Category: Reviews

  • Murphy’s Law Review: ‘THE BOYS’ 2.01: “The Big Ride”

    Murphy’s Law Review: ‘THE BOYS’ 2.01: “The Big Ride”

    Season 2 of Amazon Prime’s series The Boys has landed on the streaming service. The first season was a smash hit (is that a reference to A-Train killing Hughie’s girlfriend?) and left a lot of questions to be answered. How well did the first episode of the sophomore season address those questions? Read on the find my verdict…

    The Opening Statement

    Thought Season 2’s opening scenes are nowhere near as jarring as what we got in Season 1, they do a nice job of bridging the gap. As new series regular Giancarlo Esposito’s Stan Edgar, who we met briefly in Season 1, asserts control over the military operations of the Seven, Black Noir takes care of one of last season’s loose ends: the super terrorist Naqib. We’re also reminded of the propaganda machine that is Vaught as Homelander and Starlight put on what amounts to a soap opera performance at the funeral of the Seven’s fallen member, Translucent. The nationally televised funeral is watched by Hughie, serving to remind us not only that he’s the one who took out Translucent, but symbolically that he is the “outsider” and our eyes and ears in this f-ed up world.

    The Testimony

    The episode does a nice job of reintroducing the returning characters, reminding us of not only of where they left off in Season 1 but also setting up where they’re headed in Season 2’s first arc. Hughie and Starlight’s awkward reunion reminds us that for all his good intentions, Hughie can’t seem to stop making a mess of things. Homelander’s efforts to establish control at Vaught are met with several reminders of psychopathic personality (he warms up some breast milk, assaults and insults a blind superhero and drops in unexpectedly to see his child). However, his pursuit of power is pissed on when a new hero, Stormfront, is added to the Seven without his knowledge; furthermore, when he approaches Edgar in hopes of intimidating him into falling in line, the very human Edgar doesn’t flinch, reminding Homelander just how “ordinary” he is.

    We also catch up with the rest of The Boys who have found themselves wanted as associates of Billy Butcher. The series makes full use of dramatic irony around the death of Elisabeth Shue’s Madelyn Stillwell to set up an interesting complication: though we know Homelander killed her, Butcher’s attempt to kill himself and Homelander by detonating the explosives have framed him as Stillwell’s murderer, making him and The Boys a target of not just the Seven but the general public as well. With Butcher MIA, Hughie tries to establish himself as the group’s new leader to no avail. Despite their fugitive status, they stumble onto something major (a super terrorist has been smuggled into the United States) and seek out the aid of the CIA’s Deputy Director, Susan Raynor. Just as it seems they’re headed for some respite, we’re reminded that in this world, nobody is safe when Raynor’s head explodes sending The Boys scrambling. Just when it looks like it’s time to give up, Butcher comes storming back on the scene.

    The deconstruction of who Erin Moriarty’s Starlight thought she was continues as well. Moriarty delivers some great lines about the absence of God as she blackmails a an old (and unsurprisingly disturbing) friend into stealing some Compound V so that she and Hughie can expose Vaught. Her continued journey into hell weighs heavily on Hughie though Starlight herself believes she’s serving the greater good. That said, we’re reminded by a brief glimpse at A-Train, that Starlight can become a target at any time.

    The Verdict

    The Boys boss shares new look at characters in season 2

    As was often the case in Season 1, this episode juggled several story lines and put us in touch with well over a dozen different characters, all of whom are going to play a major part in this season. The parallel arcs set up between Anthony Starr’s Homelander and Jack Quaid’s Hughie were well done. Despite the pair being on opposite ends of the powered spectrum, both of them make failed efforts to assert themselves as the alpha. Of course despite that similarity, they otherwise couldn’t be any different: where Hughie continues to try to do what he perceives to be the right thing, no matter the collateral damage, Homelander continues to be a prick of the highest order without a shred of goodness to spare. The relationship between these two characters, who never share a scene, continues to be fascinating. Moriarty continues to steal the show and though he was left out of the conversation above, we are treated to a few scenes with Chace Crawford’s the Deep as a reminder of just how far from grace these characters can fall. Given the places the once clear conscience of Starlight has gone, the Deep serves as a pretty stark warning of what might be in store.

    As an opening act for what’s expected to be another wild ride, Episode 1 did just find. Murphy’s Law rules in favor of Episode 1, giving it a solid 8 out of 10 machete hacks to the arm.

     

  • REVIEW: ‘Agents of S.H.I.E.L.D.’ Season 7

    REVIEW: ‘Agents of S.H.I.E.L.D.’ Season 7

    It is hard to believe that Agents of S.H.I.E.L.D. is over. After seven years the show has finally aired its final episode. It has been quite the journey. Somehow, Marvel TV’s first major series has survived quite a few hurdles. It saw strong ratings drop throughout its first season. Each season got shifted around the schedule to make way for other shows. Its fifth season finale was even titled “The End”. Suddenly, it gets renewed for two more seasons. Against all odds, SHIELD has now outlived all other Marvel TV shows. At the same time, it signifies the end of an era. Kevin Feige took control to expand into streaming services. As we enter the new Disney+ era, let’s talk about the final mission for our favorite SHIELD agents.

    As you continue reading, please keep in mind that there will be spoilers. Only continue at your own risk.

     

    An Adventure Through Time

    The story starts us off where the last season ended. Our team ends up in the 1930s. The Chronicoms, a race of synthetic aliens, are trying to destroy SHIELD before it was even truly founded. As such, our ragtag team of agents is forced to chase them down throughout history. On their trip, they have to ensure that HYDRA is established. They infiltrate Area 52. At one point, they even have to stop project INSIGHT centuries before it happened in Captain America: The Winter Soldier. Luckily, they have an LMD Coulson to keep them company on their travel through time.

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    Even after Mack’s warning, they keep changing history. SHIELD’s history gets rewritten multiple times. Wilfred Malick, the before-mentioned HYDRA founder, lives long after his expiration date. His son, Nathanial Malick, wasn’t sacrificed to Hive. He even steals Daisy Johnsons’ quake powers. Afterlife is invaded by HYDRA, where Daisy meets her sister. She was supposed to kill herself but is interrupted by Nathanial. They even invite multiple characters unto the Zephyr-One. Luckily, only Agents Carters‘ Daniel Sousa stays on board beyond his time.

    Throughout the season, one of the major mysteries is the whereabouts of Fitz. Simmons has an implant in her neck that keeps her from remembering. He doesn’t show up until the final episodes. Luckily, to fill the void a lot of familiar faces appear throughout the season. Daisy’s mother Jiaying helps Yo-Yo get her powers back. Patton Oswalt returns as the Koenig’s great-great-grandfather. One particular highlight is the return of the first seasons’ main villain John Garret. Tragically, Bill Paxton sadly passed away a few years ago. His son James Paxton took on the role in his honor. He gives us an amazing performance that felt like a younger version of the character. Still, I was expecting more cameos and callbacks. With six seasons to choose from, it felt a little lackluster. I was hoping for a grand return of Brett Dalton‘s Grant Ward or Jason O’Mara‘s Patriot.

    Highlights of the Season

    As I am looking back at the entire season, there is a lot to cover. Instead of giving recaps of every single episode, I want to talk about my favorite episodes and the moments that made them standout in this season. A general highlight is that each episode had a different opening title depending on the era they were in. It was a fantastic touch that just made this season just a bit more special.

    • #701 The New Deal kicks off the season and is our real introduction to what we can expect. It is always great to see the return of Coulson and him getting used to not being fully human. What sold this episode was our LMD agent meeting Franklin D. Roosevelt. It was a calm moment. Our former historian got to geek out to meet a historical figure.
    • #704 Out of the Past embraced the classic film noir storyline. I love the in-universe reasoning for Coulson’s inner monologue and that everything is in black and white. Sousa was a highlight throughout the season. He is fleshed out much better here than in Agent Carter, which made me happy to see him join the team long-term.
    • #707 The Totally Excellent Adventures of Mack and The D gave us Mack at his lowest. The twist from the previous episode of his parents death was heavy but it was this episode that let it sink in. We’ve never seen Mack like this. It was kind of depressing and it was so great when the episode just suddenly turned into an 80s slasher flick. It was jarring at first but with Deke anything is possible. Also, respect that they managed to add as much blood as they did.
    • #709 As I Have Always Been was probably the darkest and funniest episode of the season. It’s a bit of a cliché to have a time loop storyline nowadays. Yet, I do believe they really added some perfectly dark humor to make it stand out. The ongoing joke of them getting killed by Enoch was hilarious. Speaking of, Enoch turned into one of my favorite characters in the show. So, this was a rather sad farewell to a fantastic character.
    • #711 Brand New Day was a bit of a filler episode. It set up mostly everything for the finale but it really turned the tables at the end. Suddenly, the Chronicoms destroy every SHIELD facility. The moment we see the Triskelion getting blown up was a shocking sequence. It also just highlighted how great the effects work is on this show by Mark Kolpack and his team.
    • #713 What We’re Fighting For has some amazing scenes. The reveal that our team was in the hazmats suits from the last season’s finale was great foreshadowing. The action sequences were done incredibly well. The reveal of Fitz and Simmons’ kid was beautifully done. The sequence through the Quantum Realm surprised me quite a bit. Also, ending the series the same way the first episode ended was a nice touch.

    Overall, this was one of the best seasons. The time travel antics made me wish we had more episodes to explore this concept. Sadly, you do realize they ran out of budget later in the season due to a stronger focus on indoor scenes. Still, they managed to make this season feel like they had no restrictions. After seven seasons, they mastered the balance between action, comedy, and heartfelt drama. Especially as the show entered the more fantastical realms of the MCU, they always managed to keep a focus on their characters.

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    The season’s weakest link is the villains. Nathanial Malick works in theory. It helps to have a HYDRA connection but he feels underdeveloped. Also, the Chronicom’s lose their edge after a few episodes. Sibyll was a great addition. It gives the evil alien race a face. It even makes sense with the reveal that they planned on including M.O.D.O.K. at one point. They just don’t do much with her. She gets killed off-screen without a true resolution. It felt like it was trying to balance a new storyline while also paying tribute to the previous seasons. Yet, it lacked the focus to bring it together. Still, it’s a great season. I am more upset that we don’t get more time with this concept beyond these 13 episodes.

    All About the Agents

    Clark Gregg‘s performance as Coulson is as iconic as ever. It still makes me wish he will continue this role no matter what. We got some amazing additions throughout the seasons. Chloe Bennett‘s portrayal of Daisy Johnson has truly evolved since her initial appearance. To see her become a superhero throughout the show added a great heroic element. This season especially highlighted her arc and character development. Hopefully, these two will continue to have a future in the MCU.

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    Fitz and Simmons were the glue of the team. Their romance was just iconic and it was especially a highlight this season. The revelation that they were able to spend time with their daughter had me in tears. Who would’ve thought we’d miss Fitz this much. Iain De Caestecker is a fantastic actor. So, it was a bit disappointing that he only appeared for about two episodes. I was this close to retitling this show “Finding Fitz” and doubted he would ever actually make an appearance.

    The rest of the cast is also fantastic. Standout performances this season go to Henry Simmons as Mack and, as I already mentioned, Joel Stoffer‘s Enoch. I’ve always been huge of Mack throughout his appearances. He was the perfect choice as director of SHIELD after Coulson’s death in the show’s fifth season. Enoch was a surprise. I believed he was a one-off character at first. As soon as he kept reappearing, I started to care for this character. His performance of a robot alien slowly with growing empathy was incredible. The moment he called Fitz his best friend was both heart wrenching and funny.

    Broken Timeline

    I loved this season quite a bit. The ending is a great touch. The ending showed us a world where SHIELD lives on. Mack has stolen Fury’s wardrobe to continue as a director. Daisy is in space with Sousa and her sister, Kora. Fitz and Simmons left this life behind to raise their daughter. May works as a teacher at the SHIELD Coulson Academy and Yo-Yo is still out there doing missions. The one who started it all has a rather somber moment. Coulson flies off in Lola to just do what he always wanted to do. It’s a fitting ending for this show. It echoes Coulson’s words from the first season when the spy organization fell apart at the hands of HYDRA. They are agents of SHIELD not the agents of nothing.

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    My only gripe is, this takes place about two years after The Snap should’ve happened. We saw that in Avengers: Endgame that the world never really recovered from that event. This show kind of glanced over that moment as if it never happened and now it doesn’t match the world we saw previously. There is a good chance that their escapades in the fifth season splintered them off into a different timeline but until an official word comes out we might never know. For now, most people can only go by their headcanon. Especially with the end of Marvel TV as we know it, this would’ve been a great way to kind of put a nice ending on it all. It still is a great ending. I respect that the showrunners Maurissa Tanchaeron, Jed Whedon, and Jeffrey Bell focused on their stories rather than let the larger MCU determine their direction. It just ends with more open questions that necessary. It could lead to some disappointment as people are expecting these characters to return in the future.

    A Spy’s Goodbye

    At the end of the day, it has been a fantastic seven-year run. Every show has its issues and SHIELD is not exempt from that. My only gripe is that they never did anything with the Secret Warriors. Still, I think a show does something right if the ending gives you peace. Yet, at the same time, you wished it would continue. It’s a strong testament to the writing and the team behind it. We were here for the characters and the show never forgot that. So let us raise a glass to bid Agents of SHIELD goodbye and hope for a bright future for these actors. Hopefully, we might see them again in the MCU one day.

    Source: Digital Spy

  • FIRST LOOK: MSTR Watches Spider-Man Ambassador X

    FIRST LOOK: MSTR Watches Spider-Man Ambassador X

    MSTR watches already had a great lineup of Marvel watches and now they’ve upped their game with the limited release of the Spider-Man Ambassador X.

    The watch, which like EVERY OTHER one of their line of Marvel watches, is likely to sell out very quickly, can be purchased at their website for $100. I was lucky enough to get my hands on one to review and share with you guys.

    As you all know by now, I am nothing if not a Collector and as such, the presentation of the product begins with the packaging and MSTR comes out swinging right away.

    The outer box has a simple, classic Marvel logo but once you open up the inner box, you’re greeted with the Spider-Signal logo, making this a great looking storage container.

    The watch itself is a glorious testament to the web slinger, showing both the Spider-Signal logo and Spidey’s spider logo on its face. The timepiece itself is both scratch and water resistant and comes with a comfortable and interchangeable 20mm wide rubber wrist band with a u-buckle.

    The watch stands out and will absolutely strike up a conversation with your friends. I’ve been wearing it for a while now and it’s lightweight, comfortable, looks awesome and still manages to do what it was meant to do: tell time. With only 250 in existence, you’ll want to web one up for yourself before you miss out. Head over to www.mstrwatches.com and check out their entire line of Marvel watches!

     

  • ‘STARGIRL’ Review: 1.13 “Stars and S.T.R.I.P.E., Part 2”

    ‘STARGIRL’ Review: 1.13 “Stars and S.T.R.I.P.E., Part 2”

    The ISA has put their plan into motion and the JSA has thirty minutes to stop Brainwave from brainwashing millions of Americans and avenge the original members of the JSA. The first season of Stargirl finishes in one incredible and jaw-dropping finale that doesn’t slow down for a moment. From the fight scenes to the teases for what’s to come, this season more than delivered and became the perfect treat for any DC fan. The legacy aspect of the show was probably the most intriguing part. Watching each new JSA member join the ranks and witnessing the passion that came through each performance, each with their very own inspiration and the goal of honoring those that came before them, was a season long thrill. With the show moving on from DC universe and taking a spot on the CW, it’ll be interesting to see how the show is effected especially when this first season was expertly executed by all involved, in front of and behind the camera.

    Picking up right where the previous episode ended, we’re brought back beneath Blue Valley in the tunnel system the JSA was traversing to find the ISA’s machine and finish them off once and for all. But when we left the team last episode, the process had already begun, with Pat and Sir Justin being unable to control themselves, turning on Courtney and her friends. Without another option, Courtney must fight back against a fully armored S.T.R.I.P.E., doing whatever she can to get through to him. This is where the building of their relationship came into play when Courtney’s last attempt to stop Pat was to remind him that she was his daughter. It worked quite efficiently, but once he stopped, he began to fight Brainwave’s control; if it went on for too long, Pat’s brain wouldn’t be able to take it and he would be killed. Luckily with the help of Dr. Midnite’s AI, Beth was able to crack into the ISA’s signal blockers within the tunnels and save Pat and Sir Justin.

    The real fun begins once the JSA is able to rendez vous in the central chamber where they’re shortly joined by the ISA. It’s here that fans are treated to the show’s biggest and possibly best fight scene: the showdown we’ve been waiting for all season is finally here, and it doesn’t let down as Solomon Grundy is let out to play. This leads to a big and epic brawl between S.T.R.I.P.E. and Grundy that doesn’t exactly thrill Rick, who finally has a shot at avenging the death of his parents but is told to back off by Pat. Unable to best him, Pat is served yet another beatdown and S.T.R.I.P.E. is rendered scrap metal by Grundy as he rips the mech limb by limb and begins to tear open the chest cockpit, but not before Rick knocks him back and lets Pat know ”It’s his turn.” Rick, filled with years of built of rage and a real hankering for vengeance, gives Grundy possibly the biggest beat down he’d seen in years, but towards the end, he witnesses the fear in the beast eyes and is unable to put the monster down. At some point during the showdown, Cindy was set free from her father’s “timeout” and wasted no time stabbing her father in the back while he was distracted while locked in battle with Sir Justin.

    With everything seemingly under control and the situation turning in their favor, Yolanda and Courtney make their way toward the satellite. En route,  Courtney encounters Shiv and locks into combat with her, insisting Yolanda goes ahead and displaying more absolutely incredible staff work. But when Yolanda enters the room she’s cornered by a mob of the dragon’s drones, but one is different, and towards the end removes his cowl to reveal himself to be Henry. For a moment, everything seemed to be perfect as Henry so cleverly reminded Yolanda of the kinda things he said to her before he was seemingly crushed to death by his father. This was an absolute gut-punch as it wasn’t long ago that we had to say goodbye to Henry, someone everyone had begun to come around on and believe he could redeem himself. But “Henry” mixes up one fatal detail and Yolanda can see through Brainwave’s sick joke and slices his throat, killing the psychic psycho and avenging Henry’s death as well as honoring his sacrifice.

    With everything falling apart around him and his team down, Icicle makes his way back to the foundation where he proceeds to destroys Beth’s goggles and the Dr. Midnite AI with it, and taking Barbra hostage atop the building. Icicle’s attitude takes a complete turnaround: the calm and careful criminal mastermind is getting erratic and sloppy as begins to show Barb what he’s done for Blue Valley and how this could be the new normal for America.. Icicle had become one of the most intimidating villains on the show, if not in all of recent comic book based media. One thing they never lacked on this show was a good villain making even the simplest of them somewhat of a threat. Courtney can put up a good fight with Icicle before they’re both thrown from the clock tower. Icicle is defeated by an eager and excited Mike, who strikes him with Sir Justin’s truck thus immobilizing the last remaining ISA member.

    The finale doesn’t end there and leaves a few excellent teases for what’s to come in the next season. Previously it had been reported by media outlets that Shade would be playing a big role in the second season and his appearance at the end of the finale was a welcome surprise. Currently, no actor is cast in the role leaving it open to fans’ imaginations. But it doesn’t look like Shade will be alone, with Cindy digging what looks like an ISA storage room and retrieving a gem that seems to contain the angel of vengeance himself and the incarnation of the wrath of God, Eclipso. But perhaps the biggest shocker comes from the final moments, as a man is seen approaching an apartment and claims to be looking for Pat Dugan. As the camera turns around its revealed to be none other than Sylvester Pemberton himself, better known as the long thought dead Starman.

    The first season of Stargirl was perfect and was worth the extra wait. You can feel the passion that was put into this project, the town itself oozed a welcoming feeling that was almost comforting. That passion, followed by finally putting the spotlight on one of the oldest teams in comics, The Justice Society of America, made for a special season. But I can’t help but appreciate how well cast everyone is, how the chemistry between them all and the relationships they developed throughout the season, friend or foe-t all just felt so perfect. Another special shout out to the stunt and CGI work done on this show, the unsung heroes of every production, they wouldn’t be as perfect as they are without them. Finally, seeing this come together and the obvious love and passion behind this project, Geoff Johns did an incredible job bringing his comic to life and when the credits roll and you see the dedication to his sister you can genuinely feel the devotion to this heartwarming project, Stargirl season one has been on the best comic book shows in recent history and hopefully it achieves a long and prosperous run.

  • ‘STARGIRL’ Review: 1.12 “Stars and S.T.R.I.P.E., Part 1”

    Stargirl season 1 is nearing its much anticipated finale and while the first part to this season’s conclusion works, it’s essentially just used to make the payoff in the real even more unique. The first part doesn’t completely let you down as it features some of the best fights to date and some great character moments. But the pressure is on and the JSA doesn’t have long before the ISA’s master plan is executed. Stargirl season 1 has been an absolute treat and is was definitely a shining star in entertainment this year when many things are being delayed and unable to shoot. Stargirl landed an early renewal for its sophomore season but will be leaving ‘DC Universe’ in favor of the CW network.

    Review: Stargirl Season 1 Episode 12 “Stars & S.T.R.I.P.E. - Part ...

    We’re finally treated to the return of Sportsmaster and Tigress back in action, two of the best fighters in the bunch, whose fight scenes in ‘JSA’ were some of the best fights of the series. The showdown between Tigress and Stargirl in the Dugan/Whitmore home was almost flawless, Tigress agility and fighting style against Courtney and the staff essentially fighting as two separate entities that work best when they’re together is incredibly exciting to watch and never gets old. The brawl between Sportsmaster and Pat was a bit more one sided, as Pat takes quite the beat down from crusher. Pat is able to hold his own well, especially since he’s out of the suit, but Sportsmaster definitely caught him slacking on multiple occasions during this altercation. It was towards the end of this fight that Pat is able to gain the upper hand with a surprise assist from Mike, who was able to sneak up on Sportsmaster with a power drill. Finally bringing every family member into the loop, Mike is welcomed to the world of the new JSA, while not exactly a member it definitely made things a lot more clear for the youngest member of the family. After both failing to put down their assigned targets, Principal Bowin, The latest Fiddler is sent to set the two straight but not long after is killed by Tigress for questioning the pair’s parenting of their daughter Artemis, a questionable response but not one that would be totally unlike Tigress. It wouldn’t be shocking to see Bowin’s son pick up the Fiddle, as ‘Stargirl’ kinda has a thing for legacy characters.

    Finally after a season long wait, we know what the ISA has been up to in Blue Valley and just how they plan to enact their sinister plot, but is it that sinister? When Beth is able to crack into the details of the ISA’s plan they’re shocked to see that their one true goal is to truly make a better world and combat Global Warming and discrimination against race, religion, and sexuality, making some of the team question if they’re truly on the right side. It’s not until Beth is able to dig deeper and discover the ISA plants to use Brainwaves psychic abilities and Dr.Ito’s satellite to broadcast Brainwaves abilities across the united states and control the minds of those with fully developed minds among one-hundred million people. But twenty-five percent of that target will be able to fight back against the reprogramming ultimately causing their brains to shutdown and killing them. Towards the end the JSA realizes that the plan has already been set into motion, and the thirty minutes they thought they had is the time it’ll take to complete the brainwashing and usher in a new and better America.

    Splitting up and making their way through the tunnels beneath Blue Valley, the much anticipated final showdown between the JSA and ISA will finally take place and will determine the fate of america as they know it, and with the plan already taking affect on Pat and Sir Justin, how will the team be able to stop the satellite when they’re busy enough throwing down with those closest to them.  While working mostly as a setup for the finale, ‘Stars and S.T.R.I.P.E. Pt 1’ offers up important character moments and sets up a surely stellar final episode to this season.

  • ‘STARGIRL’ Review: 1.11 “Shining Knight”

    ‘STARGIRL’ Review: 1.11 “Shining Knight”

    Still reeling from the death of Henry King Jr, in ‘Shining Knight’ the JSA takes time to regroup and plan out their next course of action, that is until a delirious Shining knight aka Sir Justin stumbles into Pat’s auto garage. This episode did a good job of really grounding the team, it helped teach them all what they were really getting into and will push the team to really come together and finish the Injustice Society off once and for all. But even though its title ‘Shining Knight’ the real shining star of this episode is Courtney, and her relationship with her dad and Pat.

    One of the biggest unanswered question we’ve had this season was that of the mysterious janitor, many eagle eyed fans of the comics automatically picked up on it quickly, from the Medieval tone in his voice to the pegasus baseball cap, or maybe the inconspicuous sword in his closet. Sir Justin was an old friend of Pat, both of them having fought alongside each other as members of the Seven Soldiers of Victory, also being the only two known surviving members. Justin had become somewhat marooned in Blue Valley, muttering thing about coming here to slay dragons, presumably referring to Dr. Ito aka the Dragon King. But something is off with Justin, when he enters the garage he sees what believes to be an old friend but the next second he’s about to hack and slash at what he thinks is Dragon King, its not until Pat can get through to that he really begins to remember who he is and why he came to Blue Valley and what does he know about what the ISA has been doing in Blue Valley?

    Courtney’s drive and inspiration to honor the legacy and bring in a new age of JSA members came from the thought that she was the daughter of the late Sylvester Pemberton, aka Starman, but no matter what, Pat would always deny the theory. In the previous episode, Barb attempted to reach out to the man who she knew to be Courtney’s father, Sam Kurtis, a deadbeat who in the comics is a low ranking member of the Royal Flush Gang and is in fact the father of Courtney Whitmore. As Courtney was about to leave for school a knock at the door stops the family in their tracks, upon opening its revealed to none other than Courtney’s father Sam. denying the fact that its really him, Sam manages to convince her to get breakfast with him so he could “make up for lost time.” This all ends up being some elaborate ruse in order to butter Courtney up and fill her head with fantasies of her coming to visit him and to think that she would really see her father again after he left, just so he could get that locket that he had given her oh so many years ago. With that locket went the last real connection Courtney had to her biological father.

    With the locket gone Courtney’s last true connection her father was gone, for so long she held

    The theory of Starman being her father inspired and comforted her. She no longer felt like she was abandoned and that she had that legacy to hold onto and it filled the hole in heart that she had carried for so long; to see that all fade away from her when her real father was on his way out was absolutely heartbreaking, like someone took the cosmic staff and snapped it over their knee. To see Pat really step into the father figure role in Courtney’s life was one of the strongest moments of the show. When he punched Sam and told him not to show his face around again, was when Sam lost all connection to Courtney: he wasn’t her father anymore. The legacy of Starman really did give Courtney a father: without it her and Pat never would’ve gotten so close and Courtney may have never been able to fill that hole in her heart. Courtney’s final attempt to work the staff almost ends in a teary eyed goodbye to her alter ego but isn’t until Pat is able encourage one last time that the staff is given the assurance that Courtney is the real deal, shining brighter than it ever had before and confirming that you don’t have to have a legacy to be someone.

  • ‘Marvel’s Avengers’ Beta: Promising or Worrying?

    ‘Marvel’s Avengers’ Beta: Promising or Worrying?

    It has been a steep hill for Square-Enix’s ambitious Avengers project. People have been quite jaded by service-based games. The controversies surrounding Anthem, Fallout 76, and Final Fantasy XIV played a big part in that. They were sold as the next major AAA game that would keep players invested for many years. Yet, they ended up never delivering on their promises. As such, by the time they were able to solve these issues most players have already stopped playing. So, it is rather risky for a massive IP like Marvel to enter such a market, especially when facing their own set of controversies surrounding exclusivity deals. Now, all eyes are on the first closed Beta for PlayStation per-orders. This could determine if the game will deliver on its promises and offer a good first look at what is to come.

    Avengers Assemble

    The game’s story looks promising as a single-player experience, especially the reveal trailer for M.O.D.O.K. which hyped me up for what it could offer. A misstep, however, was their marketing only focusing on A-Day. This created this feeling of a lack of content that wasn’t addressed until a video in June. It is unsure how much of the game will be story-based missions, but they have been a bit more transparent. Why is it important? This will probably be a major selling point. Unlike other service-games, this IP already has years worth of potential story content and characters. If most of the missions just consist of dialogue without any animations, it could undersell the work put into it. The Beta throws us into a shortened version of A-Day, the search for Jarvis and Nick Fury. This highlighted a bit more of the story that was hidden up until this point and seemed quite promising. A personal highlight was the battle against Abomination that offered a great set-piece and teased the potential of future boss fights.  Hopefully, they will stay true to their statement and continue the story even beyond AIM.

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    The War Zone missions you unlock after the story are limited. They do show a bit of variety, even if there could be more. We get character missions, like Hulk’s “Condition: Green.” Here we have to infiltrate a gamma-lab to avoid it becoming a weapon. Sadly, there weren’t any animations to give this mission more life. We got some voice-over from various characters but didn’t actually see much of the villain of this vision. Maybe it’s due to this being a Beta but I really hope they give character-specific stories more attention. Don’t want them to be just another War Zone mission with some extra dialogue. Another highlight was “To Tame a Titan.” After you infiltrated an AIM facility, you see something looming in the distance only for you to realize it’s a boss battle against a giant Warbot. There was some actual build up to this moment. Hope to see more of this in the game.

    Most of the other missions consisted of combat. Sometimes they add variety by having siege-like areas you need to secure. After a few missions, however, you did start to notice the same corridor repeating. It’s a Beta, so they probably limited the environments and game styles. Still, they will need to offer some variety to truly give the game legs. Luckily, open areas did give you freedom to find secret little missions that offered some additional incentive. If they do have to reuse assets, it would be good if they space it out accordingly. Would be best to avoid a constant feeling of déjà-vu.

    Focus on Character

    Let’s talk about the playable characters. As soon as you unlock the Helicarrier, you have access to four characters. The Beta lets you play Ms. Marvel, Hulk, Iron Man, and Black Widow. Thor and Captain America are only playable during A-Day as a short tease of what they offer. Thor plays a lot like Kratos from God of War with how he uses his hammer. Captain America seems to take some inspiration from the Batman Arkham Games in how he in combat. Even if they do feel unique and play different, the controls are standardized. Each character has a light and heavy attack. They can dodge and even counter enemies to avoid damage. Everyone has a third-person targeting function that depends on the character’s unique abilities. If you play right, you can even juggle enemies to create some interesting combos that fit your play style. Their approach is especially highlighted through the gear system. It is a bit too much like Destiny‘s design. So, you’ll probably invest resources to upgrade an item only to find a better one shortly after. The cool idea though is that you can add special effects to attacks. For example, Iron Man can use his beam to shrink enemies through Pym tech.

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    Here is a quick rundown of the four main playable characters and how they differ from each other:

    • Kamala Khan a.k.a. Ms. Marvel gets the most spotlight in this game. She is the easiest to start with, mostly because she gets the most gear in the story missions. Her attacks take down a wide area thanks to her stretching abilities. You can also target your punch to take enemies out from the distance. The best part is that after upgrading you can even grab them. She also uses her stretching powers to maneuver the environment. It is a great touch even if it isn’t always as responsive as it should be.
    • Hulk is really heavy in comparison to the others. He is the only one that can cling unto specific walls. What is odd is that he can only jump off of those areas instead of the classic wall running mechanic. Given his focus on combat, he cannot block attacks. Instead, he uses his rage to heal and take less damage. These kinds of small changes fit the characters and force you to change your approach with each character.
    • Iron Man‘s heavy attacks are his iconic beams. The action meter decreases with each use, so you cannot spam them. You can’t just camp out enemies while hovering over them. When you dash from a hover you will end in the flying animation. It is sadly very restrictive and needs some practice to get right, especially shooting while flying is difficult due to a lack of a lock-on function. It probably is the one thing I hope they expand in the future. Still, you can instantly switch between flying, fighting, and hovering which handles great.
    • Black Widow is a fun character to play but could be fleshed out more. She can pull out her guns at any time to take down enemies from a distance. Found myself switching quite a bit when I was low on health. Sadly, no stealth functions to hide from enemies. Her special ability to cloak is mostly so you can avoid a few hits. So, you can’t sneak up bad guys to take them down instantly. Would like to see them use her unique abilities in interesting ways for unique mission types potentially.

    Question of Villainy

    You get to try out these abilities on a variety of enemy types. At first glance, it could seem like you are just pounding away on damage sponges (won’t deny that some are). AIM’s focus on tech allowed them to add some diversity to the enemy types. You have your classic enemies with guns, staffs, and shield. Some also have their own abilities to use against you. there are turrets and drones are there to distract you. We see some variations of comic enemies like the Adaptoids. Then there are also heavy types like the Aliens-inspired mech suits, spider-mechs, and the before-mentioned giant Warbot. The Beta probably showcases some enemies from later in the story. I do hope we get some more surprises in enemy types in the full game.

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    Yes, they do recycle throughout the Beta but depending on the mission they also have unique properties. These are similar to how your own upgrades. This adds some nice world building to what happened after the Avengers disbanded. In the “Condition: Green” mission, most enemies are infused with gamma radiation. These return while facing villains with cryo weapons. So, you have to avoid getting frozen and being poisoned. It’s a small touch but it does mix up battles in an interesting way to make you strategize a bit more. In my mind, this keeps it from just being a button-smasher as you need to pay attention to what is happening. You can easily get ganged up while focusing on one specific enemy. That got me killed more often than I am willing to confess throughout my playtime.

    The only thing that stands out is that all enemies so far are AIM’s goons and robots. We barely spend time with the mercenaries, so hope they will also return. Marvel has such a large world to be inspired by. It would be a waste to just focus on one singular organization. We could see a mission suddenly interrupted by HYDRA or even Flag-Smasher’s ULTIMATUM. We get to visit New York City for a bit, so they could introduce minor villains for special missions. You could play as Kamala Khan trying to race the Hood through the city after a robbery. The advantage of this IP is that the different characters from the comics can help create unique mission types to avoid repetition. The multiplayer’s function should not limit what is possible with this game.

    Room for Potential

    In the end, it’s still a Beta that only reflects a small portion of the actual game. There are some noticeable bugs. A personal favorite was Kamala’s hair just vanishing into thin air during a cut scene. Didn’t even realize it was here until it was over. The multiplayer aspect faced some connection issues. It is nowhere as bad as it could be in a Beta. My only major gripe was that twice I got kicked out due to a connection error. I was playing with AI companions, so there was no reason for it. If this happens in the actual game, I hope your party just gets replaced with AI. Imagining a two hour mission being interrupted at the last second would be infuriating. Overall, the game has some rough edges but with the service-concept, I believe this can be fixed easily. The developer Crystal Dynamics has been very on point listening to player feedback. This is one of the reasons why Hawkeye was announced as the first DLC character. Still, here are some things I noticed while playing the game that I hope will be updated sooner rather than later:

    • The menus need a complete overhaul. It was the only thing that really bothered me throughout the game. There are a lot of different menus with additional sub-menus that just become disorienting. For example, they could just turn the collectibles could just be added into the Helicarrier as a special museum area. Could add a Stan Lee cameo as a silent SHIELD agent, who works there. Would give it a bit more flair and a sense of progression. I noticed that the character card wasn’t in the War Table stream, so it might just be for the Beta. I just think a lot of functions that aren’t necessary for missions should be added to the base.

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    • Speaking of menus, the start menu is quite bland. Instead of just starting the game with a click of my controller, I have to select a button. It is just an unnecessary additional step in my opinion. The update page could be kept on the main page as a notification menu. The marketplace I think would work better as an actual shop in the Helicarrier. I know, it’s probably there so they can entice people when starting to game but it’s very lackluster.
    • I think this is due to the Beta skipping a lot of sequences but some important information is just revealed very late. It is one of the reasons I kept dying throughout the second mission. I didn’t know that there are healing containers, or that there were any benefits to going into rage mode. I didn’t realize willpower was the game’s name for health. The counter was only revealed around two to three hours into playing, which would’ve saved my life countless times. Hope that the actual A-Day mission spreads this out much better.
    • The dynamic camera is a great idea on paper. It makes a lot of action sequences look great but it becomes quite disorienting at times. Motion blur especially adds to that. Sometimes when a lot is happening it just goes crazy. I noticed especially with Hulk this to be the case. It starts shacking every time he slams to the ground. Maybe just an option to change it a bit would be helpful.
    • Levels are a bit strange in this. I think they only really add to the skill tree. The character card also has levels but I couldn’t unlock anything. I don’t know if you get more willpower through it. I think it should add to your stats in addition to the gear. Whatever it does and how the character card works (outside of paying to unlock in advance) just wasn’t well communicated in the game.
    • It would be good to add the length of the mission in the War Zone briefing. If you want to just jump in for a quick mission, you might accidentally end up in one that lasts about 30 minutes to even two hours.
    • Also, I hope they rename the difficulty settings, as “Challenge II” or “Challenge III” doesn’t really say anything. I would love to see threat levels such as “Venom” or “Thanos” as an indicator and to add to the world-building of the game.
    • This is more a personal pet-peeve but I think the character’s health meter should be in the bottom left corner. Most of the action is below and it just feels unnatural to constantly look up. Also, it is a waste that their power bar only includes an almost unrecognizable icon. Why not make the symbol a unique aspect of the character (Kamala’s is drawn, Hulk’s is punched into the screen) to just add some flair to the HUD. It being placed in the corner with the various meters coming out of it. As of now with the menu design, it feels very by-the-numbers and could use some spice.

    Great Potential

    These are just improvements I hope to see. In general, I had a blast playing this game. Even though it is just probably 10% of the actual product, I already invested around ten to twelve hours. Each character gives you a new experience and offers some variety. I underestimated how much the skill tree changed my approach to combat as I leveled up. I cannot wait to develop the Helicarrier back to its former glory. Really hope you have a lot of freedom to do so. This is something I have always wanted n a Marvel game. Hope it gets expanded as it continuous to grow. Once you have the Helicarrier built and defeated AIM, maybe you get to build your own Avengers mansion or even a Triskellion. The teased faction concept also sounds like a fun way to expand the world. There is just a lot to be excited about.

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    While I say that, I do have my worries. The most important thing moving forward is transparency. One of the driving factors for these service games failing was that there was no real communication. All you were stuck with was a bare-bones game with the empty promise of a better future. Avengers already laid the groundwork with the tease of Hawkeye as the first DLC character but how long will we wait? Is this a matter of half a year or a few months? All that is currently in the air.

    My hope is that we get a road map. Street Fighter V recently revealed one for their latest season pass, which offered a good overview of what is to come. We don’t need to know the exact release date but just to get a feeling how this game will continue to expand. This game consists of so many elements that you can easily underwhelm your audience. People will stop caring if the story missions you promise are just two pieces of dialogue with re-used assets. There is still a month to go and hopefully another War Table to reveal what the future has in store for us. As of now, I am really excited to get my hands on the game and find out how this game will continue to develop.

  • ‘DOOM PATROL’ Review: 2.09, “Wax Patrol”

    ‘DOOM PATROL’ Review: 2.09, “Wax Patrol”

    Setting up what was probably supposed to be quite the epic finale, “Wax Patrol” finds the team at the tail end of Dorothy Day, in an abrupt finish, Doom Patrol finishes its second season with a shocking cliffhanger that begs the question, will the team ever truly feel whole again? The finale may not have been what fans wanted but due to the ongoing pandemic it was impossible for them to finish the season, as the safety and health of all involved in the production means much more than something that can definitely be folded into the shows next season. With the success and the praise the past season has mustered I see it as virtually impossible that a third season isn’t put into production as soon as possible.

    We open in quaint Milwaukee diner in the year 1969, just as a shy, yet curious Miranda is getting off work. She’s greeted by a lone guitarist just looking to make a living playing what tunes he knows. The man extends an invitation for a date that the reclusive Miranda is unsure about at first but she comes around to the idea after sharing a sandwich with the vagrant musician. The relationship seemingly blossoms between the two and the end up moving in with each other. As primary Miranda believes this could be the best possible situation for them and that they could possibly be happy in one place for once. This of course isn’t the case, following they’re big move in the two decide to have a house warming party, but what Miranda isn’t aware of is that this house warming party is actually just an orgy organized by the one person she had learned to trust, and considering Kay’s traumas revolving around her father this obviously did not fly. After causing quite the ruckus, an understandable ruckus that is, Crazy Jane is born, and is new primary sees it best to get them out of that situation. This leads to the moment briefly mentioned in season 1, as Miranda hurdles herself down the well. Crazy enough its revealed that Miranda is not who she says she is and leads to another giant unanswered question as to who she really is? has father returned? Diane Guerrero does not get enough credit for the work she puts in on this show, slaying every single persona down to the way she speaks, its incredible how she’s able to differentiate them all, and deliver a knockout performance time and time again.

    Corralled by a nervous Herschel, The team quickly makes their way to the fairgrounds where

    Dorothy day had taken place, one now devoid of people and beginning to melt. This doesn’t make everyone too happy. Cliff, still pissed beyond belief at the Chief, would much rather attend his daughters wedding then give any other ounce of help to Dorothy and Chief. But thanks to Larry’s excellent call to action the gang heads to the fair where they eventually split up and are each greeted by the now loose Candlemaker, who has taken the form of each and everyone of their childhood imaginary friends. Through a fight with a profane and enraged Jesus, to a dance with a paper doll, and a pep talk from a scientific cowboy, each and everyone of them believing to have defeated their imaginary foes is met with the Candlemaker. This leads to the waxing of each and everyone of them, except for Cliff who is given the worst fate, and is blown to pieces and then waxed over.

    In the final scenes, Dorothy is seen treading the now waxed fair grounds and sees the chaos and devastation that the Candlemaker has unleashed, the emotion through her perfomance is once again a standout and you can hear the pain Dorothy feels as it pushes through the prosthetic’s upon her face. Dorothy is once again greeted by her mother who ask her the difficult question, Are you girl or are you a woman? Dorothy realizes only she herself can be the one to face the Candlemaker and slides the red boots on. With her father behind and unable to stop her, Dorothy is pulled into the fire.

    Doom Patrol Season 2 did what many shows struggle to do, and that is to live up to the previous season. Without stopping for a second Doom Patrol handles the outlandish and the emotion and gives so much depth to what seems like a bunch of silly characters. I don’t believe this season was able to best the first but I also don’t believe it was worse in any way shape or form. I eagerly await a third season renewal that can explore so much more of the rich history behind the Doom Patrol.

  • ‘DOOM PATROL’ Review: Episode 2.08, “Dad Patrol”

    ‘DOOM PATROL’ Review: Episode 2.08, “Dad Patrol”

    The final countdown has begun and Armageddon is imminent for the ghastly Candlemaker charges forward in ‘Dad Patrol.’ The penultimate episode throws the dads into the limelight and if you know anything about the Doom Patrol, it’s that daddy issues are in abundance. The standout of this episode, once again, the incredibly faultless Dorothy Spinner, played by the flawless Abigail Shapiro. Gracefully tossing her into the mix for Season 2 was probably one of the best decisions made for the story in a show already so full of potential and showstopping performances.

    Chief, still denying that fact that Dorothy will inevitably grow up, decides that a ‘Dorothy Day’ is in order as in a few short hours she must be given to Kipling and the rest of the Knights Templar to ensure the fate of the word. As unintentional as it was it was, watching the Doom Patrol go through some of their lowest moments this season showed Dorothy just how rough it was to be a grown up. She had spent a majority of this season doing everything possible to escape the inescapable threat of growing up. In this one day, Chief attempts to make up for years of not being with Dorothy and try to relieve some of that guilt hes feeling before his time with Dorothy is up. Yet all throughout this day Dorothy is haunted by the spirit of her mother who beckons her forward to claim the red boots and grow up.

    Still reeling from the return of Miranda, Jane sets off to acquire a stuffed animal that once brought comfort to a sorrowful Kay, that had been forced deep into a well as a form of punishment from her abusive father. As primary its first priority to do what makes the girl happy, and with the return of Miranda and her claim that Kay is ‘Healing’, Jane goes into panic mode and she fears that if Kay really did heal she would cease to exist, this leads to her to the farm, where she believes that if she can acquire Kay’s stuffed animal, it can help her see that Kay needs her personalities. She’s joined by a confused Larry, stuck at a crossroads after an encounter with the negative woman, who told him that freedom from his cloth prison was an option, but he would need to become one with the negative spirit instead of just a host. But becoming someone new would mean letting go of his past, a past that has since defined who he is and he would once again be deserting his family, but this raises another question, would the negative spirit even want to merge with Larry? how do you coexist with such a being when you have little to no communication except for painful flashbacks.

    Shifting the focus to an even more depressing topic, Cyborg, on the hunt for a now wanted Roni Evers, is joined by an eager Rita, who has dubbed herself ‘The Bee Keeper’ after having her ego blown back up to superstar proportions by a local paper. Roni, using Uma jelly she nabbed from the scants, sought out revenge on the men who poisoned and irreversibly damaged her body. this leads to an altercation in the sub shop where the two had their first date. Vic had become so attached to Roni, thinking he finally found someone who liked him for him, cybernetic enhancements or not, he so blindly ignored the many red flags that even she warned him about. After being betrayed and hurt by so many people Roni had reached a point where she thought she was truly the only person looking out for her and would do anything she had to survive.

    Ending on a lighter note, were treated to a real reunion between Cliff and his daughter, Clara, who showed up to Doom Manor out of the blue. After showing her the tape of Nile’s confession the two really began to make progress. Seeing Cliff truly win for once was a satisfying enough as he had dealt with the loss of time and his family since he went operational. what really stuck with me was their final interaction, that of Clara offering Cliff an invitation to her wedding and the chance to be involved in a crucial point in his daughter’s life, and one true win for The Robotman.

    With the finale up next and the threat of the Candlemaker approaching rapidly, ‘Dad Patrol’ lays the character development on hard and once again doesn’t fail to flesh out these outlandish characters while exploring the wild and eccentric history of one of DC’s oldest teams. With the ongoing pandemic the show was unable to finish filming its sophomore season meaning next weeks finale is sort of a place holder until further notice, with the seasons tenth episode which would likely be folded into the shows third season when it undoubtedly gets the greenlight.

  • ‘DOOM PATROL’ Review: Episode 2.07 “Dumb Patrol”

    ‘DOOM PATROL’ Review: Episode 2.07 “Dumb Patrol”

    Never being one to stray from the most illogical of choices, ‘Dumb Patrol’ proves that they don’t have a care in the world, and with this type of freedom skies the limit, and as usual it pays off. ‘Dumb Patrol’ may not be the best episode of the season but it furthers the point that ‘Doom Patrol’ can do quite literally anything and still show us focus on and develop these characters that we’ve all become so attached too in such boisterous ways. With the impending threat of the Candlemaker still looming over the team and Chief’s life slowly fading from him, will they be able to wrap it up by the end of this quickly fleeting second season?

    Review: Doom Patrol Season 2 Episode 7,

    Following the return of Vic Stone, accompanied by Roni Evers, to Doom Manor, they’re met with the arrival of a mysterious crate from the illusive and mysterious Willoughby Kipling. Once opened Vic, Roni, and Larry, are infected with Shants, side affects? the uncontrollable urge to make bad decisions, weirdly Jane (currently hosted by new primary and recently resurrected Miranda). Once infected they must go into the canvas and find the Shant queen to break the irresistible impulse to do make a bad choice. This happens to be one of the more lighthearted episodes and didn’t hesitate to keep it meta, with the return of a semi nude Beard Hunter, dressed in Teen Titans Go underwear with a cartoon Beast Boy slapped on the back, while it wasn’t what fans had in mind when they asked to see Beast Boy and Cyborg on screen together, it was pretty funny. When asked where Mr.Nobody happened to be, Beard Hunter mentioned that he picked up a gig on some animated show, they then proceed to project an advertisement for Harley Quinn, another show on DC Universe in which Alan Tudyk, who played Mr.Nobody, voices Joker. This really puts the spotlight onto Vic and Roni’s relationship, acknowledging how fast they’re moving and how little they really know each other, and just how dangerous that can be for a guy like Cyborg.

    Still dwelling on the acts of her mother and questioning the past life that she so proudly presented to all those who crossed her, has thrown herself into the role of the beekeeper in the towns local production of the events of the pilot episode. Rita’s subconscious has pushed her deep into this role, she believes that she needs to really dig deep and prove that she has the talent and the ability to really bring a character to life even if its even the smallest of roles. This is the only way for her to really deal with what she witnessed as a child and without the ability confront her mother she must thinks this is the way to really deal with what has been eating her up inside. It’s not until the end of the episode when she is able to successful hone her elastic abilities and thwart a mugging that Rita finally begins to feel as if she had done something her self and has found a new path to travel in life.

    It’s the how the episode ended that really stuck with me, Chief’s journey through Yukon to find answers as to the origins of the Candlemaker and why Dorothy must carry this burden. When he comes face to face with the ugly truth. Chief is faced with a decision he had been dreading to make, learning that the Candlemaker was created and bestowed upon Dorothy by Oyewah’s people, Niles doesn’t see much of a choice anymore and in the final moments of these episode, Nile’s meeting with Kipling ends with a uncommon silence for the show, almost if Nile’s last light had went out and he has just about lost his world, like a candle being extinguished.