Author: Charles Villanueva

  • BREAKING: Gina Carano Has Been Fired by Lucasfilm

    BREAKING: Gina Carano Has Been Fired by Lucasfilm

    It was only a matter of time until her batshit comments caught up to her but Gina Carano has now been fired by Lucasfilm, in an exclusive report by io9. The outlet received a statement from a Lucasfilm spokesperson saying, “Gina Carano is not currently employed by Lucasfilm and there are no plans for her to be in the future. Nevertheless, her social media posts denigrating people based on their cultural and religious identities are abhorrent and unacceptable.” The report was also seconded by The Hollywood Reporter, whose sources revealed that an announcement unveiling Carano as the star of her own show was quickly scrapped when the controversy first started a couple of months back.

     

     

    Gina made waves again this week after posting photos on Instagram comparing the political divide in the US to the horrors and atrocities in Nazi Germany. That post was taken down quickly as the fan outrage deservedly started pouring in and the hashtag #FireGinaCarano surfaced. Carano, over the past few months, has been on a streak of controversy, sharing misinformation on mask-wearing, the vaccine, BLM protests, and the 2020 elections, in addition to the transphobic comments she previously posted online.

    There’s no word yet on what happens to her Mandalorian character, Cara Dune, but given the scale of the Star Wars galaxy, we imagine it won’t be tough to write her off the show.

    Source: io9

  • First ‘THOR: LOVE AND THUNDER’ Set Photos Confirm the Return of Hot Thor and a Thunderstrike Costume

    First ‘THOR: LOVE AND THUNDER’ Set Photos Confirm the Return of Hot Thor and a Thunderstrike Costume

    There’s been no shortage of Thor: Love and Thunder production news these past few weeks as stars of the film traveled to Australia to commence production. Today, the very first set photos of the highly anticipated fourth film have arrived revealing the titular character’s return to his superhero physique and some of his Guardians of the Galaxy cohorts. Check out the images courtesy of the Daily Mail.

     

     

     

    So as you can see, Hot Thor is back which will surely draw some very interesting reactions from people who grew to love the chubby version of the character we last saw in Avengers: Endgame. It must be Casual Friday for the God of Thunder because in one photo he’s donning a totally 80’s look with his white tank top tucked into his blue jeans and in another, he’s sporting a sleeveless leather jacket that is clearly a nod to the Marvel Comics character Thuderstrike. The fact that he’s going casual while Star-Lord and the rest of the Guardians are in their space suits already makes it hilarious. It’s also nice to see Karen Gillan and Sean Gunn suit up in their respective costumes. Hopefully, we see an actual shot of Natalie Portman as Thor in the next coming weeks too.

    Source: Daily Mail

  • MORTAL KOMBAT: First Look and Details Revealed

    MORTAL KOMBAT: First Look and Details Revealed

    Entertainment Weekly has finally unveiled a first look at the upcoming Mortal Kombat film slated to air on HBO Max and theaters this April. The film is set to introduce a brand new protagonist by the name of Cole Young, played by Lewis Tan, alongside all the iconic characters we’ve come to know and love.  Check out the first images below!

     

     

    The report gives us a glimpse of the film’s premise; Cole Young is a washed-up MMA fighter who has an unusual birthmark on his chest that puts him on Shang Tsung’s radar. From there, he squares off with Sub Zero and meets Jax and the rest of the protagonists of the game. Raiden, who will finally be portrayed by an Asian actor, leads Cole to a sanctuary of warriors bearing the same mark. In the sanctuary, Cole begins his training to partake in a tournament to defend Earthrealm from outside invaders.

    It’s all silly, really, and very par for the course for the Mortal Kombat lore. It doesn’t make it any less exciting, however. Seeing them nail the casting, in particular the characters of Asian descent, is pretty amazing. Getting Joe Taslim and Hiroyuki Sanada to play the most iconic characters of the game, Sub-Zero and Scorpion respectively is absolutely brilliant. I’m very mixed on them introducing a brand new character when there’s no shortage of great characters in the MK lore. I’m hoping they subvert that by having this Cole Young be actually someone from the game in a twist. Jax’s arms look sick while Kano’s design looks so muted. Judging the images solely for how they look, it does kind of resemble some Syfy shows.

    All that said, this movie is still a must-see for me simply because I’m a huge fan of the games.

    Source: EW

  • REVIEW: ‘WandaVision’ Represents the Future of the MCU

    REVIEW: ‘WandaVision’ Represents the Future of the MCU

    THIS REVIEW IS SPOILER FREE

     

    To say that WandaVision’s sitcom trappings are merely a gimmick to bring something new to the smorgasbord of superhero fare is a disservice to what it actually does. There’s an actual sincerity to the way WandaVision is designed. A profound appreciation for what the American sitcom has meant to pop culture and to the intricate world the MCU has built. Under the guise of the shows of old, Wandavision celebrates all that came before it and what will come in a way that hasn’t been done before. The show is a representation of the MCU’s future. 

    In true comic fashion, the show pretty much throws you right in the middle of this idyllic town of Westview with little to no exposition as to why Vision and Wanda are living in their own Truman Show. The vignettes that make up each episode provide a glimpse at the happy day-to-day life these two Avengers have made for themselves.  Life has been good for the Visions since we last saw them; their romance is flourishing; they just moved into this great neighborhood, and the people around them are welcoming. But all good things must come to a slow and painful end. For the Visions, it begins with them noticing the many glitches in the matrix and the proverbial red pill they have yet to take is the mystery box of the show. 

    As bleak as that premise sounds, the show is surprisingly fun. The absurdity of two superheroes trying their dandiest to carry on with a normal life is at the forefront here which allows for fine situational comedy. Wanda struggles to make dinner while Vision tries to join the neighborhood watch. There’s honestly nothing more to ask for in a show like this.  

    It’s honestly hard to pinpoint what doesn’t work in WandaVision. The complexity of the premise might be inaccessible to newcomers who have no idea who these characters are, to begin with. At the same time, the show’s quirky format provides autonomy from all its overwhelming world-building needle drops. The singular day-to-day adventures Wanda and Vision go through to fit in their neighborhood of Westview work perfectly without any exposition. Each decade they adapt is its own thing with its own set of threads. These threads don’t necessarily carry over to the next episode. There’s almost no semblance of a larger story arc with the exception of the needle drops at the end of each episode. Even the character arcs are left vague to service the mystery of what the hell exactly they’re building up to. 

    Having the arcs shrouded in a mystery box, in addition to the surrealist nature of the show, allows for Wanda and Vision to be completely different characters from their previous appearances. It’s a very unusual way to develop these characters but it also gives stars Elizabeth Olsen and Paul Bettany carte blanche to play it however they want. And boy, do they really have their fun with it.

     

     

    For me,  Bettany is, by far, the MVP of this show. He grounds the show’s sitcom pastiche in a zany performance that is equally self-aware as it is charmingly ignorant. My condescending highbrow self certainly didn’t expect to laugh out loud at 50’s humor, but I did thanks to Vision acting like a believable buffoon. Bettany is totally hilarious in this and steals so many scenes in more ways than one. 

    Olsen unsurprisingly stands her ground to Bettany’s wacky performance and delivers a tour de force act of her own. While Bettany brings in some grade-A levity to the show, it’s Olsen who balances it with depth and range. She has a jaw-dropping moment in the third episode that will surely elicit some exciting reactions from fans. More than Bettany, the show asks the most out of Olsen, and will likely spotlight the full spectrum of her talents when Wanda becomes the bigger focus in the season’s latter half. 

    As of the first three episodes, there’s not much yet to grasp with the ensemble cast. Kathryn Hahn’s wink-wink tongue-in-cheek performance as Agnes lends itself to the seeming sinister nature of what Westview really is. She’s fun to watch and is totally hamming it up for good reason. Teyonah Parris as Monica Rambeau brings an aura of warmness to an ensemble filled with unsettling Stepford Wives characters.  As a fan of her work on That 70’s Show, seeing Debra Jo Rupp channel in her inner Kitty Foreman once more, in a Marvel show no less is a blast to watch.

    The way the show commits to authenticity as they navigate through the various eras of the sitcom world is impressive as hell. With a few exceptions of a few frames that look too modern and anachronistic, the shows stay true to form as to how these sitcoms actually looked and felt. It even manages to nail the cultural and social sensibilities of the past down to the ridiculous gender norms. For someone like me who finds pop culture of all eras fascinating, WandaVision functions as a nice history lesson on what came before, albeit with a synthezoid and a witch.

     

    Most MCU properties have a rewatchability thanks to the proven and tested Marvel Studios formula that perfectly marries levity, spectacle, and good old comic book fare that make their films worth watching. However, WandaVision just might be the property that takes the cake, as far as rewatchability goes. Kevin Feige, Jac Schaeffer, and Matt Shakman have crafted a make-believe world within a make-believe world so intricate that every detail on screen seems to have a life of its own. So much of what you see in the show feels like it means something, even though it might not. Be it the silly gags or the jokes, there’s a purpose to it. Every innocuous detail feels like an easter egg that’ll lead tinfoil-wearing fans into a rabbit hole and keep them rambling for weeks. Even the less nuanced callbacks to previous MCU moments and arcs have a heft to them as they allude not only to the MCU’s past but also to its future. It’s one of those shows where once they finally unveil the ace in their sleeve, every episode that came before will feel completely different.

    WandaVision makes a truly convincing argument that the future of the MCU rests within the world of serialized television. The chilling moment where the monochromatic world of Wanda and Vision bursts into Technicolor is emblematic of this new era of the MCU that’s being ushered in front of our very eyes.

  • The 5 Best Daredevil Stories You’ve Probably Never Read

    The 5 Best Daredevil Stories You’ve Probably Never Read

    With a murderer’s row of writers and artists throughout the years, it’s no surprise that Daredevil has consistently been one of the best titles from Marvel. The title, in many ways, has served as a platform for writers and artists to explore a wide spectrum of storytelling opportunities. Some of them have gone on to be benchmarks that transcend the medium – Frank Miller’s run is still highly regarded as one of the medium’s best – while some have gone on to achieve massive critical acclaim. And with an array of good stories to his name, it’s understandably easy for some stories to get overshadowed by their more popular cohorts. So here are some of the best Daredevil stories you may have never read.

    DAREDEVIL: REDEMPTION

     

    In a small hick town in the backwoods of Alabama, a child is murdered in what is believed to be a Satanic ritual. Local law enforcement is quick to charge three outcast goth kids with the crime. The mother of one of the suspects pleads for New York bigshot Matt Murdock to give her son, who she claims to be innocent, a chance to fight for the truth. 

    Based on the true events of the West Memphis Three, Daredevil: Redemption is a haunting portrait of a hysteric God-fearing town’s faith and the rotting corruption underneath it. The story stands among Daredevil stories not for the spectacle but for how focused it is on Matt Murdock’s character as a man of faith, law, and righteousness and how it challenges those tenets of his being. In fact, there’s barely any Daredevil in the story nor is Matt Murdock the star of it. 

    If you’re a fan of neo-noir detective mysteries like True Detective or Zodiac, this is an absolute must-read. Artist Michael Gaydos and writer David Hine absolutely knock this one out of the park, writing a Daredevil story that’s wholly unforgettable.

    DAREDEVIL: FATHER

     

    As the son of a single dad, stories about fathers hit differently. It’s a big reason why Daredevil’s journey resonates so much for me. So it probably shouldn’t come as a surprise that Joe Quesada’s tribute to his late father in the form of a Daredevil comic named Father is one that I highly recommend. 

    In the midst of a terrible heatwave crippling Manhattan, a killer on the loose goes on a rampage and mutilates the eyes of his victims. Matt Murdock is hired by an ailing cancer patient to sue a  company for poisoning her land. Meanwhile, a new group of mystical vigilantes has a territorial dispute with Daredevil. 

    Joe Quesada fires on all cylinders as he flexes his storytelling prowess by masterfully weaving these seemingly unrelated moving parts into a shocking revisionist tale of the circumstances behind Matt’s accident. Seriously, this story contains one of the biggest twists I’ve seen in a comic. Plus, if you’ve ever wondered what a hulking Daredevil looks like, look no further. 

    DAREDEVIL: DECALOGUE 

     

    Brian Michael Bendis’ Daredevil run is arguably my favorite run of all time. I think it surpasses *gasp* Frank Miller’s on every level that it’s become the modern gold standard on how gritty Marvel crime stories should be. Over the course of 80 plus issues, Bendis and Alex Maleev took Matt Murdock to new lows and had him rise up from the pits of hell. That said, I think there’s one particular story in Bendis’ 80-issue run that stands out like a diamond in a sea of gold; Decalogue.

    Decalogue stars a group of Hell’s Kitchen locals attending a support group in the wake of Matt Murdock’s ascent into the Kingpin of their borough. The comic dissects the essence of Hell’s Kitchen, the people in it, and Matt Murdock’s place in their lives as its self-appointed protector. Some lives have changed for the better, while some have irrevocably worsened.  Layer by layer, the grime, and muck that binds each person to this fabled New York borough unravels as each member in the support group tells the story of the time they crossed paths with the Devil of Hell’s Kitchen. 

    Another thing I love about the comic is how it sheds light on not just Matt Murdock, the superhero, but also Matt Murdock, a practitioner of Eastern mysticism. I feel like the idea of Daredevil being a ninja first and foremost gets overlooked by a lot of interpretations. 

    DAREDEVIL: ANGELS UNAWARE 

     

     

    There’s never a shortage of superheroes punching their way through their problems so it’s always nice to see a comic that puts the superhero in a scenario where conflict is futile. In Angels Unaware, Daredevil is faced with the insurmountable task of getting a donor’s frozen heart across a terrible blizzard engulfing Manhattan to a dying child.

    It’s a beautiful story that shows the full extent of Matt Murdock’s resilience to save lives. It doesn’t matter to Matt that he’s on the brink of hypothermia or that Kingpin’s armed forces are after him. The Devil of Hell’s Kitchen will move mountains to save someone’s life even at the cost of his own. 

    3 JACKS & GAME ROOM 

     

    I’m lumping these two stories together because a) they’re both really short stories and b) they’re by Ann Nocenti and David Aja, two of the most prolific comic creators of their generation. Nocenti, some of you may know as one of the watershed writers for Daredevil, having created characters like Typhoid Mary and Aja as the star of the fabled Hawkeye run of Matt Fraction. That creative pairing alone merits a place in this but that’s not the sole reason why these two stories are in this. 

    In Game Room, Aja and Nocenti ditch the comic format and craft a short story with Aja’s subdued art serving as flourishes to the story. With no paneled art, Nocenti does the heavy lifting and tries her damnedest to have the audience visualize every single detail in the comic through prose. She does it in spades and the result is a nice little story about Daredevil investigating a suicide that might have been foul play. 

    3 Jacks captures Matt Murdock at a point in time at the height of his beef with Bullseye. Two bystanders witness Daredevil get brutally beaten by Bullseye and spend the day nursing him back to health. It’s a heartwarming encounter amidst a bloodied backdrop that surprisingly tugs the heartstrings as much as it satisfies anyone looking for a good comic fight. Aja, as always, destroys with his art as he crafts an amazing fight with Bullseye that’s one for the books as far as visuals go.

  • EXCLUSIVE: Charlie Cox is  Back as Daredevil in ‘SPIDER-MAN 3’

    EXCLUSIVE: Charlie Cox is Back as Daredevil in ‘SPIDER-MAN 3’

    Daredevil is about to be reborn in the MCU. That’s the latest bombshell we’ve heard from several of our trusted sources. Now that Netflix shows are toast, Kevin Feige finally has his chance to envision the characters to fit his ever-growing sandbox of a multi-platformed universe. Murphy’s Multiverse has learned that Charlie Cox, star of the beloved Netflix show, is set to make his grand debut in the MCU in the third Spider-Man film in a deal that has been set in stone for several months now.

    Cox spoke with Comicbook.com last April and due to the rampant fan theories of Matt Murdock helping Peter Parker get out of his conundrum, was asked if he had any involvement with Spider-Man 3, an idea he denied at the time. What happens beyond that appearance wasn’t elaborated to us but any logical person would think that a series is slated at some point in the MCU’s future. Unfortunately, Cox seems like the only figure salvaged from the Netflix wreckage at the moment so any hope of seeing the rest of the cast is up in the air. But yeah, Daredevil got saved.

    This was inevitable: Daredevil was always going to end up in Feige’s box of toys. The big question that surrounded the character’s official MCU debut was when and on what platform. With reports of a Hulu and Disney+ merger circulating the web, a fresh Daredevil show with the Marvel Studios brand attached to is certainly a good way to debut that service. Marvel Studios is keen on thoroughly exploring the street side of the MCU and a chunk of their slate reflects that. You’ve got Blade, Moon Knight, She-Hulk, and even Ms. Marvel; shows that skew towards smaller “everyman” type of stories that reflect the day-to-day of the MCU citizens and not its gods, spies, and billionaires.

    Matt Murdock’s alter ego recently trended on social media as the 2-year no-use clause on the character put up by Netflix came to an end. With an investor’s meeting come up in a few days, it’s possible that this show could be one of those revealed. Several weeks back, Marvel Studios created a bunch of new production companies for their upcoming properties. LLCs named Grass-Fed, Standoffish, Frequent, Log Jam, and Blueberry Waffles were the names Murphy’s Multiverse uncovered. While we still do not know which specific properties these LLCs are for, we do know these are greenlit projects that they’re beginning to work on. Daredevil could very well be one of these.

  • Our Pitch For a ‘Superior Foes’ Series In the MCU

    Our Pitch For a ‘Superior Foes’ Series In the MCU

    I promised myself I’d swear off writing one of these on account of them taking so much of my headspace for weeks at a time but I just had to write it down because I dug the idea so much. One of the best things I’ve read in the past 5 years was Nick Spencer‘s Superior Foes of Spider-Man, a screwball spin-off featuring the Seinfeld version of the Sinister Six. The comic saw several D-list villains come together to try tried to make it as a supervillain team all the while dealing with each other’s bullshit. The comic’s unique tone reminded me of the works of the Coen Brothers and shows like Better Call Saul. How it deftly bridged the wacky irreverence of characters, the despicability of their actions, and the absurdity of the situations they get themselves in. So it was only natural for me to imagine this show as a dark comedy, in the vein of the shows I mentioned above, should it ever make it to the MCU. And yeah, I went the extra mile and tried to plot an entire season.

    SETTING

    Ever wondered what it was like to live in the 5 years when half of the universe disappeared? I have, which is why this Superior Foes story is set in that timeframe, approximately a year before Scott Lang escapes the Quantum Realm. That time gap is so ripe for interesting stories and themes. The main thing I wanted to figure out was what the quality of living was like in a world that essentially nosedived into chaos and oblivion. Does it feel post-apocalyptic? Does the world look like an episode of The Walking Dead? With half of the world gone, imagine how crippled law enforcement would be and how remaining criminal organizations would fill the void left by their rivals.  How does one make a living in a period like this? It already sets up an immensely intriguing arc. This story tries to address those ideas while staying true to the spirit and irreverence of Nick Spencer‘s comic.

    Mind you, this iteration of the team is a reimagined one with none of the characters from the comics with the exception of Beetle. Because the comic was super Spidey-centric, I wanted a team made of up villains that didn’t necessarily belong to one particular rogue’s gallery. Also given how finicky the live-action rights of Spidey characters are, I figured to just try to keep most of the characters within the legal rights of Marvel Studios. However, l think what made the comic so good was the type of characters it included; Overdrive and Boomerang are legit D-listers that added a fun irreverence to the story. The characters that show up in this story are in that vein and are some of the most ridiculous characters in Marvel’s history.

    PLOT

    EPISODE 1

    Prologue: Paladin’s origins

    Arms dealer and crime syndicate boss Sonny Burch gets word that a highly dangerous, “world-changing” piece of hardware is stashed in an abandoned AIM base in Arizona. Fearing the hardware falling into the hands of rival organizations, he commissions washed-up mercenary Paladin to form an extraction team of his own. Paladin brings his partner-in-crime Jeb into the fold along with four down-on-their-luck schmucks – Stilt-Man, Paste Pote-Pete, Jester, and Beetle. Jester is quickly kicked out of the team for being an asshole. Expecting some resistance from rival factions, Sonny Burch contacts former Stark employee William Riva to arm the team. The team heads to the hidden AIM base in Montana where they encounter a rival faction led by Grizzly. The two groups engage in a piss-poor firefight with Paladin’s team escaping with the hardware. The group takes shelter in one of Nick Fury’s hidden bases in the state. They open the hardware and see that it’s the severed head of Ultron. It awakens instantly and becomes sentient.

    EPISODE 2

     

    Prologue: Paste-Pot Pete origin story

    The robot’s awakening sends the entire team into a panic. They angrily debate on whether to surrender Ultron to Burch, who they think is planning to use the robot to take over the world. Fearing another world-ending catastrophe just after the snap, conscience strikes the team and they all agree to betray Burch and come up with a new plan: bring the head to the Avengers HQ and get compensated handsomely. The team departs Fury’s hidden base and soon after that, Burch gets an anonymous message informing them of their plans. 

    EPISODE 3

     

    Prologue: Stilt-Man origin story

    Tensions rise between the team as they make their way to Roswell, New Mexico, where Jeb has set up a rendezvous with a contact, a former Hammer Industries agent codenamed K, to get them to New York as soon as possible. Paladin and Beetle grow distrustful of one another, believing each other to have their own agendas while Stilt-Man and Paste-Pot Pete take a liking to Ultron, who is now an active participant in the team’s discussions, helping them navigate through the trip. They also meet Gary the Cameraman, last seen in Iron Man 3, who they befriend. The team makes an effort to keep Ultron a secret from K to stay out of trouble but is futile as K manages to see Ultron. Learning the full extent of their situation, K agrees to take them to New York. As they prepare to depart for New York, the team is ambushed by Jester and Grizzly’s crew, who are now working for Burch. The fight goes poorly once again and much to everyone’s dismay, Beetle escapes with Ultron in the middle of the fight.

    EPISODE 4

     

    Prologue: Beetle origin story

    The fight abruptly ends as everyone races to find Beetle. Both Paladin and Jester’s team make several attempts to outpace one another. Beetle rushes through the streets of Roswell when she is suddenly stopped by K, who reveals himself to be a Skrull named K’ravt. Both teams arrive in the nick of time just as K’ravt is about to steal Ultron from Beetle, much to their shock at the revelation. Nonetheless, they band together and have their own little Endgame moment, a posse of ragtag misfits against one evil alien. That sense of relief quickly goes away when a small Skrull aircraft hovering above them decloaks and beams down three more Skrulls, revealing the Skrull Kill Krew. Jester’s team zooms past everyone leaving Paladin’s team to fight them. Against all odds, the Skrulls are defeated by Paladin’s team but not without repercussions. Stilt-Man and Paladin are wounded in the fight. The aircraft they were supposed to use to fly to New York, which is actually a Skrull ship, has been destroyed. But most important of all, Jeb makes an earth-shattering revelation and reveals himself to be a Skrull.

    EPISODE 5

     

    Prologue: Jeb origin story

    With two members injured, having no resource to move on with their plan, Beetle having just betrayed them, and the revelation that Jeb is a Skrull, the team reaches an all-time low. They are helped by Iron Man 3’s Gary the Cameraman, who they meet in Roswell earlier. Gary helps them find shelter in a warehouse outside the city. This episode mostly has the team dealing with their trust issues and coming to terms with how screwed up they are. Paladin gets outed by Beetle for trying to secretly contact Burch throughout their trip. Paladin comes clean with his debt problems with Burch, but claims he didn’t sell the team’s location to him. Jeb is confronted by the team on whether he planned to surrender Ultron to the Skrulls. 

    Ultron helps them devise a plan on how to deal with their two dilemmas: getting to New York and dealing with Burch chasing them. They decide to have Burch come to them under the pretense of surrendering Ultron. In actuality, they plan to steal Burch’s repurposed Quinjet, who has been seen using it in the first episode. They make the call and set a rendezvous. Burch makes several calls to various mercenaries to help him out but is unsuccessful. With no other option, Burch brings out a mysterious weapon. As Ultron helps the team strategize, we cut to an undisclosed laboratory where we see a kid sitting in front of several huge monitors mimicking and controlling what Ultron is saying through a mouthpiece in real-time. The kid turns out to be Amadeus Cho. 

    EPISODE 6

     

    Prologue: Amadeus Cho origin story

    The episode opens with 8-year old Amadeus Cho walking around the Avengers compound. He peeks out of a window to see Captain America and Falcon boarding a Quinjet. He walks by Bruce Banner’s office and looks inside to see if his favorite Avenger is in the room. Jump to 3 years later where he, his sister, and his mom, Helen, are living in the city. The snap happens and his sister and mom disappear. Cut to 3 years later, Amadeus is in a makeshift laboratory tinkering with something on his computer. We see him help law enforcement raid an illegal arms cache through remote hacking. Satisfied with the raid, Amadeus continues with studying the schematics of a redacted Ultron file he uncovers. He tracks the file’s origin to Arizona. On his computer, he parses through files of wanted active crime bosses. On the list is Sonny Burch among several others. Amadeus manages to remotely access the head of the Ultron bot and anonymously puts the word out that the head is up for grabs.  

    We then see various points of the season through Amadeus’ perspective; the heist, talking to the team, manipulating them to go through certain routes and locations, pinging Burch on their whereabouts, the arrival of the Skrulls until we get to the present. The team is now holed up in a bunker in Arizona awaiting Burch’s arrival. Expecting Burch to arrive with a slew of mercenaries, the team prepares a plan to take down Burch’s crew efficiently with Jeb masquerading as Paladin and Paste-Pot Pete planting a slew of traps. Things turn upside quickly when Burch arrives with his secret weapon: the Super Adaptoid. Of course, the fight doesn’t go as well as Burch had hoped as the Adaptoid doesn’t have any formidable abilities to adapt from his enemies. 

    The tide turns in favor of the team as they gain the upper hand. But just as they’re about to defeat the Super Adaptoid, the fight is interrupted by the intervention of an unexpected challenger: Bruce MF Banner, who is now Smart Hulk. The Adaptoid’s power level increases and the fight becomes a lot harder. But the team manages to come together and help Professor Hulk destroy the Super Adaptoid. Burch tries to make his escape but is stopped by Gary. The destroyed head of Ultron is uncovered in the rubble. 

    Burch is arrested once more and is shipped off to the Raft. Professor Hulk tracks down Amadeus Cho’s location where they meet in person for the first time. It is revealed that Cho was instrumental in Bruce’s success in merging both his and Hulk’s personalities as he anonymously corresponded with Bruce and sent formulas. Cho admits to taking a liking to Paladin’s crew and asks Hulk what happened to the team. Bruce reveals that he let the team go under the condition they attend Steve Rogers’ group counseling session on a weekly basis. Cut to the team sitting in a circle with Steve Rogers. 

    CHARACTERS

    Paladin – a former S.H.I.E.L.D. agent who excelled in the boot camp and wowed superiors but failed to be amount to anything on the field. Needless to say, Paladin peaked way too early. His days on the field as a SHIELD agent were a dud as several missions he was involved in were botched due to his incompetence. The collapse of S.H.I.E.L.D. became Paladin’s opportunity to prove himself elsewhere so he turned to private military contracting where he failed as well. Desperate to finally win in life, he sets up an elaborate operation with the help of his friend Sonny Burch’s finances where his team is intended to come out successful. Paladin, once more, takes another L as the snap happens during the mission, leaving him as the only survivor. Paladin becomes in debt to Burch.

    Jeb/J’bronii – A shy soft-spoken Skrull who has assimilated on Earth for several years. Jeb was originally sent to Earth alongside countless others to help facilitate the pending Skrull Invasion.  His task was to infiltrate Hydra to learn the ins and outs of the organization. However, a misunderstanding leads Jeb to join an industrial company called Hydro. Jeb manages to work his way up the career ladder and is an assistant regional manager when the snap happens. Having not heard from his superiors or allies in years, Jeb starts feeling guilty – thinking the Skrull Empire has somehow failed the invasion of Earth – and starts a journey of self-discovery to reclaim the Skrull in him once more.

    Stilt-Man – A henchman whose claim to fame was that he squared off with Captain America in the Lemurian Star, an encounter that left him permanently injured. He befriends Jeb and Paste-Pot Pete after a chance encounter and the three begin hanging out regularly. When he gets the invite to join Paladin’s team, he is given a suit of armor that allows him to extend his height. Neither malicious nor decent, Stilt-Man is a bit of a dummy who thinks hanging out with supervillains would elevate his chances of being a famous superhero one day. Gets along with Ultron and Paste Pot Pete really well.

    Paste-Pot Pete – The everyman of the group. Paste Pot Pete began dressing up and fighting crime in his youth inspired by the adventures of Captain America. Unlike his teammates, Paste-Pot Pete has no ambition in power or wealth. Now, he’s a mild-mannered 60-year old man urged his late grandson who perished in the snap to relive his glory days as a cheesy costumed fighter from the 80s. Arguably the nicest member of the group.

    Beetle – Daughter of a retired crime boss called the Beetle. The Beetle in his heydey was one of the west coast’s most powerful crime bosses until the 21st century came along, where his traditional organization was left in the wind by the more tech-centric organizations like AIM. The Beetle eventually had to sell off most of his assets to a rival group, leaving him and his family broke. The power struggle left by the snap convinces the now-retired Beetle to urge his daughter to help rebuild his criminal organization. He sends her on a path that leads her to Paladin’s team.

    Amadeus Cho – a boy-genius who grew up in close proximity with the Avengers thanks to his mother Helen Cho’s involvement with the team. Cho exhibited breathtaking intellect at a young age, impressing the likes of Bruce Banner. Cho is instrumental in Bruce’s eventual transformation into Professor Hulk, anonymously corresponding with Bruce in every step of the experimental process. With no one left to assist the Avengers after the snap, Cho takes it upon himself to round off the remaining criminal organizations as a vigilante hacker. His masterplan essentially is to put a stop to Burch’s operation so he comes up with an elaborate scheme to entrap Burch.

    Sonny Burch – Since getting arrested by Jimmy Woo and the FBI, Burch has managed to slither back into society and is up to no good once more. Since we last saw him in Ant-Man and the Wasp, Burch has gone up the ranks of criminality and is now the top dog in his organization.

     

     

    Bruce BannerAvengers: Endgame glossed over the finer details of how Bruce managed to merge his personality with the Hulk so I thought it neat to fill in some of the blanks of his transformation and build Bruce’s world a little bit. An Endgame deleted scene also showed Bruce rescuing a family in a burning building, which would have teased the Hulk actually doing some day-to-day superheroics. I figured what better way to showcase Bruce’s full transformation into a real hero by him going on missions himself to stop bad guys.

  • The Scariest Thing About ‘NEW MUTANTS’ Is How Terrible It is

    The Scariest Thing About ‘NEW MUTANTS’ Is How Terrible It is

    SPOILERS FOR THE FILM BELOW

     

    In the span it took New Mutants to get from pre-production to being released to our homes, we saw a presidency change, Tony Stark go from prehensile suits to nanobots, a pandemic turn the world on its head, as well as saw the X-Men franchise crash and burn to die a sad death. That said death got marked by the release of New Mutants, a film plagued by endless delays whose final output is a new kind of low for the franchise. From the studio that gave us X-Men Origins: Wolverine, that’s saying something. 

    Directed by Josh Boone, best known for his work on the hit teen drama The Fault in Our StarsNew Mutants is Fox’s somewhat commendable attempt to do something different with their IP of X-stories. The plan was to make a horror teen movie but in the vein of The Breakfast Club using Chris Claremont and Bill Sienkiewicz‘s Demon Bear Saga as the basis of the film. Interesting enough to stand out in a market chock full of superhero IPs, right? Fox disagreed. 

    An in-depth report by Vulture detailed just how rocky the development process of New Mutants was. Basically, the studio didn’t exactly gel with the Breakfast Club horror take and meddled with it heavily. The studio’s mandated changes were endless as uncredited writers were hired left and right. Judging from the report, it seemed like Fox was still the quintessential villain for the X-Men once more. But as the Vulture report states, even Boone was making some questionable decisions, such as turning Storm into an evil jail warden. So yeah, everything that led up to this home release was a shit show, and the finished product shows it in strides. 

     

     

    From the get-go, the core premise of the film gets barred with contrivances. For example, the film tries to play with the idea of these kids getting confined to this limited space. Trapped against their will, they live in this institution with nowhere to go and no means of escape via an energy barrier created by the baddie Dr. Reyes. This notion of isolation should work if it weren’t for a couple of egregious things. For one, the hospital seems to be criminally understaffed, with Dr. Reyes being the sole person lording over these kids. Where are the nurses? Why wasn’t there any security personnel? I get that they want this to be the Breakfast Club of superhero films but did they have to make this setting feel like juvenile middle school detention? 

    The idea of their every movement being scrutinized and observed also gets rendered pointless when they can roam around free on the premises like it’s a damn mall. They sneak out in the evenings to hang around and party but only when Dr. Reyes is asleep. WTF?! If Dr. Reyes falling asleep gives them the freedom to party around the hospital, why shouldn’t it allow them to, you know, actually escape the premises? They explicitly state at some point in the film that incapacitating Reyes would mean the barriers outside would disappear. Why don’t they do anything about it? There’s literally no one around to stop them. It’s easy as spiking Reyes’ drink as Magik revealed! The setting is entirely moot with these contrivances that they practically have no reason for it to take place at a hospital. You could have told a more interesting story by setting it in the X-mansion. 

    That in itself brings up another major blunder for the film: there’s no agency for the characters, let alone meaningful arcs. Dani Moonstar is sent to this institution after a tragic incident befalls her reservation and kills her relatives. She wakes up from those events and finds herself strapped to a hospital bed. Dr. Reyes explains the situation and Dani just accepts it without question or any desire to fight this circumstance strange people are enforcing on her. The same sort of goes for everyone else. There’s no clear point as to why they’re all in that institution – being experiments and test subjects don’t count because we never actually see it count – so it’s more baffling to see everyone just shrug and accept their situation. Hell, except for Wolfsbane and Moonstar, we don’t even see the characters have any meaningful relationships with one another. Early in the film, Magik and Sunspot are being explicitly racist towards Moonstar. Magik, in particular, consistently bullies Moonstar, treats her like shit, and at one point, tries to murder her in front of everyone. The film makes no attempt to reconcile their relationships or even redeem these bad traits, but, somehow, they’re all besties when the movie ends. It’s maddening to see the filmmakers miss the obvious marks that made The Breakfast Club such a great film.

    The film also seems to be interested in exploring some of the trauma of these by having them face it via nightmare sequences. That’s a neat idea in itself, as we’ve seen it done decently in Avengers: Age of Ultron. The problem is that facing the most terrifying ghosts of their past doesn’t amount to any growth or change. There’s never any reflection of what they saw or how they want to overcome it. Sunspot sees the undead corpse of his ex-girlfriend one moment, and the next, he’s back to washing dishes listening to some tunes. These characters have such interesting backstories! Show us what life was like for them before they entered the institution or what they want for themselves. 

    All these problems contribute to the baffling fact that there’s practically no plot in this film. Like I said above, there’s no agency for any of the characters to consciously move forward and progress their story. The entire time it is just them waiting for shit to happen. The shit being these nightmares unintentionally caused by Dani Moonstar. The film plods like this: the new mutants hang around, bicker like teens, and then something scary happens to one of them. Rinse and repeat until the movie ends. That’s pretty much the entire movie. There’s no sense of discovery or even a semblance of a goal for the team. 

     

     

    A lot of people often give the MCU shit for forcing moments in favor of the more organic fanservice pay-off. New Mutants has a bunch of them that are pretty bad. Remember that absolutely lame post-credits scene in X-Men: Apocalypse with the Essex Corporation? That makes a return in a smug wink-wink moment where they unveil that Dr. Reyes’ superiors are, gasp, The Essex Corporation. Like no one gave a shit about it when it was a post-credits scene, so why would they think it’d be cool to revisit it this time? The film also tries to have its Avengers Assemble moment where Magik finally comes into her own and unveils in slow motion just what her powers are. It’s an undeniably sick looking scene, made better by the fact that Anya Taylor Joy is pitch-perfect for this role. The only problem is that we see her use her power multiple times before that scene, making that big slow-mo reveal a laughably flat moment. Imagine if Cap said Avengers Assemble three times in Endgame before that final fight. Moments like these are aplenty in the movie; unearned character needle drops or pay-offs for things that weren’t even seeded in the first place. Even the Breakfast Club montage in the film doesn’t work because these characters simply don’t have the chemistry for it to be believable.

    I’d remiss if I didn’t give credit where it’s due. Blu Hunt, Anya Taylor Joy, and Maisie Williams are bar none the best aspects in this movie. Williams is fantastic as Rahne Sinclair, and she brings so much heart to a dull fart of a film. Her character’s relationship with Moonstar, while rushed, is the only relationship in the entire film that feels tangible and real. Hunt’s film debut as Dani Moonstar is enough for me to want to see her more in the role. Anya Taylor Joy is slowly on her way to becoming a massive superstar right now, but ever since The Witch, I’ve wanted her to be in a superhero film. Magik is the perfect role for her to play that I kinda want to see this role salvaged over to the MCU along with the two other female leads. Charlie Heaton is just okay as Sam Guthrie. He brings that very likable “aww shucks” demeanor he’s been known for in Stranger Things but doesn’t get to do anything substantial in the film. The less that can be said about this version of Sunspot, the better. Director Josh Boone‘s comments on ignoring the racism dark-skinned Brazilians face in favor of casting Henry Zaga are now more embarrassing in the face of how bland his performance is. Alice Braga gets no quarter playing the most boring comic book movie villain in years; it’s baffling how they settled on such a boring character when the X-Men stories are filled with compelling and fascinating villains. Hell, because Fox has such a boner for Essex Corp, they might as well have put Mister Sinister as the big bad.

    In a franchise filled to the brim with bad films, I don’t know why I expected anything better from New Mutants. Maybe it was the idea of seeing something different that drew me into feeling hopeful for this film, despite all the troubles it faced during production. The Demon Bear Saga is one of Claremont’s classic X-stories. A story in theory that shouldn’t be that big of a tall order to adapt compared to, say, Dark Phoenix. But somehow, everyone involved in the decision-making managed to turn a story of a bunch of superpowered teens dealing with their worst nightmares in a horror into a total bore.

  • MORTAL KOMBAT 11 is About Reinvent Itself in a Huge Way

    MORTAL KOMBAT 11 is About Reinvent Itself in a Huge Way

    Mortal Kombat is reinventing itself once more. In last week’s Kombat Kast presentation for their upcoming Kombat Pack 3 DLC, Netherrealm Studios confirmed that a bombshell of an update was coming to the Mortal Kombat 11 in a couple of days: Ranked Kustom Kombat. For the uninitiated, you might think this is just another idea that sounds as nonsensical as it is spelled. For the fans, it means an entirely new game unto itself. 

    The tenth game in the series, aptly titled Mortal Kombat X, introduced the idea of unique character variations: predetermined movesets that allowed a specific character to function uniquely. Mortal Kombat’s variation system can be traced back to the franchise’s sixth-generation console games like Deadly Alliance and Deception but didn’t fully materialize until the tenth game. The idea behind the variation system is this: each character had 3 variations meaning you could play Sub-Zero in three different ways. These variations had its own set of special moves that you won’t get access to in another. One variation might require more strategy and defensive playing while one could be more offense-centric with not much leeway. These combinations were determined by the developers as to not make characters too overpowered.

     

     

    It was so well-received that it would’ve been a crime for Netherrealm Studios not to include it in Mortal Kombat 11. The eleventh game in the franchise introduced the next logical step in the progression system but with a catch: you can make your own variation with all kinds of crazy moves but you can only play it in low-stakes-whatever Kasual mode but not in the game’s official Ranked mode. 

    This catch drew mixed reactions for a few reasons. For one, Mortal Kombat 11 was in many ways, the antithesis to its two predecessors. The ninth and tenth installments were absolutely rush down, unforgiving, fast-paced fighting games; a well-executed combo would leave you helplessly watching half your lifebar drain in a span of seconds. Moves were over-the-top and characters were practically broken. Mortal Kombat 11 made it a point to change all of that and made a slowed-down, more accessible fighting game for players of all levels. That meant cutting down on some of the craziness and brokenness which is an understandable fix given the studio’s desire for more player inclusion but in the face of the game’s two predecessors, some saw this change as a step-down. You’d often read on message boards, “Mortal Kombat 11 is okay to play but really boring to watch.”

    Another reason why the restrictive kustom variations in Mortal Kombat 11 drew mixed reactions was because it handicapped certain characters that did not have the most viable variations. Balance issues aren’t a novel thing in the fighting game industry but the variation system shed light on some of these imbalances in an unflattering way. Some variations were laughably unusable in an online setting while some were just too good not to use, so much so that you’d end up fighting the same characters with the same variations fifty times a day. Top 8 tournament characters would always end up playing the same: Liu Kang’s Luohan Quan, Jacqui Briggs’ Upgraded, Johnny Cage Outtake. The restrictive variation system, ironically, took out the variety in the game. 

    With a neverending list of variation imbalances and a noob-friendly and, dare I say, scrub-friendly gameplay system, things were starting to slow down for the game in recent months. Fans started to get frustrated about the lack of updates from the developers which led to the trending of #DearNRS on Twitter. While fighting games like Tekken and Street Fighter had clear and concise roadmaps on what was next, Mortal Kombat fans were left to scour the internet for rumors and datamined leaks. The pandemic certainly didn’t help as offline tournaments promoting the game were thrown out the window. The last few months even saw a handful of popular players of Netherrealm Studios games share on Twitter their dissatisfaction with the then-current state of Mortal Kombat 11.

     

     

    Now, it seems like the collective pent-up frustrations have gone away with the additions of fan-favorites Rain and Mileena and more importantly, the announcement of Ranked Kustom Kombat. Described as the Wild Wild West, the customs change will allow fans to build their own version of Scorpion to play him however they want with whatever combination of moves they want and actually play it in an official high-stakes Ranked competitive match. The idea has apparently been on Netherrealm Studios’ horizon for quite some time as Mortal Kombat community figureheads Ketchup and Mustard revealed on one of their most recent streams that during Final Kombat 2020, they and a few professional competitors were asked by the game’s co-creator himself Ed Boon what they thought about Ranked Kustom Kombat.

    Of course, people already have all sorts of things to say about it. In the days since the announcement, fans have already been rabidly debating the pros and cons of such a change. Some are worried, some don’t quite know what to expect and some are already preparing to leave the game. But if there was one constant thing I’ve noticed, it’s that there’s an excitement in the air for the game that hasn’t been seen since its release. Mortal Kombat pundits have already taken to Youtube to give their followers a primer of what to expect. I’ve seen lengthy Twitter threads of fans sharing their desired custom variations and analyzing them. Heck, just today I spent more than 2 hours trying to figure out how to optimize my Raiden and Shang Tsung while catering to my specific playstyle. 

     

     

    With this change inevitably comes all kinds of brokenness to an already imbalanced game but Netherrealm Studios already seems prepared to deal with it. In the aforementioned Kombat Kast,  Senior Quality Analyst Stephanie Brownback alluded that some moves deemed too crazy even for the Wild Wild West that is Kustom Kombat were getting prohibited. Add to that their plans to fix some of the balance issues and their plans to scale down some of the defensive mechanics such as the delayed wake-up options, it sounds like the new meta of the game will have the best of both worlds: some over-the-top craziness with some safety mechanics to anchor it. I gotta admit, dialing the brokenness to 11 wasn’t the fix I imagined when thinking about how to balance the game, but hey, it’s hard to deny how bold and exciting the prospect is. What do you do when a handful of characters are too powerful? In Mortal Kombat 11’s case, you make everyone else powerful as fuck.

    Mortal Kombat 11 has always been a blast to play. I’ve been playing it every single day since the new year started and I’ve clocked it about 300 hours so far, the most time I’ve spent ever playing any video game. I missed out on playing the two games before it so the Wild Wild West is something I have yet to experience. There’s an anxiousness I’m feeling. A worry that the game might leave me behind as I’ve become too accustomed to the status quo of a slowed down, noob-friendly game. But there’s also the anticipation of playing a completely new game once the update arrives. This update is such a brilliant move on Netherrealm Studios’ part as it will finally allow players to explore each character’s depth to their full potential and overall just make the game more exciting. It’s the perfect transitional move to breathe new life into the game as we enter the next-generation of console gaming. 

     

     

  • MORTAL KOMBAT 11: First Look at Mileena Gameplay

    MORTAL KOMBAT 11: First Look at Mileena Gameplay

    Finally, the first look at Mortal Kombat 11’s most requested character, Mileena, is here! Shang Tsung’s evil creation and Kitana’s estranged sister is back with a vengeance and boy, are her moves absolutely insane to watch. Check it out below!

     

     

    The biggest thing that stands out to me is how stylish her moves are. I’ve never paid attention to her as a character and I’m just completely blown away by how amazing she moves. The forward throw she does where she licks the opponent is fun as hell. Her classic hedgehog rolls look really great reimagined. That Shao Kahn costume looks sick on her. And goddamn that fatality is so over-the-top that it works. I can’t wait to see how she actually plays when the latest Kombat Kast comes.