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  • Ruby Rose Opens Up on Why She Left CW’s ‘Batwoman’

    Ruby Rose Opens Up on Why She Left CW’s ‘Batwoman’

    Batwoman surprised many when Ruby Rose left the project after one season. She played the show’s main protagonist Kate Kane, who would take on the mantle of Batwoman after Bruce Wayne suddenly vanished from Gotham. Suddenly, the second season announced that she’d exit the project with Javicia Leslie taking over. Her character even made a return later on but got recast with Wallis Day taking on the role. Rose has been quiet for quite some time in her absence but that came to an end. She took to Instagram to share he displeasure with working on the project and especially calling out showrunner Caroline Dries in the process.

    I’m going to tell the whole world what really happened on that set. I will come for you so what happened to me never happens to another person again. And so I can finally take back my life and the truth. Shame on you.

    Ruby Rose

    It seems that one of Warner Bros. TV’s former head Peter Roth forced her to return to production even after sustaining her injury. In her statement, she highlights that she was blackmailed, as her not returning to set would get the whole crew and cast fired. Seemingly, she was even investigated by a PI hired by Roth after leaving the production. It’s one of the reasons she goes on to talk about the fact that she isn’t happy with people hoping she returns to the project, as she refuses to do so.

    I wouldn’t return for any amount of money nor if a gun were to my head. NOR DID I QUIT. I DID NOT QUIT. They ruined Kate Kane and they destroyed Batwoman, not me. I followed orders, and if I wanted to stay I was going to have to sign my rights away. Any threats, any bullying tactics, or blackmail will not make me stand down.

    Ruby Rose

    Deadline highlights that Rose was also facing allegations for her behavior by the studio which ended up with them parting ways. The public statement of leaving the show being her decision is a common PR practice within the industry. It’s certainly not a good look for the series and Warner Bros. We’ll see if something comes of this in the near future.

    Source: Instagram via Deadline, ComicBook.com

  • REVIEW: They Always Run

    REVIEW: They Always Run

    When I came across They Always Run during my 3 AM random Youtube musings several weeks ago, I just knew I had to play it. A linear action platformer where you play a three-armed cloaked bounty hunter journeying across the galaxy to knock some heads? That seems like the game a Mandalorian fan in-drought like me needs to play while we wait for the third season.

    https://gfycat.com/immensemarriedbushbaby
    Platforming in this game is serviceable.

    After getting my hands on a review copy and spending a total of 5 hours with the game, I can say confidently that this is not the game I was hoping for. The review copy I received was prefaced with a warning that it had bugs which is a valid warning to make. But I wasn’t expecting it to have that many issues. Akin to an open-beta test, the seemingly final state of the game feels bare for several reasons. They Always Run is an incredibly unpolished affair that betrays the excitement instilled by its premise and visual flair.

    You play Aidan, a bounty hunter who comes from a race of three-armed humanoids that gets embroiled in an intergalactic conspiracy that may concern his past. With the help of a few allies he meets across the galaxy, Aidan is forced to take on unwanted bounties to get to the bottom of the conspiracy. The game offers a variety of oddities and interstellar worlds. Nothing we haven’t seen but enough for the world to feel distant.

    Right from the get-go, you’ll feel a serious lack of QoL features. From the game “feel” to the way the sound design/score comes and goes, it just feels off. The walk animation of the protagonist is so slow and for some reason, the game limits you to walking anytime you’re in the spaceship. The transitions between each story beat and level are so jarring; the game literally just jumps to a new level without oftentimes no segue.

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    Myriad Pro just isn’t a good sci-fi font.

    I’m a huge sucker for games and apps with good UI design. Having it good is evidence of cohesive vision and having it cohesive makes for a more immersive experience. When your UI looks haphazardly put together with fundamentally bad layouting and poor choice of fonts, it cheapens the experience. Sadly, They Always Run has it looking generic. The game’s interface looks straight out of a cheap 90’s sci-fi bargain bin novel. Texts are overlayed where they shouldn’t be. The menus look so dull and unimaginative. For a sci-fi bounty hunting game with a quirky world, having your UI look pedestrian and mundane is a huge blunder.

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    Combat does get fun at times.

    A lot of the game’s more palatable qualities can be found within the game’s actual combat mechanics. Playing a three-armed assassin, the game somewhat gets the job done and delivers a serviceable combat system that gets fun to play as you progress up the awful-looking skill tree. There’s a depth to the mechanics at play here; having a third appendage allows players to creatively get out of rushdown scenarios when enemies gang up on you. On top of that, you also have options to use guns mid-combo. And then when you start unlocking the Spider-Man grappling hook abilities? Every skirmish becomes a challenge to do the craziest combos yet.

    But then the jank starts creeping in and poops on the party. The fight animations are so rigidly done that it underlines the lack of flow with the combat system. It’s a total shame since a game like this would benefit from a system that allowed seamless movement and transitions. Cancel animations don’t exist in this game; I can’t count the times I died because I couldn’t roll out from an animation frame. Modern action-heavy platformers need that feature. It also doesn’t help that the hitboxes are so all over the place that your attacks don’t always register.

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    A prime example of the audio bugs and how scenes just transition abruptly.

    They Always Run could have been a decent game as it has promising aspects. The art style is great. The characters look interesting. The bounty hunter premise is fun (though it could’ve been done without the linearity. Imagine being able to simply pick which bounty to chase) Sadly, the lack of polish prevents it from reaching its potential.

  • DC FanDome Tripled Its 2020 Viewer Count

    DC FanDome Tripled Its 2020 Viewer Count

    DC once again held its fan event DC FanDome. Unlike last year, however, they took a different route by shortening the event and not providing a full-on schedule for multiple different events. Luckily, it seems that it worked out for the streaming event as Deadline is reporting they managed to triple their viewership numbers from last year. It was available in 220 countries in 12 languages. There were 50 available live streams across Social Media, as people clocked in. WarnerMedia Studios and Networks CEO Ann Sarnoff shared their excitement for the digital event’s success with the following statement:

    With triple the fan traffic of last year, DC FanDome 2021 exceeded all of our expectations. We continue to innovate across the company in service of our fans, and I cannot overstate the creativity and hard work that went into this highly curated, global digital event. We gave fans what they wanted – the very best of all things DC – and their engagement and response have been fantastic. We’re as excited as they are to deliver on all the great content DC FanDome highlighted.

    Ann Sarnoff

    As of now, the event pulled in 66M viewers worldwide. It’s also a testament to DC’s decision to downsize the event in their favor. Instead of investing in countless panels with hosts, special guests, video editing, and so much more, they kept it to a few hours to push out reveals at a steady rate. Given its success, there’s a good chance we’ll get another release next year as they continue to expand the DCEU moving forward.

    Source: Deadline

  • ‘Marvel’s Avengers’ Adds Comic-Inspired Capwolf Skin for Halloween

    ‘Marvel’s Avengers’ Adds Comic-Inspired Capwolf Skin for Halloween

    Here’s a fun surprise. Crystal Dynamic’s work on Marvel’s Avengers has been continuing throughout the year as they work on the game’s core system. There has been a lack of content or updates from the developer, but they did continue pushing out new skins. Most of their focus was on bringing the Marvel Cinematic Universe designs into the game. Many have hoped for more comic-inspired skins and that wish just came true with a little Halloween twist. The official Twitter account has shared a new skin inspired by Steve Rogers’s transformation into Capworlf back in 1992.

    This news is great as it means we’ll get more comic-skins that are also treated like the Marvel Cinematic Universe-skins were. Plus, it opens the floodgates to more seasonal content like holiday-inspired skins like Thor wearing a Santa outfit. As it’ll get added to the marketplace, it’ll be at a cost. The game does offer its challenge cards as a way to earn enough in-game to purchase them but there’s a ceiling to it. We’ll see if there’s an opportunity to earn credits in the game with other manners in the future.

    Source: Twitter

  • ‘Agent of SHIELD’s VFX Supervisor Passed on ‘Ghost Rider’ Due to Hulu’s Budget Constraints

    ‘Agent of SHIELD’s VFX Supervisor Passed on ‘Ghost Rider’ Due to Hulu’s Budget Constraints

    Agent of SHIELD‘s Ghost Rider project was quite the mystery project. It was the first successful attempt for the series to expand its universe. It already seemed like a miracle that they pulled off the effects in a broadcast network like ABC. So, an entire show featuring the Spirit of Vengeance would be quite costly.

    It seems sadly that very fact played a role in why Agents of SHIELD‘s VFX supervisor Mark Kolpack also didn’t join the production. In an interview with ComicBook.com’s Adam Barnhardt, he revealed that he opted not to continue his work on the character’s design that he brought to life in SHIELD’s fourth season due to budget constraints set by Hulu.

    I had to pass on it because I couldn’t get into a situation, as I told them, where I’m struggling with the budget to try to do the creative and we’re trying to pare the creative down. And it was really unfortunate because Gabe wanted me to do it. I wanted to do it. I wanted to direct some. All this stuff. But I felt I couldn’t do my best with not as large a budget. So I had to regretfully decline and that was sad because I wanted to do it, Marvel wanted me to do it, Gabe wanted it. It was a logical process that I would have, but then it didn’t happen anyway

    Mark Kolpack

    While not confirmed, it most likely played a role in why the series didn’t continue. Without the proper team to bring the effects to life, it wouldn’t have been an easy rode to bring the character to life. Especially considering Kolpack already managed to make it possible on ABC’s network restraints. However, he also confirmed that it ate up quite a bit of their overall budget, hinting as much as half of each Agent of SHIELD‘s episodes investment went into that flaming skull.

    Marvel Studios seems willing to make that investment, as there are enough hints at him potentially joining the MCU in the near future. We’ll see if Gabriel Luna also gets a chance to take on the role, or they try to return to the character’s roots before expanding the mythology. It’s disappointing that the Hulus series didn’t get a chance to move forward, but Luna is currently busy working on The Last of Us for HBO, while Kolpack is continuing his work on the series Raising Dion.

    Source: ComicBook.com, IMDb

  • Charlie Cox on Possible ‘DD’ Return: “A reimagined, upgraded version of the character”

    Charlie Cox on Possible ‘DD’ Return: “A reimagined, upgraded version of the character”

    Charlie Cox continues to be a gentleman as the press endlessly asks him about his return to his famed take on Daredevil while promoting his new show Kin. In an interview with Sirius XM, Charlie was unsurprisingly quizzed about a hypothetical return to the role, to which he responded interestingly:

    What happens in the comics is a writer and an artist will team up for a run of a comic, so they’ll do 10 issues, 20 issues. If there was an opportunity for me to come back as Daredevil, whatever that would look like, I imagine it would be a reimagining of the character and the show. If they choose me to do it, there are going to be some elements that are of course the same. But I imagine it would be like the upgraded version of the character.

    It’s no secret that while the Daredevil Netflix show was excellent in quality, it had certain limitations with how they could push certain aspects of the character such as the suit and the radar sense. In addition to Spider-Man: No Way Home, Daredevil is rumored to appear in Disney+ shows Hawkeye, Echo, and She-Hulk, all of which have substantially larger budgets. Charlie openly talking about his hypothetical, upgraded return is indicative of the talks he’s had with Marvel Studios about a Daredevil reprisal.

    Source: Sirius XM

  • Gabriel Luna’s Canceled ‘Agents of SHIELD’ Spinoff Was Going to Feature Classic Ghost Rider Villains

    Gabriel Luna’s Canceled ‘Agents of SHIELD’ Spinoff Was Going to Feature Classic Ghost Rider Villains

    Sometime before Marvel Studios ventured into Disney+, there were plans for Agents of SHIELD to get a variety of spinoffs. Their first attempt never got an order but their second attempt caught everyone’s attention. Marvel TV was eyeing a Hulu series featuring Gabriel Luna as Ghost Rider. While Helstrom moved forward with the streaming service, the Marvel TV and Marvel Studios merger made Luna‘s project its first sacrifice. Little was known about the project at the time. Well, that was until now.

    In an interview with ComicBook.com’s Adam Barnhardt, Luna discussed what would’ve been with the Ghost Rider project. Not only did the actor share his excitement to potentially return to the role one day, but also on what they had originally planned. They wanted to include many of Ghost Rider’s classic villains with Lilith getting highlighted. He even goes on to highlight that they wanted her as the main antagonist for a The Defenders-inspired crossover.

    I remember when I was pitching stuff, I had a really awesome idea that would have kept Robbie in L.A. and that would have pitted us against classic Ghost Rider villains. And I think it would have led up to her being the big bad of what we were initially trying to start, which was this four-show, very Defenders-esque thing that was going to happen.

    Gabriel Luna

    The mother of all demons would’ve certainly made for an interesting threat, especially as they embrace the supernatural part of the Marvel franchise. Of course, Marvel Studios is doing something similar with Moon Knight and the rumored Werewolf by Night project. There are even some hints that Ghost Rider might make a return as part. We’ll see what the future has in store for the spirit of vengeance.

    Source: ComicBook.com

  • Gabriel Luna on Playing Robbie Reyes in a Future MCU Project

    Gabriel Luna on Playing Robbie Reyes in a Future MCU Project

    The future of the MCU may rest on the shoulders of its spookier properties as evidenced by the greenlighting of properties such as Blade, Werewolf By Night, and by association, Moon Knight. But one Marvel horror property that fans have long been asking for in the MCU is Ghost Rider.

    Last we got a live-action Ghost Rider was in the Agents of SHIELD show, which in all fairness, was a substantially good portrayal of the modern-day Spirit of Vengeance, Robbie Reyes. Actor Gabriel Luna‘s take on the character was so beloved that Marvel TV quickly put together plans for a spin-off show that eventually found its way into Hulu. Unfortunately, plans eventually fell through once Marvel Studios dissolved Marvel TV, leaving Luna out of a Marvel job.

    Luna spoke to our buddy Adam Barnhardt at Comicbook and shared his thoughts on possibly reprising the role down the line.

    I try to stay in the moment. This is interesting, in talking to you, it’s the first time I’ve done some recollection of the experience. You never say no. You always say that it comes down to the story. If it’s a great story and it makes sense and if I still feel the way I felt when I was reading for Jed and Moe that first day with Sarah Finn, it was a few years back, if I still feel it’s just like breathing, that’s what I felt with the character previously, then absolutely.

    In the meaty interview, Luna didn’t hesitate to express his wistfulness over the show not coming to fruition. Seeing his passion for the character and the personal lengths he took to try to bring the spin-off to life, it’s hard to blame him. Luna certainly is one of the few Marvel TV actors that would make sense to bring given his show-stealing take. Luna also happens to namedrop major MCU casting director Sarah Finn as the one who booked him the gig so there’s that too.

    Source: Comicbook

  • Report: Production on Lucasfilm’s D+ Series, ‘The Acolyte’ On Track for Early 2022 Start

    Report: Production on Lucasfilm’s D+ Series, ‘The Acolyte’ On Track for Early 2022 Start

    Production on Lucasfilm’s upcoming Disney+ exclusive series, The Acolyte seems to be on track. According to the Bespin Bulletin, the series will indeed begin shooting in the UK in February 2022, at Pinewood Studios. This fits with a previous report, and even though it’s now new information, it does bode well towards the expected 2023 release as everything seems to be on schedule.

    The London setting is seemingly justified by the tremendous success of shooting The Mandalorian with the help of StageCraft technology in Los Angeles. Something that lead Lucasfilm to later announce that three new StageCraft stages were being built around the world. A new one in California, one in Australia (used while shooting Marvel’s Thor: Love and Thunder), and another one in London, at Pinewood. This means that even though production might move to the UK, audiences can be assured of the same production value.

    The Acolyte will be led by Leslye Headland (Russian Doll), who will serve as showrunner, producer, and writer on the show. Details regarding casting are as of yet unknown, something that will probably change in the upcoming months as principal photography nears. Back in May 2021, production was searching for a female POC as the lead, as the series has been described as a “female-driven action thriller with martial arts elements”. The show will be set during the late High Republic era something that could mean that the events of the series might be set a mere 50 years before The Phantom Menace, making it possible for several characters known to be alive at this time to make an appearance.

    Source: Bespin Bulletin

  • Will Poulter Excited to Play Adam Warlock in ‘Guardians of the Galaxy Vol. 3’

    Will Poulter Excited to Play Adam Warlock in ‘Guardians of the Galaxy Vol. 3’

    With Guardians of the Galaxy Vol. 3 slated to enter production next month, the cast and crew are gearing up to return to James Gunn‘s world of outlaw heroes. Set to join them on this installment is franchise newcomer Will Poulter, who will portray Adam Warlock in the threequel. While Gunn has shared his excitement over Poulter’s casting, the actor has not publicly commented on the casting until now.

    In a recent interview with FlipYourWig.net, to promote the Hulu series Dopesick, Poulter showcased his excitement over getting cast in the role. “I feel very, very lucky,” Poulter said. “I’m very honored to have been welcomed into the Marvel family, and particularly into a franchise like Guardians of the Galaxy, which I regard to be incredibly creative and very, very unique. James Gunn is someone I really, really admire so I feel very lucky.”

    https://twitter.com/ThisIsMax/status/1450420471586074628?s=20

    Filming on Guardians of the Galaxy Vol. 3 will kickoff next month. James Gunn will return to write and direct the film for Marvel Stars. The threequel will hit theaters in May 2023.

    Source: Twitter