Author: Charles Villanueva

  • EXCLUSIVE: Details on Scrapped ‘Offenders’ Hulu Team-Up Cartoon

    EXCLUSIVE: Details on Scrapped ‘Offenders’ Hulu Team-Up Cartoon

    Once upon a time, Hulu was to be the new home for a slew of adult-oriented Marvel content, specifically an edgy animated team-up show titled the Offenders. Starring a line-up of offbeat characters that included the likes of Howard the Duck, MODOK, Hit-Monkey, Dazzler, and Tigra, the concept never saw the light of day due to Marvel Television shutting down. MODOK and Hit-Monkey, however, managed to survive the ordeal.

    I spoke to Hit-Monkey showrunners Will Speck and Josh Gordon today and asked about what exactly Marvel had in store for an original concept like The Offenders.

    It was a very loose plan. It was the idea that there were a few sidelined characters that could, at some point, join up and that was the vision. One of the original concepts, when they pitched it to Hulu, was, “Let’s design four separate shows that don’t necessarily have plans to combine and find a way to combine them.” We were always in talks with the other showrunners like [MODOK executive producer] Jordan Blum to figure out where the points of intersection were. Stylistically and humor-wise, the shows were never created to resemble each other. We always thought that it was such a cool choice to combine the different styles.

    From the sound of it, it kinda seems like Offenders would have been a show that was unlike any other superhero show currently out there. The idea they had in mind sounds very familiar to a lot of the Adult Swim mashups like Harvey Birdman, Attorney-at-Law and Space Ghost, Coast to Coast; an idiosyncratic marriage of polarizing premises to create a crazy blob of a show.

    As fun as it would have been to see a stop-motion MODOK interact with a 2D Hit-Monkey, it’s hard to imagine a Feige-led Marvel brand agreeing to something this wacky. MODOK, for all its oddities, was actually a well-made show. Saving more of my elaborate thoughts in my review, I’ll say that Hit-Monkey was also a pleasant surprise.

  • Taika Waititi To Direct Jodorowsky’s Graphic Novel ‘THE INCAL’

    Taika Waititi To Direct Jodorowsky’s Graphic Novel ‘THE INCAL’

    Taika Waititi makes his move from one famous comic to another, with The Incal, a graphic novel by legendary director Alejandro Jodorowsky and artist Moebius. The Thor: Love and Thunder director is attached to adapt and direct The Incal, with help from regular collaborator Jermaine Clement. The announcement video can be seen below:

    Jodorowsky had nothing but nice words to say about Waititi:

    When Humanoids’ CEO Fabrice Giger introduced me to Taika Waititi’s work, it became obvious to me that he was the one. I fully trust Taika’s creativity to give THE INCAL a stunning take, intimate and at the same time of cosmic proportions.

    For the uninitiated, The Incal is a cosmic pic about a detective who stumbles upon the titular relic, known to bestow immense power, which other evil space factions are after. The saga chronicles the detective’s journey throughout the vast galaxy as he meets all sorts of quirky characters.

    Jodorowsy’s vision, to say the least, is pretty damn trippy. Partnered with Moebius’ impressionistic visuals, the world that they put together for The Incal is nothing short of awe-inspiring. It’ll be interesting to see how Taika manages to wrangle all the crazy ideas and visuals together.

  • DAREDEVIL: What Could A Hypothetical Game Look Like?

    DAREDEVIL: What Could A Hypothetical Game Look Like?

    There’s a new AAA Marvel game being developed by industry legend Amy Hennig, whose previous work includes the Uncharted franchise, which she created, and Legacy of Kain, which she wrote, and a lot of fans seem to think it’s a Daredevil game. The reason why is because not too long ago, a rumor surfaced saying that Wolverine and Daredevil games were in the works. And because it’s been confirmed that there is a Wolverine game happening, fans think there might be credence to the Daredevil side of the rumor.

    Let’s assume there is a Daredevil game and it happens to be the “narrative-driven, blockbuster, action-adventure” that Hennig described, just what kind of game does Daredevil need to have? What kind of game could it be?

    Looking at the numerous video games based on comic books within the past decade paints a picture of what it could look like. The Arkham and Spider-Man games have their open-world and traversal. Square Enix’s Avengers has its co-op feature with multiple characters and builds to choose from. The new Guardians of the Galaxy game has a choice-driven narrative. The upcoming Midnight Suns is a deck builder. The Batman Telltale games are point-and-click detective adventures.

    The most obvious one that comes to mind is the Arkham series. Given how that game pretty much serves as the gold standard for your defacto open-world game that has an emphasis on button-mashing combat makes it a very canvass to imagine Daredevil in. After all, Daredevil and Batman do share a lot of similarities; both were written by Frank Miller (but Miller turned Daredevil into Batman first a few years before he wrote Year One); both are trained ninjas; both rely on their physical acrobatic prowess; both use some form of radar sense (Bruce has his tech while Matt has his ears).

    Combat-wise, Daredevil could certainly use some cues from the Arkham series but a system that automatically lets you snap to an enemy by mashing feels incredibly shallow and boring. The 2018 Spider-Man game really does a good job of taking the free-flowing fluidity of the Arkham-style combat while keeping the skill ceiling somewhat high. You also don’t want Daredevil to be a battle tank that runs over goons like Batman but you want a system that shows his graceful precision in taking down squads of enemies. You want his skills to have their limits and not feel unstoppable every step of the way.

    A lot of people forget just how much of a traversal-heavy character Daredevil is. He’s a skyscraping acrobat that goes on joyrides with Spider-Man using his billy club. The 2018 Spider-Man has one of the most satisfying open-world experiences thanks to its freeing traversal system. While Daredevil is no Spider-Man when it comes to zipping through New York at 50 mph, you want a game that lets players use the billy club to explore to verticalities of whatever location he’s in. Amy Hennig‘s work on the Uncharted franchise could lead to some really robust platforming and traversal mechanics.

    Thematically, a Daredevil game would benefit from some form of morality system. Be it one that changes the course of the story or one that has smaller changes in gameplay. Part of any Daredevil story are themes of faith and ethics so it’s a mechanic that would fit like a glove for any potential game. Should you beat this goon to a pulp or knock him out to get information? Should you stop Bullseye from assassinating a congressman or save the civilians he has hostage? Dilemmas like this should inform what happens to Daredevil.

    Daredevil is a creature of the night, trained in the art of ninjutsu. So as a huge stealth game fan, I definitely would like to see a really effective stealth component in it. I know stealth mechanics aren’t a lot of people’s cup of tea but I especially love it when games offer the stealthy sneaky route as the more efficient solution. Games like The Last of Us had great stealth aspects that when utilized, tipped the scales to your advantage, as opposed to Ramboing your way out of an infected encounter and having your ass handed to you. You don’t have to sneak but sneaking makes everything a lot smoother.

    Quite possibly the most important aspect is Daredevil’s signature radar sense. It’s his defining ability and a game that doesn’t take advantage of it would be a huge blunder. It’s a feature that should be incorporated in every aspect of the game including combat. It’s a mechanic so crucial unto itself that mechanics akin to the radar sense have served as cornerstones of certain games (LA Noire famously incorporated an interrogation mechanic that had players read whether a character was lying or not based on their facial expressions).

    Having a radar sense mechanic leads to more varying gameplay opportunities such as branching dialogue trees and the like. It’s not unreasonable for a Daredevil fan to expect gameplay incorporating Matt Murdock’s lawyer life. Imagine a minigame where the player gets to work a witness on the stand during a high-profile court case by using your radar sense and other investigative abilities. It’s a no-brainer.

    As far as the story goes, Hennig teased a completely new original story and take on the Marvel Universe. It’s hard to tell what she could mean by that but if I had to imagine a Daredevil story that was a completely new take, I would start with the setting. A Daredevil game set in Asia that looks visually looks like Ghost of Tsushima sounds too good not to imagine; picture Daredevil quietly infiltrating a Yakuza highrise in Madripoor. A story where Daredevil has to deal with a lot of occult Hand mysticism also sounds good; have him deal with the influence of the Beast as the player makes more corrupt choices.

    Whatever the case is, whether it’s a Daredevil game or not, the idea that an industry legend like Hennig is working on a big Marvel game is more than exciting. We’re finally in an age where we have current-gen video games based on comic books that we can be proud of. For the longest time, it felt like the opposite.

    But please be Daredevil.

  • Robert Downey Jr. and Matt Damon Join Christopher Nolan’s ‘OPPENHEIMER’

    Robert Downey Jr. and Matt Damon Join Christopher Nolan’s ‘OPPENHEIMER’

    Christopher Nolan‘s ensemble for his biopic on the project that led to the creation of the atomic bomb just got two atom bombs of star power. Deadline is reporting that Robert Downey Jr. and Matt Damon are in talks to join Cillian Murphy and Emily Blunt in Oppenheimer.

    In addition to that report, THR is saying that Robert Downey Jr. is playing Lewis Strauss, a commissioner who put Oppenheimer on the stand and questioned his loyalty to the US, while Damon is playing Lt. Gen. Leslie Groves, the director of the Manhattan Project that created the atomic bomb. Oppenheimer marks Downey’s first project with Nolan and Damon’s second following Interstellar.

    Cillian Murphy is set to play the titular scientist while Emily Blunt is to play Oppenheimer’s wife, Kitty Oppenheimer.

    Source: Deadline

  • The Sanctity of Canon: How Being Canon Sometimes Hinders Storytelling

    The Sanctity of Canon: How Being Canon Sometimes Hinders Storytelling

    The sanctity of canon has always been a contentious topic for fandoms, in particular, how inclusive or exclusive it is. Lucasfilm famously dismantled decades worth of precious Star Wars canon in novels and comics after the company was acquired by Disney, pissing lifelong fans who invested precious time immersing themselves in those novels to no end. Warner Bros. and DC films are notorious for setting stories in their own bubble and adjusting as things go on. And then you have Marvel Studios and Marvel Television’s cold-war squabble of the films never acknowledging the television world’s existence, despite the latter insisting they’re in the same club as the former. 

    For some, whether or not a narrative is canonized determines its value. The more important or essential a story is to the larger understanding of the written body, the more it outweighs the others, regardless of quality. The less important it is, the less valuable it is. It understandably takes so much time to invest a lot of effort into something so why do it with the inessential stuff? Why should you watch 5 seasons of a show that has zero bearing on the larger story in the metaseries? 

    That line of thinking can sometimes be detrimental to how we consume art. Just because something is inessential to the metaseries, doesn’t invalidate its existence. You can partake in a series or a comic simply because it moves you, or because it’s good, or because it makes you happy. Or perhaps you value quality over ancillary world-building. None of the nerdy connectivity matters in the face of gratification and fulfillment. You like a show because you like it.

    On the flip side, having something you enjoy be acknowledged feels just as good. It’s a validation of your investment. Imagine what fans felt when it was announced in Star Wars Celebration 2016 that Thrawn, a famous character from the decanonized Legends novels, was being recanonized in the main continuity. Not only would unfamiliar fans get to know a great character they otherwise wouldn’t know, but it’s also somewhat akin to seeing an old friend. You spent 7-years following the intricacies of Agents of S.H.I.E.L.D., falling in love with their characters, and growing with them every step of the way. Seeing The Cavalry show up in the films naturally feels like an apt reward for all that support.

    While the series would often reference the events of the movies, even going as far as to include guest appearances by the likes of Samuel L. Jackson and Cobie Smoulders, the Marvel films never acknowledged the events of Agents of S.H.I.E.L.E.D. This is something fans hoped would be ‘corrected’ following the ending of the ABC series, with many adamant Chloe Bennet would reprise her role as Daisy Johnson in Secret Invasion – something she has denied.

    Fan frustration only became worse when the writer for The Story of Marvel Studios seemed to suggest the series was, in fact, not canon to the Marvel Studios film. Agent Carter being the exception, of course. Fans of the series grew angry, not wanting to hear the series was its own entity outside of the films. The frustration is understandable, to an extent. The feeling that the creatives owe them something, though, is a major problem.

    Us fans, we tend to feel a sense of ownership over these stories. We make these stories a part of our daily lives. Quotes become part of our vernacular. Memes become a cornerstone of our online interactions. These characters begin to shape with some of what we identify with, which is great. However, the fact that fans expect to be rewarded for all of these things feels misplaced in the face of corporate interest.

    These stories are a business at the end of the day and none of them owe fans anything, as harsh as that sounds. While studios and creatives are without a doubt thankful for the support, they operate on the whims of numbers and their own creative vision. If the idea of fully incorporating hours of television (that were created separately in a vacuum) into a cinematic narrative doesn’t logistically fit with their vision, that’s tough luck for all the fans who want it. The bigger picture of what the company wants gets served above what fans want.

    And the way these companies go about dealing with canon is fascinating on a lot of levels. You have HBO and its Watchmen series. When HBO gave The Leftovers and Lost creator Damon Lindelof keys to Alan Moore and David Gibbons‘ dystopian superhero world, Lindelof made sure he only looked at the seminal 1985 comic as his basis. It was the Old Testament he would use to create the Watchmen’s New Testament. This was done despite dozens of Watchmen sequel comics and Zack Snyder‘s reimagined movie adaptation. Lindelof ignored every single one of those and created his own take of what happened after the comic. And it worked perfectly.

    Then you have the DC Extended Universe whose canon is a free-for-all. While its cohesion pales in comparison to the relatively cohesive tapestry of the Marvel Cinematic Universe, the DC films have that the MCU doesn’t: the freedom to do whatever they want. It’s how you end up with a movie like Joker, divorced from anything their tentpoles are doing. We’re at a point where we will see three different Batmans in live-action (Affleck, Keaton, and Pattinson) next year. These films aren’t beholden to a strict continuity and simply exist on their own merits. In a pop-culture landscape where interconnectivity is getting more complex, being able to watch The Batman on its own feels satisfying.

    All of this brings us to the MCU, arguably the most successful franchise with the most cohesive continuity. A decade into its existence, more and more MCU projects are bringing elements from the early days of its canon, signifying Kevin Feige’s vision of a tighter and more consistent network of stories. However, even the MCU isn’t exempt from just throwing things at the window. Thor: Ragnarok famously shits on all the Thor films before it, foregoing much of its predecessor’s qualities including some story beats. 

    Marvel Studios is starting to take things further by possibly adding talent from the Marvel Television world. With the closing of Marvel TV along with the shows under its purview and the reported involvement of its key players in the proper MCU via soft reboot, fans have been divided as ever over what constitutes canon. Charlie Cox and Vincent D’Onofrio have both cemented their performances in shows that are being written out of continuity, yet their shadows loom over the future of the MCU. Upcoming shows Hawkeye and Echo are being touted as vehicles for the return of these Marvel TV staples, complete with a new canon. It’s more than likely to see Marvel Studios make more cherry-picking decisions like this when it comes to castings outside its purview. J. Jonah Jameson is another great example of this decision. 

    There’s also Lucasfilm, which recently released Star Wars: Visions, a non-canonical anthology show that distilled all the best elements of Star Wars into something fresh and exciting for the franchise. The result is a widely acclaimed show that pushes the boundaries of what Star Wars can be. In many ways, it was a proof of concept of how exciting the franchise could be without any of the main saga’s bells and whistles. 

    Like a belief losing its hold on its believers, the sanctity of canon feels subjective these days. What these franchises have come to understand is the importance of fluidity in storytelling. Nothing is sacred, for better and worse. The story is king at the end of the day and takes precedence over anything else.

    Should the need arise to forego established premises to accommodate the larger narrative, storytellers should be able to do as needed. 

  • ‘Uncharted’ Creator Amy Hennig is Working on AAA Marvel Game

    ‘Uncharted’ Creator Amy Hennig is Working on AAA Marvel Game

    The Marvel brand may have been dominating the box office for a decade now but the brand has only begun making its mark in next-gen gaming within the past few years. Playstation’s Spider-Man set the gaming world on fire when it came out a few years ago. This month’s Guardians of the Galaxy is garnering very positive reviews. While not as well-received, even the Avengers game had its moments. Wolverine and Midnight Suns are big games being developed on the horizon.

    Deadline is reporting that Marvel Entertainment is partnering with Skydance’s new interactive studio New Media for a new blockbuster game. Helmed by Uncharted creator and video game legend Amy Hennig, the game is set to be a “narrative-driven, blockbuster action-adventure game, featuring a completely original story and take on the Marvel Universe.” According to Hennig:

    I can’t imagine a better partner than Marvel for our first game. The Marvel Universe epitomizes all the action, mystery and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.

    Hennig taking the reigns of this project should be enough to get any Marvel gaming fan excited. Hennig’s work on the Uncharted franchise and the cult-classic Legacy of Kain games is nothing short of incredible. As to what property Hennig’s team is adapting, it’s anyone’s guess. Going by the idea of something completely original, the door is pretty much wide open.

    Source: Deadline

  • REPORT: ‘Shang-Chi’ Sequel  Headed to Production in 2023

    REPORT: ‘Shang-Chi’ Sequel Headed to Production in 2023

    It shouldn’t come as a surprise that the breakaway cinematic hit of 2021 that is Shang-Chi and the Legend of the Ten Rings is getting a sequel but it’s happening. In a report about a Thunderbolts project headed to the MCU by GWW, the site is also reporting that the Shang-Chi sequel is set to begin production in 2023.

    Marvel Studios is keen on expanding the world of Shang-Chi, especially with the rumored Ten Rings spin-off in the works. I personally haven’t seen it yet due to closed theaters but I’ve heard the first film certainly leaves open some very interesting doors for a sequel so the possibilities seem endless.

    Source: GWW

  • Square Enix’s ‘Guardians of the Galaxy’ Reviews Are Positive

    Square Enix’s ‘Guardians of the Galaxy’ Reviews Are Positive

    When it was revealed that Square Enix was working on another Marvel game in Guardians of the Galaxy, there was a lot of trepidation given what happened with Avengers. But lo and behold, turns out that game is actually good. Reviews are out for the game and they are glowing with positivity. Critics are describing the game as unexpected surprise with a lot of personality and heart.

    I always expected to jet around blasting aliens in Marvel’s Guardians of the Galaxy. But its new place as one of the more emotionally resonant video game stories in recent memory easily makes it 2021’s best surprise. 

    Polgyon

    Just like the titular scrappy band of underdogs, Marvel’s Guardians of the Galaxy defied all of my expectations. What I expected to be an awkward mishandling of one of Marvel’s most unlikely superhero teams turned out to be one of the most faithful and entertaining depictions of the Guardians since their 2014 movie debut, and one of my favorite games of 2021.

    Kotaku

    Despite its mechanical flaws, in depicting a story of flawed characters, it’s hard to pass up on Marvel’s Guardians of the Galaxy. This title feels free of franchise-building and shady business practices. While it tries to ape on your familiarity with the property, it somehow all stands on its own. The visuals, lovable characters, and the promise of hijinx in space are inviting, but within this off-beat exterior is a solid emotional core.

    Gamepur

    Marvel’s Guardians of the Galaxy nicely balances a goofy, action-filled adventure with some genuinely heartfelt story moments, and the choices you’re given can add some surprising personal twists to your particular playthrough. Its combat and level design are relatively simple if still consistently entertaining, but it’s the relationships and banter between its characters that keep everything fresh as they evolve. It isn’t going to set the world on fire, but Guardians of the Galaxy is still another convincing example of how much fun a linear, no-frills, single-player campaign can be.

    IGN
  • ‘Hawkeye’ Artist On Marvel Studios Poster Homage: “Start paying”

    ‘Hawkeye’ Artist On Marvel Studios Poster Homage: “Start paying”

    One of the more unfortunate realities surrounding the billion-dollar franchise that is the MCU is the startling truth that a lot of the people who create the comics that serve as the MCU’s foundation rarely receive worthwhile compensation from the powers that adapt their work.

    Famed Hawkeye artist David Aja is joining a growing list of creators who have expressed frustration over this issue that seemingly continues to be unrectified behind the scenes. Last night, a brand new poster for the Hawkeye series was revealed, paying homage to one of the iconic posters Aja drew for his seminal Hawkeye run with Matt Fraction. Aja had this to say about Marvel Studios’ recreation of his work:

    David Aja‘s artwork on his run with Matt Fraction is arguably the most important selling point of that run. From his distinct minimalist covers to the inventive visual storytelling methods he brought to the table, there’s no doubt that the book wouldn’t be the classic it is without his touch.

    Winter Soldier creator Ed Brubaker recently made waves over complaints he made regarding the issue in light of Marvel Studios building a very lucrative franchise based on his work. The check Marvel Studios allegedly gave Brubaker for adapting the Winter Soldier story was a lot lower than the royalties he received for his 1-second cameo in the movie. Howver, according to Brubaker, Marvel has since reached out to him, likely due to the high publicity of his comments, with the hopes of amending the issue.

    The issue is a highly complicated one, given how all the work-for-hire contracts that a lot of these creators signed were drafted at a time when comic adaptations weren’t the world’s hottest commodity. Still, in an era where the studios are making billions off these people’s work, reasonable compensation should not be an issue. We hope Aja and more creators get compensated for their contributions to the MCU.

  • REVIEW: They Always Run

    REVIEW: They Always Run

    When I came across They Always Run during my 3 AM random Youtube musings several weeks ago, I just knew I had to play it. A linear action platformer where you play a three-armed cloaked bounty hunter journeying across the galaxy to knock some heads? That seems like the game a Mandalorian fan in-drought like me needs to play while we wait for the third season.

    https://gfycat.com/immensemarriedbushbaby
    Platforming in this game is serviceable.

    After getting my hands on a review copy and spending a total of 5 hours with the game, I can say confidently that this is not the game I was hoping for. The review copy I received was prefaced with a warning that it had bugs which is a valid warning to make. But I wasn’t expecting it to have that many issues. Akin to an open-beta test, the seemingly final state of the game feels bare for several reasons. They Always Run is an incredibly unpolished affair that betrays the excitement instilled by its premise and visual flair.

    You play Aidan, a bounty hunter who comes from a race of three-armed humanoids that gets embroiled in an intergalactic conspiracy that may concern his past. With the help of a few allies he meets across the galaxy, Aidan is forced to take on unwanted bounties to get to the bottom of the conspiracy. The game offers a variety of oddities and interstellar worlds. Nothing we haven’t seen but enough for the world to feel distant.

    Right from the get-go, you’ll feel a serious lack of QoL features. From the game “feel” to the way the sound design/score comes and goes, it just feels off. The walk animation of the protagonist is so slow and for some reason, the game limits you to walking anytime you’re in the spaceship. The transitions between each story beat and level are so jarring; the game literally just jumps to a new level without oftentimes no segue.

    https://gfycat.com/animatedamplebantamrooster
    Myriad Pro just isn’t a good sci-fi font.

    I’m a huge sucker for games and apps with good UI design. Having it good is evidence of cohesive vision and having it cohesive makes for a more immersive experience. When your UI looks haphazardly put together with fundamentally bad layouting and poor choice of fonts, it cheapens the experience. Sadly, They Always Run has it looking generic. The game’s interface looks straight out of a cheap 90’s sci-fi bargain bin novel. Texts are overlayed where they shouldn’t be. The menus look so dull and unimaginative. For a sci-fi bounty hunting game with a quirky world, having your UI look pedestrian and mundane is a huge blunder.

    https://gfycat.com/yawninggorgeousaustrianpinscher
    Combat does get fun at times.

    A lot of the game’s more palatable qualities can be found within the game’s actual combat mechanics. Playing a three-armed assassin, the game somewhat gets the job done and delivers a serviceable combat system that gets fun to play as you progress up the awful-looking skill tree. There’s a depth to the mechanics at play here; having a third appendage allows players to creatively get out of rushdown scenarios when enemies gang up on you. On top of that, you also have options to use guns mid-combo. And then when you start unlocking the Spider-Man grappling hook abilities? Every skirmish becomes a challenge to do the craziest combos yet.

    But then the jank starts creeping in and poops on the party. The fight animations are so rigidly done that it underlines the lack of flow with the combat system. It’s a total shame since a game like this would benefit from a system that allowed seamless movement and transitions. Cancel animations don’t exist in this game; I can’t count the times I died because I couldn’t roll out from an animation frame. Modern action-heavy platformers need that feature. It also doesn’t help that the hitboxes are so all over the place that your attacks don’t always register.

    https://gfycat.com/cavernousnervousirishwolfhound
    A prime example of the audio bugs and how scenes just transition abruptly.

    They Always Run could have been a decent game as it has promising aspects. The art style is great. The characters look interesting. The bounty hunter premise is fun (though it could’ve been done without the linearity. Imagine being able to simply pick which bounty to chase) Sadly, the lack of polish prevents it from reaching its potential.