Tag: Playstation

  • EXCLUSIVE: Why The ‘KOTOR’ Remake Took So Long

    EXCLUSIVE: Why The ‘KOTOR’ Remake Took So Long

    This month’s PlayStation State of Play was a treat not only for fans of the usual first-party console exclusives but also for Star Wars fans. It was revealed in the presentation that the Knights of the Old Republic game that defined a generation of Star Wars in the mid-2000s was getting a full-blown remake by Aspyr.

    The wait for this game was lengthy, to say the least, with the announcement happening 16 years after the sequel came out in 2005. I spoke with Star Wars: Visions producer and Lucasfilm VP for Franchise Content, James Waugh, and asked why it took so long to get a KOTOR remake going when younger games are getting remade left and right.

    It’s such a great game. That’s a great question. Again, it’s a remake of my favorite Star Wars game of all time. It’s definitely a part of the Legends impression of Star Wars. I think it took a long time to find the right group [Aspyr] to want to do it well. And I think it was just time to share this moment in Star Wars history with a new audience.

    One can only imagine just how a next-gen remake of the most beloved RPGs of the 21st century could look like. This announcement alone has sparked new speculation as to whether this remake is a precursor for a canonical Darth Revan appearance in the main Star Wars continuity. Whatever the case is, we cannot wait to see Darth Revan again.

  • Latest ‘Marvel’s Avengers’ Black Panther Teaser May Hint at HYDRA’s Future Presence

    Latest ‘Marvel’s Avengers’ Black Panther Teaser May Hint at HYDRA’s Future Presence

    Marvel’s Avengers is building up to next week’s release of the War for Wakanda expansion. Black Panther will finally be playable and we’ll get a brand new story to play through alongside additional missions. We’ll get our first full look at the character in action during the game’s latest War Table video. To prepare us for the character’s release, we got various videos hinting at the backstory of T’Challa, the Dora Milaje, and Wakanda.

    The latest offers more clues on Ulysses Klaue’s motivation and even reveals a sequence where T’Chaka fought alongside Captain America in the Second World War. We find out they fought against Ulysses Klaue’s father, whose legacy carries over into the DLC. This small detail serves more than just world-building, but might also have bigger implications for the game’s future than we might think. It may be our first hint at the introduction of HYDRA into the game’s universe.

     

    Klaue will introduce the game to a new enemy faction. While it seems he is acting in the name of AIM, it was never confirmed if his team of goons gets a unique name. I do not believe War for Wakanda will introduce HYDRA as the main faction, but I do think it’ll potentially give us the first seeds on their inclusion in the game’s future. Ever since the Cosmic Cube dropped, we’ve gotten more hints at familiar villains joining the franchise’s world. It might be possible the ending of this story arc is the beginning of their introduction.

    Klaue utilized resources from an underground HYDRA, who’ve been building their army in silence. They’ve been waiting for the perfect opportunity to take action. He is chasing after vibranium for Monica, who vanished after the events of Cosmic Cube. So, he might need a new buyer and there’s someone on the market, who was waiting for the perfect opportunity. They did share a connection in the comics as well. It would be the perfect jumping-off point for their introduction into the game. The War Table will drop in a two-hour event hosted by Kinda Funny’s Greg Miller and Ms. Marvel voice actress Sandra Saad on August 16h at 10 AM PT.

    Source: Twitter (War Table), Twitter

  • RUMOR: ‘XCOM’ Developers Marvel Game May Not Feature Marvel Characters

    RUMOR: ‘XCOM’ Developers Marvel Game May Not Feature Marvel Characters

    Here’s something you don’t expect every day. Journalist Jeff Grubb shared some exclusive insight into publisher 2K’s mysterious Marvel project. The game is being developed by XCOM developer Firaxis and would add a strategy game to Marvel’s growing repertoire. It looks like there is more to this game than we initially expected. It seemed we might hear something about it during this year’s E3, but it was a no-show. Now, it seems that this Marvel game will not even include any Marvel characters. He also goes on to include its focus on the supernatural side of the franchise:

    The game is going to focus on the supernatural elements of the Marvel universe,” he said. “I don’t know if that necessarily means like Blade, but I do think there will be vampires in it, and I don’t know if it means mystical Marvel [characters]… but I think you might see enemies of that type that you’re fighting.

     

    MCU: 10 Supernatural Heroes Who Could Make Marvel Millions

     

    It’s strange to think the game wouldn’t want to include iconic Marvel villains, but they might try to make the strategy game stand on its own merit while utilizing the different mythologies throughout the comic franchise. Yet, not to include any Marvel characters seems odd and could be in reference to the main characters you follow through the game. It seems you’re playable character, as in XCOM fashion, is a customizable character.

    I do think that the character that you’re playing will be a customisable superhero, or at least the team might be customisable, so it’s still going to have XCOM in that way, but that’s why it’s not going to be taking place in any existing lineage of franchises. So I guess they might consider this a new property.

     

    Bilder zu Xcom: Chimera Squad 2/7

     

    There has been no official word on the game. So, we still have to take it with a grain of salt. There’s a chance that the game will follow XCOM’s overall structure, with you building a team of SHIELD agents that face off against unlikely foes within the Marvel universe. Still, not including any iconic Marvel characters seems like a strange direction, but could be their attempt at trying to make it stand out from other entries. Until we get an official word, we’ll have to see what the future holds for this new entry in Marvel’s gaming library.

    Source:  Giant Bomb via Video Games Chronicle

  • REVIEW: ‘Back 4 Blood’s Beta Teases a Zombie-Infested Potential

    REVIEW: ‘Back 4 Blood’s Beta Teases a Zombie-Infested Potential

    2021 hasn’t been an easy year for gaming, as many projects were pushed back into the next year. Turtle Rock Studios’ Back 4 Blood was one of those projects that faced an inevitable delay as the world adapted to the new pandemic working environments. Luckily, after a long way, we finally got our first glimpse at the spiritual successor to Left 4 Dead with its Open Beta testing over the weekend. So, here are our thoughts on the new entry and how it stacks up to the Steam game it inspires to be like. Will it offer a modern equivalent, or simply a carbon copy with a new paint job?

     

    Back 4 Blood: Kampfbetonter Trailer vom Summer Game Fest

     

    First off, the game definitely feels like a direct continuation of the original. You are thrust into an infected world as you fight your way from one safe house to the next. On your way, you fight an onslaught of infected alongside some mutated variants, who offer an additional challenge. There are even boss zombies like the Ogre. He shows up to confront your team early on in the campaign, which is a unique mechanic to this game. Sadly, it wasn’t much of a challenge. It mainly served as a temporary bullet sponge and is taken care of easily.

    Overall, the game feels great, and you can jump in with a group of friends to take down zombies anytime. You can always join a random group and take over an AI partner during their campaign run. It also builds its own mechanics to stand out from its inspiration, as you can set a deck of perks that you can unlock after finishing a story chapter. It’s a great mechanic that adds replayability, as new skills could make the next run easier. You also can invest Copper into perks that support the entire team. So, there’s a risk-reward system pushing cooperation.

     

    Back 4 Blood: Die „Left 4 Dead“-Macher feiern ein spätes Revival - Preview

     

    Before you start your first run, the Beta throws you into a camp without any real information, which was jarring but a given with this type of testing. Though, it could’ve helped ease players into the new concepts, which the base game might hopefully do. In addition, you can also face a group of players and take control of the infected. My experience sadly was bogged down by the lack of available players, with me facing an entire team of four on my own.

    In the Beta, you can only play through the first campaign, which is fairly long with some creative story moments sprinkled throughout. One of the hardest levels is where you must outrun a horde of zombies and get on a ferry.  You’ll get overrun quickly, and we’ve frequently lost players on the bridge, which commonly ended in the entire team’s defeat. It’s a fun ride but does repeat the same concept very frequently of whatever you’re doing involving a horde of enemies attacking you once you try to solve an objective or wait around until you can continue. It was fresh back in 2009 when Left 4 Dead 2 was released. Yet, now feels a bit repetitive and lacks something to truly make it stand out from what inspired it.

     

    Back 4 Blood: Neue Gameplay-Trailer voller Zombies

     

    Throughout your run, you have a variety of weapons at your disposal with various handguns, shotguns, melee weapons, and more. Each weapon serves its purpose well and feels great while playing on a PlayStation 5. The only drawback is that the console game snaps you to your target. So, I never felt the need to really put in the effort, as I could just easily lock on automatically. It also led to many accidental friendly fires, when a friend was standing in front of the zombie my game decided to target.

    Overall, there’s a lot of potentials here. It’s a fun romp to jump in with friends and take down a horde of zombies. In some ways, the game does falter by trying to pay tribute to the original series. There are elements to make it unique, with the perk system being a highlight. Yet, it’s not going to blow anyone’s mind or really reinvent the genre. The guns feel snappy, even if the target lock-on system is very easy to abuse. It feels like a great addition for anyone looking to scratch that zombie co-op shooter itch, or who really missed the Left 4 Dead franchise.

  • Latest ‘Marvel’s Avengers’ Dev Stream Reveals UI Relaunch for Black Panther DLC

    Latest ‘Marvel’s Avengers’ Dev Stream Reveals UI Relaunch for Black Panther DLC

    It looks like the upcoming Black Panther release will include quite a bit more than expected. In the latest Marvel’s Avengers stream, Crystal Dynamics assembled alongside their UI director, who offered a closer look at their complete revamp of their menus. A big takeaway from the stream is that this new layout got established to also further expand it with their plans for gear and other additions to the game.

    The first major change to enable this was to create the possibility of a Loadout, which has been a highly requested feature since the game launched. They did confirm that the function won’t yet be available with the launch of War for Wakanda, but it will follow. It’s the first step to enable its functionality. Here’s the first look at the new character UIs:

     

     

    The first takeaway is how they centralized all options surrounding your character are. So, your loadout is not just a specific gear set but also what takedowns, emotes or skin you want to support that specific design. That’s not all, as we also have a more visual flair depending on which character you play, as when you switch characters, it’ll change the overall color layout. We also got a better look at Black Panther in the stream and his color template.

     

     

    The entire set-up is grid-based moving forward, and everything was united here. Skills are currently a separate element, but will also play into the structure of the Loadouts moving forward. It also is optimized to allow D-Pad use, which has been requested a well. There’s also a noticeable gap with skins and gear, which could hint at some future planned expansions. There’ also the naming of “Emotes” and this set-up will enable the inclusion of an emote wheel in the future. If you want to manage your gear, you can do it in a separate menu.

     

     

    They’ve upgraded the number of gear pieces you can keep. So, it’s now eleven pieces rather than the usual nine. You can also access the storage at any point in this menu and are no longer dependent on going back to the Helicarrier to access it. The true highlights here are the options to lock gear. So, you no longer can accidentally delete it. You can now also just hold a button to go through all gear, rather than doing it individually. They’ve also included the mass dismantling function alongside a mass moving option to add it into the storage. So, gear management was given a complete overhaul. They also added pulsating arrows to let you know instantly what gear you can upgrade.

     

     

    Furthermore, they’ve acknowledged that the text was too small. So, it’s now given a bigger spotlight and is also not hidden away in other menus. It’ll make going through the various Codex entries much easier instead of leaning forward on your couch. The overall UI changes will affect multiple sections of the game, as they even updated the Faction

     

     

    Yes, you no longer have to switch between machines to select your Faction missions. It’s all accessible through one computer, and it’s uncertain if there will be a new icon to highlight this option. It’ll take some time to adapt to the changes, but it’s very promising to see these adaptations moving forward. Crystal Dynamics said this is the first step towards a lot more functions and adaptations.

     

  • Latest ‘Marvel’s Avengers’ Dev Stream Offers First Look at Black Panthers Comic-Inspired Outfits

    Latest ‘Marvel’s Avengers’ Dev Stream Offers First Look at Black Panthers Comic-Inspired Outfits

    After a brief hiatus, Marvel’s Avengers came back with a vengeance. The latest developer stream featured Crystal Dynamic’s Lead Character Artist. He gave us some insight into all the work that goes into creating these characters, which you can watch lie alongside some showcase of the details made to bring the Vibranium weave to life.

     

    https://twitter.com/PlayAvenger/status/1421218782744301568?s=20

     

    Let’s take a closer look at the various new comic-inspired costumes that were featured in the game. They started with a costume that initially showed up in a trailer for a few seconds. The Most Dangerous Man outfit was inspired by Kasper Cole’s time as the character, who was a New York police officer. He stole the costume without having any abilities. The artist pointed out that the toughest part was to make the long cape work due to how specific their engine’s physics work.

     

    https://twitter.com/PlayAvenger/status/1421216919726723078?s=20

     

    The next outfit is Black Panther in his king uniform. Yes, it is an actual playable skin in the game and not just used for cutscenes. What stands out is that T’Challa always has rings on his hands that he can use as claws to fight. It’s a Crystal Dynamics original design, but it takes inspiration from the character’s many iterations.

     

    https://twitter.com/PlayAvenger/status/1421219148886159363?s=20

     

    The next design is strongly inspired by Jack Kirby‘s original design from 1966. CD confirmed that they included the skin after seeing everyone’s excitement for him having a cape. They also teased that you’ll get a good look at every detail while using photo mode in the game.

     

    https://twitter.com/PlayAvenger/status/1421221857181769729?s=20

     

     

    Last but not least, the Strategist outfit is inspired by the 2010 run Black Panther: Man Without Fear. In it, T’Challa lost the abilities of the heart-shaped herb and still protected New York City during Daredevil’s absence. This version of the outfit includes many pockets to utilize the different tools while lacking his usual abilities.

     

    https://twitter.com/PlayAvenger/status/1421222994966454278?s=20

     

    The showcase of Black Panther in action also confirmed that he will not use a spear in action, but his claws. When the initial reveal of Christopher Judge in the role featured mainly pictures of him wielding a spear as a weapon. The heavy attack animation also showcases a special purple animation that showcases his attacks.

     

    https://twitter.com/PlayAvenger/status/1421224093475655680?s=20

     

    We’ll get a closer look at the costumes in a blog next week, alongside the first emotes. A Wakanda Forever emote was teased by the developers. We also can expect more outfits and even gameplay through their Social Media in the coming weeks as we near his August 17th release.

    Source: Twitch via Twitter

  • ‘Marvel’s Avengers’: New Story Details Revealed for Black Panther’s ‘War for Wakanda’ Expansion

    We’ve finally gotten the confirmation on when Black Panther will join Marvel’s Avengers. He is releasing on August 17th and will be fully playable alongside a unique story titled war for Wakanda. In the past few weeks, we got some teases of the story and even a word from his voice actor, God of War’s Christopher Judge. With the official release date, we also got a bit more details on what the expansion entails, which was called the biggest content drop since the game initially launched last year.

    The official press release by Square Enix confirms that the free update will get a special War Table showcase that includes trailers and insight into the expansion on August 16th. We’ll also get an in-game event that will also add to the overall world-building, which is a curious tease. We also get our first story summary, which teases betrayal in T’Challa’s future.

    The story of the free War for Wakanda expansion revolves around King T’Challa, the Black Panther, devoted protector and current ruler of Wakanda. Blindsided by a betrayal and the resulting tragedy, T’Challa finds it difficult to entrust his duty to anyone else, even his sister Shuri, while also confronting those who wish to do Wakanda harm. When arch-villain Klaw’s forces threaten Wakanda’s safety, T’Challa must take the fight right to them to defend everything and everyone he holds dear.

    The mission will let you explore the jungles of Wakanda and various new environments, which were teased in an exclusive developer stream some weeks ago. To celebrate, the game also offers a free-to-play weekend from 29th of July up until the 2nd of August on PlayStation, Steam, and Stadia. All players get a resource grant, and you earn XP four times faster than usual. A new PlayStation tweet offered a tease of the new content:

    Source: Square Enix Press, Play Avengers, Twitter

  • Taking on ‘Marvel’s Avengers’ First Omega Level-Threat and the Super-Adaptoid

    Taking on ‘Marvel’s Avengers’ First Omega Level-Threat and the Super-Adaptoid

    We’ve been covering Marvel’s Avengers for quite some time now. Ever since the beta was released, we have been taking a closer look at the stories surrounding the controversial game. It had a rough release with a plethora of content getting delayed as it tried to fight through California wildfires and the pandemic on top of everything. After around eleven months, the first Omega-Level Threat has finally arrived alongside quite a few new and returning additions to fill out the summer. It isn’t the initially promised Cloning Labs but the second introduced OLT, Family Reunion. It’s a reworked version of a mission released with Kate Bishop’s DLC in December. After its initial release, I had the chance to tackle the OLT with friends to see if it keeps its promise of the game’s most challenging content.

     

    Marvel's Avengers gets first Omega Level Threat and multiplayer Mega Hives | EGM

     

    Crystal Dynamics has openly discussed that this OLT will feel “old” to the latest Villain Sector focused on AIM’s Monica Rappaccini. It is mainly a reworked version of the original mission that premiered in December with some tweaks. The new modifiers offer a different level of challenge as you face the Tachyon timer, which was never a big deal. Enemies are spawned very frequently with unflinching armors that sadly restrict you from making full use of your character’s juggling capabilities. On the flip side, you also make it difficult to just one-shot the various AIM bots and Keepers. It’s not a perfect solution, but it did force me to communicate closely with my teammates to ensure I don’t die or we run out of time.

    The true challenge is two-fold. The giant AIM mech is way faster than before and quite difficult to take down. It was a pleasant surprise and was a blast coordinating with others to take out its different weak spots. Then comes the true challenge of the game, the new Super-Adaptoid fight. At first, you can take a good chunk of damage off of it, but then it splits into multiple clones, and chaos ensues. We’ve probably got wiped around six times in the Super-Adaptoid fight, as we slowly adjust to the new moves. Even knowing what was coming didn’t make it any easier. My Thor had no chance and got knocked out frequently, as I have casually just looked for gear that I felt gave me good stats. It was a blast playing with my team and taking on the mission in a new way, as I mostly played solo until today.

     

    Marvel's Avengers Kate Bishop DLC content cut in new delay | Metro News

     

    Yet, the loss was exhilarating as we’ve kept getting closer and closer to beating the Adaptoid. Few shared their frustration with the mission, but I believe it does what it promised. It’s not perfect, as it does feel strange to remake an older level instead of adding something new, especially after a long delay. It’s even the small things such as reusing the old visual icon on the War Table rather than making it stick out as a unique mechanic. It truly feels like an element of an earlier era for the game, as it was still finding its footing as a service offering.

    The one thing I want to commend both the OLT and the Cosmic Cube Villain Sector, they’ve changed the way I played the game. I no longer use whatever random gear I get but sit down and go through each piece. As a more casual player, these new additions put me in a situation where gear matters. Yes, the gear doesn’t stick out as it could in the game, but the latest additions did make me sit down and think about what I want to do with my gear. So, I want to praise the game for pushing me to rethink my approach to it even 200 hours into my overall run.

     

    Marvel's Avengers Warbot Boss Mission Agony And The Ant Hill | Marvel avengers, Avengers images, Adventure video game

     

    Overall, I think the OLT was a great addition. It certailny isn’t perfect, as it could’ve benefitted from some surprises, and it’s time to test out new elements on how to add challenges besides through specific modifiers. They teased that future content will be closer to Cosmic Cube, which took me quite a few tries before I was able to finish it. It was a lot of fun coming together with friends online and take on this mission. If this is just a taste, I am hopeful and excited to see what the future holds for the game. I still hope that we get more randomization that can add to the challenge and even catch players off-guard. Here’s hoping Black Panther’s War for Wakanda update adds some new modes to extend the endgame in the future. Still, it’s a great first step, and it’s a great warm-up ahead of what they described as their biggest content drop to date.

  • ‘Marvel’s Avengers’: First Details for July’s OLT Update Teases Super-Adaptoid’s Return

    ‘Marvel’s Avengers’: First Details for July’s OLT Update Teases Super-Adaptoid’s Return

    It’s been a long wait but the first Omega-Level Threat is getting released next week. Marvel’s Avengers has been teasing the endgame content since it was released. Sadly, the pandemic and a rough release had other plans and it continued to get pushed back. While the original Cloning Labs are still in limbo, Kate Bishop’s long-promised OLT got a release date. Now titled “Family Reunion,” we’ll return to the iconic mission with a brand new level of challenge. Crystal Dynamics shared a new blog post with more insight into what we can expect alongside the new trailer.

     

     

    Alongside a new Omega Exotic gear, the mission will provide players with weekly rewards when finished. It is multiplayer only and also includes the Multiplayer Mega Hives that include new Hivemind gear. The big takeaway from the OLT is that this is simply a template to introduce more challenging versions of content. It’s the same mission as Family Reunion that is more challenging. The big changes lie in the fight against the Super-Adaptoid who will feature new abilities. Some modifiers add to the challenge and you’ll face a Tachyon Rift timing.

    CD teases that this is merely a glimpse into what is coming with the future. Wakanda will get an OLT that features unique challenges and even enemies that push the story further. So, we should just see this as the beginning of that new direction. The update will go live on July 27th and there is still time to get a group of friends together to prepare for what is promised as the game’s biggest challenge. The game will also be free-to-ply from July 29th until August 1st on PlayStation 4, PS5, Stadia, and Steam. Xbox players will get it at a later date.

    Source: Play Avengers, YouTube, Twitter

  • Anna Torv Joins HBO’s ‘The Last of Us’ as Tess

    Anna Torv Joins HBO’s ‘The Last of Us’ as Tess

    It looks like HBO isn’t quite done yet with their The Last of Us series. Just recently, the voice of Tommy, Jeffrey Pierce, joined the series as an original character. His original role was given to Gabriel Luna who will play Pedro Pascal‘s brother in the upcoming series. The series has now found its Tess, as Anna Torv has joined the video game adaptation in the iconic role. Her character was the catalyst that would get Pascal‘s Joel on the journey across America in the hope to find a cure for the plague infecting the world. That cure comes in the form of Bella Ramsey‘s Ellie, with who he build a deep bond throughout their journey.

    We still know very little about the series. It seems to be following the plot of the game quite closely, but they’re also adding new characters. The casting announcement for Trish is a good sign that they will focus on the game’s main story beats. We might get some new side quests throughout the run that offer more insight into our main duo.

    Torv is well-known for her role in the series Mindhunter. Yet, her breakout series was Fox’s Fringe series and her appearance in Secret City. She was involved with an HBO polygamy drama alongside Ryan Murphy which didn’t happen. So, she is no stranger to working with the studio. She’s a great addition to the all-star cast and we can’t wait to see the adaptation by Chernobyl‘s Craig Mazin.

    Source: Hollywood Reporter