The latest season of Fortnite kicked off the event with a brand new Carnage skin. Well, it looks like Sony and Marvel have one more skin inspired by Venom: Let There Be Carnage, as Twitter user @HYPEX shared a leaked image featuring a brand new Venom skin. Not only does it showcase the design from the films, but it seems the base version is a Tom Hardy-inspired skin for players to run around with. It’s not the first actor look-a-like that joined the project, as they’ve also recently added a Will Smith-inspired skin from Bad Boys.
I was sleeping, but Venom (Eddie Brock) releases tonight!
Description: So many snacks, so little time. Get the new Eddie Brock Outfit to bond with the symbiote by using the built-in Venom Unleashed Emote! pic.twitter.com/AaqYQfwR0C
The game has truly become a way for brands to promote various projects. Marvel’s Avengers game has also been pushing Marvel Cinematic Universe-inspired skins that showcase how intertwined their projects are at this stage. Fortnite has the advantage of not only being a multiplayer experience but also includes special events. In the past, they had collaborative events like an alien invasion or even an Ariana Grande digital concert. Who knows if we’ll get a future that has film events integrated into these unique experiences, as it continues to grow and combine countless brands.
After the lengthy showcase of Guardians of the Galaxy at Square-Enix’s E3 showcase, we haven’t heard too much of the upcoming single-player game. Luckily, it seems that the first hands-on experiences have hit the web and offer a glimpse into what the October release has to offer. Most of what we saw early on remains true, as the game is a single-player game that lets you make decisions throughout your experience that may have minor or even bigger implications. Here are some of the highlights shared by content creators and sites on what you can expect from the game.
It seems that there are comparisons being made with Mass Effect. You can interact with your teammates on the Milan that offer some insights into their daily lives and even dynamics. They also react when you make specific decisions and may influence your relationship, but it’s uncertain if it leaves a lasting impact on the linear story. This isn’t an open-world game, but developers are pointing to it taking around 20 hours to complete. As such, you’ll jump from one mission to the next with players getting to visit a Nova Corps outpost.
There have been some concerns with the combat due to the restriction of you only controlling Peter quill. Well, it seems that it was one of the highlights as you can knee-slide like a rockstar, fly around with your jet boots and shoot enemies with the photo blasters. You can even upgrade them throughout the game and your teammate’s abilities. Yes, you can’t directly control Groot, Rocket, Gamora, or Drax but their abilities are essential for surviving as they offer different approaches. Similar to Devil May Cry, you have a score that only truly goes up if you make good use of teamwork. Funny enough, it also exists in-game as Rocket built it into Star-Lords visor.
As the game is inspired by James Gunn, you’ll also have iconic songs playing, such as Wham and Blondie being available in this test mission. There are some risks with the comparisons as the Guardians franchise has been newly cemented by the director, but the game seems to try to take its own spin on the concept. The game is eyeing a release on October 26th and looks like a fun addition to the Marvel gaming library.
If you are interested to check out some footage, you can watch IGN’s preview of the game which includes footage from the mission:
News has been a bit sparse for the upcoming Guardians of the Galaxy game. Luckily, it was just the calm before the storm as a bunch of content creators have shared their first impressions of the next entry in Square-Enix’s Marvel line-up. It’s the first game adaptation for the franchise and will feature our favorite group of rag-tag intergalactic heroes. When they were first unveiled during E3, we got a glimpse at some very unique designs alongside the confirmation they’ll also include MCU skins.
Luckily, with the first hands-on experiences getting shared, we also got a closer look at the various skins we’ll get to play in throughout the game. In one of the images, we get a closer look at the team and can see Drax’s design from the Marvel Cinematic Universe. Of course, his body shape remains the same model from the base game, but we can see the details that turned Dave Bautista into the iconic invisible man.
This month’s PlayStation State of Play was a treat not only for fans of the usual first-party console exclusives but also for Star Wars fans. It was revealed in the presentation that the Knights of the Old Republic game that defined a generation of Star Wars in the mid-2000s was getting a full-blown remake by Aspyr.
The wait for this game was lengthy, to say the least, with the announcement happening 16 years after the sequel came out in 2005. I spoke with Star Wars: Visions producer and Lucasfilm VP for Franchise Content, James Waugh, and asked why it took so long to get a KOTOR remake going when younger games are getting remade left and right.
It’s such a great game. That’s a great question. Again, it’s a remake of my favorite Star Wars game of all time. It’s definitely a part of the Legends impression of Star Wars. I think it took a long time to find the right group [Aspyr] to want to do it well. And I think it was just time to share this moment in Star Wars history with a new audience.
One can only imagine just how a next-gen remake of the most beloved RPGs of the 21st century could look like. This announcement alone has sparked new speculation as to whether this remake is a precursor for a canonical Darth Revan appearance in the main Star Wars continuity. Whatever the case is, we cannot wait to see Darth Revan again.
After the reveal of God of War: Ragnarok‘s first gameplay, we found out that the second entry will end the so-called Norse series. Of course, it doesn’t mean we might not see Kratos and Atreus visit other pantheons in the future, but, surprisingly, Santa Monica Studio is moving away from the trilogy structure. Luckily, the game’s producer and director of the 2018 game, Cory Balrog, offered some more insight into why they chose to take this path and it has to do with the extended production time with modern game adaptations.
In the interview with Kaptain Kuba on YouTube, Balrog alongside director Eric Williams revealed it was his idea initially and that they’ve realized that the amount of time it took to produce the first entry in the game would make the wait to finish the story. While it’s only one of multiple reasons, he does highlight it in the interview:
There are several reasons. I think, one of the most important reasons is. The first game took 5 years. The second game, I don’t know how long it’ll take, but I’ll through it it’ll take close to a similar time to do this. When you think: ‘Wow, a third one in that same, we’re talking about a span to close of 15 years of a single story.’ And I feel like that is just too stretched out like we’re asking too much to say for the actual completion of the story taking that long, just feels too long.
Cory Balrog
It’s a great approach to not drag out the story. The first entry was a bit more intimate and built up the world filled with Norse creatures. As we enter Ragnarök, the core will remain on Kratos and Atreus moving forward. He also points out that the sequel will expand upon the first game’s biggest criticism of a lack in enemy variety. We’ll also meet a variety of new NPCs and the Blades of Chaos will get more of a focus moving forward. So, it’s exciting to see what the sequel has to offer, and hopefully, the wait isn’t too long.
If you’re interested, you can check out the full interview here:
When Insomniac Games dropped their smash-hit Spider-Man in 2018, it seemed they might have done the impossible. Against all odds, the project was almost universally acclaimed by the character’s widespread fandom. The studio received praise for their work on the story, graphics, voice acting, mechanics, character designs, and much more. Yet, there was one aspect that left a good chunk of players wanting more. The game’s many side quests proved to be a fun way of traversing the open-world map of New York City, they often felt as though they were lacking a little spark.
The video game’s main plotline was an emotional rollercoaster filled with surprising twists that involved a number of big-name Spidey characters. As a result, it began to feel a little flat when the majority of the side missions were simply repetitive jaunts to fix broken pipelines and knock the mind-control out of raging college jocks. Sure, a game about your friendly neighborhood Spider-Man should probably have a few friendly neighborhood objectives, but they shouldn’t take up most of the game’s precious real estate. The recently revealed Spider-Man 2 should take advantage of this to improve its take on side quests, and Insomniac should start the process by revolving the goals around more intriguing characters.
It makes sense that Insomniac might not want to use a major Spider-Man villain for a side mission when they could be used as the main antagonist in the future. This might be part of the reason Taskmaster set the challenges instead of a character like Kraven, who the company clearly plans on using in the franchise’s next installment. Luckily, our beloved heroes exist in a universe toppling with extravagant foes and tales just waiting to get adapted. One could take a look at any member of the webhead’s extensive rogues gallery and turn them into a short chain of mission objectives. That being said, the villains selected for the game would work best if their stories are able to possess a solid emotional core to build on. Peter Parker and Miles Morales tend to be at their most interesting when they have a little skin in the game. The stakes of their quests are raised by a personal connection to the threat they face.
A great way to accomplish this is by telling stories that build on the previous game or even hint towards the future. For example, the first game featured a character named Dr. Morgan Michaels, a precursor to Morbius. A fantastic follow-up to this would be Spider-Man hunting down a mysterious new serial killer, only to discover a vampiric Michaels. As this is a character Peter already knows, it would make his efforts to help him all the more engaging. The resulting side quest would feel far more earned and satisfactory than trying to race through Screwball’s obstacle courses ever did. Imagine the controversial F.E.A.S.T. building is taken over by Dr. Elias Wirtham and establishes his new medical center, H.E.A.R.T. Around the same time, the vigilante known as Cardiac begins stealing experimental medical equipment around the city. It results in two separate side stories combining into one.
The upcoming sequel’s additional expeditions would also be best optimized if they added new mechanics. Far too many of Spider-Man‘s added crusades utilized the same gameplay structure. It felt tedious in nature and led to a lack of replayability outside of the game’s grand narrative and general free-roaming. The next adventure’s inclusion of two active Spider-Men with different abilities will play a role in alleviating this issue, as Miles’ camouflage and venom strikes could be used for special stealth-based quests that Peter isn’t equipped for. The intermittent release of Spider-Man: Miles Morales also lends Spider-Man 2 the advantage of additional material to work with, some of which might give Miles some personal connections to new side villains.
A potential example comes to mind in regards to Miles’ brush with the Tinkerer. Building upon one of the last game’s best side quests, it would be interesting to see what might happen if Tombstone’s gang got their hands on her technology and used it to transform a pair of their wayward youths into the rivals Rocket Racer and Big Wheel. Feeling obligated to deal with Tinkerer’s fallout, Miles could rush to detain the duo and attempt to set them on a better path. Despite having just mocked the original game’s Screwball missions, the idea of a speed-based task to break up combat objectives isn’t a terrible one. It would just be better executed if Miles, and the player, had a deeper relationship with the material.
Insomniac looks to be on track to develop another success with Spider-Man 2, but if they really want the game to top its predecessor they’ll need to fix what didn’t work last time. The quality of the game’s side quests won’t make or break it, but they will be an integral part of the project’s legacy. Making them worthwhile through world-building and proper storytelling is something that could help cement the project as one of the industry’s great sequels.
We’ve been left with many questions after the surprise reveal that Insomniac is working on a Wolverine game for PlayStation 5. The brief teaser trailer was filled to the brim with Easter eggs from the character’s long comic history but was mainly to announce it is currently in production. It did give us some small glimpses into the design of their version of Wolverine and that he’ll certainly rough up some people in his new journey.
Shortly after, we got the confirmation that they are also going to release a sequel to 2018’s Spider-Man in 2023, which also made some concern it might just be a smaller project like the Miles Morales midquel. Well, luckily the game’s Creative Director Brian Horton took to Twitter to not only confirm it’s a full-size game but will also keep a mature tone.
It’s great news for fans of the character. While his time in the 20th Century Fox franchise had him mainly in PG-13 projects, the character is known for his bloodier interactions. So, it’s great they aren’t dialing it back and PlayStation isn’t shy to include some mature projects in their line-up that still perform incredibly well. It’s also what made the X-Men Origins: Wolverine game stand out when it got released back in 2009. To this day, it might be one of the best tie-in games to a film and there’s a lot of inspiration Insomniac might take from it.
The latest PlayStation Showcase finally gave us our first look at the sequel to God of War. After the events of the original trilogy, the Spartan Kratos found his way to the north where he would father a son, Atreus. This Norse tale would see them both face off against familiar faces from northern mythology. At the end of the last game, the death of Baldur started Fimbulwinter, which is the first step towards Ragnarök.
The title for the next entry confirms that we’ll enter the final days of the Norse Gods. Alongside the first trailer, we did get a full look at this game’s version of Thor who might be the main threat throughout the story. We assumed it would lead into a final entry, but it looks like the Norse storyline was only ever planned for two entries, as the game’s director Eric Williams confirmed in an interview.
Yeah, I mean, you can’t call the game God of War Ragnarok and not have Ragnarok happen in the game. So it’s [going to] happen. We’re going to cap off the Norse series with it.
Eric Williams
The interesting reveal is that Ragnarok ending the “Norse series” implies that there are more plans for the franchise’s future. In the 2018 entry, we briefly saw teases from other pantheons. It seems likely with the introduction of Tyr we might get a chance to visit other realms one way or another. Artwork teased that the sequel was going to visit Egypt at one point, which might still be in the cards.
If the upcoming game is the ending of the Norse storyline, it does open up the question of how they’ll introduce the elements of Ragnarök in the story. We know that the World Serpent is from the future, but there’s no sighting of the Fenris Wolf. He’s an integral part of the story that might get explored in the sequel. We’ll see what Santa Monica Studios has in store for players.
It was quite a surprise when we got the reveal of Insomniac’s Wolverine game. The PlayStation 5 exclusive game is still quite a mystery, but it looks like a familiar face is joining the project as a story consultant. Evan Narcisse, who is famous for his work on the Rise of the Black Panther comic series, took to Twitter to announce that he’s working on the new Marvel game as a story consultant alongside Kim Belair. He also recently worked on developing the Black Panther DLC titled War for Wakanda, which added the iconic hero to the ever-expanding Marvel’s Avengers.
He helped developers Crystal Dynamics bring the world of Wakanda to life and has quite a bit of experience in the world of gaming and with Marvel. It’ll be interesting to see what he might bring to adapt to the popular X-Men family member. While the trailer includes various references, it’s uncertain which direction they might be taking with his character. We may explore the vast history he shares as far back as World War 2. It’s uncertain if this entry is also in the same universe as Spider-Man, which seems like a perfect opportunity to build up a connected universe.
Narcisse addition is a great sign and hopefully, we might see other comic writers join these projects as consultants. Paul Dini famously joined the first Batman: Arkham Asylum game to help solidify the characters and its story. So, it’s great seeing the writers from these many iconic characters add some much-needed life to these projects. It’ll be interesting to see if Spider-Man 2 may also have some story consultants help bring the infamous Venom storyline to life.
PlayStation Showcase gave us quite a few great reveals. Spider-Man 2 got its first tease alongside a brand new Wolverine game. Among them was the first look at the long-awaited God of War sequel subtitled Ragnarok. Not only did we get the confirmation for the title, but also an extensive look at what the game has to offer. It even included the reveal for the Norse God of War Tyr. Sadly, the trailer only gave us a small hint at Thor with the scene we witnessed at the end of the first game. Luckily, the game’s character designer Raf Grassetti took to Twitter to share the first full look at Thor and he certainly is different from the version we’ve grown accustomed to from Marvel Studios‘ take on the mythology.
We’ve gotten glimpses of the mighty Thor throughout the first game. The mighty monster that took down the giants of Jotunheim. Statues were built in his honor showing the might of the thunder god. It isn’t until a small post-credit sequence that he finally makes his arrival. Yet, we never get a full look at him. We only get the tiny glimmer of his iconic hammer. It looks like he’ll have quite a gut in the game once we get to face him.
It’s also our first confirmation that Ryan Hurst will voice Thor in Ragnarok. The actor is well-known for his work on The Walking Dead, Bosch, and Sons of Anarchy. One of the first game’s strengths was the voice performances that brought these characters to life. Jeremy Davies‘ Baldur will be a tough act to beat but Santa Monica Studios has quite a track record of finding incredible talent to bring their characters to life.
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