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  • REVIEW: ‘Souldiers’ Is A Promising, Punishing Metroidvania

    REVIEW: ‘Souldiers’ Is A Promising, Punishing Metroidvania

    Whether it was intentional or not, the latest Metroidvania from 6-man team Retro Forge, Souldiers, has a strong JRPG essence that permeates it. Despite being a self-described Souls-like Metroidvania, nearly everything about is begging to be presented in turn-based combat. Its aesthetic harkens back to the old-school JRPG games from the 90s. Its sense of high-fantasy adventure echoes that of Dragon Quest and the original Final Fantasy. And you might as well as slap JRPG veteran Nobu Uematsu’s name on Souldier’s music. All this isn’t to say that Souldiers is better off as a completely different game. It’s to recognize how much of a love-letter Souldiers is to adventure stories of yore.

    You play as one of three unnamed soldiers who, along with the rest of their battalion, are suddenly transported into the afterlife by mysterious Valkyries. With the help of the surviving soldiers, your goal is to find out why you were transported into this unknown land between life and death in the first place and how to get back to your homeland. All this while traversing different biomes, solving puzzles, and fighting all kinds of creatures. 

    There are three soldiers to choose from. A scout, archer, and caster. Like any RPG, each soldier has their own set of attainable skills and comes with their own pros and cons. For example, the caster has low health but has a mid-ranged basic attack that homes in on enemies. The archer, on the other hand, has a full-ranged arrow attack that needs to be refilled when the arrows run out. 

    For better or worse, whichever character you pick will drastically alter your experience. Despite the game’s attempts to give each character equal footing, the punishing scenarios you are likely to find yourself in makes the experience feel unbalanced. You’re likely to run out of defensive and mobility options in a second when you run into a section where multiple enemies with unique attacks come at you at the same time. In the case of the caster, it’s a frequent scenario. 

    That sense of imbalance and difficulty make up the game’s Souls-like elements. Like any game of the same vein, the mechanics are designed to keep players constantly on their feet. You run out of stamina blocking and parrying. Anytime you use a save point respawns enemies in the area.  But unlike most of the good Souls-likes, Souldiers’ progression system doesn’t feel rewarding. It takes a long while for your character to amass a good number of skills as some enemies just don’t drop enough experience points. On top of that, the currency items are scarce and basic healing items too expensive. 

    Souls-likes are hard by design but they’re also very rewarding. You want to be rewarded with cool items for overcoming a tough fight or a tricky platforming section. Souldiers’ doesn’t quite feel satisfying or gratifying in its moment-to-moment gameplay. Its difficulty oftentimes feels questionable, with no engaging reason behind it other than to make a game hard.

    This gets in the way of the fun as it takes a while for Souldiers’ best systems to open up. You spend the first couple of hours with only basic skills and little maneuverability. The platforming starts off as generic and uninspired. It isn’t until you invest roughly 10 hours and get to the third biome that the combat and platforming elements get fun. Combined with its conservative sense of progression, players will really have to commit to get the most out of Souldiers.

    Despite these issues, Souldiers offers a depth of engagement with the most prominent being its combat system. There’s a lot to experiment with in Souldiers. One of the early skills acquired by the caster is the ability to automatically create a reflection anytime to you dodge. This reflection can be detonated, damaging all enemies nearby which add a layer of strategy to all your encounters. As the story progresses, you acquire the ability to imbue an element to your attacks which you can switch on a whim. Occasionally, these elemental attacks also serve platforming purposes. 

    Like most RPGs, items and weapons can be upgraded at a price. Secondary weapons such as throwable bombs, axes, and spears can get a small damage buff. However, one missing component is the ability to sell items. In a game where it takes some time to save enough money, being able to sell useless items should be allowed. As a Metroidvania, Souldiers meets the usual requirements. Maps are vast and intricately connected and are sometimes gated by specific skills. Sadly, the exploration isn’t as intuitive or exciting as Hollow Knight as there’s some handholding on where to go to advance the story. Nonetheless, it fulfills its purpose.

    Solely through its beautifully rendered pixel art and the polished animation that gives it life, Souldiers bypasses all its flaws and manages to be a truly impressive piece of work. Pixelated colors of endless hues that pop on screen make up the detailed sprites of characters and landscapes. Every inch feels lively; even something as insignificant as the leaves in the background moves with the wind. Character stances look graceful and attack animations are brimming with style. Souldiers perfectly captures the visual essence of iconic anime-inspired 16-bit games.

    For all its problems, Souldiers has an ambition that is commendable. It successfully commits to being a decent Metroidvania with a steep Souls-like difficulty while paying homage to its JRPG influences. If you’re looking for a challenging game that rouses nostalgia, Souldiers can’t be missed.

  • ‘Doctor Strange in the Multiverse of Madness’ Disney Plus Debut Date Confirmed

    ‘Doctor Strange in the Multiverse of Madness’ Disney Plus Debut Date Confirmed

    As Doctor Strange in the Multiverse of Madness continues its theatrical run, Disney has confirmed when audiences will be able to catch it on their streaming service. In an official press release, Disney has revealed that the film will debut on Disney Plus on June 22nd.

    Disney+ announced today that Marvel Studios’ “Doctor Strange in the Multiverse of Madness” will begin streaming exclusively on Disney+ June 22. Watch the new online spot to see a special “fan thank you” from Benedict Cumberbatch, Elizabeth Olsen, Benedict Wong and Xochitl Gomez.

    In Marvel Studios’ “Doctor Strange in the Multiverse of Madness,” the MCU unlocks the Multiverse and pushes its boundaries further than ever before. Journey into the unknown with Doctor Strange, who, with the help of mystical allies both old and new, traverses the mind-bending and dangerous alternate realities of the Multiverse to confront a mysterious new adversary.

    The film has demonstrated staying power at the box office following a very strong opening weekend of over $187M and has become the top domestic earner of 2022. It’s currently on track to pull in over $400M domestically and is approaching $900M worldwide.

  • REVIEW: Season 3 of ‘The Boys’ is a Chaotic Ride Worth the Trip

    REVIEW: Season 3 of ‘The Boys’ is a Chaotic Ride Worth the Trip

    Over the course of two seasons, Prime Video’s The Boys has quickly become one of the best superhero series on the small screen. It achieved this not only due to its stellar cast, which is led by Karl Urban‘s Butcher, but also the willingness to play into campiness and gore. So, it’s not entirely surprising that Season 3 of The Boys decided to push the limits even more. Perhaps there are no moments nearly as memorable as a self-pleasuring Homelander as seen at the end of Season 2, but the series manages to successfully make use of its eight episodes in ways most shows could only hope to do.

    Following the events of Season 2, The Boys kicks off its third season still dealing with the aftershock of Stormfront. Naturally, her true nature has divided fans of the Seven – those that agree with her, aka Nazis, are upset over what happened to her. While others are glad to see her go. The person struggling the most, however, isn’t Stormfront. It is evident he loved her, but as this is Homelander, there’s also a sense of arrogance as he struggles to deal with his feelings. He’s very much still the unpredictable man-child we’ve seen before, and it seems Stormfront’s predicament has only made him worse. He’s more volatile than usual, and is no longer keen to be the poster boy of Vought.

    As entertaining as his shenanigans can be, they do quickly become tiresome, though. Thankfully, the creatives seemed to understand it was time to introduce a new character to focus on because as great as it is to see the boys eager to takedown Homelander, the story can become stale at times: Enter Jensen Ackles‘ Soldier Boy. Perhaps the most developed character in the series, Soldier Boy brings with him a much-needed energy boost to the latest season.

    His story is set up perfectly to weave a new and exciting tale that ultimately ties together with the Boys and their original mission with ease. More importantly, though, Ackles‘ Soldier Boy plays off of Urban‘s Butcher perfectly. When the two are together on screen, it’s hard to look away, which is saying something given Urban‘s onscreen chemistry with his team members. These two are dynamite.

    Those that are eager to see the series move away from trying to takedown Vought should be excited to know that The Boys Season 3 finally gives its secondary characters time to shine. This isn’t just a story about Butcher and his journey of revenge anymore. It’s not all about Robin and Becca. And while Ryan is an essential character this season, this isn’t a story that’s centered around him either. The overall theme seems to be that of family and self-discovery, and it’s the best dang decision the writers made this go-round. Heroes that viewers might’ve hated before? They’re given the chance to flourish. While others that the audience might’ve liked before? Well, there’s a good chance viewers will be rethinking their favorites by season’s end.

    One of the most exciting parts of The Boys has always been its willingness to poke fun at other comic book properties. Yes, there are moments of predictability, but Season 3 has largely moved away from those moments. It’s chaotic in the best type of ways and is a hell of a ride that’ll leave viewers smiling by the season’s end. As for what lies in store for Season 4, it’s clear the writers still have plenty of stories left to explore, and it seems likely the crazy train is a ways off from stopping.

    Overall: The Boys Season 3 is a bumpy ride full of chaotic twists and turns and a hell of a performance by series newbie Jensen Ackles.

  • Warner Bros. Discovery Has No Plans to Recast ‘The Flash’s Ezra Miller

    Warner Bros. Discovery Has No Plans to Recast ‘The Flash’s Ezra Miller

    Controversies have been piling on since Ezra Miller‘s escapades in Hawaii have led to them pulling in quite a bit of bad press for Warner Bros. Discovery’s upcoming The Flash film. As they are currently busy restructuring the company, it seemed like they may make some harsh decisions regarding the film and its future, especially as we’ve seen many other actors end up getting replaced due to mounting controversies, such as Mads Mikkelsen taking over for Johnny Depp as Gellert Grindelwald in Fantastic Beasts: The Secrets of Dumbledore. Yet, it seems that this won’t happen for The Flash.

    In a new piece by Variety, they talk about the fact that if they decided to replace Miller, they’d be forced to reshoot the entire film. They are supposedly in pretty much every scene and it would require magic to find a way to replace them in the film. It’s already at a point where it could be deemed very risky even releasing in theaters given how often the production on The Flash was pushed back with Warner Bros. losing writers and directors at an alarming rate.

    Variety points out that it costs way too much money to scrap and to turn a profit the film has to release in theaters. Miller‘s involvement with the before-mentioned Fantastic Beasts was also kept at a minimum, as it was released just as the controversies hit their peak. Yet, it’s a bit more complicated when they are playing the main title role. They already postponed the film, once again, by an entire year, and with a mid-2023 release, there’s quite a lot of time to let the controversy “pass by” as costs simply keep mounting for Warner Bros.

    Source: Variety

  • Rumored Namor Actor Tenoch Huerta Learned Mayan for ‘Black Panther 2’

    Rumored Namor Actor Tenoch Huerta Learned Mayan for ‘Black Panther 2’

    There’s been a lot of discussions surrounding the many rumors in regard to Tenoch Huerta‘s role in Black Panther: Wakanda Forever. While not officially confirmed by Marvel Studios, there are many rumors pointing to him tackling a very different take on the iconic anti-hero known as Namor the Submariner. Huerta was one of the first casting announcements for the film and has been hidden for quite some time in regards to who he might end up playing. Now, a new piece by Vice on his efforts to fight racism in Mexico also includes a rather curious detail.

    According to Vice, who very openly writes that he is playing Namor in the upcoming sequel, they highlighted that the Huerta has been busy learning the Mayan language for a role that he spent months filming in Atlanta. This may seem small at first, but it actually further adds to the weight that the MCUs take on Atlantis will be quite different and explore the sunken city as part of Mayan culture. A recent crew gift featuring a Mayan Jaguar god, mirroring Wakanda’s own deity, also further hinted at this new origin.

    At this point, it does seem safe to say that they are very likely heading in this direction and it’s bizarre that they still haven’t confirmed the casting so far. Perhaps they are letting the rumors spiral similar to Spider-Man: No Way Home before catching everyone’s attention with the trailer. They kept Christian Bale‘s Gorr the God Butcher a “secret” until the second trailer and they may be taking a similar direction with the marketing. We’ll see if this works in their favor and how people react to the new addition to the MCU.

    Source: Vice

  • ‘The Bad Batch’ Season 2 Could Revive Abandoned ‘Clone Wars’ Arc

    ‘The Bad Batch’ Season 2 Could Revive Abandoned ‘Clone Wars’ Arc

    This year’s Star Wars Celebration in Anaheim was full of exciting surprises. Among them was the first trailer for the upcoming second season of Star Wars: The Bad Batch, which gave fans another glimpse into the future of Lucasfilm animation. The footage revealed quite a bit of new information regarding what’s next for the titular team of misfits, who will be sporting a new set of armor when they make their big return. Hunter and his daring cohorts will come across a variety of new species and familiar faces, which will apparently include Obi-Wan Kenobi’s former partner Commander Cody, the sinister Emperor Palpatine, and even the greatest Jedi to ever live – Gungi, the Wookie Padawan.

    While most of these marquee cameos are sure to make for grand new adventures, one of them may actually signal the restoration of a rather old one. The inclusion of Gungi, and even more so the brief flash of another Wookie warrior, would indicate that a trip to Kashyyyk may play a part in the Bad Batch’s next set of missions. If this is true, it could mean that Brad Rau and the folks behind the show are planning on bringing back a previously unproduced arc from Star Wars: The Clone Wars. Specifically, one devised by current Bad Batch story editor and longtime animation writer Matt Michnovetz.

    The Clone Wars was canceled by Cartoon Network in 2013 after its fifth season had completed airing, as a result of Disney’s acquisition of Lucasfilm. Before this, however, Dave Filoni and his team had planned on making at least eight seasons of the animated series. As a result, all three of the remaining episode batches had been mapped out and were already in some form of production at the time of the series’ abrupt end. Some of these stories found new life in other media, like the novel Dark Disciple or the limited comic Darth Maul: Son of Dathomir, and some were eventually completed and included in the show’s two revivals, like The Lost Missions and The Siege of Mandalore. In fact, The Bad Batch itself was originally an incomplete animatic released to the public at Celebration in 2015, later finished for inclusion in The Clone Wars‘ final outing on Disney+ and eventually getting its own spin-off.

    Unfortunately, a handful of these planned Clone Wars stories were far too early in their development process to get the same type of release treatment and remain untold to this day. One such plot was a four-episode arc that was set to take place on the aforementioned Wookie planet of Kashyyyk, and would have explained Yoda’s remark in Episode III – Revenge of the Sith about having “good relations with the Wookies.” The story would have featured the second appearance of the Bad Batch, teaming with Yoda and his squadron of clones to help the Wookies fend off an attack by the Separatist droid army and a number of Trandoshans led by the fearsome Babwa Venomor. A major sub-plot concerned the clones and Wookies coming to understand each other, with sequences involving Wookies riding giant ape lizards, the Bad Batch fighting arachnid creatures, and even General Tarfful communing with the trees of Kashyyyk before burning them down to create a tactical advantage. Chewbacca and a new Wookie character named Major Clausito were also said to have played a major role in the story.

    Multiple elements from this untitled arc have found their way into later projects. The Wookie’s Force-like connection to their home planet and its flora was explored in the video game Jedi: Fallen Order, while Echo’s commitment to becoming a member of the Bad Batch, which was originally intended to occur here, was instead worked into The Bad Batch‘s first season. Major Clausito even received a canonical name drop in last year’s official reference book, Star Wars: Battles that Changed the Galaxy. Lucasfilm also has a long track record of reusing once-abandoned concepts in later projects. This has become something of a staple for other Star Wars shows like Rebels and The Mandalorian, which persistently use old concept art for new proposals and plot lines.

    The point being made is that it wouldn’t be unlike Lucasfilm to bring back and canonize something that was formerly thought to be a dead idea. The Bad Batch itself only exists because of a willingness to pull from a closed sandbox, and it would only make sense if the team developing everything used the opportunity to reanimate some of the best of their unmade treatments. Of course, the Kashyyyk story could no longer exist in the same way it might have nearly a decade ago, but that doesn’t mean it can’t be told with a few adjustments. Maybe Gungi takes the place of Yoda, now that the latter is in hiding on Dagobah. Perhaps the Bad Batch find themselves helping what’s left of the Wookie resistance fight off the Empire, as opposed to fending off Separatist advances as initially planned. If the history of Star Wars has been consistent with anything, it’s the Imperial assault on Kashyyyk and its inhabitants. After all, the second season trailer does have Echo mention “others out there” who need their help, and few are more qualified to give assistance to Wookies than the Bad Batch.

  • The Morning After Huddle: June 2, 2022

    The Morning After Huddle: June 2, 2022

    Welcome to your Thursday edition of The Morning After Huddle, your favorite NFL news source. It is with a heavy heart that we report Marion Barber III has tragically passed away.

    Here’s what you need to know:

    • Affectionately known by many as “Marion The Barbarian” because of his hard running style, Former Cowboys running back Marion Barber III passed away Wednesday. Police officers were sent out to his residence to do a welfare check and discovered Barber. At this time, details of his death remain unknown. He was 38.
    • The late John Madden is gracing the cover of Madden NFL 23. In addition to the cover reveal, EA announced an update on the $5 million John Madden Legacy Commitment to Education and the dedication of a field.
    • The Houston Texans and Dallas Cowboys are banding together to show support for the Uvalde community after last week’s school shooting. Texans players and owner Cal McNair have come together to raise $400,000 for the Robb School Memorial Fund. The Dallas Cowboys also donated $400,000, bolstered by a donation from the NFL Foundation.
    • Bills Special Teams player Andre Smith will receive a 6-game suspension for violating the league’s policy on PEDs. Smith now has an uphill battle to make the roster, as the Bills may find someone else who can do his job while he’s out.
    • Your Key Signings Roundup looks different today: Steelers DL Stephon Tuitt is signing paperwork to retire. The 29-year-old will hang up his cleats for good after the loss of his brother last June.

    That’s it for today’s huddle. We’ll be back Friday with more news you want to know.

    ICYMI: Wednesday – June 1, 2022 Edition

  • REVIEW: ‘Card Shark’ Will Test Your Skills and Sometimes Your Patience

    REVIEW: ‘Card Shark’ Will Test Your Skills and Sometimes Your Patience

    Have you ever dreamed what it would be like as a cheater in 18th century France? Ever wondered if you could untangle a web of lies and intrigue to take your claim amongst the noble? If yes, then Devolver Digital’s Card Shark might be exactly for you, as you set out on a journey to traverse the politics of the 18th century with only your wit and deck at hand. Though, it raises the question if you’re playing the game or the game plays you? In a world of trickery, who knows if the game can deliver.

    There’s one thing that is unmistakable about Card Shark and that is it’s style. Every scenery and location feels like a painting come to life and there’s quite the variety at play here as you progress from one deceit to the next. Accompanied by historically-fitting music by Andrea Boccadoro, the art of Nicolai Troshinsky drags you into the 18th century and adds its own flourishes to even bring some nice comedy. Even something as simple as your silent protagonist making a strange gesture to show his reaction adds that little charm and personality.

    Yet, the game is, appropriately so, all about the game itself. This isn’t your traditional card-based video game. You’re not building a deck throughout your adventure like with Inscryption but rather learning various ways to cheat and gamble your way through France. While a base knowledge of the suits is swiftly taught, you go though a wide variety of tutorials that continue to increase in difficulty. With your trusty teacher Comte de Saint-Germain, inspired by the real-world historical figure, you start to find your way into nobles’ pockets.

    The game, however, isn’t just about tricking people out of their money. There’s actually an interesting historical mystery at play, as each new game helps you find your way closer and closer to unraveling of the so-called Twelve Bottles of Milk. It adds a wonderful splendor to the experience, as you swindle money and information out of your prey, which leads to some rather tense moments. Don’t be surprised if you find yourself facing the barrel of the gun or forced to duel to save your hide. Nothing is more sacred than information, and people will make sure to keep that as safe as possible.

    There’s a charm to this game, as its a simple concept at heart. Each new trick comes with specific control inputs; and some quite memorable names. Some even include unique flourishes where quick-thinking will be your friend. Don’t be alarmed if you make mistakes, as a lot of the game is practice. Sometimes you jump into one and think you have it all figured out, only for the complexities or the timings to just not work out in your favor, especially when it throws you a curveball. There’s a learning curve that mainly depends on you investing the time to figure out some of the tricks, especially as it starts mixing and matching them later on. It’s less about the difficulty but more about the execution and how the game surprises you.

    There are times where failing seems like nothing more than a slap on the wrist if you fail, but that slap can get frustrating at times. There’s no checkpoint during a game and you can’t just re-enter an area to play the again instantly. You collect cash throughout your journey, and if you run out, you have to go back to your base as a separate loadable area and it only gives you the minimum amount. You can’t determine how much money you get; the game does it for you. So, if you lose over and over again, you have to repeat the process of returning to the base, going through dialogue to get the money so you can start the mission again. At least you tend to get a shortened intro to that mission, but if you’re having a bad day, it’s not going to get much better by having to repeat this process.

    To be fair, they do add a special area where you can farm money. However, it only gives you the option to choose between three types of cheats. Once you reach this point, there is one aspect of the game that gets quite apparent. Throughout your journey, you learn 28 different techniques. Some of them aren’t card-focused but there are enough that make it a bit difficult to remember where and when you use specific techniques like injogging. It’s not that the tricks are difficult, it’s just that you get bombarded with so much information that it’s difficult when you suddenly have to revisit a technique you probably have already forgotten at that point.

    There’s a menu with the overview of what kind of techniques you’ve learned, but you do not have an option to rehearse them in case you, for example, took a break for a few days and are having trouble getting back into the swing of things. So, if you haven’t kept every step of every technique memorized, you’ll face some trouble until you get the next tutorial. Ironically, you can try out some techniques at your base of operations, but it’s only for very specific non-card tricks, which you use the least. So, the game could use an NPC or location, where you can try out the scam you learned 20+ games ago and might be having an issue remembering.

    Otherwise, you are very dependent on if that trick will return in your travels to a new location which most of the time is with something new added in. And sadly, this is the one big gripe with the game. It’s a great experience and the trickery combined with the politics makes for a great gameplay loop, but most of the game is a tutorial. You learn how to do the trick on your way there, put it together with the pressure of not being found out, and doing it for a few rounds until the other player runs out of money. If it weren’t for the various tricks and some of the stories surprises, it could get quite repetitive. Yet, you also don’t spend enough time either with one trick to really master it. You’re only option is to redo the tutorial multiple times but it’s commonly a simpler version of what you’re about to face.

    Card Shark will test you and make sure you can think on your feet. It’s a special kind of experience that even with its more “tutorial”-esque nature gives you some really challenging moments. It’s at its best when it even surprises you, such as someone else using some familiar strategies. If you’ve ever been interested in sleight of hand and just want a somewhat different type of card game, this is definitely one to not miss out. Even as it can test your patience at times, it’s stunning visuals and music will definitely keep you calm.

  • REPORT: ‘Narcos: Mexico’ Cinematographer Joins Marvel Studios’ ‘Blade’

    REPORT: ‘Narcos: Mexico’ Cinematographer Joins Marvel Studios’ ‘Blade’

    All eyes have been on the many productions making their way to cinemas from Marvel Studios. Yet, we still have anxiously been waiting for updates on future projects such as Mahershala Ali’s Blade adaptation. After some silence on the project, it looks like we finally got some more details.

    According to Next Best Pictures’ Will Mavity has shared that cinematographer Damiàn Garcia has joined the Blade adaptation. He is best known for his work on Narcos: Mexico, Museo and I’m No Longer Here.

    It they found a cinematographer, it’s a good sign that production may start soon. This film is a passion project for Ali who approached Marvel Studios to tackle a project. Ir’ll be his second time in the Marvel world after a memorable performance in the Netflix series Luke Cage.

    Source: Twitter

  • Marvel Studios Still Searching for ‘Fantastic Four’ Director

    Marvel Studios Still Searching for ‘Fantastic Four’ Director

    We’ve long wondered what the future has in store for the Fantastic Four project. Many were shocked when Spider-Man: No Way Home director Jon Watts stepped down from leading the charge on the project. There was some belief that it meant they may have found someone else to take over the project, but it looks like that might not be the case. In a little exclusive dropped late at night, Deadline’s Justin Kroll has offered a curious update on the film’s progress.

    It looks like Fantastic Four is a top priority for Marvel Studios, but we shouldn’t expect an announcement anytime soon. They are currently going through a long list of potential candidates with a source hinting that they might take at least until labor day to find someone. Marvel is actively going after a mix of candidates as Kevin Feige and his team is also trying their chances with some big names. Kroll shared that:

    There’s a lot riding on a successful adaptation of the Fantastic Four, as previous iterations haven’t been quite what comic fans nor movie-goers hoped for. The first version released in 2005 offered a comedic approach and even gained a sequel with Rise of the Silver Surfer, 2015’s Fantastic Four, also jokingly called Fan4stic, left a sour taste with viewers.

    The fact that Feige is also looking to replicate what happened with Sam Raimi’s work on Doctor Strange in the Multiverse of Madness highlights that they further are focusing on giving their creative teams more freedom. This development has been seen since Feige moved away from Ike Perlmutter‘s influence and it highlights the lessons they’ve learned along the way. So, here’s hoping they can find someone to perfectly bring the Fantastic Four back to the silver screen.

    Source: Twitter