Tag: Batman

  • ‘The Batman’ Logo and Teaser Poster Revealed

    ‘The Batman’ Logo and Teaser Poster Revealed

    Told you the build-up to DC FanDome is going to be crazy. In a week filled with teases and rumors, we probably got something we didn’t expect this early. Director Matt Reeves took to Twitter to offer us our first look at The Batman logo with a key visual showing Jim Lee‘s rendition of the full Batman suit.

    This looks amazing. Love the unique aspect of using red for the visuals. It symbolizes a lot and might also be a tease for the potential of an R-rating. We’ve had so many distinctive versions of Batman that this color will make this incarnation stand out. Especially if you compare it to the more yellow or gray versions that came before. The Bat logo is also part of the naming, which is a great touch. We know that the new version is the gun that killed his parents. So, it’s very appropriate to highlight in the logo. It feels like this logo highlights how ingrained it is with why Batman is who he is in this story.

    That key visual is beautiful. Amazing artwork as always by Jim Lee. It showcases how much detail is in this new suit and cannot wait to get a closer look at it in live-action. Plus, we do get a bit of Gotham that seems to dive a bit more into its Gothic origins. The Dark Knight Trilogy focused more on a realistic depiction of the city in the modern age. This feels like a combination of the that, the original comics, Batman 1989 and elements from Arkham games. Hopefully, the city’s own mythology will play a major role within the story as we explore this new version of the dark knight. I cannot wait to see what else they have in store for us at DC FanDome.

    Source: Twitter

  • WB Games Montreal Teases Upcoming Reveal & Court of Owls in Cryptic Tweet

    WB Games Montreal Teases Upcoming Reveal & Court of Owls in Cryptic Tweet

    WB Games Montreal still enjoys teasing fans about their upcoming project. Back in January, they shared a tweet with a random symbol. Some believed it was connected to the Gotham PD. This wasn’t their first time doing so. They also had a tweet back in September that came with a changing symbols and the text “Capture the Knight”. Luckily, we finally have the confirmation that they will reveal it at DC FanDome so the guessing game will come to an end soon. Still, they haven’t lost their joy in sharing cryptic tweets. At first, it just seems to be showing some random symbols connected to an account called r3dakt3d. This actually overlaps with their January tweet that also had /redacted included. It includes a rather bizarre video, as seen below:

    It’s a rather strange short video to explain, as there are a variety of numbers and symbols. Let’s just talk about the things that really stand out. In its 25 second run time, we get flashed three visuals. Each one flashes by in a second, so they aren’t easy to make out. Especially the first and last symbols aren’t highlighted enough to truly get a good look. Luckily, the one in the middle gives us a much clearer look at what they are teasing, the Court of Owls.

    screenshot

    This isn’t the first time they have been teased. The previously mentioned, “Capture the Knight” is a famous line connected to the fowl court. There was also the rather obvious tweet by creator Scott Snyder with the hashtag “Beware the Court of Owls” that got deleted shortly after. KC Walsh has also teased this project to include a faction and nemesis concept. Even rumored that we can play as multiple members of the bat-family. We’ve been waiting for almost a year for WB Games Montreal to confirm their latest project. Seems we won’t have to wait until DC FanDome for a first look, as the r3dakt3d Site also teases an upcoming reveal tomorrow:

    batman

    The build-up to Saturday’s DC FanDome is starting and cannot wait to see what else might be heading our way in the coming days.

    Source: Twitter, CNet, Looper, Twitter (KC Walsh), r3dakt3d

  • John Ridley’s Batman Mini-Series to Impact The Future of the Character

    John Ridley’s Batman Mini-Series to Impact The Future of the Character

    Enough about games and movies, let’s talk a bit more about comics. The Hollywood Reporter got a chance to sit down with DC’s Jim Lee to discuss the future of the company. Many have been worried after it was announced that WarnerMedia was laying off up to 600 employees, downsizing the company by 20%, that the comic department would be hit especially hard. Senior editors were already let go, so the uncertainty could have larger implications for the industry. Lee was quick to point out that they will remain in the comic industry and that no work has been halted.

    While discussing the future of the comics, he also teased the importance of John Ridley‘s involvement with Batman. He is currently involved with various projects in the DC Universe. He is a contributor to the Batman: The Joker War Zone anthology with the art of Olivier Coipel. The Oscar-winner also is behind the upcoming DC Black Label mini-series The Other History of the DC Universe. This will reframe iconic moments of DC history from the eyes of heroes from disenfranchised groups. According to Jim Lee, his addition to the Batman mythology will have a large impact on the character’s future. It is always intriguing when what seems to be a smaller story will actually have a much bigger role moving forward.

    The Oscar-winner has quite a history with comics, as he wrote The Authority in 2004 and collaborated on the limited series The American Way. It’s great to see DC Comics as a steady rock within Warner Bros. Even during these trying times, they seem to be keeping their eyes on the future. They are also bringing back the Milestone label to offer more spotlight to under-represented heroes and creators. It’s a new era for DC and it looks like a lot of interesting things are heading or way.

    Source: The Hollywood Reporter, Business Insider, DC Comics

  • WB Games Montreal Latest Project to be Revealed at DC FanDome

    It has been a wild ride getting to this point. For months, the game studio WB Games Montreal has been teasing a project. They started releasing cryptic messages on their Twitter profile. It always included the title “Capture the Knight” which pretty much confirmed for most that it would end up being a Batman game. It was the same studio that brought us Batman: Arkham Origins, so it seemed like a shoo-in for them to work on the latest title. Now finally, we got the confirmation that they will reveal their game at the upcoming DC FanDome event. It’s one of the earliest announcements in the publicly released schedule and will put quite the spotlight on the event.

    We have been waiting for a new entry in the Batman Arkham franchise since the release of Batman: Arkham Knight in 2015. Now, rumors even seem to be supporting that they will drop the Arkham title. It is a smart decision, as it was a bit restricting in how they approach their stories. This move would give them the freedom they need to tell any story they want to without having to fall back on some Arkham connections.

    It has been quite the build-up to this reveal and it is great to have actual confirmation. We will finally find out what they have been working on. There were rumors of a complete reboot to focus on Batman. At one point, they were working on a version that focused on Damian carrying on the mantle. Suddenly, it was a story featuring the entire Bat-family trying to keep a turf war at bay. Whatever it ends up being, this is exciting and cannot wait to see what the game will look like. Alongside the reveal of Rocksteady’s Suicide Squad: Kill the Justice League, there is some amazing game reveals at the event.

    Source: VG 24/7, GameRant

  • RETRO REVIEWS: Arkham City

    RETRO REVIEWS: Arkham City

    The downtime caused by this quarantine has offered me some opportune time to get back in touch with my gaming roots. The last console I owned was a Playstation 2 which should give you an idea of what generation of video games I peaked on. Everything that came after, I missed out on. So as I relive the carefree gaming days of my youth, I thought it’d be a fun idea to review some of the games I missed out on. Spoilers ahead. 

     

     

    A huge fortified wall is built around the slums of Gotham, with psychiatrist Hugo Strange leading the project with a shoot-to-kill strike team called TYGER, in an attempt to quell the criminal element of the city for good. Bruce Wayne publicly lobbies to shutdown this inhumane fortress, now called Arkham City, and is arrested by TYGER forces. Bruce is brought right into the belly of the beast and therein begins his investigation into this fortress of misery.

    I should preface my thoughts on the game with the fact that I clocked in 36 hours of gameplay – DLC and all Riddler challenges completed – when I finished it. Suffice to say I got the most out of Batman: Arkham City.

    It’s no surprise that the game’s biggest star is the core gameplay. You put a character like Batman with all his fancy gadgets and skills in a sandbox as huge as Arkham City, you’re bound to spend hours just trying to parkour across rooftops, gliding to the next district, hanging on to patrolling helicopters, divebombing from tall structures, Batarang-ing unsuspecting villains, and drop-kicking enemies from the roof. The mobility you’re given with the character is just too damn fun.

     

     

    Of course, you got the signature Arkham combat which has become the gold standard for games of this kind. There’s almost nothing new left to be said about it at this point: it’s fluid, dynamic, graceful, stylish, and whatever adjective applies to fighting mechanics. The game does a great job of keeping it dummy-proof which incentivizes players of all skills to really excel with the combat. Being able to utilize gadgets like the Batarang and grappling hook in the middle of combos takes the whole thing to another level. The combat almost has a relaxing addictive component to it; you fight waves of bad guys and it slowly becomes this choreographed dance where it becomes a fully instinctual exercise for your fingers on the controller. If I didn’t have other games queued up on my list, I would have definitely spent more time topping those Riddler combat challenges.

    The stealth component is also stupid fun. The game gives you the freedom to either just brutally assault enemies head-on like the tank Batman is in a room or to use some of his League of Shadows ninja skills. Granted, I do wish the stealth mechanics were more developed (more options on how to ninja your way around a room and better level designs that accommodate it) but it’s just absolutely hilarious to watch goons react to dangling unconscious bodies from your grappling hook. I’m curious on how succeeding Arkham games improved on this component.

    Much like the groundbreaking first game, one of Arkham City’s biggest strengths is how it builds on the Batman mythology. There’s a slew of classic villains waiting to ruin Batman’s day. Two-Face, Penguin, Mr. Freeze, Bane, Mad Hatter, Victor Zsasz, Solomon Grundy, Clayface, Ra’s Al Guhl, Deadshot, Hush and Riddler all make an appearance in this game. For someone like me who rarely gets to read Batman comics and see his villains, anytime I get to see pop culture’s best rogues gallery showcased is always a win.

     

     

    Going through from point to point and seeing villains in different parts of the story (main mission and side missions alike) felt like I was playing various episodes of the iconic Batman: The Animated Series. There’s an episodic quality to the way the rogues gallery are spread out in the game and it keeps things varied and fresh. Overall, I do wish some villains were given the limelight more than others which brings me to the game’s biggest weakness: the actual story.

    Arkham City doesn’t really know what story it wants to tell. The game oscillates between two arcs: the titular one centered on Hugo Strange’s Arkham City and a continuation of the Joker story from the first game. Now, this wouldn’t generally be a problem if these two arcs intersected in some way but they don’t. The momentum constantly shifts between you dealing with neverending Joker problems and getting to the heart of Hugo Strange’s sinister Protocol 10 plot that neither end up being a fully satisfying story. It also doesn’t help that you’re forced to play Catwoman at times in a plot that also doesn’t connect to the main story, save for one or two scenes.

    The main plot, which is the Hugo Strange one, is by far the more interesting one. On paper, the notion of Arkham City as a whole sounds ridiculous. More than anything, it feels like a cheap attempt to keep the Arkham name alive in the franchise but the game actually manages to explore some intriguing ideas that pertain to incarceration, criminality, fascism, and human rights. Even though you don’t actually see Strange until the third act of the game, him being a constant voice you hear in the prison’s PAs reinforces those themes as he recites the inhumane laws that govern this city and counts down to his endgame: Protocol 10, an order to kill all inmates inside the prison.

    Sadly, beneath this mammoth of a plot lies a narrative foundation that’s basically made of straws and the entire thing collapses once the nature of Strange’s role in the story is revealed. Turns out, he’s an errand boy for Ra’s Al Guhl. Now, if you’re a comic reader or have a semblance of basic Batman knowledge, you know that Ra’s and the League of Shadow masterminding the plot to get rid of Gotham’s crime makes sense. The problem is that the game doesn’t make an effort to tell you this. Ra’s makes a 10-minute appearance as a boss mid-game in a subplot that has nothing to do with Arkham City. Suddenly, he’s the big bad pulling the strings and the game just expects you to go with it. Strange is reduced to a bumbling lackey. Even worse, within like a minute of the reveal, both Strange and Ra’s die and you’re back to dealing with Joker’s bullshit. The game doesn’t care to explore Ra’s and the League of Shadows’ twisted sense of righteousness.

     

     

    Joker’s bullshit by the way is just as frustrating. The effects from hulking out from the previous game are killing Joker so he devises a plan that leaves Batman and the rest of Gotham poisoned. The Caped Crusader is forced to find a cure via the Lazarus Pit which is how Ra’s comes into the picture. Of course, the pit becomes the Joker’s eventual endgame of immortality. It’s not a bad story in itself but in the wake of the more interesting Arkham City plot, it ends up being a detriment to the big picture. If the developers managed to find a way to blend the two stories and have them connect in a big way (what does Joker think of Strange’s attempts to get rid all criminality? Surely, Joker has some things to say about that!), my feelings would be a lot more different.

    All that said, the weak story does not take away from how fun and immersive of a game Arkham City is. With so much to do and explore as the Dark Knight, the shortcomings of how the story comes together feel inconsequential. I groaned when I was about to face off with the Joker in the final fight but was jolted with excitement when Clayface surfaced as the final boss. The Riddler challenges were painfully grueling but the promise of getting to knock the shit out of Nigma was enough to get me to complete the damn thing. The game truly is greater than the sum of its parts. I’m probably not gonna play any more Arkham games given how this and Arkham Asylum checked those boxes for me but I am more than excited to check out Rocksteady’s next offering which is the Suicide Squad game that was just announced.

  • Michael Keaton in Early Talks To Reprise Batman Role in ‘THE FLASH’

    Michael Keaton in Early Talks To Reprise Batman Role in ‘THE FLASH’

    Michael Keaton is in talks to join THE FLASH to once again play Bruce Wayne, a role that made him a superstar and help make comics a modern cinematic commodity. According to The Wrap, talks are early and could fall through anytime but this is crazy exciting nonetheless. The uber-popular Flashpoint storyline has been attached to this film for quite a while which would easily explain Keaton’s surprising involvement in the story. If we’re seeing the larger DC multiverse, then it makes sense to see a different version of Batman out there.

     

    And that’s just the tip of the iceberg. Variety is saying that Keaton’s role could end up being a Nick Fury-esque mentor role that calls for multiple DCEU film appearances.

    The production history of THE FLASH has been nothing short of a clusterfuck, with countless creative changes behind-the-scenes. But now, it seems like things have calmed down with It director Andy Muschietti helming the project and an early 2021 start date. Let’s hope it all works out because it’s about time we see a Flash film and see Keaton don the cowl once more.

    Source: The Wrap

  • Without Denny O’Neil, We Wouldn’t Have Gotten the Best ‘DAREDEVIL’ Run

    Without Denny O’Neil, We Wouldn’t Have Gotten the Best ‘DAREDEVIL’ Run

    Daredevil is probably the most consistently great comic book of the past twenty or so years. I mean, it’s had its middling to average runs here and there but for the most part, it’s the one book whose pedigree of writers and artists have yet to be matched. This was mostly in due part to Denny O’Neil, the man who gave Frank Miller the reigns to not only write the comic but to draw it as well. Frank Miller, of course, paved the way not only for future Daredevil writers by reinventing the character for subsequent stories to come. Being the progenitor of talent he was, O’Neil likely saw the potential in creators like Miller that early on.

    In addition to his work on Marvel, O’Neil’s stint on Batman and Green Lantern/Green Arrow with artist Neal Adams became nothing short of legendary. The duo dusted off the Caped Crusader’s campiness brought on by the 60s TV show and pulled the character back down to the darkest pits of Gotham where the character started. The response to this back-to-roots change to the Batman was acclaimed. Villains like Two-Face and the Joker saw a resurgence in their popularity and super iconic Batvillain was Ra’s Al-Ghul introduced. With Green Lanter/Green Arrow, O’Neil tackled social problems head-on, exploring themes of drug use, radicalism, and activism unlike any other writer of the time.

    Denny O’Neil passed away at the age of 81 yesterday. His work will be remembered forever. Our hearts go out to his loved and to all those who admired him. Rest in peace, king.