Justina Machado is the latest addition to the Ice Age family, making her debut in this month’s The Ice Age Adventures of Buck Wild. Machado plays Zee, a zorilla whose past brings her into Buck Wild’s orbit. She’s a feisty fighter with a skill set unique to her character.
In the press junket for the film, Machado had nothing but nice things to say about being inducted into such an iconic franchise.
I remember seeing the original one with John Leguizamo and Ray Romano. I’ve always loved these movies. It was a little scary also to come into this family and be as exciting as the other characters. But after seeing the movie, I’m really proud of what we did and how it came out but it was fun and exciting and an honor to be a part of this franchise. It was a lot of fun.
Producer Lori Forte explained the importance of Machado to the creative process, saying that the character was developed the more they got to work with Machado in the recording booth.
I think in this case with Zee, because she was a new character, when we started working with Justina, we were finding the character and and she was finding the character too. But the more sessions that went on, the more we got to know Justina, we started taking traits from her, like her strength and her personality and her in-your -face kind of thing. And it sort of wove into the character itself. And so Zee was very much part of who Justina is, I think.
Machado herself iterated on the challenges of voicing Zee as a character and how the development process helped her find her footing.
We developed it together. John, Lori and I developed a whole character together. It’s so hard to play somebody in control and badass. Those are my favorite characters to play and they gave me the liberty to do that. So it was just pure fun because the theme is love and family and chosen family and courage and all of those things.
Ice Age will go down as one of the beloved animation franchises from the noughts to make an imprint in pop culture. Lest we forget about Scrat, one of the funniest characters in animation, and the rest of the cast that grew to become icons in animation. So It comes as no surprise that 20 years after the first film came out, we’re still getting more of Ice Age content. The latest installment, The Ice Age Adventures of Buck Wild, comes out later this month on Disney+ worldwide.
The film sees Simon Pegg reprise his role as the renegade ruffian Buck Wild, who was last seen a few films ago. As the title indicates, Buck Wild takes center stage this time around, manning the crazy ship that is the Ice Age franchise in his own way. In the press junket, Pegg talked about the excitement he had for a new film that was introducing a new foil for Buck Wild.
For me, any time playing Buck is memorable just because it’s always such a full on experience. But it was lovely to see a new story coming to life and see this character in new environments. I loved it. Actually, I do remember when they first showed me the picture of Zee, because it was really exciting because it’s like another Buck. I know she’s a zorilla, but she’s totally his equal and a sort of counterpart to him in so many brilliant ways. And just getting excited about, “Oh he’s got a partner,” and it just felt like all the possibilities that have eventually now come to fruition felt very possible.
Pegg also talked about Buck’s big pathos for this film now that the character was the star of his own tall tale.
I think one of the things as well, for me personally, in terms of Buck as a character, which is a really sweet sort of sub theme in the film, is about… And it’s quite a male issue, I think, is the capacity to be able to ask for help. And Buck is such a loner. He’s so used to doing everything by himself, that the idea of relying on his friends, or trusting someone to do something else, is a little bit uncomfortable for him. And in this movie, he learns that it’s not only okay to ask for help, it’s also okay to ask for help as a guy from your female friends and to trust in them to take over.
There’s also a sentimentality to Pegg reprising the role as the film franchise hits close to home for the actor. That Pegg can draw something so personal for his family from this film is telling of how this franchise has endured throughout the years.
I do love Buck. I have a very strong affection for him because he was born the same year my daughter was born. So the first time I played Buck was the year my kid was born and she’s grown up with those movies and with him. And weirdly as this new Ice Age installment comes out, my sister just gave birth this week. So there’s a new Ice Age baby to take the stories forward. So, it’s nothing but a joy to play Buck because it has all this kind of emotional resonance for me personally in my own family.
It’s been dead silent within the violent realms of Mortal Kombat as we still haven’t heard anything from Netherrealm Studios regarding the future of the franchise. Support for the ultra-successful Mortal Kombat 11 ended some time ago and things have yet to officially materialize from the rumored Mortal Kombat 12 tidbits last December.
Today, however, puts a pause on the Mortal Kombat drought fans have been going through as a Netherrealm Studios staffer may have unknowingly confirmed the 12th installment in the franchise. Senior production manager Jonathan Andersen (or Jandy as he’s known in the community) tweeted this innocuous image today but quickly deleted it.
Any sane person would write this off as a neat look at a Netherrealm employee’s desk but an insane, obsessive fan like me would always think to zoom in on the periphery. Lo and behold, here’s what a zoomed-in image on Andersen’s monitor looks like.
If that image is too blurry for you, it reads MK12_Mast… which could likely be a masthead for the game. One of the files next to it has the name Reptile on it as well.
Could this be one of those intentional gags people have been known to pull to throw fans off? It could very well be. Fans of the MCU are well-versed in the faux leaks Tom Holland has been known to do. Mortal Kombat creator Ed Boon himself frequently messes with fans online. An email that can be partially read from the image above addresses the confidentiality of the document which could be a tongue-in-cheek nod to this charade.
However, there’s also no reason to stir the pot this deliberately. For one, it’s an unnecessary attempt to draw attention to a game that’s been stored under lock and key. For another, it’s hard to imagine that a Twitter stunt by one of the game’s senior designers would be approved by the execs over at Warner Bros. Tom Holland’s “leaks” are obvious and are explicitly played for the laughs while this is one meticulous and near-impossible to notice. This feels like a genuine fumble by a staffer.
What do you do if the first season of your show is the biggest streaming series currently? If you’re HBO Max, you’d make a second season happen ASAP. At least it seems that’s what the streaming service is doing for the aforementioned biggest show on TV right now, Peacemaker. According to James Gunn, “there’s a really good chance” that a second season happens.
Besides the monstrous metrics this show has been ticking, Peacemaker happens to be a really well-written, heartfelt, and outrageously funny show. The show deserves a second season on that merit alone. Once more, Gunn has created a smash hit from a wildly unknown IP with a cast of characters that will surely endure as the years go by.
Peacemaker is currently streaming on HBO Max. The latest episode, “Monkey Dory,” dropped earlier today, with our critic, Mary Maerz, calling it the best episode of the series to date. With three episodes left, here’s to hoping HBO Max announces a second season sooner rather than later.
The visionaries behind the hit series Vampire Diaries are moving from one undead property to another. Kevin Williamson and Julie Plec are adapting the AfterShock comic Dead Day by Ryan Parrott and Evgeniy Bornyakov for the streaming service Peacock. The synopsis of the project is as follows:
Based on the AfterShock comic book series created by Ryan Parrott, the show follows “an ensemble of characters as they navigate the annual ‘dead day,’ when for one night the dead come back to complete unfinished business — be that to celebrate a night back on earth or to torment the living.”
Williamson and Plec are no strangers to TV, let alone the genre. Aside from creating Vampire Diaries and its spinoff The Originals, Williamson is responsible for the likes of the Scream franchise and Dawson’s Creek. Fans of the duo should be definitely looking out for this show as it’s very much in their wheelhouse.
Once upon a time, before the age of Disney, Lucasfilm was working on a game titled Star Wars: 1313. The game was centered on mythical bounty hunter Boba Fett as he made his way through the underbelly of a crime-ridden part of Coruscant referred to as Level 1313.
At the time, All eyes were on this game as it promised an immersive look into a world of Star Wars that we haven’t seen through the helmet of Boba Fett no less. Alas, the game wasn’t meant to be as it was canceled as soon as Disney acquired Lucasfilm in 2012. Star Wars: 1313 became known as one of those pre-Disney treasures that were lost in the ether forever, never to be seen again.
Today, some footage of the canceled game has made its way online, giving us a look at what could have been. Check it out below!
https://www.youtube.com/watch?v=XehW4OMiEr4
The game never quite made its way into a finished state hence the wildly underdeveloped systems and graphics. It isn’t quite groundbreaking by modern standards but it gives us a nice look at this Sleeping Dogs/GTA-esque game set in the underworld. Even from this brief clip, we get a version of Boba Fett that is already sorely lacking from this new era of Star Wars.
The leak almost feels serendipitous in the face of the criticism leveled at The Book of Boba Fett, a show that was supposed to give us the crime bounty hunter show we all wanted. Instead, the show ended up as a truncated, uneven story that saw Boba Fett getting punked weekly.
It’s unlikely we ever see this game get revived despite Lucasfilm’s recently announced plans to expand their AAA gaming line. We can only hope that we get something as ambitious as this buried project.
After an abridged and lukewarm movie franchise, Disney+ has decided to breathe new life into the Percy Jackson franchise. Author Rick Riordan announced today in a video that the series pilot would be helmed by The Mysterious Benedict Society director James Bobin. Riordan is also expected to be closely involved with the series.
While this official announcement is new, the prospect of Disney+ being home to the beloved book series isn’t. Riordan and his wife took to Twitter two years ago to reveal that the series was being shopped to DIsney+.
The executives at Disney+ put out the following statement in light of the announcement:
With Rick Riordan, Jon Steinberg and Dan Shotz leading our creative team, we’re deep into creating a compelling TV series worthy of the heroic mythological characters that millions of Percy Jackson readers know are well-worth caring about. We’re eager to invite Disney+ audiences into stories that are true to the blockbuster franchise and full of anticipation, humor, surprise, and mystery.
There’s no word yet on who will fill in the ranks of the beloved ensemble of characters but rest assured that’s something we will hear in the coming months.
Chris Evans is looking to return to the world of action films as he joins Dwayne Johnson‘s latest action-comedy film Red One for Amazon. The film, directed by Jumanji helmer Jake Kasdan, is described as “a globe-trotting, four-quadrant action-adventure comedy, imagining a whole new universe to explore within the holiday genre,” which sounds like a holiday version of the similarly titled Red Notice.
Evans hasn’t been in films much since his 2019 victory lap with Avengers: Endgame and the hit mystery film Knives Out. This year sees his return in Pixar’s Lightyear and The Gray Man, a film directed by The Russo Brothers.
As janky as the originalResident Evil games are, there’s an undeniable charm to them. Part of the essential old-school experience is the terror brought by the controls, the rigidness of the fixed camera angle, and the nightmarish door-opening loading screens. Within modern gaming standards, these are elements that players would crucify a game on, but back in the day, they served as key tenets of the genre. So when a new indie survival game commits to the DNA of the original Resident Evil games, you can’t help but applaud the homage.
https://gfycat.com/leftwhoppinggrebe
Heaven Dust 2 is a Resident Evil love letter from Chinese developers One Gruel Studio and publisher Indie Nova. It unabashedly wears its influence on its sleeve, in particular the first Resident Evil game, from the premise, which takes place in a mansion replete with secret passageways and laboratories, to the aforementioned mechanics that made those games so enduring.
As expected, its story echoes many tropes from any imaginable zombie story. It has the quintessential virus outbreak, the mad scientist responsible, the mysterious patient zero, and the adversarial military group trying to keep the whole thing a secret. The storytelling isn’t particularly good and at times feels like the campaign of a mobile game.
https://gfycat.com/accuratedimfiddlercrab
The way Heaven Dust 2 is indebted to its forebears may make or break the game depending on your mileage. Some of its attempts to replicate the DNA may be for the worse. The recovery frames in this game are unrefined to the point where getting stun-locked is a possibility. Not only that, the puzzle designs can oftentimes be frustrating to figure out while the bosses are mostly just bullet sponges. To top it all off, the gunplay lacks serious finesse.
The game’s puzzles are constantly at odds with its poor localization. Puzzle solutions are commonly found in in-game documents chronicling the events of the story. Unfortunately, a lot of the documents aren’t translated well into English, making certain puzzles tougher to figure out if you don’t read hard enough. The localization isn’t entirely incomprehensible but the solutions tend to get lost in translation.
By design, there are also some gaps with the mechanics. The game isn’t exactly forgiving when it comes to inventory management and the lack of required items may hardlock players from progressing. It isn’t clear if there’s a built-in fix for potential hardlock issues so it’s important to be very careful while progressing through the game.
The old curse of badly designed UI plagues Heaven Dust 2‘s menu system. It’s painful to look at and fails at distinguishing the many elements it throws on screen. The map is so shoddily made as well as the game’s gun modification menu.
https://gfycat.com/disloyalwhoppingaddax
One improvement Heaven Dust has over the old Resident Evil games is its isometric view, which gives players a more precise sense of space that in turn makes exploration more engaging. The game loses a bit of its atmosphere with the isometric view and kiddie chibi art style but it’s a game that’s easy on the eyes. You won’t play this game for the scares but for the familiarity it evokes.
Heaven Dust 2 is a great reminder of how effective the original Resident Evil games were at using Metroidvania-style exploration. In spite of all its flaws, the game’s gated progression, rewards system, and cohesive level design convene in a very satisfying manner. A big plus is that backtracking never feels as tedious as it should be; it’ll take less than 10 minutes to cover the entire map of the game and there are zero loading screens to worry about.
https://gfycat.com/generouszealouskillifish
All in all, Heaven Dust 2 is a wildly flawed game that manages to stay true to its goal of delivering an experience that brings players back to the early days of the survival-horror genre. It’s a charming game that doesn’t overstay its welcome yet will playfully keep players feeling nostalgic. Enthusiasts of the genre need to put this on their list.
Gaming continues to gain recognition from Hollywood as the number of famous actors lending their talents to the world of gaming increases. Keanu Reeves famously starred in Cyberpunk 2077 as the enigmatic Johnny Silverhand and now, his The Matrix Resurrections co-star Carrie-Anne Moss is set to appear in the upcoming Horizon Forbidden West. In addition to that, Black Panther star Angela Bassett will be appearing in the game as one of Aloy’s villains.
Moss will be playing a mysterious character named Tilda, who bookends the latest trailer with a very intriguing appearance. Bassett, on the other hand, will be playing Regalla, one of the ruthless warriors who get in the way of Aloy. Horizon Forbidden Westalso sees the return ofJohn Wick star Lance Reddick, who plays the cunning deuteragonist Sylens, who may or may not be the true big bad of the sequel.
We use cookies to improve your experience on our site. By using our site, you consent to cookies.
This website uses cookies
Websites store cookies to enhance functionality and personalise your experience. You can manage your preferences, but blocking some cookies may impact site performance and services.
Essential cookies enable basic functions and are necessary for the proper function of the website.
Name
Description
Duration
Cookie Preferences
This cookie is used to store the user's cookie consent preferences.
30 days
These cookies are needed for adding comments on this website.
Name
Description
Duration
comment_author_email
Used to track the user across multiple sessions.
Session
comment_author_url
Used to track the user across multiple sessions.
Session
comment_author
Used to track the user across multiple sessions.
Session
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Contains information related to marketing campaigns of the user. These are shared with Google AdWords / Google Ads when the Google Ads and Google Analytics accounts are linked together.
90 days
__utma
ID used to identify users and sessions
2 years after last activity
__utmt
Used to monitor number of Google Analytics server requests
10 minutes
__utmb
Used to distinguish new sessions and visits. This cookie is set when the GA.js javascript library is loaded and there is no existing __utmb cookie. The cookie is updated every time data is sent to the Google Analytics server.
30 minutes after last activity
__utmc
Used only with old Urchin versions of Google Analytics and not with GA.js. Was used to distinguish between new sessions and visits at the end of a session.
End of session (browser)
__utmz
Contains information about the traffic source or campaign that directed user to the website. The cookie is set when the GA.js javascript is loaded and updated when data is sent to the Google Anaytics server
6 months after last activity
__utmv
Contains custom information set by the web developer via the _setCustomVar method in Google Analytics. This cookie is updated every time new data is sent to the Google Analytics server.
2 years after last activity
__utmx
Used to determine whether a user is included in an A / B or Multivariate test.
18 months
_ga
ID used to identify users
2 years
_gali
Used by Google Analytics to determine which links on a page are being clicked
30 seconds
_ga_
ID used to identify users
2 years
_gid
ID used to identify users for 24 hours after last activity
24 hours
_gat
Used to monitor number of Google Analytics server requests when using Google Tag Manager
1 minute
Marketing cookies are used to follow visitors to websites. The intention is to show ads that are relevant and engaging to the individual user.
Pinterest Tag is a web analytics service that tracks and reports website traffic.