Tag: Resident Evil

  • Netflix’s ‘Resident Evil’ Won’t Return for Season 2

    Netflix’s ‘Resident Evil’ Won’t Return for Season 2

    Netflix has decided not to move forward with its Resident Evil series, which will end with only one season that was made available back on July 14th. The series hasn’t had a strong following as the streamer hoped for, as it wasn’t dominating its Top 10 category and it seems that the viewing numbers just weren’t there either. To be fair, the idea of releasing anything after the monolith that is Stranger Things also didn’t help and undercut the project’s release which hit a decent 72.7M hours viewed at the #2 spot. It didn’t quite get the word-of-mouth they may have hoped as it dropped in its second weekend and was no longer in the Top 10 after three weeks.

    Netflix’s model isn’t very friendly to new projects starting out, as their expectations are extremely high for any project, and the higher the budget, the more retention it needs to show. Even The Sandman which has had one of the slowest drops for any series may not get a renewal simply for how high the expectations are for this project. There is still quite a bit out there for those looking for their fill, but keep that in mind that binging the show and keeping it high is important to keep it going. Wednesday, One Piece, Avatar: The Last Airbender, and more are good contenders for more IP-based offerings with growing potential.

    Resident Evil was created by Andrew Dabb and takes place 14 years after the virus hit. We explore Jade’s story, the daughter of Albert Wesker, as she uncovers the connections between her father and the Umbrella Corporation. While the series had some creative elements, it didn’t quite go viral as The Sandman did with most people pointing out the random dancing sequence, which ended up getting shared on social media platforms like Tik Tok. It also shows that an IP name doesn’t ensure success for these projects.

    Source: Deadline

  • ‘RESIDENT EVIL’: Lance Reddick Teases His Take on Albert Wesker

    ‘RESIDENT EVIL’: Lance Reddick Teases His Take on Albert Wesker

    Fans of the Resident Evil franchise know that Albert Wesker is one of the big bads of the video games. While he did appear in the films, the films were never well-received by fans of the franchise. So, Netflix’s live action take on the games is a chance to right the wrongs, and one way is to put the focus on Wesker this time around.

    For actor Lance Reddick, while he’s never really played the games, he did binge-watch the movies a few years ago before being cast. Admittedly not a huge fan of horror, Reddick was drawn to Resident Evil because of how “exciting” and “challenging” it was to bring Wesker to life. “What’s so fascinating to me about this show, in addition to how exciting and challenging the role is for something that is so action driven, it has so many nuanced, and three-dimensional characters,” the actor explained. “You care just as much about the drama of the journey of the characters as you do about the action or the scares or the monsters.”

    When it comes to Resident Evil, one of its biggest appeals is that it is for old fans and new fans alike. If you love the video games, there is plenty to take in – from the characters, to the production design and even some of the stories being told. It pulls heavily from its source material. However, it also takes the time to create something new that’ll help to entertain those not all that familiar with the games. While fans of the games have an idea of what to expect in terms of the t-virus and bioorganic weapons, for fans unfamiliar with the franchise, Reddick assures that he believes it is a good show for everyone – fan or not.

    “I wanted to do the show because I wanted to tell the story seems like a good endorsement,” says Reddick. “I like to tell the kinds of stories that I would want to watch. I read the first seven episodes, and I was like, “I want to watch that show, and because I want to watch it, I want to be in it.”’

    And for those that are fans of the games? Well, Reddick asks them to give the show a chance because there’s plenty in store for them. “The games are basically backstory for this and the thing that fans will understand, if they stick with it, once they get to the end of the season, is that the Wesker in the show …wait, I can’t tell you that.”

    Resident Evil debuts on Netflix on Thursday, July 14th. Be sure to check out our review here!

  • ‘Resident Evil’ Showrunner Drew Inspiration from the Games and Movies

    ‘Resident Evil’ Showrunner Drew Inspiration from the Games and Movies

    On Thursday, Netflix is set to release its live-action adaptation of the beloved video game franchise, Resident Evil. The eight-episode first season stars Ella Balinska as Jade Wesker, Lance Reddick as Albert Wesker and Paola Nuñez as Evelyn Marcus. The series is a brand-new story within the Resident Evil mythology that is full of heart and horror. Leading up to the show’s release, Netflix conducted a sit-down interview with showrunner Andrew Dabb to discuss his inspiration for the series, as well as what he’s most excited for fans to see in the show.

    While the films – namely the Milla Jovovich-led films – were seen as poor attempts at bringing the games to life, Dabb notes that the games and the movies were able to deliver something different. “I was a huge fan of the games and the movies and I think they each scratch a different itch,” he explained. “The games are very immersive, fun and scary. And the movies are big, bombastic spectacles. So, the idea of being able to do something like this where we have a little bit of both was very exciting to me.”

    Like those films, and the 2021 attempt at a reboot, Netflix’s Resident Evil offers up a brand-new story for viewers. Yes, there are aspects from the games on display, but this is something that can stand on its own. In this case, Resident Evil is brought into the modern world – one in which COVID even exists. For Dabb, he’s excited for fans to see his expansion into a modern-day storyline and the characters they’ve helped bring to life on the screen. “For me, the most exciting thing about the series, as it is about any series, is the characters. These are some really great characters to explore. Some from the game. Some that the writers and I created. But, either way, I think they just have really compelling stories that I hope will really resonate with people.”

    As for why he went with Albert Wesker for this story, Dabb has a pretty simple reasoning. Wesker has a pretty ridiculous backstory in the video games. He was excited to explore more about Wesker for the series. “When I was sitting back and wondering who is the character that I am most curious about in the modern day in this new world? Wesker popped into my head,” he said. “But that character with his past and all of the weird things that happened to him as a child, opened up a path to explore him a little bit more which was really exciting to do. We also consciously didn’t want to overload this first season with cameos. We want people to get to know our original characters as well as some returning favorites.”

    The first season of Resident Evil debuts on Netflix this Thursday. You can read our review here.

  • REVIEW: Netflix’s ‘Resident Evil’ is Surprisingly Enjoyable

    REVIEW: Netflix’s ‘Resident Evil’ is Surprisingly Enjoyable

    SPOILER-FREE REVIEW!

    When it comes to video games, Resident Evil is one of the most beloved video game franchises. It is also one of the worst-reviewed film franchises, which, unlike its inspiration, continued to see a decline in profit throughout the years. So, knowing that Netflix’s adaptation of Resident Evil would draw inspiration from both the games and the films was worrisome, to say the least. And yet, the series manages to be everything that the films were not. Yes, there are drastic changes from the characters fans have come to love – or hate – in the games. Yet, they somehow work.

    Fans of Resident Evil will most likely know Albert Wesker as one of the most memorable villains of the video game series. He’s the captain of the Raccoon City Police Department’s Special Tactics And Rescue Service unit in the video games. In the series, however, Wesker is a scientist who works for Umbrella and has been working with them to develop a product called Joy that can present some issues for those that take it. While fans are sure to expect the asshole Wesker from the games, the Wesker presented in the series – at least, initially – is a much more levelheaded character who is eager to protect his kids: Billie Wesker and Jade Wesker.

    The first episode of Resident Evil is a bit of a slog at times. In fact, it almost feels like it wants to be a Resident Evil take on The Walking Dead. However, as the story progresses, it becomes an exciting story of family, deception, love and pain. It is of note that Resident Evil moves between the past and present frequently and often without warning. While it can be frustrating, there is a reason the story is told this way. It allows for the world and its characters to be established quickly, while also propelling the story forward. It’s an odd choice, sure, but by each episode’s end, the story manages to come together with ease.

    Ella Balinska is wonderful as Jade Wesker. As frustrating as the character’s choices can be from time to time, Balinska proves to be a star in the making. She commands the screen and often outshines the rest of the cast, including her “twin.” The character is reckless, but operates from a good place and when Balinska nails those moments of conflict within Jade? She does so wonderfully. Then there’s the always excellent Lance Reddick who is a force to be reckoned with in Resident Evil. Not only is his casting in the series stellar, but Reddick delivers some of his best work in the series.

    This is very much a story about a father and his daughters, but it’s also a story about the Umbrella Corporation, the T-virus, and corruption. Perhaps that is one of the best things Resident Evil manages to successfully do: craft two connecting stories that blend seamlessly when all is said and done. The story of the girls and their father is just as vital to the story as are the various creatures that occupy the screen. It’s the perfect blend of horror and heart. Especially when the series introduces some of the most iconic elements from the video games.

    The series serves as an origin story. Not just for the characters, but also the world of Umbrella and the T-Virus. It tells a cohesive story that weaves together into one larger-scale story that moves between timelines. It’s massive in scope, and yet grounded at the same time. Perhaps not a phrase one expects to hear when referencing a horror video game franchise, but it’s the most accurate description. And while these characters and their stories are only getting started, Netflix’s Resident Evil doesn’t waste any time teasing its future.

    The only place where Resident Evil stumbles occasionally is with its cinematography. That isn’t to say all of the shots are muted and unaesthetically pleasing – in fact, that’s far from the case. The set pieces are so well constructed that, when shot appropriately, the imagery can be stunning. As for the music, Resident Evil does a great job incorporating music here and there, and even manages to include some of the piano music from the video games.

    The first season of Netflix’s Resident Evil proves a good adaptation of these games is entirely possible. The films might’ve been a disaster, but Andrew Dabb has been very vocal about his love for the games and, despite some changes, that love is evident in the final product. From the well-thought-out Easter eggs, to the inclusion of key story points, Netflix’s Resident Evil is the only adaptation of the video games that matters. (Sorry, Resident Evil: Welcome to Raccoon Citythis is a Resident Evil story worth watching.)

  • SGF: New Look at ‘Resident Evil 4’ Remake Released

    SGF: New Look at ‘Resident Evil 4’ Remake Released

    While it wasn’t much, we did get a new look at the upcoming remake of Resident Evil 4 that promises to take what made the original classic and add a new flair to rejuvenate the classic. While Capcom is still playing a bit coy on the project that is eyeing a March release next year, we did at least get a tease of what’s to come with the new entry. One thing is for sure, we’ve come a long way with the RE Engine and the atmosphere is definitely something to keep players hooked once it releases.

    https://twitter.com/Nibellion/status/1536476601256402944
  • SGF: New ‘Resident Evil Village’ DLC Includes 3rd Person Mode and Story Expansion

    SGF: New ‘Resident Evil Village’ DLC Includes 3rd Person Mode and Story Expansion

    Resident Evil Village has been quite the success for Capcom and it didn’t take long for them to tease that they will add some DLC for those that were hoping to jump back into the world. Well, it turns out that they just used the Summer Game Fest Capcom Showcase to offer a first look at what’s to come. Not only are we getting a story DLC focused on Ethan’s daughter Rose but also more Mercenaries content and even a 3rd Person Mode.

    https://twitter.com/Nibellion/status/1536475319510650887
  • What to Expect From the ‘Resident Evil 4’ Remake

    What to Expect From the ‘Resident Evil 4’ Remake

    It’s Summer Game Fest time in the gaming world, which means announcements, news, updates, and a whole lot to look forward to in the near and long term futures in the gaming space. The first major event of the season is now behind us, with PlayStation airing its June State of Play earlier this month. We got plenty of news from third-party developers as well as what to expect to play on the PlayStation VR 2. While there is plenty to comb over, I’d like to take a look at what to expect from the announced lineup. While there was plenty to choose from, I think the most interesting title in terms of speculation to come from the event may just be the remake of Resident Evil 4.

    Resident Evil as a franchise has gone through a massive transformation in recent years, and for good reason. What started as a benchmark zombie-horror franchise quickly rose to mainstream attention after the massive success of the original four games, even spawning multiple film adaptations. However, the franchise was in a slump following Resident Evil 5 & 6, the two games of the franchise that many argue are more action and less horror. When I first began paying critical attention to the games industry, I remember the sentiment towards the franchise being rather low. However, following the massive success and revitalization of the franchise with Resident Evil VIII, from my own experience, the games seem to be more popular than ever, which, of course, spawned re-releases and remakes of the first three games by fan demand. One game in the franchise has always had the attention of gamers more than any other, and that game is Resident Evil 4.

    Resident Evil 4 went through a bit of a development hell of sorts, going through 4 massive iterations before finally releasing in 2005 (one of said iterations would become Devil May Cry, as a fun fact). I won’t go into specifics in this article (but you can read up on the development on Wikipedia) but due to the massive changes made to the game over the course of the development cycle, many fans argue that the game, while delivering a new and refreshed Resident Evil experience, the game could have been even better if it didn’t suffer such a struggle filled development. The remake of Resident Evil 4 could very well be the game’s second chance for an even bigger success.

    Set to release on March 24, 2023, Resident Evil 4 Remake promises to reimagine the game’s storyline while modernizing the game world and gameplay in order to deliver a new experience suitable for the new generation of consoles it is arriving on. Complete with content available for PlayStation VR 2, the game is definitely promising to deliver an entirely new experience, and hopefully one that can learn from the amazing Resident Evil: Village, the newest entry in the franchise.

    While news on the game is still a little sparse, we know that the game will see a change to the original game’s tone and story, but no further details on that have emerged. Based on the trailer, we can expect a darker atmosphere, which hopefully means a lean into the horror aspect that the Resident Evil games are known for, especially considering that while 4 was a massive hit, some fans still consider it to be the reason 5 and 6 fell flat on their face, starting the more actiony vibes and the move away from scary. I suspect we will likely be seeing this game a lot in the upcoming months. We can expect to see more of the game at the upcoming Capcom Showcase set to air on June 13th. Further out, I would bet on the game appearing at whatever is next for PlayStation, considering the strong partnership Sony and Capcom have had on Resident Evil as of late.

  • SGF: ‘Resident Evil 4’ Remake Confirmed, Eyeing March 2023 Release

    SGF: ‘Resident Evil 4’ Remake Confirmed, Eyeing March 2023 Release

    Summer Game Fest has finally arrived and it is getting kicked off with the early PlayStation State of Play. While the main event isn’t until June 9th, we’re getting some announcements from a new State of Play over at PlayStation. It looks like they kicked it off big time with the first trailer for the Resident Evil 4 remake. They look like they went through a lot of work to update it and still keep elements alive.

  • REVIEW: ‘Heaven Dust 2’ is the ‘Resident Evil’ Throwback Gamers Need To Try

    REVIEW: ‘Heaven Dust 2’ is the ‘Resident Evil’ Throwback Gamers Need To Try

    As janky as the original Resident Evil games are, there’s an undeniable charm to them. Part of the essential old-school experience is the terror brought by the controls, the rigidness of the fixed camera angle, and the nightmarish door-opening loading screens. Within modern gaming standards, these are elements that players would crucify a game on, but back in the day, they served as key tenets of the genre. So when a new indie survival game commits to the DNA of the original Resident Evil games, you can’t help but applaud the homage.

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    Heaven Dust 2 is a Resident Evil love letter from Chinese developers One Gruel Studio and publisher Indie Nova. It unabashedly wears its influence on its sleeve, in particular the first Resident Evil game, from the premise, which takes place in a mansion replete with secret passageways and laboratories, to the aforementioned mechanics that made those games so enduring.

    As expected, its story echoes many tropes from any imaginable zombie story. It has the quintessential virus outbreak, the mad scientist responsible, the mysterious patient zero, and the adversarial military group trying to keep the whole thing a secret. The storytelling isn’t particularly good and at times feels like the campaign of a mobile game. 

    https://gfycat.com/accuratedimfiddlercrab

    The way Heaven Dust 2 is indebted to its forebears may make or break the game depending on your mileage. Some of its attempts to replicate the DNA may be for the worse. The recovery frames in this game are unrefined to the point where getting stun-locked is a possibility. Not only that, the puzzle designs can oftentimes be frustrating to figure out while the bosses are mostly just bullet sponges. To top it all off, the gunplay lacks serious finesse.  

    The game’s puzzles are constantly at odds with its poor localization. Puzzle solutions are commonly found in in-game documents chronicling the events of the story. Unfortunately, a lot of the documents aren’t translated well into English, making certain puzzles tougher to figure out if you don’t read hard enough. The localization isn’t entirely incomprehensible but the solutions tend to get lost in translation.

    By design, there are also some gaps with the mechanics. The game isn’t exactly forgiving when it comes to inventory management and the lack of required items may hardlock players from progressing. It isn’t clear if there’s a built-in fix for potential hardlock issues so it’s important to be very careful while progressing through the game.

    The old curse of badly designed UI plagues Heaven Dust 2‘s menu system. It’s painful to look at and fails at distinguishing the many elements it throws on screen. The map is so shoddily made as well as the game’s gun modification menu.

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    One improvement Heaven Dust has over the old Resident Evil games is its isometric view, which gives players a more precise sense of space that in turn makes exploration more engaging. The game loses a bit of its atmosphere with the isometric view and kiddie chibi art style but it’s a game that’s easy on the eyes. You won’t play this game for the scares but for the familiarity it evokes.

    Heaven Dust 2 is a great reminder of how effective the original Resident Evil games were at using Metroidvania-style exploration. In spite of all its flaws, the game’s gated progression, rewards system, and cohesive level design convene in a very satisfying manner. A big plus is that backtracking never feels as tedious as it should be; it’ll take less than 10 minutes to cover the entire map of the game and there are zero loading screens to worry about.

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    All in all, Heaven Dust 2 is a wildly flawed game that manages to stay true to its goal of delivering an experience that brings players back to the early days of the survival-horror genre. It’s a charming game that doesn’t overstay its welcome yet will playfully keep players feeling nostalgic. Enthusiasts of the genre need to put this on their list.