Tag: Playstation

  • Don’t Expect More ‘Final Fantasy 7 Remake’ DLC In the Near Future

    Don’t Expect More ‘Final Fantasy 7 Remake’ DLC In the Near Future

    Final Fantasy 7 Remake surprised players with the reveal of a DLC storyline focusing on Yuffie. The reveal confirmed that it would only be available via the next-gen consoles. It was a curious decision and made us wonder why they limited it to it. Of course, it also opened up the window to more DLC storylines getting added for characters that might not get the focus they deserve until late installment in the game. Well, it sadly looks like Integrade just happened to come together due to the recent console release. The game’s director, Tetsuya Nomura, revealed that there aren’t any plans for more DLC chapters in an interview with Famitsu. It isn’t available in English but luckily Twitter user @aitakimochi was kind enough to translate it.

    […] we really have no plans for any or DLC. With FF7R Integrade, we are able to adjust to the PS5 environment, which makes for an easy transition to development for the next installment. The roadwork we have laid out to complete the entire story takes priority, and if we are to ever add DLC, it will not be until after everything has been done.

    That is a surprising reveal. It seemed like the Integrade concept would allow them to fill blanks between the releases of the new episodic take on the 1997 original. Yuffie’s story would allow them to integrate more elements from the expanded universe, so it felt like a perfect way to bridge the gap. Yet, it seems that it ended up getting created to adapt to the new console generation quickly. So, we can thank PlayStation’s release window for them to be inspired to offer early access to the character and content. This revelation also confirms why it is only available on next-gen. It is still uncertain how long we will have to wait for in-between releases, so there is a chance it could change if development on titles gets dragged out due to the pandemic.

    Source: Famitsu via Twitter

  • ‘Marvel’s Avengers’ Campaign Replay Confirmed for March Hawkeye Update

    ‘Marvel’s Avengers’ Campaign Replay Confirmed for March Hawkeye Update

    We’ve been keeping a close eye on Marvel’s Avengersnext major update, which will finally allow us to play as the iconic archer. Lately, some hints have started pointing to the update potentially including more than what we initially expected. Suddenly, Intel leaked a video early on the addition of customizable HARM rooms. Crystal Dynamics also unveiled that they are holding additional streams showcasing the game’s original storyline. The theory paid off, as they announced that the Hawkeye update will include a long-requested function. It looks like we’ll finally be able to replay the campaign.

     

     

    It’s been a highly requested feature, as the REassemble campaign was one of the highlights of the game. We finally get to revisit Kamala’s story, as she witnesses her heroes fall during A-Day before becoming an essential member of the team. It also makes sense to add this function alongside the next-generation upgrade. We’ll get to revisit the storyline with updated graphics and a much smoother framerate. @PlayAvenger was able to grab the video of how we can restart the campaign:

     

    https://twitter.com/PlayAvenger/status/1369364739281854469?s=20

     

    If you take a closer look, they also updated the overall UX. The storylines seem to be numbered now, so it is easier to know where you start. You can easily access any of the campaigns and restart them from the operations menu. They also published a new blog post that confirms every operation can be replayed, which is great news as one issue I had was that I couldn’t revisit parts of the story even if the missions were available. I am looking forward to trying out the replay, as I’ve wanted to revisit it for some time again, especially now as the game starts to expand with future DLC characters. I cannot wait to check out the new HARM rooms as well, which offer some replayability by testing out my heroes in creative ways.

    Source: Twitter (Update Overview), Twitter (Campaign), Play Avengers

  • Latest ‘Five Nights at Freddy’s: Security Breach’ Trailer Showcases First Gameplay

    Latest ‘Five Nights at Freddy’s: Security Breach’ Trailer Showcases First Gameplay

    The PlayStation’s State of Play has revealed quite a few interesting new details on upcoming games. While I am still waiting for an announcement on that rumored Silent Hill game, we did get a bit of horror in the latest showcase. Around five months ago, it was announced that the next entry in the Five Nights At Freddy‘s franchise, Security Breach. The newest trailer gave us an even better look at the game’s story and gameplay.

     

     

    The opening showcases a very familiar mask to those that played through the VR game, Five Night’s At Freddy’s: Help Wanted. We get a good look at the new location and animatronics that will become our living nightmare. The most exciting aspect is that this is the first time we have a fully realized game, as previously, the games were restricted to smaller sections of the game. Security Breach seems to offer us an entire world to explore, as we avoid getting captured by the various animatronics.

    Now, we can’t discuss the trailer without talking about the post-credit sequence. We see a human figure with a purple arm. Now, for anyone who doesn’t follow the overly complicated lore of these games, purple is associated commonly with the main antagonist of the franchise. The aptly named “purple guy” has deep ties with the creation of the iconic possessed animatronics. It will be interesting to see how this neon-drenched sequel will connect to the previous entries. I cannot wait to get my hands on the game.

    Source: YouTube

  • First ‘Final Fantasy 7 Remake’ DLC Reveals the Return of Yuffie

    First ‘Final Fantasy 7 Remake’ DLC Reveals the Return of Yuffie

    I didn’t expect this. In the latest PlayStation State of Play, we got a look at various upcoming game releases and the showcase of upgrades for PlayStation 5 owners. Among them, we got a showcase of 2020’s Final Fantasy 7 Remake with new textures, lighting, and so much more. It even comes with some Quality of Life improvements. We finally get a Photo Mode to see all the detailed work in the game. The biggest surprise was the reveal of an entire story chapter focused on everyone’s favorite ninja Yuffie. The new story will be available for PlayStation 5 players and is titled “Intergrade“.

     

     

    It starts with a recap until we suddenly get a brand new sequence looking at Midgar through a telescope. It quickly reveals Yuffie’s updated design and introduces a new cast of characters. We even get some gameplay that shows her maneuverability on the field. It looks like they want to add a lot more ways to get around the map in the sequel. Yuffie’s Intergrade storyline will take place at the same time as the original game.

    The trailer even ends on a curious cliffhanger. It reveals a mysterious character, who may be the main antagonist for this storyline. The DLC will be released on June 10th worldwide, and it will expand the franchise before the official sequel gets released. I didn’t expect any smaller content drops, as they already broke the original game into multiple pieces. It also is a brand new story that wasn’t a part of PlayStation’s Final Fantasy 7 release in 1997, so we might see more additions in the future. I cannot wait to revisit this world on the next-gen console.

    Source: YouTube

  • EA and BioWare Will No Longer Develop ‘Anthem’s NEXT Update

    EA and BioWare Will No Longer Develop ‘Anthem’s NEXT Update

    BioWare’s release of Anthem has been hotly discussed online for the last few months. They have been working on a massive update, which got titled Anthem NEXT, which would bring new life into the live-service game. In an official post that was released today, they confirmed that development has stopped on the project. The game will continue to run, but it will not get any new additional content in the future.

    The small team has been hard at work developing this massive update for the game, which would see a complete revamp of its core gameplay loop. They have been adding improvements and various updates, but people were wondering about what the NEXT element would include. Not too long ago, it got revealed that EA was reviewing the 2.0 update, as it was uncertain if the 30-man team could continue development. Sadly, it seems the studio has decided to focus on upcoming titles, such as the next Dragon Age and Mass Effect entries.

    Christian Dailey, who is the executive producer of the game, apologized to the Anthem community in an open letter on BioWare’s blog. The good news is that the game will continue to be playable for fans, so the game isn’t truly dead but won’t see any future updates. EA and BioWare will continue working on their next franchises. The update’s long development cycle and the necessary funds may have been a large part of why EA decided to discontinue it. We’ll see how Anthem‘s legacy will leave its mark on current and future Games-as-a-Service.

    Source: BioWare, GameRant

  • ‘Star Wars: Republic Commando’ Remaster Revealed

    ‘Star Wars: Republic Commando’ Remaster Revealed

    Another fan-favorite Star Wars video game is getting a remaster. It was revealed today that Star Wars: Republic Commando is coming to the PlayStation 4 on April 6, courtesy of Aspyr Media. The game, considered a classic among the Star Wars community, allows the player to take control of Delta Squad leader Boss and his trusty group of commandos. The game’s controls have been updated to fit modern controllers, and include directing your squad through complicated maneuvers and blasting the dastardly battle droids of the Separatist Army to bits. The re-release also adds new trophies for the player to strive towards, and will reportedly feature backward-compatibility with the PlayStation 5.

    The Republic Commandos avoided de-canonization in 2013 by appearing briefly in an episode of Star Wars: The Clone Wars. The crew was voiced in that cameo by Dee Bradley Baker, who voiced every clone in the series. Fans have eagerly awaited their return to the spotlight ever since. A version of the Republic Commandos will star in the upcoming animated series The Bad Batch, which was just revealed to be arriving on Disney+ on May 4th, a holiday for the fandom. Gamers have been treated to a variety of old-school Star Wars content in the past couple of years.

    Star Wars: Bounty Hunter and Star Wars Racer Revenge are both available on the PlayStation Store at the time of this article’s publishing, along with NES original Super Star Wars. So far, no other projects related to Delta Squad have been announced, but the timing of the remaster is certainly suspicious. Especially considering Lucasfilm is about to take another high-profile deep dive into the world of Clone Troopers.

    Source: Twitter

  • Pitching a New Endgame for ‘Marvel’s Avengers’

    Pitching a New Endgame for ‘Marvel’s Avengers’

    Finally,  Marvel’s Avengers latest War Table has arrived to showcase the next major DLC, Clint Barton. Sadly, it seems we still have a month to go until it finally releases. So, I tried to give the game another few rounds but was having a hard time getting into it as I did a few months ago. It also helped me realize that the game’s biggest challenge has been the Avengers Initiative. It’s the hub for any multiplayer-driven content in the game. The content mainly recycles what we see in the story missions, especially the campaign operation Reassemble. In the first DLC, we learned that some of them are only accessible in their specific story. Not only does it make the game’s content feel scattered, but it also highlights the issue. The hub that serves as our primary source for replayability recycles existing content in a limited way. It makes it repetitive fast. As such, here is my pitch on how they could redesign the endgame.

    Let’s start with how it affects the overall game’s structure between the Initiative and its endgame. The stories are available as they are now through different operations. You can access the storylines in this menu to continue where you left off. As they are working on a replay function, it could also offer you the possibility to restart it, so you don’t miss out on any cinematics Crystal Dynamics worked hard on. The current Kate Bishop missions do, in fact, not give you all cutscenes, which is a waste. Any cutscene that isn’t related to a specific mission cannot be accessed. The story is one of the best parts of the game. Plus, once we have various operations and characters, it will get difficult to access a lot of content for the game’s full context.

     

     

    So, why would I create this distinction between the operations and the Initiative? Well, I don’t think they need to change the game drastically. They have all the pieces n place. It would only require a restructuring of how it is accessed. Instead of selecting story missions, you have starting areas or specific environments that you can access. Each biome could include different locations that are surrounding AIM facilities. The original scripted events are accessed once you get near an area. JARVIS will point out if you are near a mission area, so you can accept while exploring. To add variety, they switch up every week to include unique aspects. It gives you an incentive to visit specific biomes, such as to access various gear types. I decide I need cryo-based gear, so I select a starting point that leads me to a cryo-research lab. You jump into a mission similar to how you do now. It just isn’t as restricted to a story mission you probably have played multiple times by this point. Once they add other villain factors, they could start turf wars throughout different biomes, so the enemies you face switch up in the rotation as well.

    In addition to finding gearboxes, elite enemies, or captured allies as you can now, you can also uncover random mission types. AIM has spread out throughout the world, so there are enough opportunities to find a new secret location hidden in these levels. Your incentive to visit them connects to the unique rewards they offer. So, you may find a launch platform that only activates if you finish a puzzle. Now, you have a chance to access the space station for cosmic gear. The best part is that it will change regularly, as the space station has moved on in the obit. So, you might access a new underground area that got added secretly in a recent patch. We already explored this concept with the SHIELD bases, so why not make it a natural progression of the environments instead of restricting it to specific missions? At this point, it is too easy to find them, as they are always in the same missions at the same spot. This new direction allows CD to add small additions that still keep it fresh without relying on massive content drops every time.

     

     

    Now, imagine you are about to access the location for the cryo lab. All of a sudden, you realize that the entire forest area got frozen over. It seems that the AIM Lab you were going to infiltrate had a malfunction, and now you have the option to solve the issue causing the environmental change. Not only does it make the map feel fresh, but it could also cause your characters to slide around, which would make the combat more difficult. People want to share their experiences. As such, by adding randomized events, they could offer just that. What if Taskmaster is on a training field trip in the Eastern Seabord? So, while exploring New York City, he would randomly attack you as an excuse for a combat showcase to his trainees. After the addition of new villains, we could see an AIM Hive getting overrun by HYDRA agents. We uncover a massive lost SHIELD base, where wildlife took over after it got abandoned. They can even add some secrets that tease future content, such as Monica testing out miniature time travel bridges. So, if you don’t pay close attention, you’ll take the wrong detour and land in Hawkeye’s Wasteland.

    What would I do with the existing Faction, Priority, and Tachyon Rift missions? Well, Tachyons can be randomized events that happen at any time. You find yourself running through the frozen forest when suddenly you are pushed back in time, and everything is on fire all of a sudden. It adds to the feeling of excitement as anything seems possible as the game expands. Faction missions could replace the current Priority missions with the unique gear you can only get from them. So, if you help the Inhuman Alliance, you can have a higher chance to get your hands on Pym-powered gear. So, you tie the gear branding to correlating missions. These would act as unique mission types that are only available in the Initiative with unique challenges. The reward could also mainly serve to help develop your ally factions. The Mega Hive would be a unique mission type that works separately from the rest and offers a higher drop rate for exotic gear, as is the case now.

     

     

    What about the Villain Sectors? I think most of us are a little sick of fighting Taskmaster and Abomination in the same location over and over again. As things are now, we are going through three levels with a similar structure that tends to end in the repetitive boss fight. Even if it switches between different locations and villains, the overall experience with Villains Sectors is basically the same right now.  So, why not allow them to show up in random environments, as mentioned previously, but also give us a randomized gauntlet fr each character. They don’t have to be overly complicated but act as mini-dungeons. Let’s imagine you infiltrate a former SHIELD base that was taken over by Taskmaster. There, he is training goons from various fractions. So, to get through it, you have to survive the same brutal training his goons have to. Each villain has the potential to be an Omega Level-Threat that can be adapted with the seasonal changes. What if the cryo base also spread to Taskmaster’s fort? Now, you are dodging environmental hazards while slipping around. Of course, if he has a week where he is training only HYDRA goons, he might have a completely different set of traps and puzzles. That way, they can be slightly altered and randomized without changing much of the original set-up.

    You can tackle the various environments alone or with a friend. Now, players can coordinate the locations based on the rewards they are looking for rather than replaying the same mission for a luck on cryo-based gear. It feels like they are earning and experiencing something together rather than going through the motions. Plus, players won’t get frustrated that the mission they want to tackle isn’t selected. You aren’t restricted to a specific mission for specific gears anymore. The small or large randomized elements offer something new to share and an incentive to look for more. Small additions can go a long way, especially if you add easter eggs that make the world feel alive. It would highlight that each operation affects the world you are in. Each new operation adds something to the Initiative, may it be a new environment type, a unique biome, or an Omega Level-Threat. It is just a concept and I can’t claim this could take endless hours to realize. I want to see the game’s full potential realized and for it to stick around longer.

  • RUMOR: ‘Twisted Metal’ Series Casts Will Arnett And Offers Anthony Mackie Lead Role

    RUMOR: ‘Twisted Metal’ Series Casts Will Arnett And Offers Anthony Mackie Lead Role

    The ever-expanding world of video game adaptations was revealed to be adding a Twisted Metal series to its ranks nearly two full years ago. The Illuminerdi is now reporting the show has already begun to fill out its cast. It seems that Will Arnett has boarded the project as the voice of Sweet Tooth, the franchise’s mascot, while an offer has been made to Anthony Mackie to take on the lead role of John. The show is based on the combat games of the same name, in which players assume control of modified vehicles and go at each other to deal maximum damage.

    The live-action version will be produced by Playstation Productions, and will reportedly maintain the same high-octane energy. It focuses on an outsider, John, who must deliver a package across a post-apocalyptic wasteland in an action comedy adventure. Along the way, he’ll meet dangerous marauders and a trigger-happy car thief, all of whom face the open roads in modified vehicles capable of immense destruction. If you’re a fan of Mad Max, it seems like this may be the show for you.

    Sweet Tooth is a crazed clown who drives a deadly ice cream truck and is perhaps the most recognizable figure from the games. Arnett‘s role is described as a “cameo voiceover”, so it’s possible that Sweet Tooth doesn’t play a large role in the story of the series, or just doesn’t do much in the way of conversing. The actor does have a history of voice-only roles, famously lending his pipes to the title characters of The Lego Batman Movie and Netflix’s cult hit Bojack Horseman. As for Mackie, his involvement is supposedly not yet solidified. If he accepts the offer, he would lead the production as John, an original character once previously circled by Kumail Nanjiani. The release date for Twisted Metal has not yet been revealed, but it’s a safe bet it’s a long way off. Sony and Playstation Productions still have the Uncharted film and HBO’s The Last of Us series to get through first.

    Source: The Illuminerdi

  • Insomniac Announces ‘Ratchet and Clank: Rift Apart’ Release Date

    Insomniac Announces ‘Ratchet and Clank: Rift Apart’ Release Date

    Finally, one of the biggest PlayStation 5 releases has received a release date. Insomniac finally revealed that their next game Ratched & Clank: Rift Apart will release June 11th of this year. It comes right after their latest release, Spider-Man: Miles Morales launched alongside the PS5. The latest entry in the Ratchet & Clank series will be only available on the next-generation console.

    It’s the return of the Ratchet & Clank franchise since 2016’s re-imaging of the original game. That was also released simultaneously to promote their first film adaptation. Insomniac Games has since been working on a wide variety of games. 2018’s Marvel’s Spider-Man is a standout in their long-history of releases. The studio started its career with the iconic Spyro the Dragon franchise before tackling Ratchet & Clank in 2002. Rift Apart will now be its tenth mainline entry that doesn’t include the various spin-offs.

    Hopefully, this release date also means that we will get a brand new trailer showing off the new Lombax character that got briefly teased in the PS5 showcase sometime before the console launch. The game will make full use of the latest generation’s technology to ensure fast loading times, as our main character jumps between the different dimensions. Insomniac also teased an entirely new arsenal of weapons that will be sure to add a lot of joy for players. They also teased a lot of deeper connections to previous games for longtime fans. So, we can’t wait to get our hands on it once it releases.

    Source: Twitter, PS Blog

  • ‘Marvel’s Avengers’ Next-Gen Release Might Be Around the Corner

    ‘Marvel’s Avengers’ Next-Gen Release Might Be Around the Corner

    We are only a week away from the new Marvel’s Avengers Deep Dive showcase. Crystal Dynamics will get a chance to highlight their next DLC character, Clint Barton. We’ve been anxiously expecting his reveal, especially after his protégé took over as the first new character. Luckily, they also confirmed that we will get our first showcase of the next-gen upgrade for PlayStation 5 and Xbox Series X. The only question that remains is when we can expect both updates after the reveal next Tuesday. Well, it seems that perhaps it is sooner rather than later. It seems that the trophies for the game’s PlayStation 5 version have already been made available, which hints at the release being potentially around the corner.

    When this information is made available online, they seem to commonly hint at the game releasing a few weeks later. Yet, keep in mind this is not an official confirmation in any way. We will get the official release date once the next War Table video is released. The question is also if the plan is to release alongside their next DLC character. Hawkeye is getting a lot of attention with tweets on his comic history and a showcase of the new Wasteland biome by the developers. It would make sense to promote the next-generation update alongside their latest hero. Hawkeye was in high-demand that they even created a petition. Now, we are only a few days away from our first look at him in action and his different abilities. Here’s hoping the wait afterward isn’t too long and we get to try him out in all his glory.

    Source: GameRant, Change