It’s been quite the wait but we finally got our first official look at the Spider-Man: No Way Home poster. It did accidentally drop early as a poster was noticed on the side of a bus, but it turns out the official poster took a different approach with its design. Not only did they add more elements teasing other villains that have been long rumored. Yet, while Jamie Foxx‘s Elektro is hinted with the lightning bolt and a sandstorm hinting at the return of Spider-Man 3‘s Sandman, it’s the most obvious inclusion that caught everyone’s attention. If you look closely into the background, Willem Dafoe‘s Green Goblin is hanging out in the background ready to tackle Spidey.
We got a brief tease of his pumpkin bombs from the original 2002 Sam Raimi film, but this is our first real look at his inclusion. Alfred Molina‘s Doc Ock took center stage in the initial trailer and promotional material, but his inclusion here might hint at the fact he’ll make an appearance in the second trailer. It’s unclear how big the role is, but his return has been teased since back in December when the first rumors started spreading about the various members of the film’s central group of villains. It’s still unclear how long we might have to wait until the second trailer releases, but we are certainly getting more hints at the main antagonists of this project. It’ll be interesting to see the dynamic between these different villains
Not too long ago, we found out that Marvel has entered a deal with newly-formed Skydance New Media, which is run by former Naughty Dog director Amy Henning to kick off a new gaming franchise. Of course, the creator of the beloved Uncharted games adds a lot of interest in what this new AAA title based on an unknown Marvel IP might offer. We know very little about the project, but one of its newly revealed writers might have given us a hint at what it might end up being.
On an episode of Kevin Smith‘s podcast Fatman Beyond, fellow host Marc Bernardin confirmed that he’s working on the upcoming project. At the same time, the chat started to guess what the game might potentially be with Smith highlighting that they may have confirmed it immediately. MinnMax’s Ben Hanson took to Twitter to highlight the most viable guesses being Ant-Man and Fantastic Four.
On the new Fatman Beyond, Marc Bernardin reveals he's a writer on Amy Hennig's new Marvel game. Kevin Smith says chat guessed the game immediately. The two viable guesses were Ant-Man and Fantastic Four.
While he does go on to highlight that Fantastic Four seems like the most likely adaptation, there are also rumors hinting at a potential Daredevil game. For now, we’ll have to take everything with a grain of salt but it’s great to get a tease whatever this project may end up being. It’s a big venture for Skydance New Media to tackle such a famous IP for its first game, but it looks like the team has been working on this project for some time now. Here’s hoping the wait isn’t too long before we get an official announcement what it is about.
Square-Enix’s subsidiary Eidos Montreal has tackled another sector of the Marvel universe in their adaptation of the Guardians of the Galaxy. When the first trailers dropped, it seemed like they took the original film franchise that started in 2014 and added a new rock-focused paint job. There was some skepticism with the focus on Star-Lord being the only playable character, Yet, as more trailers were released it offered a glimpse into what may be a fun new interpretation of these beloved characters and may offer one of gaming’s most unique world designs. Does it live up to its expectations or falter under the weight of expectation?
The story starts simply with our group of Guardians trying to nab a decent bounty and make a quick buck. Yet, they end up getting caught for their infiltrating an unrestricted area and have to pay off a fine for the Nova Corps. As you can guess, it’s never that simple and things start to unravel from thereon. There’s a curious plot point that stands out as it humanizes the struggle Quill goes through in the story, as well as adds a layer to make it a surprisingly personal story as events unfold. This core narrative is one of the most exciting aspects of the game, as you follow these characters from one planet to another as everything just seems to unravel. We get a chance to explore a very different kind of Marvel galaxy with some familiar characters.
We have to keep in mind, Guardians of the Galaxy is an intellectual property that was completely unknown to non-comic readers until James Gunn redefined our understanding of them. Nowadays, they are a household name and you can see that some elements are inescapable when adapting these characters. Peter Quill and Drax share a lot of traits with their cinematic counterparts, especially the former with his love for music. Yet, they took an interesting angle by sticking to the 80s-inspired music but giving him a stronger rock-centric interest. That especially comes to the forefront with the fictional band Star-Lord, which is the new origin of his code name.
Drax is a good example of how they took the base personality of these characters from the films but added additional layers. He still takes things quite literally but is given a much more grounded personality this time around. He gets some of the most emotional scenes in the game, as we explore his relationship with his wife and daughter, or rather how he handles the tragedy. Every member of this group connects the overarching challenges to their core worries. Rocket has a fear that is rooted in his origin while Gamora has some baggage we slowly learn about throughout the story. Personally, though, Rocket is a standout character, who purposefully rubs you the wrong way before slowly we get to know the character better and why he behaves the way he does.
Of course, a game is more than just its core narrative. As the trailers promised, you only control Star-ord directly but can command your team throughout the battle scenarios. Every member is specialized in something and you’ll need to make use of each member to survive most encounters. That doesn’t mean Star-Lord is weak, as he uses his Elemental Guns that include different abilities. You’ll unlock most of them throughout the game, which is activated through a specific moment in Peter’s journey. At times, it does become a lot to keep an eye on and memorize throughout a fight. I’ve more than often accidentally activated the Huddle mechanic due to how easy it is to activate.
Speaking of, every game has some kind of special move that gives you bonuses or ways to take down enemies more efficiently. In Guardians of the Galaxy, it is called a huddle, where you call in your teammates, analyze their current mood and pick a fitting answer to motivate them. If you fail to do so, only Star-Lord will get a bonus. It’s an interesting idea that fits into the “leader” role of the character, but it’s kind of a pacing breaker. Everyone huddles up, they talk quite a bit, you choose an answer that you have to listen to the audio cue before you enter battle again. While an interesting idea, it’s also not satisfying outside of maybe getting back some special abilities and stat boosts. Also, I once got stuck in it and they just kept staring into my soul without a button prompt which was a fun experience.
I’ve experienced quite a few bugs while playing on the PlayStation 5. Some in-game models would pop out and into existence. Enemies would get stuck in place, or textures would take some time before they popped in. I even had the game suddenly crash on me in the middle of a fight, but it was only once in my entire playthrough. They’re far from a dealbreaker but were a bit noticeable. I also have to point out that there’s a great mechanic where you collect items and your crewmates share stories with you. For some reason, Drax was following me around and when I started a conversation with Gamora, he was stuck between us. It might be one of the funniest bugs I ever had, especially cause Drax not caring about personal space is in character for him.
Still, even with these bugs, they don’t take away from the beauty of this game. The environments and creature designs might be some of the best I’ve seen in a game. Instead of grounding the concepts, they went with the wildest, Lovecraftian-inspired designs you could imagine. Each planet has a very distinct visual style, such as one covered in ice with fire raining from the sky. Even Nova Corps. ships have elements that make them visually stand out in contrast to the diverse flora and fauna you meet in your adventure.
Overall, Guardians of the Galaxy surprised me in many ways. The story is exciting and has that feeling of adventure you expect from this kind of game. Some emotional moments anchor these characters in interesting ways that make them stand out from their cinematic counterparts. Add in a dash of visual creativity and fun combat, you have a recipe that lends itself to a brand new franchise. Here’s hoping we get to explore more aspects of space in future entries. Just like the incredible music selection and fictional Star-Lord band, the game just rocks even with its faults.
Shortly after Dune‘s release in cinemas, we got the announcement that works already started on the sequel. It would end the adaptation of the first book, which director Denis Villeneuve purposefully split into two parts. When the release date was announced, it was quite a surprise given how much time for pre-production would be necessary but turned out the director already had most of that work done. Now, we might also finally have a production start as it is currently planning on Kicking off in July 2022.
The last film left us off with Timothée Chalamet‘s Paul Atreides finally meeting up with the Freman and facing his future, as their potential Messiah. It ended in a tragedy, as he’s lost his father, their entire empire, and even some close friends along the way. Now, he is face-to-face with the woman of his dreams (quite literally) who might put him on a future that’ll change his life in the galaxy forever. It’ll be interesting to see how Villeneuve builds upon the first film and also starts expanding our understanding of the planet Arrakis.
We’ve been watching Eternals‘ predictions go up and down throughout the weekend. Some pointed to it underperforming with around $69M as its highest possible outcome, but it looks like it did keep pushing through and now ends the weekend on $71M. It is behind Shang-Chi and the Legend of the Ten Rings‘ $75.3M but takes the fourth spot of highest-earning film openings of the year at the domestic box office. Including its international cume, it now stands at quite an impressive $161.7M with the pandemic still raging.
As of now, the top four releases of the year are Marvel-based properties with three of them stemming from Marvel Studios. The best opening at $90M is still held by Sony’s Venom: Let There Be Carnage film. There is a good chance the upcoming Spider-Man: No Way Home film might take the top spot before the year ends. Still, Eternals is the second-biggest international opening of any film during the pandemic which is quite impressive and shows that it simply has a stronger pull in other markets, especially South Korea.
Eternals numbers aren’t your usual Marvel Studios fair, as they commonly beat the lowest expectation. Yet, it’s not the first time it happened. Back in the day, Ant-Man also opened to the lower end of its expectations. There’s a strong connection to build-up and connectivity between the various franchises that may play a factor here. Plus, we’re still in the pandemic. The latest entry of the MCU seems to have an older audience in mind, which is currently still entering cinemas later than usual. Naturally, it’s behaving closer to an indie film on a larger scale given Zhao‘s touch and its reception by audiences. It’ll be interesting to see how it develops.
HBO’s adaptation of the popular gaming franchise The Last Of Us has continued for quite some time, as we got set photos teasing a very game-accurate depiction of a post-apocalypse city. It has been a bit quiet on the series’s development since, but it seems that Neil Druckmann has wrapped up his work on the series, as the game director also took on the challenge of directing an episode. He took to Twitter to share that he finished work in Canada and was heading back to Naughty Dog Studios.
This doesn’t mean production has wrapped completely. We don’t know how many episodes the game director was meant to tackle. So, it’s likely that he finished up his final shot before returning to whatever project his studio is currently tackling. Still, it’s great to see that The Last of Us is still going strong and there’s a good chance we might get some more details soon as they are finishing up production on some of the episodes. Of course, we still don’t have an exact release date but there’s a good chance they are eyeing a late 2022 release. It also depends on how much post-production work is necessary to bring the more fantastical elements, like the fungal-infected zombies, to life.
Eternals has finally released and gave us a hint at the fate of the newly introduced race of aliens that lived among humans for decades. The all-star cast includes quite a few big names, such as Angelina Jolie, Gemma Chan, Don Lee, Kumail, Nanjiani, and many more. Playing the race’s leader is Selma Hayek, who recently joined Smallzy’s Celebrity Small Talk podcast, where she revealed that she has signed up for multiple Marvel Studios films. The host also took to Twitter to share her full quote, where she confirms she has a multi-film deal but she doesn’t know if or when she might return to the role.
I did sign multiple movie deals! It was kind of fun being part of this…secret society that you have to protect so fearlessly.
Salma Hayek
If you haven’t watched the film yet, only continue at your own risk, as we will spoil a major moment in the story.
So, this is a rather curious confirmation. Salma Hayek‘s character Ajak famously dies early on in the story and acts as a catalyst for the events that unfold. Her role as their leader is passed on to Gemma Chan‘s Sersi. So, her signing up for multiple sequels might have an implication on where exactly the story is heading. It also opens the window for other Eternals that passed away in the story to make a return at some point down the line. It also might hint that Chloé Zhao might have mapped out these characters’ future, as she even hinted that the inclusion of Harry Styles as Starfox was a “package deal” when she signed on for the project.
Box office numbers are slowly rolling in, as we got a clearer picture of just how well Eternals did on Friday. It looks like the film pulled in $30.7M. It’s slightly above the base $30M reported last night and puts the film on a path to potentially beat out Black Widow‘s $80M opening weekend. For now, it’s slightly behind Thor: The Dark World and Doctor Strange, who didn’t have to compete with the pandemic. At its current standing, it is Disney’s highest opening day with a theatrical exclusive release, as it just barely passed Shang-Chi‘s impressive $29.5M in September.
The big test will be how word-of-mouth affected the film, as while it has a 48% on Rotten Tomatoes by critics, fans have generally deemed to enjoy the film with 84%. Yet, it currently has a B CinemaScore standing with audiences, which is the lowest for an MCU film. Still, it’s a great start and still opens the possibility of it passing Black Widow’s opening numbers. Internationally, the film has been performing well and garnered $38.4M, which means it has earned $69.1M in just its first day. Currently, it is trending ahead of the previous entries of the franchise.
For now, we’ll have to keep an eye on how it develops over the weekend and if word-of-mouth might hurt it long-term with a stronger drop in its second week. Shang-Chi was a strong showing for the studio as it continued to hold on to the top spot for quite some time. With more competition heading its way, it’s unclear if Eternals might manage the same, or face a harsher drop given its mixed reception moving forward. Its massive running time is also part of the issue here, as it means fewer showings for the film, which doesn’t have the whole “end of a decade” selling point attached to it.
Netflix’s dipped its toes in animation throughout the years with Castlevania being one of their highlight series. After four seasons, it officially came to an end with a new spinoff on the way that explores the same universe with different characters. Yet, its producer, Adi Shankar, isn’t quite done yet as he is revving up production on another iconic gaming franchise, Devil MayCry. In an interview with IGN, he confirmed that the scrips are finished for the first season and offered a tease of what is to come.
The season 1 scripts are done. They are rad. I could not be more excited
Adi Shankar
Yasuke writer Alex Larsen was involved with the scripts, and the upcoming first season will run for eight episodes, as confirmed by Shankar. He also pointed out that there are plans for a “multi-season arc” but wouldn’t go into details. He did, however, confirm that the story will feature Vergil, Dante, and Lady. In the same interview, he also talked about his work with Capcom producer Hiroyuki Kobayashi.
The entire team both from the management side and the creative side have been so incredibly supportive and gracious. Kobayashi-san has been wonderful. It’s seriously a joy to work with Capcom. Their character library is unlike anything assembled.
Adi Shankar
He also jokingly confirmed that Chris Pratt won’t voice any characters, as there has been a running joke of him voicing every character now after getting cast in two animated roles. If they only just finished the scripts, it means we’re still going to have to wait a bit longer until the series releases, as animation notoriously takes a bit of time before it is finalized. Still, if they are already planning multiple seasons, Netflix seems to truly believe in the project and the wait between each might be shorter.
We just recently broke the news that Tyler Perry is already working on a spinoff of his popular BET series Sistas. It’ll focus on the fan-favorite couple of Fatima and Zac, who are given the couple nickname Zatima. DeVale Ellis and Crystal Hayslett‘s characters got together in the third season’s midseason finale, which became a fan-favorite moment and most likely inspired the series’ creator to give them their series. Well, we’re not quite done as we can also exclusively offer some insight into the characters that’ll join the duo.
The series is currently casting for a December production start. The character of Angela, who is described as “Fatima’s best female friend.” Coincidentally, she is dating one of Zac’s best friends, Jake. Once she meets him, she’ll realize that she “heard all about the shady corners of Zac’s life.” So, Fatima and Zac’s relationship might face some bumps early on, as they decide to move together. There’s also the character of Belinda, who used to date him and is another close friend of Fatima’s.
We’ll also meet some of Zac’s basketball friends, such as Nathan, who is “married to Carolyn, who treats him like a dog on a short leash.” There is also Tony, who generally “has an extremely negative view of marriage.” There’s also another recurring role given to a character named Deja, who’ll rent Zac’s duplex. Yet, her interest in her new neighbor might end up leading to some trouble down the line.
These characters offer some insight into what we might expect from the spinoffs story. It looks like the whirlwind romance between Fatima and Zac will remain turbulent, especially with Angela’s knowledge of Zac’s looming over them. So, we might have to expect some conflict in the upcoming series that challenges their love but also explores the relationships forming around them.
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