Tag: Gaming News

  • Latest ‘Marvel’s Avengers’ Dev Stream Reveals UI Relaunch for Black Panther DLC

    Latest ‘Marvel’s Avengers’ Dev Stream Reveals UI Relaunch for Black Panther DLC

    It looks like the upcoming Black Panther release will include quite a bit more than expected. In the latest Marvel’s Avengers stream, Crystal Dynamics assembled alongside their UI director, who offered a closer look at their complete revamp of their menus. A big takeaway from the stream is that this new layout got established to also further expand it with their plans for gear and other additions to the game.

    The first major change to enable this was to create the possibility of a Loadout, which has been a highly requested feature since the game launched. They did confirm that the function won’t yet be available with the launch of War for Wakanda, but it will follow. It’s the first step to enable its functionality. Here’s the first look at the new character UIs:

     

     

    The first takeaway is how they centralized all options surrounding your character are. So, your loadout is not just a specific gear set but also what takedowns, emotes or skin you want to support that specific design. That’s not all, as we also have a more visual flair depending on which character you play, as when you switch characters, it’ll change the overall color layout. We also got a better look at Black Panther in the stream and his color template.

     

     

    The entire set-up is grid-based moving forward, and everything was united here. Skills are currently a separate element, but will also play into the structure of the Loadouts moving forward. It also is optimized to allow D-Pad use, which has been requested a well. There’s also a noticeable gap with skins and gear, which could hint at some future planned expansions. There’ also the naming of “Emotes” and this set-up will enable the inclusion of an emote wheel in the future. If you want to manage your gear, you can do it in a separate menu.

     

     

    They’ve upgraded the number of gear pieces you can keep. So, it’s now eleven pieces rather than the usual nine. You can also access the storage at any point in this menu and are no longer dependent on going back to the Helicarrier to access it. The true highlights here are the options to lock gear. So, you no longer can accidentally delete it. You can now also just hold a button to go through all gear, rather than doing it individually. They’ve also included the mass dismantling function alongside a mass moving option to add it into the storage. So, gear management was given a complete overhaul. They also added pulsating arrows to let you know instantly what gear you can upgrade.

     

     

    Furthermore, they’ve acknowledged that the text was too small. So, it’s now given a bigger spotlight and is also not hidden away in other menus. It’ll make going through the various Codex entries much easier instead of leaning forward on your couch. The overall UI changes will affect multiple sections of the game, as they even updated the Faction

     

     

    Yes, you no longer have to switch between machines to select your Faction missions. It’s all accessible through one computer, and it’s uncertain if there will be a new icon to highlight this option. It’ll take some time to adapt to the changes, but it’s very promising to see these adaptations moving forward. Crystal Dynamics said this is the first step towards a lot more functions and adaptations.

     

  • RUMOR: ‘Dead Space’ Remake Eyeing a Potential Fall 2022 Release

    RUMOR: ‘Dead Space’ Remake Eyeing a Potential Fall 2022 Release

    Electronics Arts surprised many when they dropped a teaser trailer for a remake of the original Dead Space game. The new visuals for next-gen consoles were built with the iconic Frostbite engine. It dropped the trailer, teasing the space station we first visited in 2008. It went on to get two sequels, and quite a few spin-offs. Yet, we haven’t seen a new entry since 2013. So, its return is great for horror fans all over the world. It looks like Venture Beat may have gotten their hands on the release date, as their sources claim it’ll be made available next year in the fall.

    There currently is still no official release date for Motive Studios’ remake. So, we have to keep in mind that production can get delayed, especially with the current pandemic still raging across the world. EA wants to reboot the franchise with the return to the USG Ishimura in the year 2508. There have been hints we’ll get a closer look at the game in action later this year, which might include some actual gameplay.

     

    Dead Space: Entwickler wünscht sich Fortsetzung

     

    The horror franchise has been a mainstay with its space setting and unique take on the genre. You don’t get the usual weapons, but use whatever the mining station provides. The way you take out the enemies was also something that caught people by surprise, even with the warning being sprayed on the walls. It’ll be interesting to see if they add some new elements and surprises to keep returning players on their toes.

     

    You can check out the trailer here:

    Source: YouTube, VentureBeat

  • ‘The Last Of Us’ Voice of Tommy, Jeffrey Pierce, Joins HBO Series as a New Character

    ‘The Last Of Us’ Voice of Tommy, Jeffrey Pierce, Joins HBO Series as a New Character

    HBO’s The Last Of Us recently started production with Pedro Pascal and Gabriel Luna sharing a photo from the set. It seems they weren’t quite done casting yet, as Deadline has revealed Jeffrey Pierce, who voiced Tommy in the original game, joins as a new original character named Perry. He’ll be a rebel in a quarantine zone. As of now, he’s the second actor from the game series to join the adaptation. Unlike Merle Dandridge, he is not reprising the character he voiced, as she is returning as the leader of the Fireflies. The role of Tommy will now be played by Gabriel Luna.

    He’s not the only new addition, as Murray Bartlett and Con O’Neill will play survivalists from an unnamed isolated town. Chernobyl‘s Craig Mazin and Naughty Dogs’ Neil Druckmann are spearheading the project that will revisit the story of Joel, as he smuggles a young 14-year-old girl named Ellie through a devastated post-apocalypse. The pilot episode is getting directed by Kantemir Balagov.

    It’ll be curious to see if more voice actors return to reprise their roles from the game. We haven’t heard anything on the casting of Bill or Tess. They might even plant seeds from the sequel’s storyline, such as introducing Abby to some capacity. It’s uncertain how much the first season will explore from the original game’s story. Yet, the inclusion of the Fireflies leader would confirm the story ends where the original did. We’ll see if they also change elements from the original to push the HBO series into a unique direction from the series.

    Source: Deadline

  • Square Enix Reportedly Developing ‘Guardians of the Galaxy’ Game

    Square Enix Reportedly Developing ‘Guardians of the Galaxy’ Game

    Square Enix made waves last year among superhero fans when the fabled gaming company that brought us classics like the Final Fantasy franchise published its first Marvel game, Avengers. Starring the most famous superhero IP on the planet, the game was unfortunately plagued by mixed reactions due to the early technical issues and the lack of endgame content. The game’s developer Crystal Dynamics has since made efforts to remedy some of these issues. But in spite of all the pushback the game has been getting, it seems that that isn’t deterring Square Enix from furthering their own Marvel IP, as gaming insider Jeff Grub is reporting that a Guardians of the Galaxy game is in the works.

     

     

    There’s no word on what a Guardians game could look like under Square Enix. However, word on street is that Eidos Montreal is the company developing it. We can only hope that they learned from the good and bad that came out of the Avengers rollout and end up with a really solid game. Like the Avengers, there’s so much to mine from that side of Marvel Comics. Even the films have barely scratched the surface of the full potential of Marvel’s cosmic universe. Having a game explore that definitely works on all fronts.

    Source: Jeff Grub’s YT via DisInsider

  • Bobby Lee Joins the Cast of ‘Borderlands’

    Bobby Lee Joins the Cast of ‘Borderlands’

    The Borderlands cast is getting another big comedian to fill in the ranks of its ensemble. Bobby Lee revealed on comedian Erik Griffin‘s Twitch stream that he was indeed joining the cast of Eli Roth‘s adaptation of the hit video game. Joining the likes of Cate Blanchett, Jack Black, and Jamie Lee Curtis, Bobby shared that he would be sharing scenes with Kevin Hart‘s Roland. This news comes just a few days after it was announced that Ariana Greenblatt and Haley Bennett had joined the cast as well.

    They’re doing a movie called Borderlands. Cate Blanchett’s in it. Jack Black. Kevin Hart. All my scenes are with Kevin Hart. Eli Roth is directing it. I don’t how I got it. I auditioned but I don’t know how.

    I played the first game and its sequel so this movie was always going to be on my radar. But as someone who religiously follows Bobby’s work, this makes me beyond excited for the movie and Slept King. Bobby Lee stint as a diehard gamer has been chronicled all throughout his podcast career so him getting this job is pretty amazing. He previously hinted at working on a huge movie that required him to travel to Budapest, where Borderlands was announced to be filming. Some fans quickly put two and two together and guessed right. Hearing him just flat-out confirm it in a video game stream and share his bewilderment in getting cast in the first place is so on brand and hilarious. There’s no other info out there on who he could be playing but rest assured, him doing scenes with Kevin Hart is already guaranteed solid comedic moments.

    Source: Twitch

  • EXCLUSIVE: Details on Mad Moxxi’s ‘BORDERLAND’ Role

    EXCLUSIVE: Details on Mad Moxxi’s ‘BORDERLAND’ Role

    Game adaptations have been hit or miss on the silver screen. We are anxiously awaiting the next attempt: the upcoming reboot of Mortal Kombat that only recently released its first trailer. Still, it isn’t the only new game adaptation on everyone’s mind, as Eli Roth is hard at work on his upcoming adaptation of Borderlands. Just yesterday, it was revealed that Florian Munteanu had joined as Tiny Tina’s guardian, Krieg. They seem to be taking a lot of inspiration from the game, as most casting announcements are for characters based on existing NPCs from the franchise. Well, we can exclusively reveal one more iconic character that will make her live-action debut, Mad Moxxi.

     

    Borderlands 3: 10 Weird Facts You Didn't Know About Moxxi

     

    The character made her debut in the first entry of the franchise. She was the main focus of the Mad Moxxi’s Underdome Riot DLC. She is the hostess of the Colosseum but also runs various bars throughout Pandora. The film seems to be aging up the character. They are currently looking for a female in the age range from 50 to 59 for the character who is described as “wedged into a red Victorian bustier,” which matches her look in the game. They also allude to her powdered white face and the iconic top hat, so they are sticking to her original design, but they are open to casting any ethnicity. However, they do seem to be eyeing Italian actress Isabella Ross or Human Trafficking‘s Mira Sorvino for the role.

    The film is set to feature Moxxi’s Red Light, her bar which made its debut in the game during The Secret Armory of General Knoxx DLC. There is sadly no mention of the Colosseum, so it seems unlikely it will make an appearance. This version of Moxxi will have some ties to Cate Blanchett‘s Lilith meaning they might explore her history with the Hodunk Clan. Whichever direction they decide to take with this character, she will make for a great addition when they will bring this character to life on the silver screen when the film premieres next year.

  • ‘Halo’ to Premiere Exclusively on Paramount+ in 2022

    ‘Halo’ to Premiere Exclusively on Paramount+ in 2022

    It hasn’t been an easy road for Microsoft’s adaptation of Halo. It seems like it has been in development for an eternity. After a long silence, the adaptation has finally gotten an update in the form of a new home. It has been announced that the show will not premiere on Showtime but will become an exclusive series on the new streaming service, Paramount+. They are currently eyeing a premiere in the first quarter of 2022. The series will be produced by Steven Spielberg, Darryl Frank, and Justin Falvey‘s Amblin Television.

    According to Deadline, they have already filmed around 60% of the first season before it got shut down due to the pandemic. It is uncertain when it was decided that the series would be added as an exclusive to the streaming service. CEO of Showtime, David Nevins, had the following to say about the series:

    It delivers the visceral excitement of playing the game, along with a much deeper emotional experience around the Spartans, human beings who got their humanity chemically and genetically altered. The story is about reclaiming what makes them human, and therefore it’s a very powerful story.

    It also came with the first look at the series logo, which remains very true to the original game’s version:

    Showtime will be focused on premium adult programming, as ViacomCBS starts its new streaming venture. Even after all this time, we haven’t seen a single still from the series. It is uncertain if it will focus on Master Chief’s story from the original games, or explore something unique.

    Source: Deadline, Twitter

  • MORTAL KOMBAT: First Look and Details Revealed

    MORTAL KOMBAT: First Look and Details Revealed

    Entertainment Weekly has finally unveiled a first look at the upcoming Mortal Kombat film slated to air on HBO Max and theaters this April. The film is set to introduce a brand new protagonist by the name of Cole Young, played by Lewis Tan, alongside all the iconic characters we’ve come to know and love.  Check out the first images below!

     

     

    The report gives us a glimpse of the film’s premise; Cole Young is a washed-up MMA fighter who has an unusual birthmark on his chest that puts him on Shang Tsung’s radar. From there, he squares off with Sub Zero and meets Jax and the rest of the protagonists of the game. Raiden, who will finally be portrayed by an Asian actor, leads Cole to a sanctuary of warriors bearing the same mark. In the sanctuary, Cole begins his training to partake in a tournament to defend Earthrealm from outside invaders.

    It’s all silly, really, and very par for the course for the Mortal Kombat lore. It doesn’t make it any less exciting, however. Seeing them nail the casting, in particular the characters of Asian descent, is pretty amazing. Getting Joe Taslim and Hiroyuki Sanada to play the most iconic characters of the game, Sub-Zero and Scorpion respectively is absolutely brilliant. I’m very mixed on them introducing a brand new character when there’s no shortage of great characters in the MK lore. I’m hoping they subvert that by having this Cole Young be actually someone from the game in a twist. Jax’s arms look sick while Kano’s design looks so muted. Judging the images solely for how they look, it does kind of resemble some Syfy shows.

    All that said, this movie is still a must-see for me simply because I’m a huge fan of the games.

    Source: EW

  • MORTAL KOMBAT 11 is About Reinvent Itself in a Huge Way

    MORTAL KOMBAT 11 is About Reinvent Itself in a Huge Way

    Mortal Kombat is reinventing itself once more. In last week’s Kombat Kast presentation for their upcoming Kombat Pack 3 DLC, Netherrealm Studios confirmed that a bombshell of an update was coming to the Mortal Kombat 11 in a couple of days: Ranked Kustom Kombat. For the uninitiated, you might think this is just another idea that sounds as nonsensical as it is spelled. For the fans, it means an entirely new game unto itself. 

    The tenth game in the series, aptly titled Mortal Kombat X, introduced the idea of unique character variations: predetermined movesets that allowed a specific character to function uniquely. Mortal Kombat’s variation system can be traced back to the franchise’s sixth-generation console games like Deadly Alliance and Deception but didn’t fully materialize until the tenth game. The idea behind the variation system is this: each character had 3 variations meaning you could play Sub-Zero in three different ways. These variations had its own set of special moves that you won’t get access to in another. One variation might require more strategy and defensive playing while one could be more offense-centric with not much leeway. These combinations were determined by the developers as to not make characters too overpowered.

     

     

    It was so well-received that it would’ve been a crime for Netherrealm Studios not to include it in Mortal Kombat 11. The eleventh game in the franchise introduced the next logical step in the progression system but with a catch: you can make your own variation with all kinds of crazy moves but you can only play it in low-stakes-whatever Kasual mode but not in the game’s official Ranked mode. 

    This catch drew mixed reactions for a few reasons. For one, Mortal Kombat 11 was in many ways, the antithesis to its two predecessors. The ninth and tenth installments were absolutely rush down, unforgiving, fast-paced fighting games; a well-executed combo would leave you helplessly watching half your lifebar drain in a span of seconds. Moves were over-the-top and characters were practically broken. Mortal Kombat 11 made it a point to change all of that and made a slowed-down, more accessible fighting game for players of all levels. That meant cutting down on some of the craziness and brokenness which is an understandable fix given the studio’s desire for more player inclusion but in the face of the game’s two predecessors, some saw this change as a step-down. You’d often read on message boards, “Mortal Kombat 11 is okay to play but really boring to watch.”

    Another reason why the restrictive kustom variations in Mortal Kombat 11 drew mixed reactions was because it handicapped certain characters that did not have the most viable variations. Balance issues aren’t a novel thing in the fighting game industry but the variation system shed light on some of these imbalances in an unflattering way. Some variations were laughably unusable in an online setting while some were just too good not to use, so much so that you’d end up fighting the same characters with the same variations fifty times a day. Top 8 tournament characters would always end up playing the same: Liu Kang’s Luohan Quan, Jacqui Briggs’ Upgraded, Johnny Cage Outtake. The restrictive variation system, ironically, took out the variety in the game. 

    With a neverending list of variation imbalances and a noob-friendly and, dare I say, scrub-friendly gameplay system, things were starting to slow down for the game in recent months. Fans started to get frustrated about the lack of updates from the developers which led to the trending of #DearNRS on Twitter. While fighting games like Tekken and Street Fighter had clear and concise roadmaps on what was next, Mortal Kombat fans were left to scour the internet for rumors and datamined leaks. The pandemic certainly didn’t help as offline tournaments promoting the game were thrown out the window. The last few months even saw a handful of popular players of Netherrealm Studios games share on Twitter their dissatisfaction with the then-current state of Mortal Kombat 11.

     

     

    Now, it seems like the collective pent-up frustrations have gone away with the additions of fan-favorites Rain and Mileena and more importantly, the announcement of Ranked Kustom Kombat. Described as the Wild Wild West, the customs change will allow fans to build their own version of Scorpion to play him however they want with whatever combination of moves they want and actually play it in an official high-stakes Ranked competitive match. The idea has apparently been on Netherrealm Studios’ horizon for quite some time as Mortal Kombat community figureheads Ketchup and Mustard revealed on one of their most recent streams that during Final Kombat 2020, they and a few professional competitors were asked by the game’s co-creator himself Ed Boon what they thought about Ranked Kustom Kombat.

    Of course, people already have all sorts of things to say about it. In the days since the announcement, fans have already been rabidly debating the pros and cons of such a change. Some are worried, some don’t quite know what to expect and some are already preparing to leave the game. But if there was one constant thing I’ve noticed, it’s that there’s an excitement in the air for the game that hasn’t been seen since its release. Mortal Kombat pundits have already taken to Youtube to give their followers a primer of what to expect. I’ve seen lengthy Twitter threads of fans sharing their desired custom variations and analyzing them. Heck, just today I spent more than 2 hours trying to figure out how to optimize my Raiden and Shang Tsung while catering to my specific playstyle. 

     

     

    With this change inevitably comes all kinds of brokenness to an already imbalanced game but Netherrealm Studios already seems prepared to deal with it. In the aforementioned Kombat Kast,  Senior Quality Analyst Stephanie Brownback alluded that some moves deemed too crazy even for the Wild Wild West that is Kustom Kombat were getting prohibited. Add to that their plans to fix some of the balance issues and their plans to scale down some of the defensive mechanics such as the delayed wake-up options, it sounds like the new meta of the game will have the best of both worlds: some over-the-top craziness with some safety mechanics to anchor it. I gotta admit, dialing the brokenness to 11 wasn’t the fix I imagined when thinking about how to balance the game, but hey, it’s hard to deny how bold and exciting the prospect is. What do you do when a handful of characters are too powerful? In Mortal Kombat 11’s case, you make everyone else powerful as fuck.

    Mortal Kombat 11 has always been a blast to play. I’ve been playing it every single day since the new year started and I’ve clocked it about 300 hours so far, the most time I’ve spent ever playing any video game. I missed out on playing the two games before it so the Wild Wild West is something I have yet to experience. There’s an anxiousness I’m feeling. A worry that the game might leave me behind as I’ve become too accustomed to the status quo of a slowed down, noob-friendly game. But there’s also the anticipation of playing a completely new game once the update arrives. This update is such a brilliant move on Netherrealm Studios’ part as it will finally allow players to explore each character’s depth to their full potential and overall just make the game more exciting. It’s the perfect transitional move to breathe new life into the game as we enter the next-generation of console gaming. 

     

     

  • MORTAL KOMBAT 11: First Look at Mileena Gameplay

    MORTAL KOMBAT 11: First Look at Mileena Gameplay

    Finally, the first look at Mortal Kombat 11’s most requested character, Mileena, is here! Shang Tsung’s evil creation and Kitana’s estranged sister is back with a vengeance and boy, are her moves absolutely insane to watch. Check it out below!

     

     

    The biggest thing that stands out to me is how stylish her moves are. I’ve never paid attention to her as a character and I’m just completely blown away by how amazing she moves. The forward throw she does where she licks the opponent is fun as hell. Her classic hedgehog rolls look really great reimagined. That Shao Kahn costume looks sick on her. And goddamn that fatality is so over-the-top that it works. I can’t wait to see how she actually plays when the latest Kombat Kast comes.