expect to receive half-rations for the foreseeable future. Anyone without the proper ration cards is on their own. Those of us they consider “able-bodied” are drafted and forced to work details inside and outside of the city. I work the wall. Shoot infected on sight. It’s pretty miserable, but these days, what isn’t?
Alex made friends with (smuggles alcohol to) one of the FEDRA agents, and when he drinks, he talks. QZ radio signals are dropping like flies. Recons say it’s hordes of infected and folks who’ve had enough. We’ve heard more and more about a rogue militia group attacking QZ’s, calling themselves “the Fireflies”. They want democracy back, and they want a cure for whatever the hell all of this is. Them and everyone else.
Thing is, if something like that happens here, Alex and I won’t be able to rely on QZ walls to keep us alive anymore. As bad as this place is, at least it’s kept out the infected. Luckily, should we end up on our own, my time faithfully guarding our hollowed grounds has taught me a thing or two about what we’d be up against. I was thinking about jotting down a guide for Alex to have, keep him safe, and then I remembered this journal. So, without further ado, my latest additions to “Apocalypse 101.” For everyone to enjoy. Six years in the making.
Types of Infected and How to Kill Them
There are really only a couple ways to be infected. You get bit, or you breathe in a bunch of parasitic spores that make you hack up a lung and turn your brain into plant-powered, flesh-eating mush. Once you’re infected, there’s no going back. That’s why FEDRA agents normally just shoot suspected infectees where they stand. False positive or not.
Runners
If you’ve got that Cordyceps in your system, you’ve got two days left of being you. After that, you’re one of them. You’ll lose control of yourself. Irritable, violent, twitchy. Skin pale, covered in lesions. Eyes glossed over, hair falling out. We call infected in this early stage “Runners“, because, well, they’re still fast. Agile. Erratic.
Runners are the easiest type of infected to kill, so long as you’re able to keep them separated. A horde of them will overrun you quick. It’s too much flailing at the same time. If you see more than a few Runners in any area, approach with caution and take them out silently.
Silence and patience are the keys to everything outside the walls.
All types of infected are triggered by loud noises; they make them go nuts. Most of them can’t see, but Runners can. Stay out of their line of sight unless you think you can take them on. Like I said, they’re pretty easy to bury. Aside from an insatiable need to eat every living thing they can find, they’re still mostly human. That means anything that could kill a person will kill a Runner. Gun to the torso, knife to the throat, baseball bat to the head. You name it.
It’s smart to clear your area of Runners because if you don’t, they’ll become something a lot worse. That being said, killing them has probably been the least enjoyable experience of my life. They’re still mostly human, which means a little bit of who they used to be is still in there somewhere. Runners cry, and they moan, and they screech. They know what they are now, but they can’t stop it. Some of them won’t even attack. They just stand there, hunched over, fighting themselves. It’s horrible. Like putting down a sick dog.
Stalkers
The Last of Us™ Part II_20200708100013
Honestly, my least favorite infected type. Insanely creepy. This is what you become in the weeks and months after infection. Somewhere between human and monster. You’ll likely hear a “Stalker” before you see them, and by the time you see them, it may be too late.
At this point in their infection, the Stalkers have begun growing a sort of fungal armor on their bodies. They’re stronger too, so you’re not gonna be able to kill them with your fists like a Runner, or sneak up behind them for a choke-out. In fact, stealth is probably not an option for you here at all. That’s their game, and they’re great at it.
Stalkers still have a little eyesight and they’ve got their speed. They love dark rooms and places to hide. The Cordyceps has spread to their neck and faces, so they can’t make human noises anymore. It’s just croaking sounds, and they use them as a form of echolocation. Once they know you’re there, they’ll start up their modus operandi. They hide behind corners, in walls, and crouch where you can’t see them. That croaking is the only thing that gives them away. When you turn your back, they’ll sprint to the next hiding spot. Closer and closer.
The best way to combat them is with a strategy of your own. Don’t charge them, or try to fight them head-on. You’ll lose. They travel better than you. Stay back, set traps, and plan every movement. If you can lure them out of hiding and into a pipe bomb, do that. If you can’t, strap up with the heaviest weapon you’ve got and wait until they jump at you. Follow the croaks and the one glowing eye until they’re near enough to fire a shotgun at. Just know what else might be in the room with you, and what the sudden sound of an explosive might do when it goes off.
You can throw bricks and bottles around to confuse them if you’d like. Make them think you’re somewhere else. But that doesn’t always work.
Clickers
These are the famous ones. The way people talk about them in QZ’s, you’d think they were the only ones. They’re certainly the most annoying. “Clickers” are what you get after about a year of letting human DNA stew with Cordyceps fungus. Stronger than the average person and nastier than a toilet after Mardi Gras.
Clickers get their name from the way they survive. With no eyes, they make clicking sounds to get around and hunt for prey. Echolocation, like the Stalkers. Only at this point, they’re more plants than humans. Shocking to look at. Usually very little clothing, on account of the fungal growths tearing through it all. No faces, just mushroom-like masses on top of wet cryptid bodies. They do have teeth, though. And they’re sharp.
All those growths make for a pretty solid form of protection. You could shoot one point-blank in the head, and the shrapnel wouldn’t even puncture the skull. You either need a lot of ammo or incredible precision to bring a Clicker down. If you can move quietly and get close, you can slip a knife, or shiv, under their fungal plating for an instant kill. This also applies to immaculate arrow shots. With no vision, you don’t have to hide from them. You just might want to avoid making a peep if they’re turned in your direction. Typically, a Clicker will just stand there and claw at it’s own face until it thinks about dinner. If it knows food is nearby, it won’t leave until it’s full.
Like any tree or garden before them, Clickers are very susceptible to fire. A well-tossed Molotov cocktail or fully-functional flamethrower will put an end to their misery if you can manage to get your hands on that sort of thing. Otherwise, it’s recommended you don’t engage unless well-equipped to blow through fungus. Especially if there’s more than one Clicker in the area. That’s just asking to die.
Bloaters
A “Bloater” is a Clicker left to rot for too long. Years of fungal build-up. Incredibly rare, and something you should hope never to see. Their name is well-earned. Massive, big-old turds. I’m talking bear-sized or bigger. Like, “you-stand-very-little-chance-of-walking-away” large.
Most of the tactics that apply to Clickers also apply here, only on steroids. Nobody has the kind of ammo needed to shoot one of these things to death, so your best route of action is to turn tail and get your ass out of wherever you are. If that’s not in the cards, you better hope you have specific, armor-piercing bullets loaded (a hunting rifle is surprisingly effective) or another tank for that flamethrower. Don’t even think about going hand-to-hand with a Bloater. It will literally rip your jaw out of your face and start beating you with it. These guys are brutal, physical, and hungry.
Keeping your distance won’t work against Bloaters either. It’s better than facing them up close, but they’ve got a special kind of growth that feels designed by Satan just to screw with us. A Bloater can grow bulbs of mycotoxin on its body, and if it knows you’re there, it will start whipping them across the room at you until you can’t breathe anymore. Rough.
Their only real weaknesses are these: they’re dumb and slow. You can trick them into hurting themselves if you’re smart enough about it. Let them ram into walls or walk into pools of gasoline. Fun stuff if you’re sick in the head.
Others
We’ve covered the main four stages of infection, but I have heard tell of other variants roaming different parts of the country. “Shamblers” are essentially just soaked Bloaters, which apparently exist in coastal cities. They’re so full of liquid they just spray their mycotoxin directly from their torso, no bulbs required. They explode when they die, too. So stay clear after they hit the ground.
The craziest rumor I’ve heard is that some infected can get all tangled up with each other, and grow into a single terrifying mass. Never seen it myself. No idea how you’d handle that predicament. Would probably have to take myself out if I ever came across it.
Rules #13-17, When You Kill Them Make Sure They’re Dead
Still reading? Good. All of that was wildly important. The infected are no joke, and knowing how to deal with them is one of the most important survival skills a person can have. In order to emphasize this, I’ve grouped the last four rules – each type of infected and how to kill them – under one umbrella. I’ve also named this section of “Apocalypse 101′ after something I make Alex promise every time he sneaks out of QZ. It’s part of our “marital law.”
When you kill them, make sure they’re dead.
*(I guess it’s been a while since I last wrote in here. I’ve got some life updates! Remember that shuffling I heard in the abandoned wing of UB? That was Alex. I wasn’t alone in there. He found himself a hiding spot and stuck to it, only leaving for supplies at night. He’s like a very handsome Stalker, who never once tried to kill me. We agreed to help each other survive, and found ourselves sharing a bed not long after. He’s been the one thing I’ve had since Outbreak Day. My only family. He hasn’t been drafted yet, but he keeps his days busy smuggling supplies in and out of the QZ. Big network of that growing underground. I hate it, but I trust him. We both know what we’re doing.
Almost makes me think we’d be better off living with the Clickers than FEDRA…)
Batgirl is the project we’ll always wonder what it would’ve been like if it released as initially planned. It’s still bizarre to think that Warner bros. Discovery simply scrapped a near-finished project, especially with the hopes of them building a true DC Cinematic Universe. Sadly, we might never know what Batgirl was going to be like but ever since the cancelation, we’ve been seeing quite a few BTS images make the rounds.
Just yesterday, its star Leslie Grace shared a look at what her final costume was going to look like. Now, Twitter user @BatgirlFilm which shared quite a few scenes from behind the scenes throughout its production shared another set of photos that include another look at Grace‘s Batgirl costume. That’s not all, as we also get a close-up of what Brendan Fraser‘s Firefly costume was going to be.
Here’s some more never before seen BTS shots of @lesliegrace in Batgirl.
It’s definitely a shame we’ll never truly see what exactly Firefly was going to be capable of, especially with how amazing Brendan Fraser‘s resurgence as an actor has been. We don’t know if they would’ve gone down a very different route with the character as a more redeemable man forced into the position he is in, or if Fraser got the chance to just be a straightforward villain.
Is there a chance we might see this project released after all? Sadly, as they cut it mid-finalization due to saving tax, they aren’t allowed to produce or release it. Perhaps the new co-CEO James Gunn has a chance to find a workaround to get it back. For now, we can only think of what was.
I never really liked living in a city. Too many people. Too many germs. Too many people with germs.
I guess I was right to be worried. People are already calling it “Outbreak Day”, which is kind of dumb. Why does history always give it’s biggest moments the silliest names? So self-serious. “The Plantdemic” was right there. Anyway, there’s a good chance writing this won’t matter. By the time anyone else gets their hands on it, “Outbreak Day” will either be in every history book or history books won’t exist.
I’m not really sure what’s happening, but it doesn’t feel good. It feels really bad, actually. It started with a few nerve-wracking headlines and flashing news tickers. But it was always so easy to ignore. I mean, who really pays attention to the news? None of it seems to matter until it’s changing your life. Then, oh boy, does it matter.
Alright, here it goes. The truth. Or at least what I’m pretty sure is the truth. Picture me clearing my throat here, for dramatic effect –
Most people are dead. The ones that aren’t are suffering.
That being said, momma didn’t raise no quitter. So, for the sake of my own sanity, and maybe yours, I’m putting together this little guide to surviving the apocalypse. “THE APOCALYPSE“, I can’t hardly believe it. Is this really the apocalypse? I don’t know. I’m just not really sure how long I’m gonna make it, and if I can’t make it, I hope someone else finds this and makes it themselves. Although, if I don’t make it, maybe this survival guide isn’t really worth reading? Fingers crossed.
Rule #1, Cities Are Bad
Spending my entire life surrounded by fields felt like a curse until it wasn’t. I grew up in New York, but not the part you’re thinking of. I’m from Western New York, where there’s room to roam. A couple years ago, when it was time to pick a college, I went with the University of Buffalo. Close to home, but far enough to feel independent. I had some friends ahead of me who already lived there. Plenty of things to do. It was safe. It made sense. It was densely populated.
I was supposed to graduate from college this semester. A big celebration. Years of hard work. I was only on campus for about a month before I noticed the chaos on every screen.
“CORDYCEPS BRAIN INFECTION REACHES CRITICAL MASS”
Remember when you learned about the Cordyceps fungus in high school? Of course, you don’t. It never happened. Literally, not a single person cared about Cordyceps, unless they loved ants. That, like the name “Outbreak Day”, was pretty stupid. Its whole thing is getting on the brain and growing until it takes over. Should have been a red flag. For the longest time, it only infected insects. Turned them into zombies, made their corpses move on their own. A fun YouTube video, at most.
Then, at some point this year (2013 if you’re keeping track)*, Cordyceps managed to evolve. It spread through contaminated food, like the worst case of salmonella you’ve ever had. It started infecting people, making them act all funny. They became violent and mindless. Tearing people apart. I’m not sure if they’ve been eating anyone, but I wouldn’t rule it out. The “Infected”, or whatever we end up calling them, are pretty hard to reason with.
On the morning of September 26th, this is what The Buffalo News had to say:
The Food and Drug Administration’s investigation of crops potentially tainted with mold continues across the country. Initial lists distributed to vendors nationwide warned against crops imported from South America, but now the scope has extended to include Central America and Mexico. Several companies have already voluntarily recalled their food products from the shelves.
Buffalo News
By nightfall, Channel 4 was claiming a 300% increase in area hospital admittance. By the next day, there weren’t many normal people left. There was a lot of screaming. Crashes and bangs. Fire. Tears. There’s always snow in Buffalo. I’ll never forget realizing the white flakes outside my window were ash.
I remember it all so clearly. I was supposed to get an apartment off-campus with a few friends, but that fell apart last minute. I was in the dorms. So compact. Every footstep felt like it was coming for me. Pure anxiety. If one person was infected, an entire hall was infected. Nowhere was safe. Nothing made sense. It was densely populated.
I was lucky enough to live on the second floor and fled out the window. Short drop, didn’t hurt. I could hear them screeching and banging on my door. Wood broke as I hit the ground. I ran until I couldn’t anymore. I’ve been held up in an abandoned wing of the school ever since. Looks like one of the janitors was doomsday prepping in his closet. Glad it worked out for one of us.
I haven’t seen my family since they dropped me off on campus. Cell service isn’t a thing anymore, so I have no idea if they’re alive. If they’re thinking about me, wondering the same thing. Downtown is too full of – whatever those are – to make an escape. I think I’m all alone at the moment, though sometimes I think I hear shuffling at night. I don’t sleep much.
Enough with the sad stuff, though.
I’ve decided the first session of “Apocalypse 101” is about cities. They’re bad. Don’t go to them. Don’t go anywhere with a lot of bodies. If you have supplies to survive in open spaces, stay where you are. If you found this note in the city of Buffalo, get the hell out. More people means a higher infection rate, and a much lower chance of you keeping your human brain.
Even what I’m doing right now isn’t sustainable. I need to be somewhere I can move, and I need a volleyball I can draw eyes on. Living by yourself isn’t all it’s cracked up to be.
Good news, though. There’s a radio in here, and it just started picking up a military frequency. Only a little unsettling. Looks like they might be showing up soon, making UB a “Quarantine Zone”. Maybe I won’t have to keep this up very long after all…
Warner Bros. has been currently busy axing projects left and right, but some are still moving forward even in the chaos that is “HBO Max” or whatever new name it might get at some point next year. Among the various shows still in production, Titans are currently releasing its fourth season and the Twitter account has released the first look at Teagan Croft as White Raven.
The show has been building up her development from Rachel Roth to embracing the light side of her powers, uncovering that there is more to her than the darkness that her father Trigon forced upon her. The design takes many cues from the iconic hood, which we saw in hoodie form in the earliest seasons but naturally with the white design and a new dress.
This isn’t the first time that Raven’s white form was adapted, as 2003’s Teen Titans also built up a lot of its show to the eventual confrontation with Trigon, which resulted in Raven becoming White Raven. Titans has long been under the shadow of the original animated series but there’s the question of how they will generally handle her character.
There’s also the question of what the future has in store for Titans. We don’t know if HBO Max shows will continue in their current form and that means there’s a good chance that some projects might not get another season. Who knows if Season 4 will be the final one for the project and if this might be their way of making use of the potential wrap-up of this series.
When it comes to major stories in the television industry in 2022, one of the most notable was the triumphant return of the Game of Thrones franchise. House of the Dragon was a marquee hit for HBO this Autumn and is still part of the conversation as award season approaches. With the fantasy franchise back in the good graces of the public zeitgeist, questions are being asked about what else is in store for the universe. In his latest blog entry, author George R.R. Martin provided some updates on the status of the world of Game of Thrones on HBO.
Martin confirmed that work on season two of House of the Dragon is well underway, though no further word has been given on when audiences should expect the hit series to return. In terms of other spin-offs of Game of Thrones, this is what the author had to say.
Some of those are moving faster than others, as is always the case with development. None have been greenlit yet, though we are hoping… maybe soon. A couple have been shelved, but I would not agree that they are dead. You can take something off the shelf as easily as you can put it on the shelf. All the changes at HBO Max have impacted us, certainly.
George R.R. Martin
It will be interesting to see which of the potential series come to light and which remain in development hell. Of note, fans of the franchise are likely most curious about the status of the Kit Harrington-led series following Jon Snow after the events of the Game of Thrones finale. It would be a series that’d certainly have people talking with it being so tied to the controversial end of the original television series. Though there are still a plethora of other potential projects set within the vast world of Westeros.
With the success of House of the Dragon, it will be fascinating to follow the amount of output that will come out of the world of Game of Thrones moving forward. And of course, the notion of being under the tumultuous Warner Bros. Discovery company is a major factor in this franchise among others under their umbrella.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
This website uses cookies
Websites store cookies to enhance functionality and personalise your experience. You can manage your preferences, but blocking some cookies may impact site performance and services.
Essential cookies enable basic functions and are necessary for the proper function of the website.
Name
Description
Duration
Cookie Preferences
This cookie is used to store the user's cookie consent preferences.
30 days
These cookies are needed for adding comments on this website.
Name
Description
Duration
comment_author_email
Used to track the user across multiple sessions.
Session
comment_author_url
Used to track the user across multiple sessions.
Session
comment_author
Used to track the user across multiple sessions.
Session
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Contains information related to marketing campaigns of the user. These are shared with Google AdWords / Google Ads when the Google Ads and Google Analytics accounts are linked together.
90 days
__utma
ID used to identify users and sessions
2 years after last activity
__utmt
Used to monitor number of Google Analytics server requests
10 minutes
__utmb
Used to distinguish new sessions and visits. This cookie is set when the GA.js javascript library is loaded and there is no existing __utmb cookie. The cookie is updated every time data is sent to the Google Analytics server.
30 minutes after last activity
__utmc
Used only with old Urchin versions of Google Analytics and not with GA.js. Was used to distinguish between new sessions and visits at the end of a session.
End of session (browser)
__utmz
Contains information about the traffic source or campaign that directed user to the website. The cookie is set when the GA.js javascript is loaded and updated when data is sent to the Google Anaytics server
6 months after last activity
__utmv
Contains custom information set by the web developer via the _setCustomVar method in Google Analytics. This cookie is updated every time new data is sent to the Google Analytics server.
2 years after last activity
__utmx
Used to determine whether a user is included in an A / B or Multivariate test.
18 months
_ga
ID used to identify users
2 years
_gali
Used by Google Analytics to determine which links on a page are being clicked
30 seconds
_ga_
ID used to identify users
2 years
_gid
ID used to identify users for 24 hours after last activity
24 hours
_gat
Used to monitor number of Google Analytics server requests when using Google Tag Manager
1 minute
Marketing cookies are used to follow visitors to websites. The intention is to show ads that are relevant and engaging to the individual user.
Pinterest Tag is a web analytics service that tracks and reports website traffic.