Author: Charles Villanueva

  • ‘Good Girls’ Star Manny Montana Joins ‘Ironheart’ as Series Regular

    ‘Good Girls’ Star Manny Montana Joins ‘Ironheart’ as Series Regular

    The cast of Marvel Studios’ Ironheart continues to expand as Good Girls star Manny Montana boards the series. Montana’s role is being kept under wraps but the actor is slated to be a series regular in the Marvel Cinematic Universe series.

    Two of the characters rumored to appear in the series are crime boss The Hood and Iron Man baddie Obadiah Stane’s heir, Zeke Stane. Montana could very well be playing either of the two or someone unexpected. In addition to those rumored characters, one of the production’s casting calls hints at a “mystical role” to be played by a transgender actress. Whatever the role ends up being, Ironheart still continues to be a series shrouded in intense secrecy.

    Source: Deadline

  • Marvel Studios To Reveal Unannounced Projects In D23

    Marvel Studios To Reveal Unannounced Projects In D23

    Even as Marvel Studios continues to work its ass off to spoil fans with overflowing content, there is still so much about the Marvel Cinematic Universe’s future we don’t know. Thankfully, we don’t have much to wait as this September’s D23 will be the hub for many of Marvel Studios’ upcoming announcements. According to the D23 website:

    Filmmakers, celebrity talent, and surprise guests will join representatives from Marvel Studios and Lucasfilm, among others, onstage in Hall D23 at 10 a.m. to showcase theatrical and Disney+ titles. Going behind the scenes of these studios’ highly anticipated films, specials, and series, attendees will see exclusive footage and be among the first to learn what else is in the works.

    With this major event on the horizon, projects like Nova and Daredevil can be officially shared with the world. Maybe we can finally hear about the next big team-up everyone’s been wondering about. Maybe an official Young Avengers or Thunderbolts announcement now that those teams’ ranks are being filled. Maybe the first Secret Invasion sizzle reel. There’s so much in the MCU’s future that’s so exciting so make sure to tune in this September 10.

    Source: D23

  • EXCLUSIVE: ‘Ms. Marvel’s Powers Were Changed To Connect to Other MCU Stories

    EXCLUSIVE: ‘Ms. Marvel’s Powers Were Changed To Connect to Other MCU Stories

    Easily the most divisive element of Marvel Studios’ Ms. Marvel is the altered powers of Kamala Khan as the creators behind the series changed Kamala’s origin from an Inhuman who has her powers awakened one fateful night to a normal teen who receives a magical heirloom. Her powers are changed from a form of elasticity called embeginning to very visual, crystalline energy powers akin to Green Lantern.

    While it remains to be seen how it will all work out within the context of the show, series executive producer and character co-creator Sana Amanat explained in a conversation with us why the power was changed in the first place:

    I talked to them a little bit and gave some feedback but I do know from my understanding that it was something that was important to connecting powers to other MCU stories and the next phase. At the same time, it was connecting it to her lineage and identity. My favorite part of how they evolved her powers was the idea that it was connected to her own life and her family’s experience.

    Sana Amanat

    Fans have theorized that the powered heirloom Kamala receives in the series has to do with the upcoming The Marvels, a film slated to be her next appearance in the Marvel Cinematic Universe. That corner of the Marvel Universe has featured objects of similar power such as the famous Quantum Bands so it wouldn’t be surprising if that ties into it. Whatever the heirloom ends up being, it’s pretty clear that the figureheads over at Marvel Studios wanted the heroes of The Marvels to have a unifying visual identity as Carol, Monica, and Kamala all have similar energy-based powers.

  • REVIEW: ‘Ms. Marvel’ is The Best Marvel Origin Story Since ‘Spider-Man’

    REVIEW: ‘Ms. Marvel’ is The Best Marvel Origin Story Since ‘Spider-Man’

    No Marvel origin story has captured the lightning-in-a-bottle magic of Peter Parker’s origin like 2014’s Ms. Marvel. Much like Stan Lee and Steve Ditko, G. Willow Wilson and Sana Amanat succinctly keyed into the cultural and social crossroads of the time – minus the Randian objectivism – and through Kamala Khan’s journey of self-discovery and angst, created one of the most important stories Marvel has ever published. So it comes as no surprise that, like the comic, no live-action Marvel origin story captures the same Spider-Man magic as Ms. Marvel

    Writer Bisha K. Ali does the thankless feat of transposing Kamala’s origin on the page to an origin fit for the Marvel Cinematic Universe’s slate of the upcoming films, with the biggest change being the source of her powers. Kamala goes from being an Inhuman, a race of aliens damned by Marvel Studios, to an average teen with a magical weapon. It’s a change that’s yielded much derision from comic loyalists and applause from more apologetic fans. Yet in spite of such a massive change, audiences will be pleased to see how the rest of the Kamala Khan magic remains intact. In spite of all the worldbuilding and slate building mandates, Ali keys precisely into the heart of the comic.  And this is what ultimately makes Ms. Marvel Kevin Feige‘s nth consecutive winner: the family, friendships, and the hardships on full display.

    Through a charming supporting cast and a transcendent lead in Iman Vellani, Kamala’s life unfolds in earnest ways. Her parents Muneeba and Yusuf, played by Zenobia Shroff and Yohan Kapur respectively, are Amblin-esque in the way they raise their children. They’re stern but never callous; wary of the cultures of the West but aren’t out of touch. There’s a perpetual warmth to their words even as they scold Kamala for screwing up. In a cinematic universe where awful parental figures are baked into its DNA, the Khans loom large.

    The same can be said for Kamala’s best friends Bruno and Nakia, who give Ned Leeds and MJ a run for their money as the quintessential buddies in the MCU. Bruno and Nakia serve as sturdy support systems for Kamala, both practically and emotionally. Bruno is her guy-in-the-chair; a tech wunderkind with a foundational knowledge of all things superhero. Matt Lintz plays him with an exciting eagerness that doesn’t feel like a rehash of Ned Leeds. His concern for Kamala borders on the romantic and is treated by the writing with such profound maturity. Even though his longing for Kamala is brushed aside by her own interests, he’s never bogged down by bitterness and goes far as to be a close friend to the Khans.

    Whereas Bruno is Kamala’s connection to her superhero business, Nakia is Kamala’s connection to her community. Part of Kamala’s inner conflict over her identity and duty is examined in her moments with Nakia, who is more faithful to the community Kamala finds herself always rebelling against. And like Bruno, the writing treats this contrast with dignity and understanding that their differences never come across as antagonistic. Nakia is sharply defined by the sincere idealism and determination evoked by Yasmeen Fletcher. Her arc seems minute compared to Kamala and Bruno’s superhero adventures but nonetheless feels meaningful thanks to Fletcher’s performance.

    All the wholesomeness and positivity emanated by the strong cast of characters coalesces into the vibrant ball of energy that is Kamala Khan, played by a rapturous Vellani, whose puppy-dog eyes instantly captures the upbeat, wide-eyed naivete of Kamala in the comics. The cadence Vellani brings to each moment is so infectious that the show sees itself morph stylistically around her. Much of Kamala’s perspectives are contextualized visually by the striking cinematography and editing. Scenes whip pan into one another, mirroring Kamala’s quick wit and frantic enthusiasm for the world around her. The show’s diegesis is constantly disrupted by Kamala’s musings that bring life to her superhero sketches onscreen. These quirky, animated sketches give the show a comic-like two-dimensional flair. Even Vellani’s musical tastes bleed into the show as composer Laura Karpman‘s bubblegum electropop soundscapes permeate each scene. Vellani’s performance is so deeply indisputable that this version of the show would not exist without her.

    Whether it’s intentional or not, Ms. Marvel is rife with sentimentality. Sentimentality over the MCU’s own mythology and for heroism that’s hopeful and optimistic. The big Captain Marvel question is lampshaded at the very beginning but it’s an unconvincing attempt to bridge Carol Danvers’ glaring lack of Earth adventures with Kamala as an heir to the mantle. While The Marvels is obviously slated to resolve that issue, its impact, or lack thereof, on Ms. Marvel is faint at best. Kamala’s impetus to be heroic is better contextualized through the legacy of the Avengers and all the superheroes of the MCU as a whole rather than Carol herself. Nonetheless, it’s through this legacy that new heroes are created and the show examines that purposefully.

    In the wake of Moon Knight and Doctor Strange in the Multiverse of Madness, the lack of grit and cynicism in this show feels deliberate. Ms. Marvel is ultimately a story of identity and finding hope in that identity. Even as Kamala’s teen angst begins to intersect with the grim ramifications of superheroism, the optimism in the writing never runs dry. The end result is a deeply feel-good coming-of-age tale that, in many ways, serves as the quintessential Silver Age origin story of the MCU.

  • EXCLUSIVE: Marvel Studios Open To A Lighter, Fun ‘Daredevil’

    EXCLUSIVE: Marvel Studios Open To A Lighter, Fun ‘Daredevil’

    With a Daredevil project looming on the horizon, fans have wondered what kind of show to expect. Marvel’s run on Disney+ so far has resulted in shows of various tones from the quirky Wandavision to the high-action octane of The Falcon and The Winter Soldier to the dark fantasy Moon Knight.

    In our conversation with Ms. Marvel’s co-creator and executive producer Sana Amanat, the discussion briefly turned to the Man Without Fear. Amanat, an editor on Mark Waid’s groundbreaking Daredevil run, chimed in on whether a brighter, more upbeat Matt Murdock was adaptable in the Marvel Cinematic Universe.

    I don’t see why not! Mark Waid’s run was pretty seminal. We’ve never seen that kind of story and I love the spin on that and it was such an unexpected take on the character. In the same way, I wouldn’t be surprised if they did something like that in the MCU. Why not? We like to take risks and this is the fun part of exploring multiple stories. So maybe.

    Sana Amanat

    Contrary to what the Netflix shows and Miller/Bendis comics have established, Daredevil was, at several points in his 50-year publication history, a bright swashbuckling hero. His most recent outing as the upbeat, swashbuckler was Waid’s 2013 run. Waid’s work along with artist Chris Samnee, won several prestigious awards for their unique, distinguished take on the character as they took Matt Murdock to places he’d never been in and fought foes he’d never crossed in a long time. And given the MCU’s knack for doing the unexpected, it wouldn’t be surprising to see them take a bolder direction for the Man Without Fear.

  • EXCLUSIVE: ‘Ms. Marvel’ Co-Creator Wants Thomas Edison For Season 2

    EXCLUSIVE: ‘Ms. Marvel’ Co-Creator Wants Thomas Edison For Season 2

    Seemingly missing from this season of Ms. Marvel is the infamous avian foe of Kamala Khan, a bipedal, talking parrot that also happens to be the clone of Thomas Edison. In the comics, Edison plays a big part in Kamala Khan’s early superhero days as the first supervillain she comes across.

    In an exclusive interview with Ms. Marvel co-creator and show producer Sana Amanat, we asked about the possibility of seeing this wacky character in the MCU and if he would even work believably.

    I think so! I think it could work. We’ll find a way to work it in. Give me a Season 2. We’ll see [laughs].

    This year in the MCU alone has seen all kinds of wacky characters in live-action. Doctor Strange in the Multiverse of Madness saw a dead Doctor Strange come to life and a bovine sorceress fight Scarlet Witch. Moon Knight had a talking bipedal crocodile and hippopotamus. With how far the MCU has come, a bird clone of Thomas Edison isn’t much of a step too far. Should a Season 2 for Ms. Marvel be greenlit, Thomas Edison would be at the top of a list of characters that we’d like to see.

  • REVIEW: ‘Souldiers’ Is A Promising, Punishing Metroidvania

    REVIEW: ‘Souldiers’ Is A Promising, Punishing Metroidvania

    Whether it was intentional or not, the latest Metroidvania from 6-man team Retro Forge, Souldiers, has a strong JRPG essence that permeates it. Despite being a self-described Souls-like Metroidvania, nearly everything about is begging to be presented in turn-based combat. Its aesthetic harkens back to the old-school JRPG games from the 90s. Its sense of high-fantasy adventure echoes that of Dragon Quest and the original Final Fantasy. And you might as well as slap JRPG veteran Nobu Uematsu’s name on Souldier’s music. All this isn’t to say that Souldiers is better off as a completely different game. It’s to recognize how much of a love-letter Souldiers is to adventure stories of yore.

    You play as one of three unnamed soldiers who, along with the rest of their battalion, are suddenly transported into the afterlife by mysterious Valkyries. With the help of the surviving soldiers, your goal is to find out why you were transported into this unknown land between life and death in the first place and how to get back to your homeland. All this while traversing different biomes, solving puzzles, and fighting all kinds of creatures. 

    There are three soldiers to choose from. A scout, archer, and caster. Like any RPG, each soldier has their own set of attainable skills and comes with their own pros and cons. For example, the caster has low health but has a mid-ranged basic attack that homes in on enemies. The archer, on the other hand, has a full-ranged arrow attack that needs to be refilled when the arrows run out. 

    For better or worse, whichever character you pick will drastically alter your experience. Despite the game’s attempts to give each character equal footing, the punishing scenarios you are likely to find yourself in makes the experience feel unbalanced. You’re likely to run out of defensive and mobility options in a second when you run into a section where multiple enemies with unique attacks come at you at the same time. In the case of the caster, it’s a frequent scenario. 

    That sense of imbalance and difficulty make up the game’s Souls-like elements. Like any game of the same vein, the mechanics are designed to keep players constantly on their feet. You run out of stamina blocking and parrying. Anytime you use a save point respawns enemies in the area.  But unlike most of the good Souls-likes, Souldiers’ progression system doesn’t feel rewarding. It takes a long while for your character to amass a good number of skills as some enemies just don’t drop enough experience points. On top of that, the currency items are scarce and basic healing items too expensive. 

    Souls-likes are hard by design but they’re also very rewarding. You want to be rewarded with cool items for overcoming a tough fight or a tricky platforming section. Souldiers’ doesn’t quite feel satisfying or gratifying in its moment-to-moment gameplay. Its difficulty oftentimes feels questionable, with no engaging reason behind it other than to make a game hard.

    This gets in the way of the fun as it takes a while for Souldiers’ best systems to open up. You spend the first couple of hours with only basic skills and little maneuverability. The platforming starts off as generic and uninspired. It isn’t until you invest roughly 10 hours and get to the third biome that the combat and platforming elements get fun. Combined with its conservative sense of progression, players will really have to commit to get the most out of Souldiers.

    Despite these issues, Souldiers offers a depth of engagement with the most prominent being its combat system. There’s a lot to experiment with in Souldiers. One of the early skills acquired by the caster is the ability to automatically create a reflection anytime to you dodge. This reflection can be detonated, damaging all enemies nearby which add a layer of strategy to all your encounters. As the story progresses, you acquire the ability to imbue an element to your attacks which you can switch on a whim. Occasionally, these elemental attacks also serve platforming purposes. 

    Like most RPGs, items and weapons can be upgraded at a price. Secondary weapons such as throwable bombs, axes, and spears can get a small damage buff. However, one missing component is the ability to sell items. In a game where it takes some time to save enough money, being able to sell useless items should be allowed. As a Metroidvania, Souldiers meets the usual requirements. Maps are vast and intricately connected and are sometimes gated by specific skills. Sadly, the exploration isn’t as intuitive or exciting as Hollow Knight as there’s some handholding on where to go to advance the story. Nonetheless, it fulfills its purpose.

    Solely through its beautifully rendered pixel art and the polished animation that gives it life, Souldiers bypasses all its flaws and manages to be a truly impressive piece of work. Pixelated colors of endless hues that pop on screen make up the detailed sprites of characters and landscapes. Every inch feels lively; even something as insignificant as the leaves in the background moves with the wind. Character stances look graceful and attack animations are brimming with style. Souldiers perfectly captures the visual essence of iconic anime-inspired 16-bit games.

    For all its problems, Souldiers has an ambition that is commendable. It successfully commits to being a decent Metroidvania with a steep Souls-like difficulty while paying homage to its JRPG influences. If you’re looking for a challenging game that rouses nostalgia, Souldiers can’t be missed.

  • ‘Doctor Strange in the Multiverse of Madness’ Coming Out On Digital Next Month

    ‘Doctor Strange in the Multiverse of Madness’ Coming Out On Digital Next Month

    With $800M to its name and a couple million more to close out its theatrical run, it’s safe to say that Doctor Strange in the Multiverse of Madness is another notch of success for the MCU. The film will be heading to everyone’s home on Digital come June 22 and on Blu-Ray on June 26. Check out the announcement trailer below:

    https://www.youtube.com/watch?v=w4EBvzMqW84

    Like Eternals and Shang-Chi before it, it’s likely that the Disney+ release will be on the same day, something that was rumored last week. With it finally available for everyone to access in the comfort of their home or computer, fans will be able to post HD pictures of Anson Mount getting his head blown off and John Krasinski turning into spaghetti.

  • ‘League of Extraordinary Gentlemen’ To Be Adapted By Hulu as a Film

    ‘League of Extraordinary Gentlemen’ To Be Adapted By Hulu as a Film

    Mortal men are, once more, attempting the unthinkable by adapting an Alan Moore project into a live-action feature. This time, it’s a reboot of the League of Extraordinary Gentlemen, the film that not only made Moore swear off from ever signing off on adaptations of his work but also the film that ended Sean Connery‘s esteemed career. The unfortunate mortal tasked with helming this project is Justin Haythe, who penned the acclaimed film Revolutionary Road several years back. Hulu is the studio behind this reboot and the plan is for it to be a feature instead of a series.

    For the uninitiated, the League of Extraordinary Gentlemen is a pulp comic that sees literature’s most famous characters get together to fight global conspiracies. The 2003 film barely resembled Moore and artist Kevin O’Neill’s wildly complex world and it’s a tall order for this feature to live up to the comic. As faithful as Zack Snyder‘s adaptation of Watchmen was, even that film failed to capture the nuances and thematics of Moore’s writing. The least this film can do is not be as bad as the 2003 version.

    Source: THR

  • Rian Johnson’s ‘Star Wars’ Trilogy Put On Indefinite Hold

    Rian Johnson’s ‘Star Wars’ Trilogy Put On Indefinite Hold

    Rian Johnson divided the entire Star Wars fandom when he released Star Wars: The Last Jedi a couple of years ago. The film, celebrated and loathed by many circles, took the mythology in new directions, which Lucasfilm was quick to avoid when JJ Abrams returned to direct the finale. Not long after the film’s release, Lucasfilm nonetheless announced a brand new trilogy written by the Knives Out director.

    And now that trilogy has been put on indefinite hold. In an interview with Vanity Fair, producer Kathleen Kennedy revealed that the trilogy has been put on the back burner due to Johnson’s current commitments with Netflix.

    And the trilogy from The Last Jedi’s Rian Johnson that was announced five years ago? Back-burnered. “Rian has been unbelievably busy with Knives Out and the deal that he made at Netflix for multiple movies.”

    Kathleen Kennedy

    The in-depth interview with Vanity Fair outlines the company’s future plans with the franchise beyond the announced properties. With so much on their plate, it’s not surprising to see them shelve Johnson’s trilogy for the meantime. There’s no telling if they’ll ever revisit the project as Lucasfilm has historically been known to put long-gestating projects to rest. Johnson was one of the more interesting directors to ever helm a Star Wars film so it’ll be a shame if none of it ever comes to fruition.

    Source: Vanity Fair