Tag: Avengers

  • Jac Schaeffer Explains Why Wonder Man Didn’t Make the Cut in ‘WandaVision’

    Jac Schaeffer Explains Why Wonder Man Didn’t Make the Cut in ‘WandaVision’

    Marvel Studios layered plenty of easter eggs and red herrings into its first Disney Plus streaming series, WandaVision. From Bova milk to the Whizzer to the Grim Reaper’s helmet in the Episode 2 opening to allusions to the devil that led many fans to think Mephisto was coming to the ultimate bait and switch with Evan Peters, the show kept fans on their toes. Even one of the behind-the-scenes features had fans crafting theories after a picture of longtime Avenger and one-time love interest of Wanda Maximoff, Simon Williams, appeared on screen. According to an interview with Entertainment Tonight, showrunner Jac Schaeffer, however, that Wonder Man tease wasn’t really supposed to be a tease.

    WandaVision: Did a Featurette Just Spoil Wonder Man's Debut?

    I will say emphatically that that was not a red herring inside of a featurette. Not that I know of. Marvel might’ve done you all with dirty with that. [Laughs] But I was not doing that on purpose. That writer’s room was papered from floor to ceiling with just about everything, and so that was just one of the many things that made it up on the wall.

    After being unceremoniously dismissed as pretty much the worst Avenger by director Joss Whedon, it seemed that the character might finally find life in WandaVision. However, it seems that Williams once again never made it past the brainstorming stage of the creative process for the project, leaving him sidelined again and leaving fans to wonder if Wonder Man will ever crack the lineup.

     

    Source: ET Online

     

  • ‘Marvel’s Avengers’ Campaign Replay Confirmed for March Hawkeye Update

    ‘Marvel’s Avengers’ Campaign Replay Confirmed for March Hawkeye Update

    We’ve been keeping a close eye on Marvel’s Avengersnext major update, which will finally allow us to play as the iconic archer. Lately, some hints have started pointing to the update potentially including more than what we initially expected. Suddenly, Intel leaked a video early on the addition of customizable HARM rooms. Crystal Dynamics also unveiled that they are holding additional streams showcasing the game’s original storyline. The theory paid off, as they announced that the Hawkeye update will include a long-requested function. It looks like we’ll finally be able to replay the campaign.

     

     

    It’s been a highly requested feature, as the REassemble campaign was one of the highlights of the game. We finally get to revisit Kamala’s story, as she witnesses her heroes fall during A-Day before becoming an essential member of the team. It also makes sense to add this function alongside the next-generation upgrade. We’ll get to revisit the storyline with updated graphics and a much smoother framerate. @PlayAvenger was able to grab the video of how we can restart the campaign:

     

    https://twitter.com/PlayAvenger/status/1369364739281854469?s=20

     

    If you take a closer look, they also updated the overall UX. The storylines seem to be numbered now, so it is easier to know where you start. You can easily access any of the campaigns and restart them from the operations menu. They also published a new blog post that confirms every operation can be replayed, which is great news as one issue I had was that I couldn’t revisit parts of the story even if the missions were available. I am looking forward to trying out the replay, as I’ve wanted to revisit it for some time again, especially now as the game starts to expand with future DLC characters. I cannot wait to check out the new HARM rooms as well, which offer some replayability by testing out my heroes in creative ways.

    Source: Twitter (Update Overview), Twitter (Campaign), Play Avengers

  • ‘Marvel’s Avengers’ Custom HARM Rooms Leaked Early

    ‘Marvel’s Avengers’ Custom HARM Rooms Leaked Early

    All eyes were on the upcoming release of Hawkeye for Marvel’s Avengers. The archer would be the second DLC addition to the game, which would include a new storyline that would continue where Kate Bishop left off. Many have been wondering if we can expect any other future updates. There have been many requests for the game, which included a possibility to customize your HARM room challenges. Well, after a long wait, it seems that Crystal Dynamics has been working on it and waiting to officially unveil the design.

    It has finally come and it seems that the content was one of Square-Enix’s multiple contracts, as the customization option is sponsored by Intel. It was taken down shortly after it was released online. As it wasn’t released by the official Play Avengers account, it may have been released early. Luckily, @AssembleCast was able to get a video out on it, if you want to see it in action:

     

     

    Of course, anyone playing on a current-generation console will think this might be exclusive for PC, especially with the Intel advertising. Well, luckily, @StrumSlinger, the game’s community manager took to Discord to confirm that this is also going to be added to consoles.

     

     

    I have been waiting for the reveal of custom HARM rooms since the game was released. They do offer some standard missions, but it was an option that was sorely missing. I also am glad that we can use the location in the Helicarrier. It was a nitpick, but I was annoyed you could only access the HARM room through the War Table, so it was pointless to make the trip to the back of the flying fortress. The options look great for those that want to test out the different moves of their favorite Avengers. Hopefully, this is only the first of many major additions heading our way in the coming months. Here’s hoping we get an official reveal soon on what we can expect with this system.

    Source: YouTube, Twitter (AssembleCast), Twitter (PlayAvenger)

  • Latest ‘Marvel’s Avengers’ Dev Stream Talk Upcoming Patches and Content

    Latest ‘Marvel’s Avengers’ Dev Stream Talk Upcoming Patches and Content

    After a brief hiatus, Marvel’s Avengers has returned with a  new developer stream. They started this one off strong by jumping into discussing some aspects, as we are nearing the release of the next DLC character, Clint Barton. They couldn’t go into any details, but they did highlight that we’ll be getting a stream showcasing his moves on March 12th, so keep an eye out for that. Without further ado, let’s jump into the big talking points of this stream:

    • New Black Widow and Ms. Marvel skins arriving next week.
    • Next week we’ll get a minor patch that fixes Iron Man‘s noise glitch and brings back battery charge on his missiles. It will also repair the King Hulk hair glitch.
    • March 18th patch will include an extensive patch note (such as fixing the HARM Room issues), and they teased other things that will get revealed beforehand on Social Media. Challenge 4 issues will also be solved with this patch.
    • PVP is not of any priority, as they want to focus on what they have.
    • Hawkeye’s Stark Tech-inspired armor is called Iron Eye. 
    • Cloning Labs content is almost finalized. They are mainly focused on progression and fixing the bugs that affect the Omega Threat-Level’s gameplay negatively. The bug is an issue because of the longer playtime necessary to finish it and stands out with these lengthy missions. The mission will take several hours, as you need to solve the puzzles that only get hinted at through the environment. Teamwork is essential.

    Marvel's Avengers' finally gets Hawkeye on March 18 - Polygon

     

    • Once the roadmap gets signed off on, they can reveal what they are working on to the public more. CD has an internal one set but is working hard on getting it approved for the public.
    • Xbox has matchmaking issues, which aren’t connected to CD but with the platform.
    • Crafting isn’t getting worked on specifically, but they want to offer more freedom with gear stats in Loot 2.0. They are also adapting the loot drop to balance it.
    • Marketplace and vendors are getting looked into. They are working on an update and looking into a higher frequency for the offerings. Current drops weren’t changed or tuned, so they should’ve remained the same.
    • Progression Balance is being looked into, such as better farming options to avoid repetition and leveling up characters.

     

    Hawkeye Gets Detailed In Latest Marvel's Avengers War Table - Game Informer

     

    • Elevator dialogue will get cut off due to the faster loading times of next-gen consoles, but they plan to fix it.
    • The percentage issue with the War Table is getting looked into.
    • CD would love a Professor Hulk skin, so they are looking into it.
    • Emote wheel is something they are still actively looking into.
    • Haptic feedback highlighted again for the upcoming PlayStation 5 version.
    • Campaign Replay won’t add any new features. It is why they don’t call New Game+. It will release sooner than other content that is being worked on.

    They have gone into quite a bit of detail with some aspects and are still working hard on getting that roadmap out. We still have a few weeks to go before any big reveals are done, so it’ll be interesting to see what may be included in the major patch that arrives on March 18th with Clint.

    Source: Twitch

  • Pitching a New Endgame for ‘Marvel’s Avengers’

    Pitching a New Endgame for ‘Marvel’s Avengers’

    Finally,  Marvel’s Avengers latest War Table has arrived to showcase the next major DLC, Clint Barton. Sadly, it seems we still have a month to go until it finally releases. So, I tried to give the game another few rounds but was having a hard time getting into it as I did a few months ago. It also helped me realize that the game’s biggest challenge has been the Avengers Initiative. It’s the hub for any multiplayer-driven content in the game. The content mainly recycles what we see in the story missions, especially the campaign operation Reassemble. In the first DLC, we learned that some of them are only accessible in their specific story. Not only does it make the game’s content feel scattered, but it also highlights the issue. The hub that serves as our primary source for replayability recycles existing content in a limited way. It makes it repetitive fast. As such, here is my pitch on how they could redesign the endgame.

    Let’s start with how it affects the overall game’s structure between the Initiative and its endgame. The stories are available as they are now through different operations. You can access the storylines in this menu to continue where you left off. As they are working on a replay function, it could also offer you the possibility to restart it, so you don’t miss out on any cinematics Crystal Dynamics worked hard on. The current Kate Bishop missions do, in fact, not give you all cutscenes, which is a waste. Any cutscene that isn’t related to a specific mission cannot be accessed. The story is one of the best parts of the game. Plus, once we have various operations and characters, it will get difficult to access a lot of content for the game’s full context.

     

     

    So, why would I create this distinction between the operations and the Initiative? Well, I don’t think they need to change the game drastically. They have all the pieces n place. It would only require a restructuring of how it is accessed. Instead of selecting story missions, you have starting areas or specific environments that you can access. Each biome could include different locations that are surrounding AIM facilities. The original scripted events are accessed once you get near an area. JARVIS will point out if you are near a mission area, so you can accept while exploring. To add variety, they switch up every week to include unique aspects. It gives you an incentive to visit specific biomes, such as to access various gear types. I decide I need cryo-based gear, so I select a starting point that leads me to a cryo-research lab. You jump into a mission similar to how you do now. It just isn’t as restricted to a story mission you probably have played multiple times by this point. Once they add other villain factors, they could start turf wars throughout different biomes, so the enemies you face switch up in the rotation as well.

    In addition to finding gearboxes, elite enemies, or captured allies as you can now, you can also uncover random mission types. AIM has spread out throughout the world, so there are enough opportunities to find a new secret location hidden in these levels. Your incentive to visit them connects to the unique rewards they offer. So, you may find a launch platform that only activates if you finish a puzzle. Now, you have a chance to access the space station for cosmic gear. The best part is that it will change regularly, as the space station has moved on in the obit. So, you might access a new underground area that got added secretly in a recent patch. We already explored this concept with the SHIELD bases, so why not make it a natural progression of the environments instead of restricting it to specific missions? At this point, it is too easy to find them, as they are always in the same missions at the same spot. This new direction allows CD to add small additions that still keep it fresh without relying on massive content drops every time.

     

     

    Now, imagine you are about to access the location for the cryo lab. All of a sudden, you realize that the entire forest area got frozen over. It seems that the AIM Lab you were going to infiltrate had a malfunction, and now you have the option to solve the issue causing the environmental change. Not only does it make the map feel fresh, but it could also cause your characters to slide around, which would make the combat more difficult. People want to share their experiences. As such, by adding randomized events, they could offer just that. What if Taskmaster is on a training field trip in the Eastern Seabord? So, while exploring New York City, he would randomly attack you as an excuse for a combat showcase to his trainees. After the addition of new villains, we could see an AIM Hive getting overrun by HYDRA agents. We uncover a massive lost SHIELD base, where wildlife took over after it got abandoned. They can even add some secrets that tease future content, such as Monica testing out miniature time travel bridges. So, if you don’t pay close attention, you’ll take the wrong detour and land in Hawkeye’s Wasteland.

    What would I do with the existing Faction, Priority, and Tachyon Rift missions? Well, Tachyons can be randomized events that happen at any time. You find yourself running through the frozen forest when suddenly you are pushed back in time, and everything is on fire all of a sudden. It adds to the feeling of excitement as anything seems possible as the game expands. Faction missions could replace the current Priority missions with the unique gear you can only get from them. So, if you help the Inhuman Alliance, you can have a higher chance to get your hands on Pym-powered gear. So, you tie the gear branding to correlating missions. These would act as unique mission types that are only available in the Initiative with unique challenges. The reward could also mainly serve to help develop your ally factions. The Mega Hive would be a unique mission type that works separately from the rest and offers a higher drop rate for exotic gear, as is the case now.

     

     

    What about the Villain Sectors? I think most of us are a little sick of fighting Taskmaster and Abomination in the same location over and over again. As things are now, we are going through three levels with a similar structure that tends to end in the repetitive boss fight. Even if it switches between different locations and villains, the overall experience with Villains Sectors is basically the same right now.  So, why not allow them to show up in random environments, as mentioned previously, but also give us a randomized gauntlet fr each character. They don’t have to be overly complicated but act as mini-dungeons. Let’s imagine you infiltrate a former SHIELD base that was taken over by Taskmaster. There, he is training goons from various fractions. So, to get through it, you have to survive the same brutal training his goons have to. Each villain has the potential to be an Omega Level-Threat that can be adapted with the seasonal changes. What if the cryo base also spread to Taskmaster’s fort? Now, you are dodging environmental hazards while slipping around. Of course, if he has a week where he is training only HYDRA goons, he might have a completely different set of traps and puzzles. That way, they can be slightly altered and randomized without changing much of the original set-up.

    You can tackle the various environments alone or with a friend. Now, players can coordinate the locations based on the rewards they are looking for rather than replaying the same mission for a luck on cryo-based gear. It feels like they are earning and experiencing something together rather than going through the motions. Plus, players won’t get frustrated that the mission they want to tackle isn’t selected. You aren’t restricted to a specific mission for specific gears anymore. The small or large randomized elements offer something new to share and an incentive to look for more. Small additions can go a long way, especially if you add easter eggs that make the world feel alive. It would highlight that each operation affects the world you are in. Each new operation adds something to the Initiative, may it be a new environment type, a unique biome, or an Omega Level-Threat. It is just a concept and I can’t claim this could take endless hours to realize. I want to see the game’s full potential realized and for it to stick around longer.

  • ‘Marvel’s Avengers’ Deep Dive Finally Offers Closer Look at Hawkeye

    ‘Marvel’s Avengers’ Deep Dive Finally Offers Closer Look at Hawkeye

    It has been some time since we last got a major update for Marvel’s Avengers. The last few weeks, we’ve been building up to the big reveal of the game’s second major DLC character, Clint Barton. It is our second archer addition and many were anticipating how the original Hawkeye would stand out from his protégé. In the latest War Table Deep Dive, Crystal Dynamics gave us a closer look at his moves, heroics and so much more. Without further ado, let’s jump right into the latest video from the developer:

    They started the trailer with a tease of Lucky the Pizza Dog, which is the perfect way to get our attention. It seems he will also have a larger role in the story and hang around. Sadly, it looks like the wait will be a bit longer, as Hawkeye won’t be playable until March 18th. He will release alongside the next-gen version of the game. It will continue where Kate Bishop’s operation left off, which will throw the archer into the future against Maestro. They confirm in the video that it continues its first season into its second chapter, so this story arc has just begun. The trailer also reveals Old Man Hawkeye will have a role in the story, which might also explain how the archer ended up collapsing t the end of the last storyline. The wait might still take some time, but I cannot wait to play as the archer.

    Source: Twitter, YouTube

  • ‘Marvel’s Avengers’ Valentine’s Tweet Reveals Matt Fraction’s Inspirations and First Civilians

    ‘Marvel’s Avengers’ Valentine’s Tweet Reveals Matt Fraction’s Inspirations and First Civilians

    I hope everyone is enjoying their Valentine’s Day so far. As usual, many official Twitter accounts are sharing their excitement in a small tweet. Marvel’s Avengers is no exception to that rule. Not just that, they also used their latest tweet to celebrate the holiday and build up some hype for next week’s reveal of Hawkeye. So, they showcased a brand new emote of Clint Barton shooting an arrow with a heart symbol. It also gives us our first official look at the in-game design that got teased early on when he was confirmed as one of the first DLC characters. At first, it seems like a nice little gesture until you noticed something in the background.

    Yes, it looks like the game will finally get some civilians. It may sound strange, but it has been something that players have requested for some time. The current maps have no real NPCs besides the various AIM beekeepers and bots. So, it will add some more life to the game. Now that I take a closer look, this could also be a reference to the iconic apartment from Matt Fraction‘s run My Life as a Weapon.

    So far, the only thing we knew about the upcoming DLC is that it would focus on a brand new biome called The Wasteland. It looks like they are also going to add some new elements to the Eastern Seabord location. Hopefully, we’ll get some cameos from some famous inhabitants, such as Grills or an actual cameo by Lucky, the PIzza-Dog. We are only two days away from the Deep Dive that will tease the future expansion of this game, so we’ll get more insight by then.

    Source: Twitter

  • ‘Marvel’s Avengers’ Next-Gen Release Might Be Around the Corner

    ‘Marvel’s Avengers’ Next-Gen Release Might Be Around the Corner

    We are only a week away from the new Marvel’s Avengers Deep Dive showcase. Crystal Dynamics will get a chance to highlight their next DLC character, Clint Barton. We’ve been anxiously expecting his reveal, especially after his protégé took over as the first new character. Luckily, they also confirmed that we will get our first showcase of the next-gen upgrade for PlayStation 5 and Xbox Series X. The only question that remains is when we can expect both updates after the reveal next Tuesday. Well, it seems that perhaps it is sooner rather than later. It seems that the trophies for the game’s PlayStation 5 version have already been made available, which hints at the release being potentially around the corner.

    When this information is made available online, they seem to commonly hint at the game releasing a few weeks later. Yet, keep in mind this is not an official confirmation in any way. We will get the official release date once the next War Table video is released. The question is also if the plan is to release alongside their next DLC character. Hawkeye is getting a lot of attention with tweets on his comic history and a showcase of the new Wasteland biome by the developers. It would make sense to promote the next-generation update alongside their latest hero. Hawkeye was in high-demand that they even created a petition. Now, we are only a few days away from our first look at him in action and his different abilities. Here’s hoping the wait afterward isn’t too long and we get to try him out in all his glory.

    Source: GameRant, Change

  • First Look at ‘Marvel’s Avengers’ New Wasteland Biome Released

    First Look at ‘Marvel’s Avengers’ New Wasteland Biome Released

    Marvel’s Avengers has been building up to their next character reveal. Hawkeye was the first DLC character to get, and we will finally get to see him in action on next week’s War Table Deep Dive. We already got a glimpse when he briefly joined your squad in a mission from Kate Bishop’s DLC storyline Taking AIM, but it was only the beginning to whet our appetites. Now, Hawkeye will face a desolate future in his original Operation Future Imperfect. As the name implies, it is based on the comic run by the same name. Maestro takes center stage and rules over what remains of humanity in the future. Crystal Dynamics used this opportunity to highlight its first new biome, the Wasteland. Tore and Oscar from their development team offer a few more insights into what we can expect with our first official look at the brand new biome.

     

     

    Old Man Hawkeye is their main inspiration behind the Wasteland’s designThe spin-off of Old Man Logan revisited the titular hero’s journey throughout a broken and desolate world. The new biome’s design was grey and sandy early on until they decided to embrace the desert’s orange tint. Our first look certainly showcases how beautiful even a deserted world can look with the right color scheme. As teased in Bishop’s storyline, the world gets invaded by the Kree sentry. Some humans were able to take down a few of the Sentry but still got overrun by the alien invaders. If things weren’t bad enough, pollution and tectonic shifts have destroyed almost all life. Only a few humans are holding on for dear life, as nuclear bombs have created new canyons and a barely recognizable landscape

     

     

    CD highlights that there will be various points of interest that players can check out to explore what happened in the future. A major aspect of the landscape will be the previously-mentioned Kree Sentry that are littered across the landscape. The images certainly show a promising new environment that will add a new spice to the game. Here are some of the screenshots and art work from their Developer Blog that highlights the new environment as we anticipate the reveals from next week’s Deep Dive:

     

    Source: Play Avengers

  • Latest ‘Marvel’s Avengers’ Dev Stream Teases New Iron Man Skin, Roadmap Update, and More

    Latest ‘Marvel’s Avengers’ Dev Stream Teases New Iron Man Skin, Roadmap Update, and More

    We are only a few weeks away from the Clint Barton reveal, so we couldn’t wait to see what the latest developer stream may reveal about current projects. It certainly did not disappoint this week, as we have a slew of new information and minor updates to tide us over until Hawkeye’s big reveal. So, without wasting any more time, let’s jump straight into the revelations of the latest Marvel’s Avengers datastream:

    • We can expect a timing on when the upcoming Clint Barton War Table will release. It is not a stream but a pre-recorded video.
    • They revealed another brand new arrow type, the Boomerang Arrows.
    • It got confirmed that a developer blog will release next week with details on the new Wasteland environment. We can expect some insight into the design and inspirations for it. The upcoming Blog will mention Omega Level-threats, as Hawkeye will also receive multiplayer content.
    • They’ve teased a brand new Iron Man skin with a cape, which could be the Infamous Iron Man design.

     

     

    • They are looking into animated nameplates.
    • King Hulk’s hair will get a fix in the next patch.
    • The Roadmap requires the necessary approvals to ensure the release dates. It might not include dates but rather the order of their planned DLC.
    • Currently, there are no plans for new vault missions.
    • HARM Room improvements and features are in development. It was a response to the potential of customization options, so they are looking into it.
    • Multiplayer content is still being looked into, as they want to ensure that everything works.
    • They confirmed that more missions are on the way for the Avengers Initiative. In general, their 2.0 plans include loot, progression, inventory upgrades, new interiors, mission structure, and difficulty. A majority of their team is now working on new content moving forward.

     

     

    • Have also confirmed more weather scenarios for future missions, such as rain.
    • They love the idea of adding mini-games into the Helicarrier or other Outposts.
    • Future Operations can also include multiple characters instead of just focusing on one, but the main focus is to utilize operations to introduce new characters.
    • There was a strong maybe on multiple people playing the same character in the future.

    Well, there you have it. I am really excited to see what the Iron Man skin looks like. It sounds like we can expect some other new skins to get added to the store. The 2.0 plans seem to be a massive undertaking for the team, as they aren’t just focusing on loot but most of the aspects that define the Avengers Initiative. Here’s hoping they can nail those in the coming months so we get some insight into what they are working on. Still, it was a very informative War Table, and cannot wait to see what Clint’s War Table has in store for us once it releases.

    Source: Twitch