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  • REPORT: Apple TV+’s ‘Godzilla’ Spinoff Series Eyeing to Cast Kurt Russell and Wyatt Russell

    REPORT: Apple TV+’s ‘Godzilla’ Spinoff Series Eyeing to Cast Kurt Russell and Wyatt Russell

    The Monsterverse is expanding with a new TV series. While we all expected the Warner Bros. distributed series to remain with the company, Apple TV+ was the lucky one to get their hands on the rights to produce a new Godzilla spinoff series, which is still untitled. There’s still a lot we don’t know about the series, but we were able to share some details earlier in January, as it’s currently titled Hourglass and was originally eyeing a production start sometime this month.

    It’ll follow up after San Francisco was leveled by Godzilla, as a family’s connection to the secret organization Monarch is unraveled. It looks like part of the cast might be a character named Lee Shaw, who is “a military leading man type.” According to Illuminerdi’s latest piece, it seems they are currently eyeing Kurt Russell, which was first reported by Giant Freaking robot, and his son Wyatt Russell to play an older and younger version of that very character.

    While they can’t offer more details, these are two big names to add to the series. It’s uncertain if the project may generally feature more Godzilla, or even lead into one of their upcoming projects. The Monsterverse reached a new high with Godzilla vs. Kong, but we generally haven’t heard much on what the future has in store for viewers as they start their expansion into its first TV venture.

    Source: Illuminerdi, Giant Freaking Robot

  • How DC’s TV Series May Change With the Warner Bros. Discovery Merger

    How DC’s TV Series May Change With the Warner Bros. Discovery Merger

    When it comes to the DC Extended Universe, it would be fair to say it is in a bit of a predicament. Since the merger, Discovery is looking to revisit the DC slate in hopes of crafting a unified DCEU within one universe, akin to the Marvel Cinematic Universe. While most of DC’s previously announced films look to be relatively safe, with the exception of Wonder Twins, the same can’t be said for DC’s television shows. With that in mind, we look at the current state of DC TV and try to guess how the merger will impact the remaining series.

    The Arrowverse

    When it comes to the Arrowverse, what shows remain are far from safe, especially as the CW was recently revealed to never have been profitable. The chances of many of the beloved superhero shows surviving are even more limited if the CW does go up for sale.

    The CW has already said goodbye to series like Arrow, Supergirl, Black Lightning and will now say farewell to Legends of Tomorrow and Batwoman. This leaves only Superman and Lois, Stargirl, Naomi and The Flash, which already looks to be reaching the finish line with its upcoming ninth season.

    Superman and Lois, Stargirl, and Naomi are series that do not find themselves very involved with the overall universe unlike the rest of the Arrowverse. While Stargirl has yet to be renewed for a fourth season ahead of Season 3’s debut, Superman and Lois is already set to return for a third season. This, of course, could result in the series potentially ending after Season 3, or it could meet a similar fate to Wonder Twins and be axed before things get moving on production. The upcoming debut of the Justice Society in the DCEU could also spell bad news for Stargirl, whose whole thing is the JSA, and with the strange rules surrounding the use of certain characters in other mediums, the series could meet its end. Naomi is another detached series that could continue onward, but is currently airing its first season and has yet to score a renewal for season 2.

    Many will notice that over the past few years, the CW has attempted to get multiple new Arrowverse series like Green Arrow and The Canaries, Painkiller, and Wonder Girl off the ground but to no avail. Gotham Knights is the only one that’s actually been able to film a pilot that was not a spinoff from another pre-existing show, but even that has yet to even secure a series order. Justice U, the David Ramsey-led series that would see him reprise the role of Jon Diggle and train new superheroes has also yet to film a pilot, which means it could also see the chopping block.

    HBO Max

    HBO Max has become the adoptive home of multiple DCTV series like Doom PatrolTitans, and Harley Quinn. While a show like Green Lantern could very much still happen, especially as casting has been announced, shows like Strange Adventures and Superhero High appear to be dead in the water. We’ve heard nothing on either of them since they were announced, which seems to suggest they’ll be meeting the chopping block.

    The harder question here is the fate of Doom Patrol and Titans. Both series have been running for multiple seasons now and feel like they could come to an end very soon. With Warner Brothers Discovery looking to consolidate and unify its DC Universe, these shows definitely feel like they could indeed be canceled as casualties of war.

    Projects that will most likely be safe are those pertaining to Justice League Dark and what Matt Reeves has in the works like The Penguin. Shows like Constantine and Madame X are products of a deal between J.J. Abrams production company and Warner Bros Discovery, they feel like safe bets due to the fact they could contribute to the unified DC the new leadership wants and that they all lead into a big Defenders-like crossover event.

    Peacemaker will most likely be fine, as it seems highly unlikely that the series will be canceled following its success and how great James Gunn has been for the DC brand since releasing The Suicide Squad. While a series like Michael B. Jordans‘ Val-Zod series seems likely to be canned as it would take place in another universe and just does not seem like it would be a priority for the new leadership moving forward. And animated series like Young Justice and Harley Quinn will most likely remain unaffected due to these series being a completely separate entity from the other live-action series. 

    The TV side of things feels like it is going to see much more of a shakeup as the overhaul moves forward at DC Entertainment and Warner Bros Discovery. The new leadership would be smart to evaluate each project and look for the aspects that work and see if they can’t integrate some of these characters into their prime universe.

  • First Tease of High Evolutionary Spotted in New ‘Guardians of the Galaxy Vol. 3’ Set Photo

    First Tease of High Evolutionary Spotted in New ‘Guardians of the Galaxy Vol. 3’ Set Photo

    We’ve long wondered who might be the villain in the upcoming third entry of the Guardians of the Galaxy films. Recent set photos offered a hint at what may be the MCU’s interpretation of Halfworld, Rocket’s homeworld in the comics. It looked like a replica of Earth with some outdated clothing, but what stood out is that every “human” seemed like they were also a hybrid of a random animal. Now, Cosmic Circus has shared what may be our first tease of the High Evolutionary in Guardians of the Galaxy Vol. 3.

    There have been rumors that Chukwudi Iwjui might be playing the character, but we still haven’t gotten an official announcement on who exactly he’s playing in the upcoming threequel. The tease is certainly interesting and the alien language further hints at similarities to Earth but with some unique distinctions. It may be a different take on the Counter-Earth, which was high Evolutionary’s way of creating a “purer” version of the normal Earth.

    Image

    It still seems possible that his history is with Earth and that may have been his inspiration. He’d actually make a perfect counter to Star-Lord, who also has a history with the planet but is still stuck in a very different time. They may bond over that era before realizing that while Star-Lord learned to embrace the future, especially going by the Holiday Special teases, Evolutionary is still stuck to a bygone era. So, they may use this as a way to create a contrast between the two.

    Source: Cosmic Circus

  • Producer Hiram Garcia Reveals Why ‘Black Adam’ Was Delayed

    Producer Hiram Garcia Reveals Why ‘Black Adam’ Was Delayed

    A while back fans were disappointed to learn that the DC Extended Universe film slate was hit with quite a few big delays, sending films previously dated to release this year like The Flash and Aquaman and The Lost Kingdom into 2023. One casualty fans felt was the delay of Black Adam, a film that had been stuck in development hell for quite some time and was finally close to releasing. It was initially dated for July 27th, 2022 but was sent back a few months to October 21st, 2022 and now we finally know why.

    Producer on the film, Hiram Garcia, has revealed just why Black Adam would not be making its previously dated July release date. Garcia stated that due to the pandemic there became such a backlog of work for VFX studios that they would not be able to complete work on the film in time for the set date.

    I think we’re just in a world right now where there was a huge and understandable freeze-up when the pandemic hit and a lot of productions were put on hold, Now that the industry has really roared back, the pipeline for VFX is so jammed. Obviously all these superhero movies just require so much VFX, and we’re just in a situation where the majority of the VFX houses are just completely swamped with work.

    Hiram Garcia

    Garcia went on to talk about how well the film was coming together and just how grateful they are for the VFX talent they have working on the project.

    They’re busting their ass and we’re so grateful for all those VFX houses, It feels like things are starting to calibrate and I think you’ll start to feel less shifts down the line. We’re excited about it and we’re really excited with the way the movie’s been looking and excited to finish it and get it out into the world.

    Hiram Garcia

    Fans will have to wait just a little bit longer to witness the debut of Dwayne ‘The Rock’ Johnson as Black Adam, but they wanna make sure it’s well worth the wait and the best film it can be. Hopefully, this news will help ease some tension amongst fans who were worried about its delay.

    Source: The Wrap

  • ‘Moon Knight’s Final Episode Should Continue Playing With Our Heads

    ‘Moon Knight’s Final Episode Should Continue Playing With Our Heads

    Moon Knight has been a show that stands on its own two feet even among the ever-growing Marvel Cinematic Universe. Episode 4 started a new direction for the series, as what looks like a globe-trotting adventure may have actually been in the Marc Spector’s mind all along. The next episode did return to the usual adventure, as he and his alter Steven Grant took a path down memory lane and were faced with a new challenge, as Ammit unleashes her chaos upon the world. Intersected during those segments, we return to Marc being confronted by a psychiatrist version of Arthur Harrow. As we go into the finale, the trailers are teasing something familiar for Marvel fans, but I have a different hope going in.

    EXCLUSIVE: Lemire, Smallwood, & Bellaire Usher Moon Knight Into The  All-New, All-Different Marvel

    I adored the direction set by the fourth episode, as it played with our minds and created the illusion that everything that has happened was just within Marc’s mind. The series has been mostly disconnected from the rest of the MCU and embraced the iconic run by Lemire and Smallwood. It sadly is still a more restrained version of that story, but that’s not uncommon within adaptation. As Marc has found some kind of “peace” at the end of the last episode, I have one quandary going into the finale. I want it to keep playing with our heads.

    Even as he continues his journey to regain his powers as the Moon Knight and Khonshu to fight Harrow. We get a bombastic fight, as teased in the latest teasers with Harrow using the powers of Ammit. But, in reality, we continue to splice his discussion with the psychiatrist as we further unravel his mind. Suddenly, he has a revelation and just takes in the reality that he is, inf act, a superhero and has to take down the next great evil. We suddenly return to those moments of the power struggle as Moon Knight falls back into the territory set up earlier in the season.

    Moon Knight episode 4 ending explained | TechRadar

    He saves the day. Moon Knight is reunited with Layla and Khonshu. Everything is back to where it should be. Yet, something seems off about it all. The ending is almost too perfect, as every piece of the puzzle has fallen together as it should. Suddenly, the rug is pulled from under him and reality is changed once again. The series ends on a note that perhaps there’s still more to this story to be told, as it continues to keep its focus primarily on his mental issues and the challenges of living with DID.

    Of course, the series may take a safe route, but the thought of even the final playing with our expectations would be the perfect way to leave us off with the character. Perhaps everything that happened in the finale is actually part of a movie set, similar to Grant’s role in the Lemire and Smallwood run. We switch between these realities, making it harder to put together what is and isn’t real.

    Phases of the Moon Knight: How Marvel's Mentally Ill Vigilante Became its  Best Character - Paste

    If you’re wondering what that means for the character’s future in the MCU, it gives us the perfect opportunity for a character that keeps us on our toes. While we may see the return of Moon Knight, there’s enough vagueness to never truly give away what exactly happened. He can still be a character that is unhinged and hard to truly pinpoint given his DID. I personally would love a second season to build upon the insanity and leave us with any questions, but if this remains as a limited series, they could still keep us guessing.

    Reality is a fragile thing, and who knows what the future has in store for the character, which technically is probably making the limited episode count a bit frustrating. Still, there’s so much potential here to expand upon and use that vagueness to play with our perception. A sequel season could even play around with the Marvel Cinematic Universe as such without having to directly connect to the rest. It would be a shame to fall into some familiar territory, but even so, it wouldn’t go against what the series set up. Given it may be a limited run, it sadly does also limit its potential in some ways.

  • Viola Davis in Talks to Star in a ‘Peacemaker’ Spin-Off

    Viola Davis in Talks to Star in a ‘Peacemaker’ Spin-Off

    The DC Extended Universe saw its first venture into television with James Gunn‘s spin-off of The Suicide Squad with Peacemaker, featuring the return of John Cena as the titular character. Gunn revealed before the series had even wrapped on its first season that he was already developing another DC series although he would not go into details about what that series might be.

    Deadline is reporting that the star of Suicide Squad and its sequel, Viola Davis, will reprise her role as Amanda Waller in an upcoming HBO Max series. She will also serve as an executive producer on the project alongside James Gunn, Peter Safran, and Christal Henry, who will write and serve as an executive producer on the series.

    There are no plot details on the series just yet and all we know is that it will not be in the same vein as Peacemaker was, with Gunn previously stating his next spin-off “won’t be as much a comedy as Peacemaker“.

    The series could follow the aftermath of Peacemaker, where Waller’s own daughter, Leota Adebayo, went on national television to expose ARGUS and bring Task Force X into the light. Effectively Adebayo put a target on her mother’s back and revealed everything from what happened in Midway City to the project Starfish in Corto Maltese.

    There has been no other details plot or casting wise as the project still seems to be in early development but it could be cool to see them explore Checkmate or even the Secret Six with a project like this, with Waller acting as the mockingbird figure.

    Source: Deadline

  • Oscar Isaac Sees ‘Moon Knight’s Steven Grant as “A Bit on the Spectrum”

    Oscar Isaac Sees ‘Moon Knight’s Steven Grant as “A Bit on the Spectrum”

    Marvel Studios has quite the week and weekend planned for fans, with both the premiere of Doctor Strange in the Multiverse of Madness and the finale of Moon Knight dropping within days of each other. Despite naturally needing to compete for attention from the highly-anticipated Doctor Strange sequel, Moon Knight has made a name for itself and fans are eagerly awaiting what the finale of the series has in store.

    The Disney+ series’ finale remains mysterious, but the show’s focus on the character dynamics between Marc Spector and Steven Grant is likely to continue to be showcased. Oscar Isaac so far has been praised for his performance of the two characters, connected by Marc Spector’s dissociative identity disorder. In a recent interview with Collider, Isaac opened up even more about how he tackled the role. Interestingly, he described his take on Steven as being on the autism spectrum, something not acknowledged with respect to any other character in the MCU:

    You know, I saw him as a bit on the spectrum. I actually loved watching Love on the Spectrum. That was like one of my favorite things to look at, because I just found it so moving and touching because it’s people that… All the same feelings we have in those situations, but they just haven’t developed all the masks to hide it all. So there was cues that I took from that. I imagined him as quite tall but wanting to feel smaller when he walks through rooms and things, and just played with the physicality and then just a very open face, which reminded me of my clown days back at school, where you play with the red nose and the way that it opens up your face, and then doing the opposite of that with Marc, making him, although much more present, like a marble in the middle of a room, but also tighter in the face and closed off. Lots of defenses up.

    Oscar Isaac

    For one, the significance of representing autism–even if not explicitly recognized in the series–is another example of how Marvel Studios is starting to open the door to a wider range of underrepresented groups in the universe. While this may have been more of a creative choice on Isaac’s part, the showrunners undoubtedly gave him that creative freedom. Obviously, in general, this allowed for a stunning performance by Isaac, and it crafted rich and well-developed characters to explore. It seems like a reason to be optimistic about creative freedom given to talent going forward in the MCU, which is a topic in many fans’ minds. In an event, it is another look at fan-favorite Steven Grant’s personality and how detail-oriented Isaac was in his performances.

    The first five episodes of Moon Knight are now streaming on Disney+.

    Source: Collider

  • New ‘Guardians of the Galaxy Vol. 3’ Set Photos May Tease Rocket’s Halfworld

    New ‘Guardians of the Galaxy Vol. 3’ Set Photos May Tease Rocket’s Halfworld

    Not too long ago, we covered a few set photos from Guardians of the Galaxy Vol. 3 that seemingly gave us our first look at some comic-accurate costumes for the Guardians. At the time, it gave us a good look at Star-Lord and Nebula. Now, a new batch of set photos has found its way online from JustJared. While they don’t include any other Guardian members, it does give us a good look at the planet they are on, which looks a lot like Earth. Yet, the characters running around are seemingly humanoid and animal hybrids. Could this potentially be a new interpretation of Rocket Raccoon’s home planet Halfworld?

    As these images are provided by JustJared, we cannot share them but they can be checked out by clicking here.

    In the images, we get a good look at characters that look like they have attributes of a bat, a boar, a cat, and more. They are all very humanoid with some animal attributes. So, it doesn’t look like they are normal-sized unlike Rocket, who is mostly a raccoon with some improvements. Yet, the clothing seems quite outdated, which makes you wonder if perhaps this is a planet where another evolution echoed that of Earth but got stuck in another timeline.

    Perhaps Halfworld is the playground for the High Evolutionary, who was from Earth. With his time in space, he may have wanted to return to an era when he last saw his home and while creating the various creatures that roam this planet, ended up also replicating something that is similar to Earth. Rocket may have been part of earlier experiments and these are the most advanced results of the Evolutionary research. It would be a fun way of playing with the Guardians and the audience. For now, it’s just speculation but it does look like we’ll get a very unique interpretation if this is indeed Halfworld.

    Source: JustJared

  • REVIEW: ‘Citizen Sleeper’ Is A Sci-Fi ‘Disco Elysium’

    REVIEW: ‘Citizen Sleeper’ Is A Sci-Fi ‘Disco Elysium’

    NOTE: This game was played and reviewed by Adam Cartel

    In Citizen Sleeper, you play as the titular Sleeper, a digital consciousness residing inside an artificial humanoid body that’s slowly dying. Having escaped from an evil organization that created your kind and with very little resources on your person, you find yourself stranded on a massive space station with several factions and citizens trying to either survive everyday… or escape forever.

    You are in Erlin’s Eye, an abandoned space station that is now the home of several factions and alliances seeking freedom from corporate evil. This anarchic space town is populated with blue-collar workers, small-time businessmen, and mercenaries alike, each with their own personal or idealistic goal. This is the kind of world that your Sleeper needs to navigate in order to survive.

    If all this sounds familiar, that’s because you’ve probably played a very similar well-known game that seems like a larger-scale version of this one: Disco Elysium. They both feature an amnesiac protagonist with a deteriorating body, both set in a town with political problems, and both have roots in tabletop RPG mechanics. It’s inevitable for the two to be compared as their similarities extend beyond the base premise.

    Citizen Sleeper plays like a dice-based tabletop RPG. Every game day (called a “cycle”), the game pre-rolls a number of six-sided dice for you, which you could then spend on Skill checks in order to interact with the world in pursuit of your goals (or “Drives” as the game calls them). You have five Skills: Engineer, Interface, Endure, Intuit, and Engage. At the start of the game, you’re given the option to choose between three archetypes: the Machinist, the Operator, and the Extractor. Each of these archetypes has one Skill that’s already upgraded, and another one that’s downgraded. Whichever archetype you choose depends on how you would prefer to approach the world during the early parts of the game.

    You are then thrust into the game’s unskippable tutorial, which would make you realize that your Sleeper’s artificial body is built to die through planned obsolescence. Not only will you have to get a job, but you’d also need to find a way to stay alive by properly managing your Condition and Energy. Fewer dice are rolled for you every cycle for each time your Condition drops a stage. Your Condition, by the way, drains faster whenever you have low Energy. A typical cycle in the world of Citizen Sleeper goes like this: get your dice, pursue one of your Drives, gather resources, discover unexplored areas, spend all of your dice on required Skill checks, make sure your Condition and Energy are high before you sleep, and end your cycle.

    The graphics are above-average for a game using the Unity engine, and it’s smartly presented. It goes without saying that the character designs look great, and pair well with the cel-shaded look of the Eye’s 3D model. Despite being set in the blackness of space, the game’s aesthetic is easy on the eyes thanks to the smattering of cool blues, yellows, and pinks on its color palette.

    The lack of a controllable player avatar might be a complaint for some people, but it actually makes sense for Citizen Sleeper. Navigating a vast abandoned space station as a controllable character would be too much for the Unity engine to handle, let alone for any game developer. For comparison, Disco Elysium has a controllable character but a much smaller map in relation to it. In lieu of walking, Citizen Sleeper lets players scroll through the wheel-shaped game world and click the area that they want to explore.

    As for music, lo-fi sci-fi compositions make up the entirety of the soundtrack. It makes for a very relaxing gameplay experience… perhaps too relaxing, at times, especially after multiple playthroughs. In fact, there is no memorable song: it’s all background music that your brain would eventually forget. That may be a creative decision, but this was also one of the minor concerns with Disco Elysium’s soundtrack, which coincidentally sounds similar to Citizen Sleeper’s.

    Citizen Sleeper boasts several lines of narrative, naturally-flowing dialogue, and well-written characters that all, once again, are reminiscent of the style present in Disco Elysium. Just like the latter, it also starts with a disembodied voice doing a deep monologue about consciousness while in the void and ends with the character waking up in a sorry state. Unlike Disco Elysium, however, there is no option to turn on dubbed dialogue.

    Despite the lack of voice acting, you can still easily connect with the diverse cast of characters living in the Eye. Each one has unique personalities that are effectively portrayed through words and has backstories that make sense within the whole narrative of Citizen Sleeper. It doesn’t take long for anyone to feel invested in any one character, be it a simple street vendor or an ethereal digital entity. It’s not impossible to find yourself tearing up for a fictional character made up of pixels on a monitor screen because of this game.

    Citizen Sleeper has multiple endings depending on the choices that you’ve made throughout the game, and the game gives you enough leeway to change your mind even at the penultimate point before your final decision. However, replaying the game is somewhat discouraged by the lack of save slots and manual saves. The game only provides you with three autosave slots. With all that said, the game does get repetitive after multiple playthroughs, and eventually does feel less like an RPG and more like a cow clicker. Once you figure out the optimal way of doing things, you’ll find yourself walking down the exact same path on any other playthrough, unless you willingly deviate from it.

    Overall, Citizen Sleeper has solid gameplay for a narrative-based RPG, but it could still be better. Despite being a short game with little replay value, going through Citizen Sleeper’s well-written story is worth at least a second playthrough. Jury’s out on whether creator Gareth Damian Martin really was inspired by Disco Elysium when he came up with Citizen Sleeper or not, but it’s definitely not a bad thing for a developer to be inspired by a universally-acclaimed video game like it. Taking the good aspects of an existing game and further improving upon it is a key to innovation within the gaming industry, and Citizen Sleeper is a step in the right direction for its genre.

  • ‘Moon Knight’ Finale Primer

    ‘Moon Knight’ Finale Primer

    Last week’s fifth episode, “Asylum”, didn’t do much to clear things up for me. The episode did quickly reveal that Marc and Steven were on a boat headed through the underworld on which they had to weigh their hearts to see if they were balanced enough to make it into The Field of Reeds. When the scale wouldn’t balance, they were forced to relive a series of rough memories that led Marc to create a second personality.

    Steven was forced to relive some of Marc’s worst memories: the drowning of his brother, Randall. Marc’s mom went crazy, blaming Marc for it, and became hateful and abusive. Marc and Steven’s hopes that their trip through these memories would balance their scales were dashed, and the goddess Taweret’s ship kept taking them to their destination. The ship was boarded by a bunch of souls from the sands and a big fight followed that ended with Steven falling overboard and turning into stone. Losing Steven made Marc’s heart balance, allowing him to pass into the Field of Reeds. So he’s dead??!

    Arlyn’s Assumptions

    Ethan Hawke Admits 'Moon Knight' Wasn't His First Time Flirting With the MCU

    For the first time in a Marvel Studios series, I have no idea how it’s going to end. Marc will obviously have to make it back out of the Field of Reeds, free Khonshu, and reclaim his power as Moon Knight, but given where he left off and the fact that the other gods aren’t too fond of Khonshu, it’s hard to guess which one, if any, will help Marc return and stop Harrow. Marc has had some help along the way, if you remember though, so it’s possible that Hathor, the Egyptian goddess of many things, including fate, might return.

    The season finale of Moon Knight streams tomorrow!