Author: Hunter Radesi

  • EXCLUSIVE: ‘Lightyear’ Director Explains How Han Solo Inspired Film

    EXCLUSIVE: ‘Lightyear’ Director Explains How Han Solo Inspired Film

    Lightyear is set to be Pixar’s first science-fiction action film, and it’s director pulled out all the stops when looking for inspiration. Angus MacLane is a self-proclaimed nerd, who can reference almost any sci-fi movie or anime an interviewer might throw at him. The former Finding Dory filmmaker has name dropped countless projects as research material in the past, but chief among them has always been Star Wars.

    In multiple interviews, MacLane described Lightyear as the galaxy far, far away within the Toy Story universe. Sitting down for an exclusive chat with Murphy’s Multiverse, the director was asked if Harrison Ford‘s Han Solo served as a specific inspiration for Chris Evans‘ Buzz Lightyear. While it turns out this wasn’t his original idea, he did admit that it might be true in a more unintentional way:

    That’s a really interesting observation. I think it was sub-conscious. Han was the character I liked the most as a kid, because of his braggadocio. I think there are some very Han-like moments in the film…there’s very much an echo of that in the first act of our film. But for me, it was important to tell a story about an adult.

    Angus MacLane

    He continued to elaborate, further explaining the purpose behind following an adult character:

    The movies that I related to as a kid, the character I wanted to hang out with was the adult. It was aspirational in that way, instead of the kid. Luke I didn’t relate to, I wanted to be Han Solo. In Aliens, I wasn’t following the kid, I was following Ripley. You know what I mean? There’s something about that that was important to me for this film, and I think that’s what you’re picking up on. I wanted to tell a story about a character who had a lot of arrogance and was humbled by their own hubris.

    Angus MacLane

    MacLane might be onto something, as characters like Han Solo and Ripley have grown to become some of pop culture’s most iconic protagonists. Buzz Lightyear is already pretty well-liked in his own regard, and hopefully the director’s new take only serves to make him more popular when Lightyear flies into theaters on June 17th.

  • HBO’s ‘The Last of Us’ Adaptation Adds Troy Baker and Ashley Johnson 

    HBO’s ‘The Last of Us’ Adaptation Adds Troy Baker and Ashley Johnson 

    HBO’s The Last of Us is doubling up on familiar faces. It was revealed during a panel at Summer Game Fest that Troy Baker and Ashley Johnson will both have major roles in the upcoming television adaptation of Naughty Dog’s iconic franchise. The pair originated the protagonist roles of Joel and Ellie in 2013’s hit PlayStation exclusive, and both returned in 2020 for the acclaimed sequel The Last of Us Part II. It’s been known for some time that The Mandalorian star Pedro Pascal and Game of Thrones breakout Bella Ramsey will take over as the leads for the live-action show, and it was confirmed during the panel that Baker and Johnson will indeed be playing different characters than they do in the game series. They join Merle Dandridge in the exclusive club of performers both in the original project and it’s adaptation.

    Also revealed at the panel is the increased role of franchise creator Neil Druckmann in HBO’s creative process. After directing both video game installments, Druckmann will helm an episode of the series on top of writing and executive producing. It was promised that with Druckmann’s help, the show would ensure a faithful retelling of the story and it’s intricately detailed world. This information is in direct contrast to earlier claims from Druckmann that the HBO series would differ from the original game in significant ways. However, it’s always possible both statements are true in their own right, with changes being made while the overall story stays true to it’s initial design. Either way, the fact Baker and Johnson want to be involved is probably a good sign.

    Source: Naughty Dog

  • Naughty Dog Developing Stand-Alone ‘The Last of Us’ Multiplayer Game

    Naughty Dog Developing Stand-Alone ‘The Last of Us’ Multiplayer Game

    It’s official, fans are getting another The Last of Us game. It just won’t be the one they thought would happen. It was announced at Summer Game Fest that Naughty Dog is hard at work developing a brand new entry in its world of the infected, only this time it won’t be a concentrated single-player story. Instead, The Last of Us franchise will see the release of it’s first full-scale, stand-alone multiplayer game. The project is being described as an “extremely ambitious undertaking,” and Naughty Dog confirmed it will be growing the studio significantly to make sure all the needed work can be accomplished.

    Official Concept Art

    The game, which does not yet have an official title, was created in response to the immensely positive reception of the original game’s “Factions” mode. There, players could take a break from Joel and Ellie’s story and jump into the shoes of a survivor working with either the “Fireflies” or the “Hunters.” The objective of each round was to gather supplies from around the given map to keep the chosen “faction” healthy, fighting off or working with other online users along the way. Players could choose to do this stealthily or in the form of an all-out firefight. After years of dedicated fans asking for an expansion, the developer decided it would be in their best interest to double down and produce a fully independent multiplayer game.

    Not much else is known about this new entry in The Last of Us saga just yet. The project’s co-director Vinit Agarwal claimed it would be one of the studio’s “biggest efforts yet” in a post shared to Twitter. Also heading the development team are co-director Anthony Newman and narrative lead Joe Pettinati.

    Source: Naughty Dog, Twitter

  • ‘Spider-Verse’ Producers Offer Update on ‘Silk’ Series 

    ‘Spider-Verse’ Producers Offer Update on ‘Silk’ Series 

    Sony’s Spider-Verse continues to expand, and producers Phil Lord and Chris Miller are steadfastly at the helm of it all. Not only are the duo hard at work on the next two animated Spider-Man entries, Across the Spider-Verse and it’s sequel, they’re also currently developing several spin-off projects. One of their top priorities is Silk, a live-action series based on the Korean-American hero of the same name. The show, set to debut on Amazon Prime, was announced nearly two years ago with little-to-no official word since.

    However, in a recent interview with Deadline’s Crew Call podcast, Lord and Miller offered a promising update on the series’ production. The creative team confirmed the project is still in the works, and fans should expect more information soon:

    We’re developing all that stuff with great care and there’s a really exciting start for Silk. It’s coming along. There’ll be news someday soon.


    Phil Lord

    Silk revolves around Cindy Moon, a former classmate of Peter Parker who is bitten by the same spider that gave him his spectacular abilities. Tiffany Espensen previously played a character named “Cindy” in the MCU, though it was never confirmed if this was intended to be a version of the hero or if she will reprise the role for Sony’s upcoming series. Hopefully, Lord and Miller are true to their word and more news drops sooner than later.

    Source: Deadline

  • ‘The Last of Us’ PS5 Remake Reportedly Coming in September

    ‘The Last of Us’ PS5 Remake Reportedly Coming in September

    It looks like Naughty Dog isn’t done with The Last of Us. After what seemed like years of rumored development, PlayStation Direct inadvertently confirmed that Naughty Dog was indeed releasing a remake of their original masterpiece for the PlayStation 5 and PC. The revelation was uploaded today before being quickly taken down, indicating the company was not yet ready for the information to be known. According to the now-deleted post, the remake will be branded as The Last of Us Part 1, and will release for the PS5 on September 2nd of this year. The PC release will come at a later, unknown date.

    A salvaged description of the game reveals that Naughty Dog intends it to be “a total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay, improved controls and expanded accessibility options”. It will also feature improved effects, exploration, and combat. The “Firefly Edition” of the re-release will come with the full game as well as the prequel chapter Left Behind, a steel book display case, early in-game unlocks, and the complete The Last of Us: American Dreams comic series with brand new art.

    This will be the third official release of the initial The Last of Us story. It originally dropped on the PS3 in 2013, before being remastered for the PS4 a year later in 2014. The Last of Us Part II released to equally critical acclaim in 2020.

    Source: IGN

  • REVIEW: ‘Kao the Kangaroo’ Falls Short of the Knockout

    REVIEW: ‘Kao the Kangaroo’ Falls Short of the Knockout

    In the silver age of gaming, console mascots reigned supreme. SEGA belonged to Sonic the Hedgehog, PlayStation was carried by Crash Bandicoot, and Nintendo was practically owned by Mario. No gamer was worth their salt unless they had a favorite, and no gaming environment could be great until it was stuffed with images of big, cartoonish characters. Never among those company symbols, however, was Kao the Kangaroo. The Polish platformer hopped his way onto the Game Boy and Dreamcast in 2000 but was never able to secure the kind of following that studio Tate Multimedia was hoping to acquire. As a result, the series was shelved in 2005 after a measly three games, and Kao, quickly forgotten by popular culture, fell into obscurity. That is, until now.

    Somehow, Kao the Kangaroo returned. After a re-release of the franchise’s second game landed on Steam, the series developed a surprise cult following that convinced Tate Multimedia to give the whole thing another shot. Unfortunately, the Kao reboot is anything but a knockout. Instead of a triumphant re-imagining of the character and his universe, fans receive a rather sub-par retreading of the same old thing. Not only in relation to the previous games in the franchise, but also to the countless other platforming mascots in existence. Nothing much stands out when playing through the story, and the gameplay itself is a pretty standard affair.

    The plot concerns the titular kangaroo as he discovers his long-lost father’s magical boxing gloves. A gifted fighter, he begins using them to make his way through hordes of dark creatures, locate his missing sister, and uncover the mystery of the “Eternal Warrior” who threatens his world. The premise has a lot of potential but ultimately falls flat in its execution. Kao and his supporting cast lack the charm required to draw the player in and oftentimes come off as more obnoxious than they do likable. It feels mean to say, but the voice acting is also laughably terrible. Kao himself has the energy of the infamous Tommy Wiseau, causing many of his sentences to come out as total meme material. His dialogue is supposed to be funny, but not in the way it ends up coming across.

    Kao the Kangaroo‘s best attribute is its level design. The look of the world is colorful and alive, and the arrangement of its platforms provides the biggest challenge of an otherwise simple game. Players who aren’t skilled in platforming may find the traversal aspect of the game a welcome challenge. In fact, the project might have been better off if it leaned further into Kao’s kangaroo features than it does his boxing gloves. Encountering moments of combat was usually a bit disappointing, with underwhelming enemies dispatched easily. While the design of the malevolent, anthropomorphic baddies is pretty fun, they’re typically done away with after just a few punches or tailspins and only really served to break the flow of travel.

    More interesting than the actual story of Kao are its side quests, which aren’t truly side quests. In actuality, they’re just little offshoots from the main path that lead to collectibles and treasure chests filled with coins. These tend to be the best part of any level, and are always worth seeking out during the main objective. The coins can be used to modify Kao in the central hub area, which doubles as the protagonist’s hometown and base of operations. Players are brought back here after each level, where they are then able to train, explore, and find dark runes that open doorways to further progress the plot. Whether or not a monetary system belongs in a mascot platforming game is debatable, but here it at least adds something to the experience. Kao can also interact with the citizens of this little town, which is actually quite entertaining. Much like Kao, they usually say something ridiculous with the utmost confidence.

    Truthfully, it’s a shame that Kao the Kangaroo isn’t better than it is. Mascot platformers are becoming far and few between, and there was a real hope that Tate Multimedia might be able to turn that trend around with their latest effort. Unfortunately, this doesn’t appear to be the case. The project ends up being a pretty lame, deflated attempt at the genre. It almost feels as if the studio only put a portion of its energy into developing Kao, resulting in a marsupial that can’t seem to land on his feet.

  • Iman Vellani on How Brie Larson Helped Prepare Her For Marvel Stardom

    Iman Vellani on How Brie Larson Helped Prepare Her For Marvel Stardom

    Marvel Studios’ latest superhero is Iman Vellani, who plays Kamala Khan in the Disney+ series Ms. Marvel. Luckily for fans of her performance, the six-episode show won’t be the last time audiences see the teenage phenom from Jersey City. Vellani is set to reprise her role for the upcoming blockbuster film The Marvels alongside fellow returning heroes Brie Larson and Teyonah Parris. The project will act as a sequel to 2019’s Captain Marvel and will see Khan team up with Carol Danvers and Monica Rambeau to fend off a currently-unknown new threat.

    In the comics and the show, Danvers’ Captain Marvel acts as somewhat of a mentor and idol to Khan. Speaking to Variety in a recent profile piece, Vellani revealed that she and Larson had very much the same relationship after the former was cast in her current role. She elaborated on the time the two spent together on and off the set:

    She was the sweetest. I was really shy and I felt like everything I wanted to ask would have been stupid, but she didn’t make me feel like that. She has such a warm presence and made our Zoom call intimate, telling me all about her experience. She was like, “Seriously, if your mom needs to talk to my mom, we can make that happen. Anything you need.” Any time I had any issue on set, I would text her and she’d make herself so available to answer my questions, as silly or small as they were.

    Iman Vellani on Brie Larson

    Vellani continued to explain how the Short Term 12 star helped prepare her for a life after Marvel. Larson was famously targeted by review bombs and sexist remarks following her Marvel Cinematic Universe debut, and the actress evidently felt it was important to make sure her young protégé had someone on her side should the heat of fame start taking it’s toll:

    She really wanted to be there for me, because even though she was already an established actor, being in Marvel changed her career forever. The sheer amount of attention you get being a Marvel actor is completely unmatched to anything else in this industry, and she wanted to prep me for that mentally and hold my hand throughout it.

    Iman Vellani

    Ms. Marvel is now streaming on Disney+.

    Source: Variety

  • Dwayne Johnson is 100% Committed to Building the DC Universe

    Dwayne Johnson is 100% Committed to Building the DC Universe

    Dwayne Johnson has been hyping up the arrival of Black Adam for years, and now it looks like he’s in it for the long run. After nearly a decade of development on Black Adam, whose live-action presence was first conceived as being the villain of Shazam! before shifting to a solo spin-off instead, Johnson is ready to make the character his own.

    The wrestler-turned-actor-turned-renaissance man revealed in a recent interview with Comic Book that he is “100% committed” to sticking around as the violent anti-hero for years to come. Not only that, but he’s willing to help build the entire DC Universe as well:

    I am 100% committed to not only Black Adam but then expanding the Black Adam universe, the DC universe. I am an optimist from the word, ‘Go.’ So, to me and to all of us up here, all universes exist in our heads. I will, we all will, work very hard to make sure we are honoring the mythology but also giving the fans what they want. I hear the fans, we all do, and I pick up everything they’re putting down. It doesn’t get by me, it doesn’t get by these guys [producer Hiram Garcia, producer Beau Flynn, director Jaume Collet-Serra]. This is the beginning, hopefully, fingers crossed, of a very long storytelling road that Black Adam is the anchoring jet fuel now that will then push and press this universe out.

    Dwayne Johnson

    The DC Extended Universe, or DCEU for short, has experienced some tumultuous growth in the past few years. Starting as a cinematic world crafted by Zack Snyder, several critical flops led to a tonal rebranding that featured more colorful and comedic projects like James Gunn‘s The Suicide Squad and Peacemaker, and the aforementioned Shazam!.

    The past couple of weeks have seen more changes in leadership, so perhaps the company could use someone of Johnson‘s caliber to assist in setting things straight. Black Adam appears to have the makings of a bona fide hit, and time will tell if the film’s vision is worth expanding into other projects.

    Source: Comic Book

  • Wyatt Russell Praises Marvel, Expresses Desire to Return as U.S. Agent 

    Wyatt Russell Praises Marvel, Expresses Desire to Return as U.S. Agent 

    Marvel Studios has spent the last couple years introducing a plethora of characters to its ever-expanding cinematic universe. One of the first new faces that fans met in the Marvel Cinematic Universe’s fourth phase was Wyatt Russell’s John Walker, the government-sponsored Captain America who quickly became a thorn in the side of Anthony Mackie’s Sam Wilson and his best frenemy Bucky Barnes (played by Sebastian Stan). By the end of The Flacon and the Winter Soldier’s six episodes, Wilson had taken over as Captain America while Walker took on a fresh identity as U.S. Agent. Russell’s character was last seen coming into the employ of Julia Louis-Dreyfuss’ mysterious Val, and has not made an appearance since.

    While promoting his latest project, FX’s Under the Banner of Heaven, the former Black Mirror star was asked about a potential crossover with co-star Andrew Garfield in the Marvel Cinematic Universe. Both actors appear in Banner of Heaven, and Russell told THR he’d be more than willing to do anything Marvel asked of him:

    Sure. I’ll let you pitch that to Kevin Feige. If you come to Marvel, you can go pitch that to Kevin Feige and see if he likes it. I’ll do a crossover with anyone they tell me to do a crossover with.

    Wyatt Russell

    He continued to reveal just how incredible his experience with the company really was, and insisted he’ll return as soon as they’re ready to have him back:

    I really enjoy playing the character, and my experience working with Marvel was an unbelievable working experience and collaborative, working with Anthony Mackie and Sebastian Stan, and Kari Skogland. The teams they have there are unbelievable. It’s why they make great things. So, anytime I get the opportunity or hear about the chance to reprise a character or work for Marvel again, it’s very exciting because the people are wonderful. So, hopefully, I’ll get to do it again. We’ll see.

    Wyatt Russell

    There are currently no public plans for U.S. Agent to make another appearance in the MCU, but the nature of his final scene would suggest Kevin Feige probably has something up his sleeve for the character’s future. Until then, fans can see Russell in Under the Banner of Heaven, now streaming on Hulu.

    Source: The Hollywood Reporter

  • Indira Varma Reveals Her ‘Obi-Wan Kenobi’ Character Was Originally a Love Interest 

    Indira Varma Reveals Her ‘Obi-Wan Kenobi’ Character Was Originally a Love Interest 

    One of the great mysteries surrounding Obi-Wan Kenobi before its release was the identity of Indira Varma’s character. When she was first announced as part of the cast, theories began to run rampant. Many guessed she might be playing Kenobi’s long-lost love, Duchess Satine Kryze, in potential flashbacks, while others wondered if she might be a hidden Jedi. The first trailers for the series eventually revealed Varma to be playing an Imperial Officer, and the latest episode unveiled that she was actually a double agent working against the Empire from the inside.

    An original creation, Tala helps smuggle refugees to safety alongside Kumail Nanjiani’s Haja Estree. However, it seems fans weren’t actually that far off when they assumed Varma would be playing some sort of love interest on the show. In an interview with Entertainment Weekly, the former Game of Thrones star explained her character went through a few iterations in the script and was originally meant to be Obi-Wan’s romantic interest:

    There had already been different incarnations of the script and the story line. And I think, originally, she was going to be a love interest.

    Indira Varma

    Varma went on to describe why the creatives behind Kenobi ultimately decided against the idea:

    They felt that it was maybe a bit clichéd where always the woman turns up and they fall in love or whatever. And it’s more interesting that this is a woman with agency who is not just going to fall at the feet of Obi-Wan.

    Indira Varma

    So far, not much is known about Tala or her motives. She was able to survive the events of the most recent episodic installment, so hopefully, fans get to learn more in the coming weeks.

    Source: Entertainment Weekly